Energy swords and other transforming energy weapons are now subtypes of transforming weapons (#2049)

This commit is contained in:
CitadelStationBot
2017-07-18 00:51:51 -05:00
committed by kevinz000
parent 7a173b95ed
commit bbc28aa856
30 changed files with 131 additions and 168 deletions
+1 -1
View File
@@ -18,7 +18,7 @@
/datum/surgery_step/sever_tail
name = "sever tail"
implements = list(/obj/item/weapon/scalpel = 100, /obj/item/weapon/circular_saw = 100,
/obj/item/weapon/melee/sabre = 100, /obj/item/weapon/melee/energy/sword/cyborg/saw = 100,
/obj/item/weapon/melee/sabre = 100, /obj/item/weapon/melee/transforming/energy/sword/cyborg/saw = 100,
/obj/item/weapon/melee/arm_blade = 80, /obj/item/weapon/twohanded/required/chainsaw = 80,
/obj/item/weapon/mounted_chainsaw = 80, /obj/item/weapon/twohanded/fireaxe = 50,
/obj/item/weapon/hatchet = 40, /obj/item = 30) // 30% success with any sharp item.