Merge pull request #3927 from Citadel-Station-13/upstream-merge-32481

[MIRROR] [READY]integrated circuitry port+upgrade.
This commit is contained in:
LetterJay
2017-11-14 15:51:03 -06:00
committed by GitHub
63 changed files with 6932 additions and 119 deletions
+1 -2
View File
@@ -69,5 +69,4 @@
// Motion cameras outside of an "ai monitored" area will use this to detect stuff.
if (!area_motion)
if(isliving(AM))
newTarget(AM)
newTarget(AM)
+106
View File
@@ -0,0 +1,106 @@
/obj/machinery/exonet_node
name = "exonet node"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "exonet_node"
idle_power_usage = 25
var/on = TRUE
var/toggle = TRUE
density = TRUE
anchored = TRUE
circuit = /obj/item/circuitboard/machine/exonet_node
max_integrity = 300
integrity_failure = 100
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 70)
desc = "This machine is exonet node."
var/list/logs = list() // Gets written to by exonet's send_message() function.
var/opened = FALSE
/obj/machinery/exonet_node/Initialize()
. = ..()
SScircuit.all_exonet_nodes += src
/obj/machinery/exonet_node/Destroy()
SScircuit.all_exonet_nodes -= src
return ..()
/obj/machinery/exonet_node/proc/is_operating()
return on && !stat
// Proc: update_icon()
// Parameters: None
// Description: Self explanatory.
/obj/machinery/exonet_node/update_icon()
icon_state = "[initial(icon_state)][on? "" : "_off"]"
// Proc: update_power()
// Parameters: None
// Description: Sets the device on/off and adjusts power draw based on stat and toggle variables.
/obj/machinery/exonet_node/proc/update_power()
on = is_operational() && toggle
use_power = on
update_icon()
// Proc: emp_act()
// Parameters: 1 (severity - how strong the EMP is, with lower numbers being stronger)
// Description: Shuts off the machine for awhile if an EMP hits it. Ion anomalies also call this to turn it off.
/obj/machinery/exonet_node/emp_act(severity)
if(!(stat & EMPED))
stat |= EMPED
var/duration = (300 * 10)/severity
addtimer(CALLBACK(src, /obj/machinery/exonet_node/proc/unemp_act), rand(duration - 20, duration + 20))
update_icon()
..()
/obj/machinery/exonet_node/proc/unemp_act(severity)
stat &= ~EMPED
// Proc: attackby()
// Parameters: 2 (I - the item being whacked against the machine, user - the person doing the whacking)
// Description: Handles deconstruction.
/obj/machinery/exonet_node/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/screwdriver))
default_deconstruction_screwdriver(user, I)
else if(istype(I, /obj/item/crowbar))
default_deconstruction_crowbar(user, I)
else
return ..()
// Proc: attack_ai()
// Parameters: 1 (user - the AI clicking on the machine)
// Description: Redirects to attack_hand()
/obj/machinery/exonet_node/attack_ai(mob/user)
ui_interact(user)
/obj/machinery/exonet_node/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, var/force_open = 1,datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "exonet_node", name, 600, 300, master_ui, state)
ui.open()
/obj/machinery/exonet_node/ui_data(mob/user)
var/list/data = list()
data["toggle"] = toggle
data["logs"] = logs
return data
/obj/machinery/exonet_node/ui_act(action, params)
if(..())
return
switch(action)
if("toggle_power")
toggle = !toggle
update_power()
if(!toggle)
investigate_log("has been turned off by [key_name(usr)].", INVESTIGATE_EXONET)
. = TRUE
update_icon()
add_fingerprint(usr)
// Proc: get_exonet_node()
// Parameters: None
// Description: Helper proc to get a reference to an Exonet node.
/obj/machinery/exonet_node/proc/write_log(var/origin_address, var/target_address, var/data_type, var/content)
var/msg = "[time2text(world.time, "hh:mm:ss")] | FROM [origin_address] TO [target_address] | TYPE: [data_type] | CONTENT: [content]"
logs.Add(msg)
@@ -193,6 +193,19 @@
/obj/item/stack/cable_coil = 1,
/obj/item/stock_parts/subspace/filter = 1)
/obj/item/circuitboard/machine/exonet_node
name = "Exonet Node(machine board)"
build_path = /obj/machinery/exonet_node
origin_tech = "programming=3;engineering=4;bluespace=3;materials=3"
req_components = list(
/obj/item/stock_parts/subspace/ansible = 1,
/obj/item/stock_parts/subspace/filter = 1,
/obj/item/stock_parts/manipulator = 2,
/obj/item/stock_parts/micro_laser = 1,
/obj/item/stock_parts/subspace/crystal = 1,
/obj/item/stock_parts/subspace/treatment = 2,
/obj/item/stack/cable_coil = 2)
/obj/item/circuitboard/machine/teleporter_hub
name = "Teleporter Hub (Machine Board)"
build_path = /obj/machinery/teleport/hub
+167 -101
View File
@@ -1,101 +1,167 @@
#define PROXIMITY_NONE ""
#define PROXIMITY_ON_SCREEN "_red"
#define PROXIMITY_NEAR "_yellow"
/**
* Multitool -- A multitool is used for hacking electronic devices.
* TO-DO -- Using it as a power measurement tool for cables etc. Nannek.
*
*/
/obj/item/device/multitool
name = "multitool"
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
icon_state = "multitool"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
force = 5
w_class = WEIGHT_CLASS_SMALL
throwforce = 0
throw_range = 7
throw_speed = 3
materials = list(MAT_METAL=50, MAT_GLASS=20)
origin_tech = "magnets=1;engineering=2"
var/obj/machinery/buffer // simple machine buffer for device linkage
hitsound = 'sound/weapons/tap.ogg'
toolspeed = 1
// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
/obj/item/device/multitool/ai_detect
var/track_cooldown = 0
var/track_delay = 10 //How often it checks for proximity
var/detect_state = PROXIMITY_NONE
var/rangealert = 8 //Glows red when inside
var/rangewarning = 20 //Glows yellow when inside
origin_tech = "magnets=1;engineering=2;syndicate=1"
/obj/item/device/multitool/ai_detect/New()
..()
START_PROCESSING(SSobj, src)
/obj/item/device/multitool/ai_detect/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/device/multitool/ai_detect/process()
if(track_cooldown > world.time)
return
detect_state = PROXIMITY_NONE
multitool_detect()
icon_state = "[initial(icon_state)][detect_state]"
track_cooldown = world.time + track_delay
/obj/item/device/multitool/ai_detect/proc/multitool_detect()
var/turf/our_turf = get_turf(src)
for(var/mob/living/silicon/ai/AI in GLOB.ai_list)
if(AI.cameraFollow == src)
detect_state = PROXIMITY_ON_SCREEN
break
if(!detect_state && GLOB.cameranet.chunkGenerated(our_turf.x, our_turf.y, our_turf.z))
var/datum/camerachunk/chunk = GLOB.cameranet.getCameraChunk(our_turf.x, our_turf.y, our_turf.z)
if(chunk)
if(chunk.seenby.len)
for(var/mob/camera/aiEye/A in chunk.seenby)
var/turf/detect_turf = get_turf(A)
if(get_dist(our_turf, detect_turf) < rangealert)
detect_state = PROXIMITY_ON_SCREEN
break
if(get_dist(our_turf, detect_turf) < rangewarning)
detect_state = PROXIMITY_NEAR
break
/obj/item/device/multitool/ai_detect/admin
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors. Has a strange tag that says 'Grief in Safety'." //What else should I say for a meme item?
track_delay = 5
/obj/item/device/multitool/ai_detect/admin/multitool_detect()
var/turf/our_turf = get_turf(src)
for(var/mob/J in urange(rangewarning,our_turf))
if(GLOB.admin_datums[J.ckey])
detect_state = PROXIMITY_NEAR
var/turf/detect_turf = get_turf(J)
if(get_dist(our_turf, detect_turf) < rangealert)
detect_state = PROXIMITY_ON_SCREEN
break
/obj/item/device/multitool/cyborg
name = "multitool"
desc = "Optimised and stripped-down version of a regular multitool."
toolspeed = 0.5
/obj/item/device/multitool/abductor
name = "alien multitool"
desc = "An omni-technological interface."
icon = 'icons/obj/abductor.dmi'
icon_state = "multitool"
toolspeed = 0.1
origin_tech = "magnets=5;engineering=5;abductor=3"
#define PROXIMITY_NONE ""
#define PROXIMITY_ON_SCREEN "_red"
#define PROXIMITY_NEAR "_yellow"
/**
* Multitool -- A multitool is used for hacking electronic devices.
* TO-DO -- Using it as a power measurement tool for cables etc. Nannek.
*
*/
/obj/item/device/multitool
name = "multitool"
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
icon_state = "multitool"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
force = 5
w_class = WEIGHT_CLASS_SMALL
throwforce = 0
throw_range = 7
throw_speed = 3
materials = list(MAT_METAL=50, MAT_GLASS=20)
origin_tech = "magnets=1;engineering=2"
var/obj/machinery/buffer // simple machine buffer for device linkage
hitsound = 'sound/weapons/tap.ogg'
toolspeed = 1
var/datum/integrated_io/selected_io = null //functional for integrated circuits.
var/mode = 0
/obj/item/device/multitool/attack_self(mob/user)
if(selected_io)
selected_io = null
to_chat(user, "<span class='notice'>You clear the wired connection from the multitool.</span>")
else
..()
update_icon()
/obj/item/device/multitool/update_icon()
if(selected_io)
icon_state = "multitool_red"
else
icon_state = "multitool"
/obj/item/device/multitool/proc/wire(var/datum/integrated_io/io, mob/user)
if(!io.holder.assembly)
to_chat(user, "<span class='warning'>\The [io.holder] needs to be secured inside an assembly first.</span>")
return
if(selected_io)
if(io == selected_io)
to_chat(user, "<span class='warning'>Wiring \the [selected_io.holder]'s [selected_io.name] into itself is rather pointless.</span>")
return
if(io.io_type != selected_io.io_type)
to_chat(user, "<span class='warning'>Those two types of channels are incompatable. The first is a [selected_io.io_type], \
while the second is a [io.io_type].</span>")
return
if(io.holder.assembly && io.holder.assembly != selected_io.holder.assembly)
to_chat(user, "<span class='warning'>Both \the [io.holder] and \the [selected_io.holder] need to be inside the same assembly.</span>")
return
selected_io.linked |= io
io.linked |= selected_io
to_chat(user, "<span class='notice'>You connect \the [selected_io.holder]'s [selected_io.name] to \the [io.holder]'s [io.name].</span>")
selected_io.holder.interact(user) // This is to update the UI.
selected_io = null
else
selected_io = io
to_chat(user, "<span class='notice'>You link \the multitool to \the [selected_io.holder]'s [selected_io.name] data channel.</span>")
update_icon()
/obj/item/device/multitool/proc/unwire(var/datum/integrated_io/io1, var/datum/integrated_io/io2, mob/user)
if(!io1.linked.len || !io2.linked.len)
to_chat(user, "<span class='warning'>There is nothing connected to the data channel.</span>")
return
if(!(io1 in io2.linked) || !(io2 in io1.linked) )
to_chat(user, "<span class='warning'>These data pins aren't connected!</span>")
return
else
io1.linked.Remove(io2)
io2.linked.Remove(io1)
to_chat(user, "<span class='notice'>You clip the data connection between the [io1.holder.displayed_name]'s \
[io1.name] and the [io2.holder.displayed_name]'s [io2.name].</span>")
io1.holder.interact(user) // This is to update the UI.
update_icon()
// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
/obj/item/device/multitool/ai_detect
var/track_cooldown = 0
var/track_delay = 10 //How often it checks for proximity
var/detect_state = PROXIMITY_NONE
var/rangealert = 8 //Glows red when inside
var/rangewarning = 20 //Glows yellow when inside
origin_tech = "magnets=1;engineering=2;syndicate=1"
/obj/item/device/multitool/ai_detect/New()
..()
START_PROCESSING(SSobj, src)
/obj/item/device/multitool/ai_detect/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/device/multitool/ai_detect/process()
if(track_cooldown > world.time)
return
detect_state = PROXIMITY_NONE
multitool_detect()
icon_state = "[initial(icon_state)][detect_state]"
track_cooldown = world.time + track_delay
/obj/item/device/multitool/ai_detect/proc/multitool_detect()
var/turf/our_turf = get_turf(src)
for(var/mob/living/silicon/ai/AI in GLOB.ai_list)
if(AI.cameraFollow == src)
detect_state = PROXIMITY_ON_SCREEN
break
if(!detect_state && GLOB.cameranet.chunkGenerated(our_turf.x, our_turf.y, our_turf.z))
var/datum/camerachunk/chunk = GLOB.cameranet.getCameraChunk(our_turf.x, our_turf.y, our_turf.z)
if(chunk)
if(chunk.seenby.len)
for(var/mob/camera/aiEye/A in chunk.seenby)
var/turf/detect_turf = get_turf(A)
if(get_dist(our_turf, detect_turf) < rangealert)
detect_state = PROXIMITY_ON_SCREEN
break
if(get_dist(our_turf, detect_turf) < rangewarning)
detect_state = PROXIMITY_NEAR
break
/obj/item/device/multitool/ai_detect/admin
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors. Has a strange tag that says 'Grief in Safety'." //What else should I say for a meme item?
track_delay = 5
/obj/item/device/multitool/ai_detect/admin/multitool_detect()
var/turf/our_turf = get_turf(src)
for(var/mob/J in urange(rangewarning,our_turf))
if(GLOB.admin_datums[J.ckey])
detect_state = PROXIMITY_NEAR
var/turf/detect_turf = get_turf(J)
if(get_dist(our_turf, detect_turf) < rangealert)
detect_state = PROXIMITY_ON_SCREEN
break
/obj/item/device/multitool/cyborg
name = "multitool"
desc = "Optimised and stripped-down version of a regular multitool."
toolspeed = 0.5
/obj/item/device/multitool/abductor
name = "alien multitool"
desc = "An omni-technological interface."
icon = 'icons/obj/abductor.dmi'
icon_state = "multitool"
toolspeed = 0.1
origin_tech = "magnets=5;engineering=5;abductor=3"