added actual game configs to all the dynamic modes
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@@ -1,6 +1,7 @@
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#define VALUE_MODE_NUM 0
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#define VALUE_MODE_TEXT 1
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#define VALUE_MODE_FLAG 2
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#define VALUE_MODE_NUM_LIST 3
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#define KEY_MODE_TEXT 0
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#define KEY_MODE_TYPE 1
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@@ -191,6 +192,19 @@
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if(VALUE_MODE_TEXT)
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new_value = key_value
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continue_check_value = new_value
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if(VALUE_MODE_NUM_LIST)
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// this is all copy+pasted from number list up there, but it's super basic so I don't see it being changed soon
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new_value = list()
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var/list/values = splittext(str_val," ")
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for(var/I in values)
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var/temp = text2num(I)
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if(isnull(temp))
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log_admin("invalid number list entry in [key_name]: [I]")
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return FALSE
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new_value += temp
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if(!new_value.len)
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log_admin("empty number list for [key_name]")
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return FALSE
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if(continue_check_value && continue_check_key && ValidateListEntry(new_key, new_value))
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config_entry_value[new_key] = new_value
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return TRUE
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@@ -364,3 +364,23 @@
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/datum/config_entry/number/auto_transfer_delay
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config_entry_value = 72000
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min_val = 0
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/datum/config_entry/number/dynamic_high_pop_limit
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config_entry_value = 55
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min_val = 1
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/datum/config_entry/number/dynamic_pop_per_requirement
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config_entry_value = 6
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min_val = 1
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/datum/config_entry/keyed_list/dynamic_cost
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key_mode = KEY_MODE_TEXT
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value_mode = VALUE_MODE_NUM
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/datum/config_entry/keyed_list/dynamic_weight
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key_mode = KEY_MODE_TEXT
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value_mode = VALUE_MODE_NUM
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/datum/config_entry/keyed_list/dynamic_requirements
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key_mode = KEY_MODE_TEXT
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value_mode = VALUE_MODE_NUM_LIST
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