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@@ -288,7 +288,7 @@
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if (isnull(boomInput[i]))
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return
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if (!isnum(boomInput[i])) //If the user doesn't input a number, set that specific explosion value to zero
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alert(usr, "That wasn't a number! Value set to default (zero) instead.")
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tgui_alert(usr, "That wasn't a number! Value set to default (zero) instead.")
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boomInput = 0
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explosionChoice = 1
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temp_pod.explosionSize = boomInput
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@@ -310,7 +310,7 @@
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if (isnull(damageInput))
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return
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if (!isnum(damageInput)) //Sanitize the input for damage to deal.s
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alert(usr, "That wasn't a number! Value set to default (zero) instead.")
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tgui_alert(usr, "That wasn't a number! Value set to default (zero) instead.")
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damageInput = 0
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damageChoice = 1
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temp_pod.damage = damageInput
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@@ -351,7 +351,7 @@
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if (isnull(shrapnelMagnitude))
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return
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if (!isnum(shrapnelMagnitude))
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alert(usr, "That wasn't a number! Value set to 3 instead.")
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tgui_alert(usr, "That wasn't a number! Value set to 3 instead.")
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shrapnelMagnitude = 3
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temp_pod.shrapnel_type = shrapnelInput
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temp_pod.shrapnel_magnitude = shrapnelMagnitude
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@@ -452,7 +452,7 @@
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if (isnull(soundLen))
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return
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if (!isnum(soundLen))
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alert(usr, "That wasn't a number! Value set to default ([initial(temp_pod.fallingSoundLength)*0.1]) instead.")
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tgui_alert(usr, "That wasn't a number! Value set to default ([initial(temp_pod.fallingSoundLength)*0.1]) instead.")
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temp_pod.fallingSound = soundInput
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temp_pod.fallingSoundLength = 10 * soundLen
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. = TRUE
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@@ -521,7 +521,7 @@
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updateSelector()
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. = TRUE
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if("clearBay") //Delete all mobs and objs in the selected bay
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if(alert(usr, "This will delete all objs and mobs in [bay]. Are you sure?", "Confirmation", "Delete that shit", "No") == "Delete that shit")
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if(tgui_alert(usr, "This will delete all objs and mobs in [bay]. Are you sure?", "Confirmation", list("Delete that shit", "No")) == "Delete that shit")
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clearBay()
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refreshBay()
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. = TRUE
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