-Fixes overlay stuff such as character creation preview. (one of main runtime issues out there currently)
-Probably fixes a missing proc with air runtimes too, which has been one of the problemos appearing in tandem with MC borkage (next line under was MC related anyway) -Husky tail wag sprites renamed correctly (inverted color order). Actual movement yet to come.
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@@ -99,8 +99,7 @@ var/datum/subsystem/processing/overlays/SSoverlays
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overlays[i] = iconstate2appearance(overlays[i])
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else
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var/image/I = overlays[i]
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appearance_bro.appearance = overlays[i]
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appearance_bro.dir = I.dir
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appearance_bro.appearance = I
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overlays[i] = appearance_bro.appearance
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var/list/cached_overlays = our_overlays //sanic
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@@ -129,8 +128,7 @@ var/datum/subsystem/processing/overlays/SSoverlays
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overlays[i] = iconstate2appearance(overlays[i])
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else
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var/image/I = overlays[i]
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appearance_bro.appearance = overlays[i]
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appearance_bro.dir = I.dir
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appearance_bro.appearance = I
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overlays[i] = appearance_bro.appearance
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LAZYINITLIST(our_overlays) //always initialized after this point
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