From bbedf617f535ffd4e678893f770ecfaa94a6a2be Mon Sep 17 00:00:00 2001 From: ShadeAware <57020074+ShadeAware@users.noreply.github.com> Date: Tue, 11 Feb 2020 17:33:18 -0500 Subject: [PATCH] Declutters the Locker --- .../crates_lockers/closets/secure/security.dm | 21 ++----------------- 1 file changed, 2 insertions(+), 19 deletions(-) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 1517b30d9c..88c8d51479 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -2,38 +2,21 @@ name = "\proper captain's locker" req_access = list(ACCESS_CAPTAIN) icon_state = "cap" -/obj/structure/closet/secure_closet/captains/PopulateContents() +/obj/structure/closet/secure_closet/captains/PopulateContents() //Excess clothing and such can be found in the Captain's Wardrobe. You can also find this file in code/modules/vending/wardrobes. ..() - new /obj/item/clothing/suit/hooded/wintercoat/captain(src) - new /obj/item/storage/backpack/captain(src) - new /obj/item/storage/backpack/satchel/cap(src) - new /obj/item/storage/backpack/duffelbag/captain(src) - new /obj/item/clothing/neck/cloak/cap(src) - new /obj/item/clothing/neck/petcollar(src) + new /obj/item/clothing/neck/petcollar(src) //I considered removing the pet stuff too but eh, who knows. We might get Renault back. Plus I guess you could use that collar for... other means. Aren't you supposed to be guarding the disk? new /obj/item/pet_carrier(src) - new /obj/item/clothing/shoes/sneakers/brown(src) - new /obj/item/clothing/under/rank/captain(src) - new /obj/item/clothing/under/rank/captain/skirt(src) new /obj/item/clothing/suit/armor/vest/capcarapace(src) - new /obj/item/clothing/head/caphat(src) - new /obj/item/clothing/under/captainparade(src) new /obj/item/clothing/suit/armor/vest/capcarapace/alt(src) - new /obj/item/clothing/head/caphat/parade(src) - new /obj/item/clothing/head/caphat/beret(src) - new /obj/item/clothing/suit/captunic(src) - new /obj/item/clothing/under/rank/captain/femformal(src) //citadel edit new /obj/item/clothing/head/crown/fancy(src) new /obj/item/cartridge/captain(src) new /obj/item/storage/box/silver_ids(src) new /obj/item/radio/headset/heads/captain/alt(src) new /obj/item/radio/headset/heads/captain(src) - new /obj/item/clothing/glasses/sunglasses/gar/supergar(src) - new /obj/item/clothing/gloves/color/captain(src) new /obj/item/storage/belt/sabre(src) new /obj/item/gun/energy/e_gun(src) new /obj/item/door_remote/captain(src) new /obj/item/storage/photo_album/Captain(src) - new /obj/item/clothing/head/caphat/beret/white(src) /obj/structure/closet/secure_closet/hop name = "\proper head of personnel's locker"