fixes
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@@ -53,6 +53,9 @@ GLOBAL_LIST_EMPTY(block_parry_data)
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/// Override upper bound of damage block, list("[ATTACK_TYPE_DEFINE]" = absorption), see [block_damage_limit]
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var/list/block_damage_limit_override
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/// The blocked variable of on_hit() on projectiles is impacted by this. Higher is better, 0 to 100, percentage.
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var/block_projectile_mitigation = 50
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/*
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* NOTE: Overrides for attack types for most the block_stamina variables were removed,
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* because at the time of writing nothing needed to use it. Add them if you need it,
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