diff --git a/code/game/gamemodes/clock_cult/clock_helpers/proselytizer_helpers.dm b/code/game/gamemodes/clock_cult/clock_helpers/proselytizer_helpers.dm
index 529f38d832..0566fb2d7a 100644
--- a/code/game/gamemodes/clock_cult/clock_helpers/proselytizer_helpers.dm
+++ b/code/game/gamemodes/clock_cult/clock_helpers/proselytizer_helpers.dm
@@ -5,48 +5,48 @@
//otherwise, return literally any non-list thing but preferably FALSE
//returning TRUE won't produce the "cannot be proselytized" message and will still prevent proselytizing
-/atom/proc/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/atom/proc/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
return FALSE
//Turf conversion
-/turf/closed/wall/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer) //four sheets of metal
+/turf/closed/wall/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent) //four sheets of metal
return list("operation_time" = 50, "new_obj_type" = /turf/closed/wall/clockwork, "power_cost" = POWER_WALL_TOTAL - (POWER_METAL * 4), "spawn_dir" = SOUTH)
-/turf/closed/wall/mineral/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer) //two sheets of metal
+/turf/closed/wall/mineral/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent) //two sheets of metal
return list("operation_time" = 50, "new_obj_type" = /turf/closed/wall/clockwork, "power_cost" = POWER_WALL_TOTAL - (POWER_METAL * 2), "spawn_dir" = SOUTH)
-/turf/closed/wall/mineral/iron/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer) //two sheets of metal, five rods
+/turf/closed/wall/mineral/iron/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent) //two sheets of metal, five rods
return list("operation_time" = 50, "new_obj_type" = /turf/closed/wall/clockwork, "power_cost" = POWER_WALL_TOTAL - (POWER_METAL * 2) - (POWER_ROD * 5), "spawn_dir" = SOUTH)
-/turf/closed/wall/mineral/cult/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer) //no metal
+/turf/closed/wall/mineral/cult/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent) //no metal
return list("operation_time" = 80, "new_obj_type" = /turf/closed/wall/clockwork, "power_cost" = POWER_WALL_TOTAL, "spawn_dir" = SOUTH)
-/turf/closed/wall/shuttle/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer) //two sheets of metal
+/turf/closed/wall/shuttle/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent) //two sheets of metal
return list("operation_time" = 50, "new_obj_type" = /turf/closed/wall/clockwork, "power_cost" = POWER_WALL_TOTAL - (POWER_METAL * 2), "spawn_dir" = SOUTH)
-/turf/closed/wall/r_wall/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/turf/closed/wall/r_wall/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
return FALSE
-/turf/closed/wall/clockwork/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/turf/closed/wall/clockwork/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
return list("operation_time" = 50, "new_obj_type" = /turf/open/floor/clockwork, "power_cost" = -POWER_WALL_MINUS_FLOOR, "spawn_dir" = SOUTH)
-/turf/open/floor/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/turf/open/floor/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
if(floor_tile == /obj/item/stack/tile/plasteel)
new floor_tile(src)
make_plating()
playsound(src, 'sound/items/Crowbar.ogg', 10, 1) //clink
return list("operation_time" = 30, "new_obj_type" = /turf/open/floor/clockwork, "power_cost" = POWER_FLOOR, "spawn_dir" = SOUTH)
-/turf/open/floor/plating/asteroid/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/turf/open/floor/plating/asteroid/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
return FALSE
-/turf/open/floor/plating/ashplanet/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/turf/open/floor/plating/ashplanet/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
return FALSE
-/turf/open/floor/plating/lava/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/turf/open/floor/plating/lava/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
return FALSE
-/turf/open/floor/clockwork/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/turf/open/floor/clockwork/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
if(locate(/obj/structure/table) in src)
return FALSE
if(is_blocked_turf(src, TRUE))
@@ -58,7 +58,7 @@
return list("operation_time" = operation_time, "new_obj_type" = /turf/closed/wall/clockwork, "power_cost" = POWER_WALL_MINUS_FLOOR, "spawn_dir" = SOUTH)
//False wall conversion
-/obj/structure/falsewall/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/structure/falsewall/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
var/cost = POWER_WALL_MINUS_FLOOR
if(ispath(mineral, /obj/item/stack/sheet/metal))
cost -= (POWER_METAL * (2 + mineral_amount)) //four sheets of metal, plus an assumption that the girder is also two
@@ -66,17 +66,17 @@
cost -= (POWER_METAL * 2) //anything that doesn't use metal just has the girder
return list("operation_time" = 50, "new_obj_type" = /obj/structure/falsewall/brass, "power_cost" = cost, "spawn_dir" = SOUTH)
-/obj/structure/falsewall/iron/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer) //two sheets of metal, two rods; special assumption
+/obj/structure/falsewall/iron/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent) //two sheets of metal, two rods; special assumption
return list("operation_time" = 50, "new_obj_type" = /obj/structure/falsewall/brass, "power_cost" = POWER_WALL_MINUS_FLOOR - (POWER_METAL * 2) - (POWER_ROD * 2), "spawn_dir" = SOUTH)
-/obj/structure/falsewall/reinforced/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/structure/falsewall/reinforced/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
return FALSE
-/obj/structure/falsewall/brass/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/structure/falsewall/brass/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
return FALSE
//Metal conversion
-/obj/item/stack/tile/plasteel/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/item/stack/tile/plasteel/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
if(source)
return FALSE
var/amount_temp = get_amount()
@@ -104,7 +104,7 @@
to_chat(user, "You need at least 20 floor tiles to convert into brass.")
return TRUE
-/obj/item/stack/rods/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/item/stack/rods/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
if(source)
return FALSE
if(proselytizer.metal_to_power)
@@ -122,7 +122,7 @@
to_chat(user, "You need at least 10 rods to convert into brass.")
return TRUE
-/obj/item/stack/sheet/metal/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/item/stack/sheet/metal/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
if(source)
return FALSE
if(proselytizer.metal_to_power)
@@ -140,7 +140,7 @@
to_chat(user, "You need at least 5 sheets of metal to convert into brass.")
return TRUE
-/obj/item/stack/sheet/plasteel/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/item/stack/sheet/plasteel/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
if(source)
return FALSE
if(proselytizer.metal_to_power)
@@ -159,23 +159,23 @@
return TRUE
//Brass directly to power
-/obj/item/stack/tile/brass/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/item/stack/tile/brass/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
if(source)
return FALSE
return list("operation_time" = 0, "new_obj_type" = /obj/effect/overlay/temp/ratvar/beam/itemconsume, "power_cost" = -(amount*POWER_FLOOR), "spawn_dir" = SOUTH)
//Airlock conversion
-/obj/machinery/door/airlock/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/machinery/door/airlock/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
var/doortype = /obj/machinery/door/airlock/clockwork
if(glass)
doortype = /obj/machinery/door/airlock/clockwork/brass
return list("operation_time" = 60, "new_obj_type" = doortype, "power_cost" = POWER_WALL_TOTAL, "spawn_dir" = dir)
-/obj/machinery/door/airlock/clockwork/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/machinery/door/airlock/clockwork/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
return FALSE
//Table conversion
-/obj/structure/table/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/structure/table/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
var/prosel_cost = POWER_STANDARD
if(framestack == /obj/item/stack/rods)
prosel_cost -= POWER_ROD*framestackamount
@@ -187,10 +187,10 @@
prosel_cost -= POWER_PLASTEEL*buildstackamount
return list("operation_time" = 20, "new_obj_type" = /obj/structure/table/reinforced/brass, "power_cost" = prosel_cost, "spawn_dir" = SOUTH)
-/obj/structure/table/reinforced/brass/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/structure/table/reinforced/brass/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
return FALSE
-/obj/structure/table_frame/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/structure/table_frame/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
var/prosel_cost = POWER_FLOOR
if(framestack == /obj/item/stack/rods)
prosel_cost -= POWER_ROD*framestackamount
@@ -198,11 +198,11 @@
prosel_cost -= POWER_FLOOR*framestackamount
return list("operation_time" = 10, "new_obj_type" = /obj/structure/table_frame/brass, "power_cost" = prosel_cost, "spawn_dir" = SOUTH)
-/obj/structure/table_frame/brass/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/structure/table_frame/brass/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
return FALSE
//Window conversion
-/obj/structure/window/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/structure/window/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
var/windowtype = /obj/structure/window/reinforced/clockwork
var/new_dir = TRUE
var/prosel_time = 15
@@ -220,18 +220,18 @@
INVOKE_ASYNC(proselytizer, /obj/item/clockwork/clockwork_proselytizer.proc/proselytize, G, user)
return list("operation_time" = prosel_time, "new_obj_type" = windowtype, "power_cost" = prosel_cost, "spawn_dir" = dir, "dir_in_new" = new_dir)
-/obj/structure/window/reinforced/clockwork/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/structure/window/reinforced/clockwork/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
return FALSE
//Windoor conversion
-/obj/machinery/door/window/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/machinery/door/window/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
return list("operation_time" = 30, "new_obj_type" = /obj/machinery/door/window/clockwork, "power_cost" = POWER_STANDARD, "spawn_dir" = dir, "dir_in_new" = TRUE)
-/obj/machinery/door/window/clockwork/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/machinery/door/window/clockwork/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
return FALSE
//Grille conversion
-/obj/structure/grille/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/structure/grille/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
var/grilletype = /obj/structure/grille/ratvar
var/prosel_time = 15
if(broken)
@@ -239,32 +239,32 @@
prosel_time = 5
return list("operation_time" = prosel_time, "new_obj_type" = grilletype, "power_cost" = 0, "spawn_dir" = dir)
-/obj/structure/grille/ratvar/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/structure/grille/ratvar/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
return FALSE
//Lattice conversion
-/obj/structure/lattice/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/structure/lattice/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
return list("operation_time" = 0, "new_obj_type" = /obj/structure/lattice/clockwork, "power_cost" = 0, "spawn_dir" = SOUTH, "no_target_deletion" = TRUE)
-/obj/structure/lattice/clockwork/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/structure/lattice/clockwork/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
ratvar_act() //just in case we're the wrong type for some reason??
return FALSE
-/obj/structure/lattice/catwalk/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/structure/lattice/catwalk/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
return list("operation_time" = 0, "new_obj_type" = /obj/structure/lattice/catwalk/clockwork, "power_cost" = 0, "spawn_dir" = SOUTH, "no_target_deletion" = TRUE)
-/obj/structure/lattice/catwalk/clockwork/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/structure/lattice/catwalk/clockwork/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
return FALSE
//Girder conversion
-/obj/structure/girder/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/structure/girder/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
var/prosel_cost = POWER_GEAR - (POWER_METAL * 2)
if(state == GIRDER_REINF_STRUTS || state == GIRDER_REINF)
prosel_cost -= POWER_PLASTEEL
return list("operation_time" = 20, "new_obj_type" = /obj/structure/destructible/clockwork/wall_gear, "power_cost" = prosel_cost, "spawn_dir" = SOUTH)
//Hitting a clockwork structure will try to repair it.
-/obj/structure/destructible/clockwork/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/structure/destructible/clockwork/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
. = TRUE
var/list/repair_values = list()
if(!proselytizer.proselytizer_repair_checks(repair_values, src, user))
@@ -287,7 +287,7 @@
"You finish repairing [src]. It is now at [obj_integrity]/[max_integrity] integrity.")
//Hitting a sigil of transmission will try to charge from it.
-/obj/effect/clockwork/sigil/transmission/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/obj/effect/clockwork/sigil/transmission/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
. = TRUE
var/list/charge_values = list()
if(!proselytizer.sigil_charge_checks(charge_values, src, user))
@@ -337,7 +337,7 @@
adjustHealth(-amount)
//Hitting a ratvar'd silicon will also try to repair it.
-/mob/living/silicon/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/mob/living/silicon/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
. = TRUE
if(health == maxHealth) //if we're at maximum health, prosel the turf under us
return FALSE
@@ -346,7 +346,7 @@
"You finish repairin[src == user ? "g yourself. You are":"g [src]. [p_they(TRUE)] [p_are()]"] now at [abs(HEALTH_THRESHOLD_DEAD - health)]/[abs(HEALTH_THRESHOLD_DEAD - maxHealth)] health.")
//Same with clockwork mobs.
-/mob/living/simple_animal/hostile/clockwork/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/mob/living/simple_animal/hostile/clockwork/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
. = TRUE
if(health == maxHealth) //if we're at maximum health, prosel the turf under us
return FALSE
@@ -355,7 +355,7 @@
"You finish repairin[src == user ? "g yourself. You are":"g [src]. [p_they(TRUE)] [p_are()]"] now at [health]/[maxHealth] health.")
//Cogscarabs get special interaction because they're drones and have innate self-heals/revives.
-/mob/living/simple_animal/drone/cogscarab/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+/mob/living/simple_animal/drone/cogscarab/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent)
. = TRUE
if(stat == DEAD)
try_reactivate(user) //if we're at maximum health, prosel the turf under us
@@ -374,17 +374,36 @@
proselytizer.repairing = null
//Convert shards and gear bits directly to power
-/obj/item/clockwork/alloy_shards/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
- return list("operation_time" = 0, "new_obj_type" = /obj/effect/overlay/temp/ratvar/beam/itemconsume, "power_cost" = -POWER_STANDARD, "spawn_dir" = SOUTH)
+/obj/item/clockwork/alloy_shards/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent, power_amount)
+ if(!power_amount)
+ power_amount = -POWER_STANDARD
+ if(proselytizer.can_use_power(power_amount))
+ var/obj/effect/overlay/temp/ratvar/beam/itemconsume/B = new /obj/effect/overlay/temp/ratvar/beam/itemconsume(get_turf(src))
+ B.pixel_x = pixel_x
+ B.pixel_y = pixel_y
+ if(!silent) //looper no looping
+ for(var/obj/item/clockwork/alloy_shards/S in get_turf(src)) //convert all other shards in the turf if we can
+ if(S == src)
+ continue //we want the shards to be proselytized after the main shard, thus this delay
+ addtimer(CALLBACK(proselytizer, /obj/item/clockwork/clockwork_proselytizer.proc/proselytize, S, user, TRUE), 0)
+ return list("operation_time" = 0, "new_obj_type" = null, "power_cost" = power_amount, "spawn_dir" = SOUTH)
-/obj/item/clockwork/alloy_shards/medium/gear_bit/large/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
- return list("operation_time" = 0, "new_obj_type" = /obj/effect/overlay/temp/ratvar/beam/itemconsume, "power_cost" = -(CLOCKCULT_POWER_UNIT*0.08), "spawn_dir" = SOUTH)
+/obj/item/clockwork/alloy_shards/medium/gear_bit/large/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent, power_amount)
+ if(!power_amount)
+ power_amount = -(CLOCKCULT_POWER_UNIT*0.08)
+ return ..()
-/obj/item/clockwork/alloy_shards/large/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
- return list("operation_time" = 0, "new_obj_type" = /obj/effect/overlay/temp/ratvar/beam/itemconsume, "power_cost" = -(CLOCKCULT_POWER_UNIT*0.06), "spawn_dir" = SOUTH)
+/obj/item/clockwork/alloy_shards/large/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent, power_amount)
+ if(!power_amount)
+ power_amount = -(CLOCKCULT_POWER_UNIT*0.06)
+ return ..()
-/obj/item/clockwork/alloy_shards/medium/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
- return list("operation_time" = 0, "new_obj_type" = /obj/effect/overlay/temp/ratvar/beam/itemconsume, "power_cost" = -(CLOCKCULT_POWER_UNIT*0.04), "spawn_dir" = SOUTH)
+/obj/item/clockwork/alloy_shards/medium/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent, power_amount)
+ if(!power_amount)
+ power_amount = -(CLOCKCULT_POWER_UNIT*0.04)
+ return ..()
-/obj/item/clockwork/alloy_shards/small/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
- return list("operation_time" = 0, "new_obj_type" = /obj/effect/overlay/temp/ratvar/beam/itemconsume, "power_cost" = -(CLOCKCULT_POWER_UNIT*0.02), "spawn_dir" = SOUTH)
+/obj/item/clockwork/alloy_shards/small/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer, silent, power_amount)
+ if(!power_amount)
+ power_amount = -(CLOCKCULT_POWER_UNIT*0.02)
+ return ..()
diff --git a/code/game/gamemodes/clock_cult/clock_items/clock_components.dm b/code/game/gamemodes/clock_cult/clock_items/clock_components.dm
index 16cfef5d72..f64b361ac1 100644
--- a/code/game/gamemodes/clock_cult/clock_items/clock_components.dm
+++ b/code/game/gamemodes/clock_cult/clock_items/clock_components.dm
@@ -162,14 +162,15 @@
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/randomsinglesprite = FALSE
var/randomspritemax = 2
+ var/sprite_shift = 9
/obj/item/clockwork/alloy_shards/Initialize()
. = ..()
if(randomsinglesprite)
replace_name_desc()
icon_state = "[icon_state][rand(1, randomspritemax)]"
- pixel_x = rand(-9, 9)
- pixel_y = rand(-9, 9)
+ pixel_x = rand(-sprite_shift, sprite_shift)
+ pixel_y = rand(-sprite_shift, sprite_shift)
/obj/item/clockwork/alloy_shards/proc/replace_name_desc()
name = "replicant alloy shard"
@@ -177,16 +178,21 @@
clockwork_desc = "A broken shard of replicant alloy. Can be proselytized for additional power."
/obj/item/clockwork/alloy_shards/large
+ w_class = WEIGHT_CLASS_TINY
randomsinglesprite = TRUE
icon_state = "shard_large"
+ sprite_shift = 9
/obj/item/clockwork/alloy_shards/medium
+ w_class = WEIGHT_CLASS_TINY
randomsinglesprite = TRUE
icon_state = "shard_medium"
+ sprite_shift = 10
/obj/item/clockwork/alloy_shards/medium/gear_bit
randomspritemax = 4
icon_state = "gear_bit"
+ sprite_shift = 12
/obj/item/clockwork/alloy_shards/medium/gear_bit/replace_name_desc()
name = "gear bit"
@@ -200,9 +206,11 @@
name = "complex gear bit"
/obj/item/clockwork/alloy_shards/small
+ w_class = WEIGHT_CLASS_TINY
randomsinglesprite = TRUE
randomspritemax = 3
icon_state = "shard_small"
+ sprite_shift = 12
/obj/item/clockwork/alloy_shards/pinion_lock
name = "pinion lock"
diff --git a/code/game/gamemodes/clock_cult/clock_items/clockwork_proselytizer.dm b/code/game/gamemodes/clock_cult/clock_items/clockwork_proselytizer.dm
index 60df56b6ef..1d34ea2814 100644
--- a/code/game/gamemodes/clock_cult/clock_items/clockwork_proselytizer.dm
+++ b/code/game/gamemodes/clock_cult/clock_items/clockwork_proselytizer.dm
@@ -178,21 +178,24 @@
return TRUE
//A note here; return values are for if we CAN BE PUT ON A TABLE, not IF WE ARE SUCCESSFUL, unless no_table_check is TRUE
-/obj/item/clockwork/clockwork_proselytizer/proc/proselytize(atom/target, mob/living/user, no_table_check)
+/obj/item/clockwork/clockwork_proselytizer/proc/proselytize(atom/target, mob/living/user, silent, no_table_check)
if(!target || !user)
return FALSE
if(repairing)
- to_chat(user, "You are currently repairing [repairing] with [src]!")
+ if(!silent)
+ to_chat(user, "You are currently repairing [repairing] with [src]!")
return FALSE
if(recharging)
- to_chat(user, "You are currently recharging [src] from the [recharging.sigil_name]!")
+ if(!silent)
+ to_chat(user, "You are currently recharging [src] from the [recharging.sigil_name]!")
return FALSE
- var/list/proselytize_values = target.proselytize_vals(user, src) //relevant values for proselytizing stuff, given as an associated list
+ var/list/proselytize_values = target.proselytize_vals(user, src, silent) //relevant values for proselytizing stuff, given as an associated list
if(!islist(proselytize_values))
if(proselytize_values != TRUE) //if we get true, fail, but don't send a message for whatever reason
if(!isturf(target)) //otherwise, if we didn't get TRUE and the original target wasn't a turf, try to proselytize the turf
return proselytize(get_turf(target), user, no_table_check)
- to_chat(user, "[target] cannot be proselytized!")
+ if(!silent)
+ to_chat(user, "[target] cannot be proselytized!")
if(!no_table_check)
return TRUE
return FALSE
@@ -207,19 +210,22 @@
var/target_type = target.type
- if(!proselytize_checks(proselytize_values, target, target_type, user))
+ if(!proselytize_checks(proselytize_values, target, target_type, user, silent))
return FALSE
proselytize_values["operation_time"] *= speed_multiplier
playsound(target, 'sound/machines/click.ogg', 50, 1)
if(proselytize_values["operation_time"])
- user.visible_message("[user]'s [name] begins tearing apart [target]!", "You begin proselytizing [target]...")
+ if(!silent)
+ user.visible_message("[user]'s [name] begins tearing apart [target]!", "You begin proselytizing [target]...")
if(!do_after(user, proselytize_values["operation_time"], target = target, extra_checks = CALLBACK(src, .proc/proselytize_checks, proselytize_values, target, target_type, user, TRUE)))
return FALSE
- user.visible_message("[user]'s [name] covers [target] in golden energy!", "You proselytize [target].")
+ if(!silent)
+ user.visible_message("[user]'s [name] covers [target] in golden energy!", "You proselytize [target].")
else
- user.visible_message("[user]'s [name] tears apart [target], covering it in golden energy!", "You proselytize [target].")
+ if(!silent)
+ user.visible_message("[user]'s [name] tears apart [target], covering it in golden energy!", "You proselytize [target].")
playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
var/new_thing_type = proselytize_values["new_obj_type"]
@@ -227,11 +233,12 @@
var/turf/T = target
T.ChangeTurf(new_thing_type)
else
- if(proselytize_values["dir_in_new"])
- new new_thing_type(get_turf(target), proselytize_values["spawn_dir"]) //please verify that your new object actually wants to get a dir in New()
- else
- var/atom/A = new new_thing_type(get_turf(target))
- A.setDir(proselytize_values["spawn_dir"])
+ if(new_thing_type)
+ if(proselytize_values["dir_in_new"])
+ new new_thing_type(get_turf(target), proselytize_values["spawn_dir"]) //please verify that your new object actually wants to get a dir in New()
+ else
+ var/atom/A = new new_thing_type(get_turf(target))
+ A.setDir(proselytize_values["spawn_dir"])
if(!proselytize_values["no_target_deletion"]) //for some cases where proselytize_vals() modifies the object but doesn't want it deleted
qdel(target)
modify_stored_power(-proselytize_values["power_cost"])
diff --git a/icons/obj/clockwork_objects.dmi b/icons/obj/clockwork_objects.dmi
index 4b52f33205..a7c80ba536 100644
Binary files a/icons/obj/clockwork_objects.dmi and b/icons/obj/clockwork_objects.dmi differ