Okay! Should be good.
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@@ -154,7 +154,7 @@
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//melts glass beakers
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/obj/item/reagent_containers/proc/pH_check()
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if(beaker_weakness_bitflag & PH_WEAK)
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if((reagents.pH < 2) || (reagents.pH > 12))
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if((reagents.pH < 1.5) || (reagents.pH > 12.5))
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START_PROCESSING(SSobj, src)
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@@ -165,12 +165,12 @@
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var/cause
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if(beaker_weakness_bitflag & PH_WEAK)
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if(reagents.pH < 1.5)
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damage = (2 - reagents.pH)/20
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damage = (1.5 - reagents.pH)/15
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cause = "from the extreme pH"
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playsound(get_turf(src), 'sound/FermiChem/bufferadd.ogg', 50, 1)
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if(reagents.pH > 12.5)
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damage = (reagents.pH - 12)/20
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damage = (reagents.pH - 12.5)/15
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cause = "from the extreme pH"
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playsound(get_turf(src), 'sound/FermiChem/bufferadd.ogg', 50, 1)
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