diff --git a/code/datums/components/crafting/recipes/recipes_misc.dm b/code/datums/components/crafting/recipes/recipes_misc.dm
index ee0a55c657..e662fa795f 100644
--- a/code/datums/components/crafting/recipes/recipes_misc.dm
+++ b/code/datums/components/crafting/recipes/recipes_misc.dm
@@ -130,7 +130,23 @@
subcategory = CAT_MISCELLANEOUS
category = CAT_MISC
+/datum/crafting_recipe/basaltblock
+ name = "Sintered Basalt Block"
+ result = /obj/item/basaltblock
+ time = 200
+ reqs = list(/obj/item/stack/ore/glass/basalt = 50)
+ tools = list(TOOL_WELDER)
+ subcategory = CAT_MISCELLANEOUS
+ category = CAT_MISC
+/datum/crafting_recipe/basaltanvil
+ name = "Basalt Anvil"
+ result = /obj/structure/anvil/obtainable/sandstone
+ time = 200
+ reqs = list(/obj/item/basaltblock = 5)
+ tools = list(TOOL_CROWBAR)
+ subcategory = CAT_MISCELLANEOUS
+ category = CAT_MISC
///////////////////
//Tools & Storage//
///////////////////
diff --git a/code/datums/materials/basemats.dm b/code/datums/materials/basemats.dm
index 2e9c8efab7..cd996d337c 100644
--- a/code/datums/materials/basemats.dm
+++ b/code/datums/materials/basemats.dm
@@ -289,6 +289,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
name = "bronze"
desc = "Clock Cult? Never heard of it."
color = "#92661A"
+ strength_modifier = 1.1
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
sheet_type = /obj/item/stack/tile/bronze
value_per_unit = 0.025
diff --git a/code/game/objects/items/stacks/sheets/mineral.dm b/code/game/objects/items/stacks/sheets/mineral.dm
index 7692278ba3..83ad9984c1 100644
--- a/code/game/objects/items/stacks/sheets/mineral.dm
+++ b/code/game/objects/items/stacks/sheets/mineral.dm
@@ -117,6 +117,7 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \
new/datum/stack_recipe("Captain Statue", /obj/structure/statue/diamond/captain, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("AI Hologram Statue", /obj/structure/statue/diamond/ai1, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("AI Core Statue", /obj/structure/statue/diamond/ai2, 5, one_per_turf = 1, on_floor = 1), \
+ new/datum/stack_recipe("diamond brick", /obj/item/ingot/diamond, 6, time = 100), \
))
/obj/item/stack/sheet/mineral/diamond/get_main_recipes()
@@ -145,6 +146,7 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \
new/datum/stack_recipe("uranium tile", /obj/item/stack/tile/mineral/uranium, 1, 4, 20), \
new/datum/stack_recipe("Nuke Statue", /obj/structure/statue/uranium/nuke, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("Engineer Statue", /obj/structure/statue/uranium/eng, 5, one_per_turf = 1, on_floor = 1), \
+ new/datum/stack_recipe("uranium ingot", /obj/item/ingot/uranium, 6, time = 100), \
))
/obj/item/stack/sheet/mineral/uranium/get_main_recipes()
@@ -177,6 +179,7 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \
new/datum/stack_recipe("plasma door", /obj/structure/mineral_door/transparent/plasma, 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("plasma tile", /obj/item/stack/tile/mineral/plasma, 1, 4, 20), \
new/datum/stack_recipe("Scientist Statue", /obj/structure/statue/plasma/scientist, 5, one_per_turf = 1, on_floor = 1), \
+ new/datum/stack_recipe("plasma ingot", /obj/item/ingot/plasma, 6, time = 100), \
))
/obj/item/stack/sheet/mineral/plasma/get_main_recipes()
@@ -221,6 +224,7 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
new/datum/stack_recipe("RD Statue", /obj/structure/statue/gold/rd, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("Simple Crown", /obj/item/clothing/head/crown, 5), \
new/datum/stack_recipe("CMO Statue", /obj/structure/statue/gold/cmo, 5, one_per_turf = 1, on_floor = 1), \
+ new/datum/stack_recipe("gold ingot", /obj/item/ingot/gold, 6, time = 100), \
))
/obj/item/stack/sheet/mineral/gold/get_main_recipes()
@@ -252,6 +256,7 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
new/datum/stack_recipe("Sec Officer Statue", /obj/structure/statue/silver/sec, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("Sec Borg Statue", /obj/structure/statue/silver/secborg, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("Med Borg Statue", /obj/structure/statue/silver/medborg, 5, one_per_turf = 1, on_floor = 1), \
+ new/datum/stack_recipe("silver ingot", /obj/item/ingot/silver, 6, time = 100), \
))
/obj/item/stack/sheet/mineral/silver/get_main_recipes()
@@ -278,6 +283,7 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
GLOBAL_LIST_INIT(bananium_recipes, list ( \
new/datum/stack_recipe("bananium tile", /obj/item/stack/tile/mineral/bananium, 1, 4, 20), \
new/datum/stack_recipe("Clown Statue", /obj/structure/statue/bananium/clown, 5, one_per_turf = 1, on_floor = 1), \
+ new/datum/stack_recipe("hilarious ingot", /obj/item/ingot/bananium, 6, time = 100), \
))
/obj/item/stack/sheet/mineral/bananium/get_main_recipes()
@@ -306,6 +312,7 @@ GLOBAL_LIST_INIT(bananium_recipes, list ( \
GLOBAL_LIST_INIT(titanium_recipes, list ( \
new/datum/stack_recipe("titanium tile", /obj/item/stack/tile/mineral/titanium, 1, 4, 20), \
+ new/datum/stack_recipe("titanic ingot", /obj/item/ingot/titanium, 6, time = 100), \
))
/obj/item/stack/sheet/mineral/titanium/get_main_recipes()
@@ -353,6 +360,7 @@ GLOBAL_LIST_INIT(plastitanium_recipes, list ( \
*/
GLOBAL_LIST_INIT(adamantine_recipes, list(
new /datum/stack_recipe("incomplete servant golem shell", /obj/item/golem_shell/servant, req_amount=1, res_amount=1),
+ new/datum/stack_recipe("adamant ingot", /obj/item/ingot/adamantine, 6, time = 100), \
))
/obj/item/stack/sheet/mineral/adamantine
diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm
index 83ba5612a4..7c17703ae2 100644
--- a/code/game/objects/items/stacks/sheets/sheet_types.dm
+++ b/code/game/objects/items/stacks/sheets/sheet_types.dm
@@ -556,6 +556,7 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
new/datum/stack_recipe("forge", /obj/structure/destructible/cult/forge, 3, time = 40, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("archives", /obj/structure/destructible/cult/tome, 3, time = 40, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("altar", /obj/structure/destructible/cult/talisman, 3, time = 40, one_per_turf = TRUE, on_floor = TRUE), \
+ new/datum/stack_recipe("runic ingot", /obj/item/ingot/cult, 2, time = 100), \
))
/obj/item/stack/sheet/runed_metal
@@ -680,6 +681,7 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
new/datum/stack_recipe("bronze chair", /obj/structure/chair/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("bronze bar stool", /obj/structure/chair/stool/bar/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("bronze stool", /obj/structure/chair/stool/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
+ new/datum/stack_recipe("bronze ingot", /obj/item/ingot/bronze, 6, time = 100), \
))
/obj/item/stack/tile/bronze
diff --git a/code/modules/smithing/anvil.dm b/code/modules/smithing/anvil.dm
index 80268bfa41..8c3890eb00 100644
--- a/code/modules/smithing/anvil.dm
+++ b/code/modules/smithing/anvil.dm
@@ -51,7 +51,8 @@
RECIPE_SMALLKNIFE = /obj/item/smithing/knifeblade,
RECIPE_BROADSWORD = /obj/item/smithing/broadblade,
RECIPE_HALBERD = /obj/item/smithing/halberdhead,
- RECIPE_GLAIVE = /obj/item/smithing/glaivehead)
+ RECIPE_GLAIVE = /obj/item/smithing/glaivehead,
+ RECIPE_KATANA = /obj/item/smithing/katanablade)
/obj/structure/anvil/Initialize()
..()
@@ -204,6 +205,7 @@
/obj/structure/anvil/obtainable/sandstone
name = "sandstone brick anvil"
desc = "A big block of sandstone. Useable as an anvil."
+ custom_materials = list(/datum/material/sandstone=8000)
icon = 'icons/obj/smith.dmi'
icon_state = "anvil"
anvilquality = -1
diff --git a/code/modules/smithing/furnace.dm b/code/modules/smithing/furnace.dm
new file mode 100644
index 0000000000..205ccd189d
--- /dev/null
+++ b/code/modules/smithing/furnace.dm
@@ -0,0 +1,47 @@
+/obj/structure/furnace
+ name = "furnace"
+ desc = "A furnace."
+ icon = 'icons/obj/smith.dmi'
+ icon_state = "anvil"
+ density = TRUE
+ anchored = TRUE
+ var/debug = FALSE //debugging only
+ var/working = TRUE
+ var/fueluse = 1
+
+
+/obj/structure/furnace/Initialize()
+ ..()
+ create_reagents(250, TRANSPARENT)
+ START_PROCESSING(SSobj, src)
+
+/obj/structure/furnace/Destroy()
+ ..()
+ STOP_PROCESSING(SSobj, src)
+
+/obj/structure/furnace/process()
+ if(debug)
+ reagents.add_reagent(/datum/reagent/fuel, 1)
+ return TRUE
+ if(reagents.remove_reagent(/datum/reagent/fuel, fueluse))
+ working = TRUE
+ else
+ working = FALSE
+/obj/structure/furnace/attackby(obj/item/I, mob/user)
+ if(istype(I, /obj/item/ingot))
+ var/obj/item/ingot/notsword = I
+ if(working)
+ to_chat(user, "You heat the [notsword] in the [src].")
+ else
+ to_chat(user, "The furnace isn't working!.")
+ else
+ ..()
+
+/obj/structure/furnace/wrench_act(mob/living/user, obj/item/I)
+ ..()
+ default_unfasten_wrench(user, I, 5)
+ return TRUE
+
+/obj/structure/furnace/infinite
+ name = "fuelless furnace"
+ debug = TRUE
diff --git a/code/modules/smithing/smithed_items.dm b/code/modules/smithing/smithed_items.dm
index e8c3c02378..a41c938482 100644
--- a/code/modules/smithing/smithed_items.dm
+++ b/code/modules/smithing/smithed_items.dm
@@ -1,5 +1,8 @@
-
-
+/obj/item/basaltblock
+ name = "basalt block"
+ desc = "A block of basalt."
+ icon = 'icons/obj/smith.dmi'
+ icon_state = "unfinished"
/obj/item/smithing
@@ -16,11 +19,66 @@
icon = 'icons/obj/smith.dmi'
icon_state = "ingot"
material_flags = MATERIAL_COLOR | MATERIAL_ADD_PREFIX
- var/workability = "shapeable"
+ var/workability = "cold"
+
+
+/obj/item/ingot/on_attack_hand(mob/user)
+ var/mob/living/carbon/human/H
+ if(!workability == "shapeable")
+ return ..()
+ var/prot = 0
+ if(ishuman(user))
+ H = user
+ if(H.gloves)
+ var/obj/item/clothing/gloves/G = H.gloves
+ if(G.max_heat_protection_temperature)
+ prot = (G.max_heat_protection_temperature > 360)
+ else
+ prot = 1
+ if(prot > 0 || HAS_TRAIT(user, TRAIT_RESISTHEAT) || HAS_TRAIT(user, TRAIT_RESISTHEATHANDS))
+ to_chat(user, "You pick up the [src].")
+ return ..()
+ else
+ to_chat(user, "You try to move the [src], but you burn your hand on it!")
+ if(H)
+ var/obj/item/bodypart/affecting = H.get_bodypart("[(user.active_hand_index % 2 == 0) ? "r" : "l" ]_arm")
+ if(affecting && affecting.receive_damage( 0, 5 )) // 5 burn damage
+ H.update_damage_overlays()
/obj/item/ingot/iron
custom_materials = list(/datum/material/iron=12000)
+/obj/item/ingot/diamond
+ custom_materials = list(/datum/material/diamond=12000) //yeah ok
+
+/obj/item/ingot/uranium
+ custom_materials = list(/datum/material/uranium=12000)
+
+/obj/item/ingot/plasma
+ custom_materials = list(/datum/material/plasma=12000)//yeah ok
+
+/obj/item/ingot/gold
+ custom_materials = list(/datum/material/gold=12000)
+
+/obj/item/ingot/silver
+ custom_materials = list(/datum/material/silver=12000)
+
+/obj/item/ingot/bananium
+ custom_materials = list(/datum/material/bananium=12000)
+
+/obj/item/ingot/titanium
+ custom_materials = list(/datum/material/titanium=12000)
+
+/obj/item/ingot/adamantine
+ custom_materials = list(/datum/material/adamantine=12000)
+
+/obj/item/ingot/cult
+ custom_materials = list(/datum/material/runedmetal=12000)
+
+/obj/item/ingot/bronze
+ custom_materials = list(/datum/material/bronze=12000)
+
+
/obj/item/smithing/Initialize()
..()
desc = "A [src]. Hit it with a [finishingitem.name] to create a [finalitem.name]."
@@ -129,7 +187,7 @@
var/obj/item/melee/smith/twohand/javelin/finalforreal = new /obj/item/melee/smith/twohand/javelin(src)
finalforreal.force += quality
finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult
- finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]_wield")
+ finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]")
finalforreal.throwforce = finalforreal.force*2
finalitem = finalforreal
..()
@@ -202,7 +260,7 @@
var/obj/item/melee/smith/twohand/broadsword/finalforreal = new /obj/item/melee/smith/twohand/broadsword(src)
finalforreal.force += quality
finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult
- finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]_wield")
+ finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]")
finalitem = finalforreal
..()
@@ -216,7 +274,7 @@
finalforreal.force += quality
finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult
finalforreal.throwforce = finalforreal.force/3
- finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]_wield")
+ finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]")
finalitem = finalforreal
..()
@@ -230,7 +288,7 @@
finalforreal.force += quality
finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult
finalforreal.throwforce = finalforreal.force
- finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]_wield")
+ finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]")
finalitem = finalforreal
..()
@@ -239,13 +297,13 @@
finishingitem = /obj/item/swordhandle
finalitem = /obj/item/melee/smith/twohand/katana
icon_state = "katana"
-
+
/obj/item/smithing/katanablade/startfinish()
var/obj/item/melee/smith/twohand/katana/finalforreal = new /obj/item/melee/smith/twohand/katana(src)
finalforreal.force += quality
finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult
- finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]_wield")
+ finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]")
finalitem = finalforreal
/obj/item/stick
diff --git a/tgstation.dme b/tgstation.dme
index ac09c11fd3..5ed22d673e 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -3263,6 +3263,7 @@
#include "code\modules\shuttle\shuttle_creation\shuttle_upgrades.dm"
#include "code\modules\smithing\anvil.dm"
#include "code\modules\smithing\finished_items.dm"
+#include "code\modules\smithing\furnace.dm"
#include "code\modules\smithing\smithed_items.dm"
#include "code\modules\spells\spell.dm"
#include "code\modules\spells\spell_types\aimed.dm"