Changes to the Atmos Watertank Backpack
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@@ -39,7 +39,7 @@
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new /obj/item/clothing/gloves/color/yellow(src)
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new /obj/item/clothing/gloves/color/yellow(src)
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new /obj/item/weapon/inducer(src)
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new /obj/item/weapon/inducer(src)
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new /obj/item/weapon/inducer(src)
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for(var/i in 1 to 3)
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new /obj/item/weapon/storage/toolbox/electrical(src)
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for(var/i in 1 to 3)
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@@ -88,7 +88,7 @@
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new /obj/item/weapon/storage/toolbox/mechanical(src)
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new /obj/item/weapon/tank/internals/emergency_oxygen/engi(src)
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new /obj/item/device/analyzer(src)
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new /obj/item/weapon/holosign_creator/engineering(src)
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new /obj/item/weapon/holosign_creator/atmos(src)
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new /obj/item/weapon/watertank/atmos(src)
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new /obj/item/clothing/suit/fire/atmos(src)
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new /obj/item/clothing/head/hardhat/atmos(src)
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@@ -65,6 +65,26 @@
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/obj/structure/holosign/barrier/engineering
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icon_state = "holosign_engi"
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/obj/structure/holosign/barrier/atmos
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name = "holo firelock"
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desc = "A holographic barrier resembling a firelock. Though it does not prevent solid objects from passing through, gas is kept out."
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icon_state = "holo_firelock"
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density = FALSE
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layer = ABOVE_MOB_LAYER
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anchored = TRUE
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CanAtmosPass = ATMOS_PASS_NO
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layer = ABOVE_MOB_LAYER
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alpha = 150
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/obj/structure/holosign/barrier/atmos/Initialize()
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. = ..()
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air_update_turf(TRUE)
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/obj/structure/holosign/barrier/atmos/Destroy()
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var/turf/T = get_turf(src)
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. = ..()
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T.air_update_turf(TRUE)
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/obj/structure/holosign/barrier/cyborg
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name = "Energy Field"
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desc = "A fragile energy field that blocks movement. Excels at blocking lethal projectiles."
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