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@@ -130,11 +130,11 @@
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holder.holder.output_ai_laws()//huh, inconvenient var naming, huh?
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if("showgm")
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if(!SSticker.HasRoundStarted())
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alert("The game hasn't started yet!")
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tgui_alert(holder, "The game hasn't started yet!")
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else if (SSticker.mode)
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alert("The game mode is [SSticker.mode.name]")
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tgui_alert(holder, "The game mode is [SSticker.mode.name]")
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else
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alert("For some reason there's a SSticker, but not a game mode")
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tgui_alert(holder, "For some reason there's a SSticker, but not a game mode")
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if("manifest")
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var/dat = "<B>Showing Crew Manifest.</B><HR>"
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dat += "<table cellspacing=5><tr><th>Name</th><th>Position</th></tr>"
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@@ -163,7 +163,7 @@
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if("ctfbutton")
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toggle_all_ctf(holder)
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if("tdomereset")
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var/delete_mobs = alert("Clear all mobs?","Confirm","Yes","No","Cancel")
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var/delete_mobs = tgui_alert(holder, "Clear all mobs?","Confirm",list("Yes","No","Cancel"))
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if(delete_mobs == "Cancel")
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return
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@@ -195,7 +195,7 @@
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message_admins("<span class='adminnotice'>[key_name_admin(holder)] reset the station name.</span>")
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priority_announce("[command_name()] has renamed the station to \"[new_name]\".")
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if("night_shift_set")
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var/val = alert(holder, "What do you want to set night shift to? This will override the automatic system until set to automatic again.", "Night Shift", "On", "Off", "Automatic")
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var/val = tgui_alert(holder, "What do you want to set night shift to? This will override the automatic system until set to automatic again.", "Night Shift", list("On", "Off", "Automatic"))
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switch(val)
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if("Automatic")
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if(CONFIG_GET(flag/enable_night_shifts))
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@@ -239,7 +239,7 @@
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if(!is_funmin)
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Virus Outbreak"))
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switch(alert("Do you want this to be a random disease or do you have something in mind?",,"Make Your Own","Random","Choose"))
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switch(tgui_alert(holder, "Do you want this to be a random disease or do you have something in mind?",,list("Make Your Own","Random","Choose")))
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if("Make Your Own")
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AdminCreateVirus(holder)
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if("Random")
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@@ -297,7 +297,7 @@
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if("onlyone")
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if(!is_funmin)
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return
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var/response = alert("Delay by 40 seconds?", "There can, in fact, only be one", "Instant!", "40 seconds (crush the hope of a normal shift)")
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var/response = tgui_alert(holder, "Delay by 40 seconds?", "There can, in fact, only be one", list("Instant!", "40 seconds (crush the hope of a normal shift)"))
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if(response == "Instant!")
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holder.only_one()
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else
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@@ -308,7 +308,7 @@
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Guns"))
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var/survivor_probability = 0
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switch(alert("Do you want this to create survivors antagonists?",,"No Antags","Some Antags","All Antags!"))
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switch(tgui_alert(holder, "Do you want this to create survivors antagonists?",,list("No Antags","Some Antags","All Antags!")))
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if("Some Antags")
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survivor_probability = 25
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if("All Antags!")
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@@ -320,7 +320,7 @@
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Magic"))
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var/survivor_probability = 0
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switch(alert("Do you want this to create magician antagonists?",,"No Antags","Some Antags","All Antags!"))
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switch(tgui_alert(holder, "Do you want this to create magician antagonists?",,list("No Antags","Some Antags","All Antags!")))
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if("Some Antags")
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survivor_probability = 25
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if("All Antags!")
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@@ -331,12 +331,12 @@
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if(!is_funmin)
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return
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if(!SSevents.wizardmode)
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if(alert("Do you want to toggle summon events on?",,"Yes","No") == "Yes")
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if(tgui_alert(holder, "Do you want to toggle summon events on?",,list("Yes","No")) == "Yes")
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summonevents()
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Events", "Activate"))
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else
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switch(alert("What would you like to do?",,"Intensify Summon Events","Turn Off Summon Events","Nothing"))
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switch(tgui_alert(holder, alert("What would you like to do?",,"Intensify Summon Events",list("Turn Off Summon Events","Nothing"))))
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if("Intensify Summon Events")
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summonevents()
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Events", "Intensify"))
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@@ -471,7 +471,7 @@
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if(!is_funmin)
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return
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if(!SSticker.HasRoundStarted())
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alert("The game hasn't started yet!")
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tgui_alert(holder, "The game hasn't started yet!")
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return
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var/objective = stripped_input(holder, "Enter an objective")
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if(!objective)
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@@ -497,7 +497,7 @@
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if(!is_funmin)
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return
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if(!SSticker.HasRoundStarted())
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alert("The game hasn't started yet!")
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tgui_alert(holder, "The game hasn't started yet!")
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return
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message_admins("[key_name_admin(holder)] activated AK-47s for Everyone!")
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holder.ak47s()
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@@ -516,11 +516,11 @@
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if("anime")
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if(!is_funmin)
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return
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var/animetype = alert("Would you like to have the clothes be changed?",,"Yes","No","Cancel")
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var/animetype = tgui_alert(holder, "Would you like to have the clothes be changed?",,list("Yes","No","Cancel"))
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var/droptype
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if(animetype =="Yes")
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droptype = alert("Make the uniforms Nodrop?",,"Yes","No","Cancel")
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droptype = tgui_alert(holder, "Make the uniforms Nodrop?",,list("Yes","No","Cancel"))
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if(animetype == "Cancel" || droptype == "Cancel")
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return
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@@ -584,7 +584,7 @@
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if(E)
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E.processing = FALSE
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if(E.announceWhen>0)
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switch(alert(holder, "Would you like to alert the crew?", "Alert", "Yes", "No", "Cancel"))
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switch(tgui_alert(holder, "Would you like to alert the crew?", "Alert", list("Yes", "No", "Cancel")))
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if("Cancel")
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E.kill()
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return
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