fix
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@@ -1,5 +1,3 @@
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#define PAI_EMP_SILENCE_DURATION 3 MINUTES
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/mob/living/silicon/pai/blob_act(obj/structure/blob/B)
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return FALSE
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@@ -9,7 +7,7 @@
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return
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take_holo_damage(severity/2)
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DefaultCombatKnockdown(severity*4)
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silent = max(silent, (PAI_EMP_SILENCE_DURATION) / SSmobs.wait / severity)
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short_radio()
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if(holoform)
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fold_in(force = TRUE)
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emitter_next_use = world.time + emitter_emp_cd
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