Bumping harmfulness.
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@@ -11,7 +11,7 @@
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viable_mobtypes = list(/mob/living/carbon/human)
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disease_flags = CURABLE
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permeability_mod = 1
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severity = DISEASE_SEVERITY_HARMFUL
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severity = DISEASE_SEVERITY_DANGEROUS
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var/finalstage = 0 //Because we're spawning off the cure in the final stage, we need to check if we've done the final stage's effects.
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var/datum/mood_event/revenant_blight/depression
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