diff --git a/code/game/objects/items/tools/weldingtool.dm b/code/game/objects/items/tools/weldingtool.dm index 28acb34b34..9a2c07b6d4 100644 --- a/code/game/objects/items/tools/weldingtool.dm +++ b/code/game/objects/items/tools/weldingtool.dm @@ -21,8 +21,8 @@ armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30) resistance_flags = FIRE_PROOF - var/self_fueling = FALSE //Do we refill areself or not - var/next_fueling = 10 //How long do we wait before refilling + var/self_fueling = FALSE //Do we refill ourselves or not + var/next_fueling = 10 //How long we wait before refilling var/nextrefueltick = 0 // How long it takes before we get a new fuel unit custom_materials = list(/datum/material/iron=70, /datum/material/glass=30) @@ -86,9 +86,9 @@ //This is to start fires. process() is only called if the welder is on. open_flame() - //This handles refuelung, its looking at how much fuel the tool has, and comparing it to the how much it holds + //This handles refueling. Its looking at how much fuel the tool has and comparing that to how much it holds //This then looks if the refuel tick has come based on world time. - //Then looks if we refuel areselfs are not. + //Then looks if we refuel ourselves or not. if(get_fuel() < max_fuel && nextrefueltick < world.time && self_fueling) nextrefueltick = world.time + next_fueling @@ -375,7 +375,7 @@ name = "brass welding tool" desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch." resistance_flags = FIRE_PROOF | ACID_PROOF - next_fueling = 5 //makes welding fuel faster then experimental ones + next_fueling = 5 //makes welding fuel faster than experimental ones icon_state = "clockwelder" item_state = "brasswelder"