Added missing traits
in heat extra productive genitals headpat slut Do Not Clone Strong Legs universal diet
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@@ -297,19 +297,39 @@
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else if(check_zone(M.zone_selected) == BODY_ZONE_HEAD)
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var/datum/species/S
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if(ishuman(src))
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var/mob/living/carbon/human/H = src
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S = dna.species
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M.visible_message("<span class='notice'>[M] gives [src] a pat on the head to make [p_them()] feel better!</span>", \
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"<span class='notice'>You give [src] a pat on the head to make [p_them()] feel better!</span>", target = src,
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target_message = "<span class='notice'>[M] gives you a pat on the head to make you feel better!</span>")
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat)
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if(HAS_TRAIT(src, TRAIT_DISTANT)) //No mood buff since you're not really liking it.
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M.visible_message("<span class='notice'>[M] gives [H] a pat on the head to make [p_them()] feel better! They seem annoyed...</span>", \
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"<span class='warning'>You give [H] a pat on the head to make [p_them()] feel better! They seem annoyed as they're now glaring towards you...</span>")
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H.adjustArousal(-5) //Why are you touching me?
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if(prob(5))
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M.visible_message("<span class='warning'>[H] quickly twists [M]\'s arm!</span>", \
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"<span class='boldwarning'>Your arm gets twisted in [H]\'s grasp. Maybe you should have taken the hint...</span>")
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playsound(get_turf(H), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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M.emote("scream")
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M.dropItemToGround(M.get_active_held_item())
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M.apply_damage(50, STAMINA, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
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M.Knockdown(60)//STOP TOUCHING ME! For those spam head pat individuals
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else if(HAS_TRAIT(H, TRAIT_HEADPAT_SLUT))
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M.visible_message("<span class='notice'>[M] gives [H] a pat on the head to make [p_them()] feel better! They seem incredibly pleased!</span>", \
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"<span class='notice'>You give [H] a pat on the head to make [p_them()] feel better! They seem to like it way too much</span>")
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "lewd_headpat", /datum/mood_event/lewd_headpat)
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H.adjustArousal(5) //Headpats are hot af
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else
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M.visible_message("<span class='notice'>[M] gives [H] a pat on the head to make [p_them()] feel better!</span>", \
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"<span class='notice'>You give [H] a pat on the head to make [p_them()] feel better!</span>")
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat)
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friendly_check = TRUE
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if(!(client?.prefs.cit_toggles & NO_AUTO_WAG))
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if(S?.can_wag_tail(src) && !dna.species.is_wagging_tail())
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var/static/list/many_tails = list("tail_human", "tail_lizard", "mam_tail")
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for(var/T in many_tails)
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if(S.mutant_bodyparts[T] && dna.features[T] != "None")
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emote("wag")
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if(!(HAS_TRAIT(src, TRAIT_DISTANT)))
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if(!(client?.prefs.cit_toggles & NO_AUTO_WAG))
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if(S?.can_wag_tail(src) && !dna.species.is_wagging_tail())
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var/static/list/many_tails = list("tail_human", "tail_lizard", "mam_tail")
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for(var/T in many_tails)
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if(S.mutant_bodyparts[T] && dna.features[T] != "None")
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emote("wag")
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else if(check_zone(M.zone_selected) == BODY_ZONE_R_ARM || check_zone(M.zone_selected) == BODY_ZONE_L_ARM)
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if((pulling == M) && (grab_state == GRAB_PASSIVE))
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@@ -107,6 +107,11 @@
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if(wear_id)
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. += "[t_He] [t_is] wearing [wear_id.get_examine_string(user)]."
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//GS13 Port
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//Heat Detection
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//if(breedable)
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if(HAS_TRAIT(src, TRAIT_HEAT))
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. += "<span class='love'>[t_He] [t_is] currently in heat.</span>"
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//Status effects
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var/effects_exam = status_effect_examines()
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if(!isnull(effects_exam))
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