fixes
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@@ -29,6 +29,7 @@
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block_start_delay = 3
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block_damage_absorption = 0
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block_resting_stamina_penalty_multiplier = 2
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block_projectile_mitigation = 50
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/obj/item/shield/examine(mob/user)
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. = ..()
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@@ -170,10 +170,12 @@
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return disarming || (user.a_intent != INTENT_HARM)
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/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user, disarming = FALSE)
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if(L.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS) //No message; check_shields() handles that
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var/list/return_list = list()
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if(L.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, return_list) & BLOCK_SUCCESS) //No message; check_shields() handles that
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playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
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return FALSE
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var/stunpwr = stamforce
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stunpwr = block_calculate_resultant_damage(stunpwr, return_list)
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var/obj/item/stock_parts/cell/our_cell = get_cell()
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if(!our_cell)
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switch_status(FALSE)
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@@ -446,6 +446,7 @@
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throw_range = 5
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force_unwielded = 0
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force_wielded = 0
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block_parry_data = null
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attack_verb = list("attacked", "struck", "hit")
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total_mass_on = TOTAL_MASS_TOY_SWORD
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sharpness = IS_BLUNT
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@@ -318,6 +318,7 @@
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block_slowdown = 1
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// no attacking while blocking
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block_lock_attacking = TRUE
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block_projectile_mitigation = 75
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parry_time_windup = 0
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parry_time_active = 8
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