Changes to the Atmos Watertank Backpack

This commit is contained in:
CitadelStationBot
2017-06-20 20:49:11 -05:00
parent b84426d8fa
commit bac0b96000
6 changed files with 119 additions and 44 deletions
@@ -74,6 +74,14 @@
creation_time = 30
max_signs = 6
/obj/item/weapon/holosign_creator/atmos
name = "ATMOS holofan projector"
desc = "A holographic projector that creates holographic barriers that prevent changes in atmosphere conditions."
icon_state = "signmaker_engi"
holosign_type = /obj/structure/holosign/barrier/atmos
creation_time = 0
max_signs = 3
/obj/item/weapon/holosign_creator/cyborg
name = "Energy Barrier Projector"
desc = "A holographic projector that creates fragile energy fields"
@@ -178,15 +178,16 @@
//ATMOS FIRE FIGHTING BACKPACK
#define EXTINGUISHER 0
#define NANOFROST 1
#define METAL_FOAM 2
#define RESIN_LAUNCHER 1
#define RESIN_FOAM 2
/obj/item/weapon/watertank/atmos
name = "backpack firefighter tank"
desc = "A refridgerated and pressurized backpack tank with extinguisher nozzle, intended to fight fires. Swaps between extinguisher, nanofrost launcher, and metal foam dispenser for breaches. Nanofrost converts plasma in the air to nitrogen, but only if it is combusting at the time."
icon_state = "waterbackpackatmos"
desc = "A refridgerated and pressurized backpack tank with extinguisher nozzle, intended to fight fires. Swaps between extinguisher, resin launcher and a smaller scale resin foamer."
item_state = "waterbackpackatmos"
icon_state = "waterbackpackatmos"
volume = 200
slowdown = 0
/obj/item/weapon/watertank/atmos/New()
..()
@@ -211,6 +212,7 @@
safety = 0
max_water = 200
power = 8
force = 10
precision = 1
cooling_power = 5
w_class = WEIGHT_CLASS_HUGE
@@ -218,7 +220,7 @@
var/obj/item/weapon/watertank/tank
var/nozzle_mode = 0
var/metal_synthesis_cooldown = 0
var/nanofrost_cooldown = 0
var/resin_cooldown = 0
/obj/item/weapon/extinguisher/mini/nozzle/New(parent_tank)
..()
@@ -238,16 +240,16 @@
/obj/item/weapon/extinguisher/mini/nozzle/attack_self(mob/user)
switch(nozzle_mode)
if(EXTINGUISHER)
nozzle_mode = NANOFROST
nozzle_mode = RESIN_LAUNCHER
tank.icon_state = "waterbackpackatmos_1"
to_chat(user, "Swapped to nanofrost launcher")
to_chat(user, "Swapped to resin launcher")
return
if(NANOFROST)
nozzle_mode = METAL_FOAM
if(RESIN_LAUNCHER)
nozzle_mode = RESIN_FOAM
tank.icon_state = "waterbackpackatmos_2"
to_chat(user, "Swapped to metal foam synthesizer")
to_chat(user, "Swapped to resin foamer")
return
if(METAL_FOAM)
if(RESIN_FOAM)
nozzle_mode = EXTINGUISHER
tank.icon_state = "waterbackpackatmos_0"
to_chat(user, "Swapped to water extinguisher")
@@ -267,20 +269,20 @@
var/Adj = user.Adjacent(target)
if(Adj)
AttemptRefill(target, user)
if(nozzle_mode == NANOFROST)
if(nozzle_mode == RESIN_LAUNCHER)
if(Adj)
return //Safety check so you don't blast yourself trying to refill your tank
var/datum/reagents/R = reagents
if(R.total_volume < 100)
to_chat(user, "<span class='warning'>You need at least 100 units of water to use the nanofrost launcher!</span>")
to_chat(user, "<span class='warning'>You need at least 100 units of water to use the resin launcher!</span>")
return
if(nanofrost_cooldown)
to_chat(user, "<span class='warning'>Nanofrost launcher is still recharging...</span>")
if(resin_cooldown)
to_chat(user, "<span class='warning'>Resin launcher is still recharging...</span>")
return
nanofrost_cooldown = 1
resin_cooldown = TRUE
R.remove_any(100)
var/obj/effect/nanofrost_container/A = new /obj/effect/nanofrost_container(get_turf(src))
log_game("[user.ckey] ([user.name]) used Nanofrost at [get_area(user)] ([user.x], [user.y], [user.z]).")
var/obj/effect/resin_container/A = new (get_turf(src))
log_game("[key_name_admin(user)] used Resin Launcher at [get_area(user)] [COORD(user)].")
playsound(src,'sound/items/syringeproj.ogg',40,1)
for(var/a=0, a<5, a++)
step_towards(A, target)
@@ -288,43 +290,38 @@
A.Smoke()
spawn(100)
if(src)
nanofrost_cooldown = 0
resin_cooldown = FALSE
return
if(nozzle_mode == METAL_FOAM)
if(nozzle_mode == RESIN_FOAM)
if(!Adj|| !isturf(target))
return
if(metal_synthesis_cooldown < 5)
var/obj/effect/particle_effect/foam/metal/F = new /obj/effect/particle_effect/foam/metal(get_turf(target))
var/obj/effect/particle_effect/foam/metal/resin/F = new (get_turf(target))
F.amount = 0
metal_synthesis_cooldown++
spawn(100)
metal_synthesis_cooldown--
else
to_chat(user, "<span class='warning'>Metal foam mix is still being synthesized...</span>")
to_chat(user, "<span class='warning'>Resin foam mix is still being synthesized...</span>")
return
/obj/effect/nanofrost_container
name = "nanofrost container"
desc = "A frozen shell of ice containing nanofrost that freezes the surrounding area after activation."
/obj/effect/resin_container
name = "resin container"
desc = "A compacted ball of expansive resin, used to repair the atmosphere in a room, or seal off breaches."
icon = 'icons/effects/effects.dmi'
icon_state = "frozen_smoke_capsule"
mouse_opacity = 0
pass_flags = PASSTABLE
/obj/effect/nanofrost_container/proc/Smoke()
var/datum/effect_system/smoke_spread/freezing/S = new
S.set_up(2, src.loc, blasting=1)
S.start()
var/obj/effect/decal/cleanable/flour/F = new /obj/effect/decal/cleanable/flour(src.loc)
F.add_atom_colour("#B2FFFF", FIXED_COLOUR_PRIORITY)
F.name = "nanofrost residue"
F.desc = "Residue left behind from a nanofrost detonation. Perhaps there was a fire here?"
/obj/effect/resin_container/proc/Smoke()
var/obj/effect/particle_effect/foam/metal/resin/S = new /obj/effect/particle_effect/foam/metal/resin(get_turf(loc))
S.amount = 3
playsound(src,'sound/effects/bamf.ogg',100,1)
qdel(src)
#undef EXTINGUISHER
#undef NANOFROST
#undef METAL_FOAM
#undef RESIN_LAUNCHER
#undef RESIN_FOAM
/obj/item/weapon/reagent_containers/chemtank
name = "backpack chemical injector"