rej cleanup
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@@ -71,6 +71,9 @@
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//Ears
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var/obj/item/organ/ears/mutantears = /obj/item/organ/ears
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//Hands
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var/obj/item/mutanthands = null
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//Citadel snowflake
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var/fixed_mut_color2 = ""
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var/fixed_mut_color3 = ""
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@@ -174,6 +177,21 @@
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if(exotic_bloodtype && C.dna.blood_type != exotic_bloodtype)
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C.dna.blood_type = exotic_bloodtype
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if(old_species.mutanthands)
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for(var/obj/item/I in C.held_items)
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if(istype(I, old_species.mutanthands))
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qdel(I)
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if(mutanthands)
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// Drop items in hands
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// If you're lucky enough to have a NODROP item, then it stays.
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for(var/V in C.held_items)
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var/obj/item/I = V
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if(istype(I))
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C.dropItemToGround(I)
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else //Entries in the list should only ever be items or null, so if it's not an item, we can assume it's an empty hand
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C.put_in_hands(new mutanthands())
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if(NOAROUSAL in species_traits)
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C.canbearoused = FALSE
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else
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