diff --git a/code/__DEFINES/clockcult.dm b/code/__DEFINES/clockcult.dm
index 9c86e031ab..acc0cdc9ab 100644
--- a/code/__DEFINES/clockcult.dm
+++ b/code/__DEFINES/clockcult.dm
@@ -37,15 +37,15 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
#define JUDGEMENT_CV_REQ 300
//general component/cooldown things
-#define SLAB_PRODUCTION_TIME 900 //how long(deciseconds) slabs require to produce a single component; defaults to 1 minute 30 seconds
+#define SLAB_PRODUCTION_TIME 450 //how long(deciseconds) slabs require to produce a single component; defaults to 45 seconds
-#define SLAB_SERVANT_SLOWDOWN 300 //how much each servant above 5 slows down slab-based generation; defaults to 30 seconds per sevant
+#define SLAB_SERVANT_SLOWDOWN 150 //how much each servant above 5 slows down slab-based generation; defaults to 15 seconds per sevant
-#define SLAB_SLOWDOWN_MAXIMUM 2700 //maximum slowdown from additional servants; defaults to 4 minutes 30 seconds
+#define SLAB_SLOWDOWN_MAXIMUM 1350 //maximum slowdown from additional servants; defaults to 2 minutes 15 seconds
-#define CACHE_PRODUCTION_TIME 600 //how long(deciseconds) caches require to produce a component; defaults to 1 minute
+#define CACHE_PRODUCTION_TIME 300 //how long(deciseconds) caches require to produce a component; defaults to 30 seconds
-#define ACTIVE_CACHE_SLOWDOWN 100 //how many additional deciseconds caches take to produce a component for each linked cache; defaults to 10 seconds
+#define ACTIVE_CACHE_SLOWDOWN 50 //how many additional deciseconds caches take to produce a component for each linked cache; defaults to 5 seconds
#define LOWER_PROB_PER_COMPONENT 10 //how much each component in the cache reduces the weight of getting another of that component type
@@ -87,9 +87,9 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
#define GATEWAY_RATVAR_ARRIVAL 300 //when progress is at or above this, game over ratvar's here everybody go home
-#define ARK_SUMMON_COST 3 //how many of each component an Ark costs to summon
+#define ARK_SUMMON_COST 5 //how many of each component an Ark costs to summon
-#define ARK_CONSUME_COST 7 //how many of each component an Ark needs to consume to activate
+#define ARK_CONSUME_COST 15 //how many of each component an Ark needs to consume to activate
//Objective text define
#define CLOCKCULT_OBJECTIVE "Construct the Ark of the Clockwork Justicar and free Ratvar."
diff --git a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm
index 35caabab5a..8b3aa01533 100644
--- a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm
+++ b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm
@@ -326,13 +326,19 @@
if(production_time != SLAB_PRODUCTION_TIME+SLAB_SLOWDOWN_MAXIMUM)
production_text_addon = ", which increases for each human or silicon servant above [SCRIPT_SERVANT_REQ]"
production_time = production_time/600
- var/production_text = "[round(production_time)] minute\s"
+ var/list/production_text
+ if(round(production_time))
+ production_text = list("[round(production_time)] minute\s")
if(production_time != round(production_time))
production_time -= round(production_time)
production_time *= 60
- production_text += " and [round(production_time, 1)] second\s"
+ if(!LAZYLEN(production_text))
+ production_text = list("[round(production_time, 1)] second\s")
+ else
+ production_text += " and [round(production_time, 1)] second\s"
production_text += ""
production_text += production_text_addon
+ production_text = production_text.Join()
textlist = list("
Chetr nyy hagehguf-naq-ubabe Ratvar.
\
\
diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm
index 25576f5710..0941d332f1 100644
--- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm
+++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm
@@ -10,7 +10,7 @@
It will penetrate mindshield implants once before disappearing."
invocations = list("Divinity, enslave...", "...all who trespass here!")
channel_time = 70
- consumed_components = list(BELLIGERENT_EYE = 2, GEIS_CAPACITOR = 1, HIEROPHANT_ANSIBLE = 1)
+ consumed_components = list(BELLIGERENT_EYE = 3, GEIS_CAPACITOR = 2, HIEROPHANT_ANSIBLE = 2)
whispered = TRUE
object_path = /obj/effect/clockwork/sigil/submission/accession
prevent_path = /obj/effect/clockwork/sigil/submission
@@ -32,7 +32,7 @@
It grows faster to invoke with more adjacent Servants."
invocations = list("Shield us...", "...with the...", "... fragments of Engine!")
channel_time = 100
- consumed_components = list(VANGUARD_COGWHEEL = 2, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 1)
+ consumed_components = list(VANGUARD_COGWHEEL = 3, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 2)
usage_tip = "This scripture will replace all weaker armor worn by affected Servants."
tier = SCRIPTURE_APPLICATION
multiple_invokers_used = TRUE
@@ -99,7 +99,7 @@
If it remains close to you, you will gradually regain health up to a low amount, but it will die if it goes too far from you."
invocations = list("Fright's will...", "...call forth...")
channel_time = 100
- consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 1, GEIS_CAPACITOR = 2)
+ consumed_components = list(BELLIGERENT_EYE = 2, VANGUARD_COGWHEEL = 2, GEIS_CAPACITOR = 3)
usage_tip = "Marauders are useful as personal bodyguards and frontline warriors."
tier = SCRIPTURE_APPLICATION
primary_component = GEIS_CAPACITOR
@@ -160,7 +160,7 @@
and exceptional speed, though taking damage will temporarily slow it down."
invocations = list("Call forth...", "...the soldiers of Armorer.")
channel_time = 80
- consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 1, REPLICANT_ALLOY = 2)
+ consumed_components = list(BELLIGERENT_EYE = 2, VANGUARD_COGWHEEL = 2, REPLICANT_ALLOY = 3)
object_path = /obj/structure/destructible/clockwork/shell/fragment
creator_message = "You form an anima fragment, a powerful soul vessel receptacle."
observer_message = "The slab disgorges a puddle of black metal that expands and forms into a strange shell!"
@@ -179,7 +179,7 @@
desc = "Places a sigil that stores energy to power clockwork structures."
invocations = list("Divinity...", "...power our creations!")
channel_time = 70
- consumed_components = list(VANGUARD_COGWHEEL = 1, GEIS_CAPACITOR = 1, HIEROPHANT_ANSIBLE = 2)
+ consumed_components = list(VANGUARD_COGWHEEL = 2, GEIS_CAPACITOR = 2, HIEROPHANT_ANSIBLE = 3)
whispered = TRUE
object_path = /obj/effect/clockwork/sigil/transmission
creator_message = "A sigil silently appears below you. It will automatically power clockwork structures near it."
@@ -199,7 +199,7 @@
desc = "Creates a clockwork totem that sabotages nearby machinery and funnels drained power into nearby Sigils of Transmission or the area's APC."
invocations = list("May this totem...", "...shroud the false suns!")
channel_time = 80
- consumed_components = list(BELLIGERENT_EYE = 3, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 1)
+ consumed_components = list(BELLIGERENT_EYE = 5, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 2)
object_path = /obj/structure/destructible/clockwork/powered/interdiction_lens
creator_message = "You form an interdiction lens, which disrupts cameras and radios and drains power."
observer_message = "A brass totem rises from the ground, a purple gem appearing in its center!"
@@ -221,7 +221,7 @@
desc = "Creates a mania motor which will cause brain damage and hallucinations in nearby non-Servant humans. It will also try to convert humans directly adjecent to the motor."
invocations = list("May this transmitter...", "...break the will of all who oppose us!")
channel_time = 80
- consumed_components = list(GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 1)
+ consumed_components = list(GEIS_CAPACITOR = 5, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 2)
object_path = /obj/structure/destructible/clockwork/powered/mania_motor
creator_message = "You form a mania motor which will cause brain damage and hallucinations in nearby humans while active."
observer_message = "A two-pronged machine rises from the ground!"
@@ -244,7 +244,7 @@
and there is at least one existing cache."
invocations = list("May this generator...", "...collect Engine parts that yet hold greatness!")
channel_time = 80
- consumed_components = list(BELLIGERENT_EYE = 1, GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 3)
+ consumed_components = list(BELLIGERENT_EYE = 2, GEIS_CAPACITOR = 2, REPLICANT_ALLOY = 5)
object_path = /obj/structure/destructible/clockwork/powered/tinkerers_daemon
creator_message = "You form a tinkerer's daemon which can rapidly collect components at a power cost."
invokers_required = 2
@@ -278,7 +278,7 @@
desc = "Creates a clockwork obelisk that can broadcast messages over the Hierophant Network or open a Spatial Gateway to any living Servant or clockwork obelisk."
invocations = list("May this obelisk...", "...take us to all places!")
channel_time = 80
- consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 1, HIEROPHANT_ANSIBLE = 3)
+ consumed_components = list(BELLIGERENT_EYE = 2, VANGUARD_COGWHEEL = 2, HIEROPHANT_ANSIBLE = 5)
object_path = /obj/structure/destructible/clockwork/powered/clockwork_obelisk
creator_message = "You form a clockwork obelisk which can broadcast messages or produce Spatial Gateways."
observer_message = "A brass obelisk appears hanging in midair!"
diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm
index 023cd50dd1..f246034884 100644
--- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm
+++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm
@@ -272,7 +272,7 @@
var/static/prev_cost = 0
/datum/clockwork_scripture/create_object/tinkerers_cache/creation_update()
- var/cache_cost_increase = min(round(GLOB.clockwork_caches*0.25), 5)
+ var/cache_cost_increase = min(round(GLOB.clockwork_caches*0.4), 10)
if(cache_cost_increase != prev_cost)
prev_cost = cache_cost_increase
consumed_components = list(BELLIGERENT_EYE = 0, VANGUARD_COGWHEEL = 0, GEIS_CAPACITOR = 0, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 0)
diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_revenant.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_revenant.dm
index 0dbd2d46e8..25bedd79d3 100644
--- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_revenant.dm
+++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_revenant.dm
@@ -9,7 +9,7 @@
desc = "Taps the limitless power of Inath-neq, one of Ratvar's four generals. The benevolence of Inath-Neq will grant complete invulnerability to all Servants in range for fifteen seconds."
invocations = list("I call upon you, Vanguard!!", "Let the Resonant Cogs turn once more!!", "Grant me and my allies the strength to vanquish our foes!!")
channel_time = 100
- consumed_components = list(VANGUARD_COGWHEEL = 4, GEIS_CAPACITOR = 2, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 2)
+ consumed_components = list(VANGUARD_COGWHEEL = 10, GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 3, HIEROPHANT_ANSIBLE = 3)
usage_tip = "Servants affected by this scripture are only weak to things that outright destroy bodies, such as bombs or the singularity."
tier = SCRIPTURE_REVENANT
primary_component = VANGUARD_COGWHEEL
@@ -44,7 +44,7 @@
for all non-servant humans on the same z-level as them. The power of this scripture falls off somewhat with distance, and certain things may reduce its effects."
invocations = list("I call upon you, Fright!!", "Let your power shatter the sanity of the weak-minded!!", "Let your tendrils hold sway over all!!")
channel_time = 150
- consumed_components = list(BELLIGERENT_EYE = 3, VANGUARD_COGWHEEL = 3, GEIS_CAPACITOR = 6, HIEROPHANT_ANSIBLE = 3)
+ consumed_components = list(BELLIGERENT_EYE = 6, VANGUARD_COGWHEEL = 6, GEIS_CAPACITOR = 10, HIEROPHANT_ANSIBLE = 6)
usage_tip = "Causes brain damage, hallucinations, confusion, and dizziness in massive amounts."
tier = SCRIPTURE_REVENANT
sort_priority = 3
@@ -108,7 +108,7 @@
clockwork proselytizers will charge very rapidly."
invocations = list("I call upon you, Armorer!!", "Let your machinations reign on this miserable station!!", "Let your power flow through the tools of your master!!")
channel_time = 150
- consumed_components = list(BELLIGERENT_EYE = 3, VANGUARD_COGWHEEL = 3, GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 6)
+ consumed_components = list(BELLIGERENT_EYE = 6, VANGUARD_COGWHEEL = 6, GEIS_CAPACITOR = 6, REPLICANT_ALLOY = 10)
usage_tip = "Ocular wardens will become empowered, clockwork proselytizers will require no alloy, tinkerer's daemons will produce twice as quickly, \
and interdiction lenses, mania motors, tinkerer's daemons, and clockwork obelisks will all require no power."
tier = SCRIPTURE_REVENANT
@@ -153,7 +153,7 @@
will be struck by devastating lightning bolts."
invocations = list("I call upon you, Amperage!!", "Let your energy flow through me!!", "Let your boundless power shatter stars!!")
channel_time = 100
- consumed_components = list(BELLIGERENT_EYE = 2, GEIS_CAPACITOR = 2, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 4)
+ consumed_components = list(BELLIGERENT_EYE = 3, GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 3, HIEROPHANT_ANSIBLE = 10)
usage_tip = "Struck targets will also be knocked down for about sixteen seconds."
tier = SCRIPTURE_REVENANT
primary_component = HIEROPHANT_ANSIBLE
diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm
index f7fcc8c299..01fc369c8f 100644
--- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm
+++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm
@@ -9,7 +9,7 @@
desc = "Forms an automatic short-range turret which will automatically attack nearby unrestrained non-Servants that can see it."
invocations = list("Guardians...", "...of the Engine...", "...defend us!")
channel_time = 120
- consumed_components = list(BELLIGERENT_EYE = 1, REPLICANT_ALLOY = 1)
+ consumed_components = list(BELLIGERENT_EYE = 2, REPLICANT_ALLOY = 1)
object_path = /obj/structure/destructible/clockwork/ocular_warden
creator_message = "You form an ocular warden, which will automatically attack nearby unrestrained non-Servants that can see it."
observer_message = "A brass eye takes shape and slowly rises into the air, its red iris glaring!"
@@ -36,7 +36,7 @@
desc = "Creates a small shell fitted for soul vessels. Adding an active soul vessel to it results in a small construct with tools and an inbuilt proselytizer."
invocations = list("Call forth...", "...the workers of Armorer.")
channel_time = 60
- consumed_components = list(BELLIGERENT_EYE = 1, HIEROPHANT_ANSIBLE = 1)
+ consumed_components = list(BELLIGERENT_EYE = 2, HIEROPHANT_ANSIBLE = 1)
object_path = /obj/structure/destructible/clockwork/shell/cogscarab
creator_message = "You form a cogscarab, a constructor soul vessel receptacle."
observer_message = "The slab disgorges a puddle of black metal that contracts and forms into a strange shell!"
@@ -56,7 +56,7 @@
Matrices have drained from non-Servants. Dead Servants can be revived by this sigil if there is vitality equal to the target Servant's non-oxygen damage."
invocations = list("Divinity...", "...steal their life...", "...for these shells!")
channel_time = 60
- consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 1)
+ consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 2)
whispered = TRUE
object_path = /obj/effect/clockwork/sigil/vitality
creator_message = "A vitality matrix appears below you. It will drain life from non-Servants and heal Servants that cross it."
@@ -77,7 +77,7 @@
chant_invocations = list("Mend our dents!", "Heal our scratches!", "Repair our gears!")
chant_amount = 10
chant_interval = 20
- consumed_components = list(VANGUARD_COGWHEEL = 1, REPLICANT_ALLOY = 1)
+ consumed_components = list(VANGUARD_COGWHEEL = 2, REPLICANT_ALLOY = 1)
usage_tip = "This is a very effective way to rapidly reinforce a base after an attack."
tier = SCRIPTURE_SCRIPT
primary_component = VANGUARD_COGWHEEL
@@ -187,7 +187,7 @@
desc = "Places a luminous sigil that will enslave any valid beings standing on it after a time."
invocations = list("Divinity, enlighten...", "...those who trespass here!")
channel_time = 60
- consumed_components = list(BELLIGERENT_EYE = 1, GEIS_CAPACITOR = 1)
+ consumed_components = list(BELLIGERENT_EYE = 1, GEIS_CAPACITOR = 2)
whispered = TRUE
object_path = /obj/effect/clockwork/sigil/submission
creator_message = "A luminous sigil appears below you. The next non-servant to cross it will be enslaved after a brief time if they do not move."
@@ -207,7 +207,7 @@
desc = "Forms an ancient positronic brain with an overriding directive to serve Ratvar."
invocations = list("Herd the souls of...", "...the blasphemous damned!")
channel_time = 30
- consumed_components = list(VANGUARD_COGWHEEL = 1, GEIS_CAPACITOR = 1)
+ consumed_components = list(VANGUARD_COGWHEEL = 1, GEIS_CAPACITOR = 2)
whispered = TRUE
object_path = /obj/item/device/mmi/posibrain/soul_vessel
creator_message = "You form a soul vessel, which can be used in-hand to attract spirits, or used on an unconscious or dead human to extract their consciousness."
@@ -227,7 +227,7 @@
desc = "Forms a device that, when used on certain objects, converts them into their Ratvarian equivalents. It requires power to function."
invocations = list("With this device...", "...his presence shall be made known.")
channel_time = 20
- consumed_components = list(GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 1)
+ consumed_components = list(GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 2)
whispered = TRUE
object_path = /obj/item/clockwork/clockwork_proselytizer/preloaded
creator_message = "You form a clockwork proselytizer."
@@ -248,7 +248,7 @@
vanish three minutes after being summoned."
invocations = list("Grant me...", "...the might of brass!")
channel_time = 20
- consumed_components = list(REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 1)
+ consumed_components = list(REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 1)
whispered = TRUE
usage_tip = "You can impale human targets with the spear by pulling them, then attacking. Throwing the spear at a mob will do massive damage and stun them, but break the spear."
tier = SCRIPTURE_SCRIPT
@@ -307,7 +307,7 @@
Each servant assisting in the invocation adds one additional use and four additional seconds to the gateway's uses and duration."
invocations = list("Spatial Gateway...", "...activate!")
channel_time = 80
- consumed_components = list(VANGUARD_COGWHEEL = 1, HIEROPHANT_ANSIBLE = 1)
+ consumed_components = list(VANGUARD_COGWHEEL = 1, HIEROPHANT_ANSIBLE = 2)
multiple_invokers_used = TRUE
multiple_invokers_optional = TRUE
usage_tip = "This gateway is strictly one-way and will only allow things through the invoker's portal."
@@ -356,7 +356,7 @@
chant_invocations = list("Use charge to kill!", "Slay with power!", "Hunt with energy!")
chant_amount = 4
chant_interval = 5
- consumed_components = list(GEIS_CAPACITOR = 1, HIEROPHANT_ANSIBLE = 1)
+ consumed_components = list(GEIS_CAPACITOR = 1, HIEROPHANT_ANSIBLE = 2)
usage_tip = "Though it requires you to stand still, this scripture can do massive damage."
tier = SCRIPTURE_SCRIPT
primary_component = HIEROPHANT_ANSIBLE
diff --git a/code/game/gamemodes/clock_cult/clock_structures/tinkerers_daemon.dm b/code/game/gamemodes/clock_cult/clock_structures/tinkerers_daemon.dm
index 22ea9e2ce5..b0a17338ff 100644
--- a/code/game/gamemodes/clock_cult/clock_structures/tinkerers_daemon.dm
+++ b/code/game/gamemodes/clock_cult/clock_structures/tinkerers_daemon.dm
@@ -18,7 +18,7 @@
var/static/mutable_appearance/component_glow = mutable_appearance('icons/obj/clockwork_objects.dmi', "t_random_component")
var/component_id_to_produce
var/production_time = 0 //last time we produced a component
- var/production_cooldown = 120
+ var/production_cooldown = 60
/obj/structure/destructible/clockwork/powered/tinkerers_daemon/Initialize()
. = ..()