Merge pull request #3927 from Citadel-Station-13/upstream-merge-32481
[MIRROR] [READY]integrated circuitry port+upgrade.
This commit is contained in:
@@ -69,5 +69,4 @@
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// Motion cameras outside of an "ai monitored" area will use this to detect stuff.
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if (!area_motion)
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if(isliving(AM))
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newTarget(AM)
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newTarget(AM)
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@@ -0,0 +1,106 @@
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/obj/machinery/exonet_node
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name = "exonet node"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "exonet_node"
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idle_power_usage = 25
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var/on = TRUE
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var/toggle = TRUE
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density = TRUE
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anchored = TRUE
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circuit = /obj/item/circuitboard/machine/exonet_node
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max_integrity = 300
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integrity_failure = 100
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armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 70)
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desc = "This machine is exonet node."
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var/list/logs = list() // Gets written to by exonet's send_message() function.
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var/opened = FALSE
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/obj/machinery/exonet_node/Initialize()
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. = ..()
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SScircuit.all_exonet_nodes += src
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/obj/machinery/exonet_node/Destroy()
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SScircuit.all_exonet_nodes -= src
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return ..()
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/obj/machinery/exonet_node/proc/is_operating()
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return on && !stat
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// Proc: update_icon()
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// Parameters: None
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// Description: Self explanatory.
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/obj/machinery/exonet_node/update_icon()
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icon_state = "[initial(icon_state)][on? "" : "_off"]"
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// Proc: update_power()
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// Parameters: None
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// Description: Sets the device on/off and adjusts power draw based on stat and toggle variables.
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/obj/machinery/exonet_node/proc/update_power()
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on = is_operational() && toggle
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use_power = on
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update_icon()
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// Proc: emp_act()
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// Parameters: 1 (severity - how strong the EMP is, with lower numbers being stronger)
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// Description: Shuts off the machine for awhile if an EMP hits it. Ion anomalies also call this to turn it off.
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/obj/machinery/exonet_node/emp_act(severity)
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if(!(stat & EMPED))
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stat |= EMPED
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var/duration = (300 * 10)/severity
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addtimer(CALLBACK(src, /obj/machinery/exonet_node/proc/unemp_act), rand(duration - 20, duration + 20))
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update_icon()
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..()
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/obj/machinery/exonet_node/proc/unemp_act(severity)
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stat &= ~EMPED
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// Proc: attackby()
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// Parameters: 2 (I - the item being whacked against the machine, user - the person doing the whacking)
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// Description: Handles deconstruction.
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/obj/machinery/exonet_node/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/screwdriver))
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default_deconstruction_screwdriver(user, I)
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else if(istype(I, /obj/item/crowbar))
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default_deconstruction_crowbar(user, I)
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else
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return ..()
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// Proc: attack_ai()
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// Parameters: 1 (user - the AI clicking on the machine)
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// Description: Redirects to attack_hand()
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/obj/machinery/exonet_node/attack_ai(mob/user)
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ui_interact(user)
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/obj/machinery/exonet_node/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, var/force_open = 1,datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "exonet_node", name, 600, 300, master_ui, state)
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ui.open()
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/obj/machinery/exonet_node/ui_data(mob/user)
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var/list/data = list()
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data["toggle"] = toggle
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data["logs"] = logs
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return data
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/obj/machinery/exonet_node/ui_act(action, params)
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if(..())
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return
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switch(action)
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if("toggle_power")
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toggle = !toggle
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update_power()
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if(!toggle)
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investigate_log("has been turned off by [key_name(usr)].", INVESTIGATE_EXONET)
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. = TRUE
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update_icon()
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add_fingerprint(usr)
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// Proc: get_exonet_node()
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// Parameters: None
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// Description: Helper proc to get a reference to an Exonet node.
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/obj/machinery/exonet_node/proc/write_log(var/origin_address, var/target_address, var/data_type, var/content)
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var/msg = "[time2text(world.time, "hh:mm:ss")] | FROM [origin_address] TO [target_address] | TYPE: [data_type] | CONTENT: [content]"
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logs.Add(msg)
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@@ -193,6 +193,19 @@
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/obj/item/stack/cable_coil = 1,
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/obj/item/stock_parts/subspace/filter = 1)
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/obj/item/circuitboard/machine/exonet_node
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name = "Exonet Node(machine board)"
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build_path = /obj/machinery/exonet_node
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origin_tech = "programming=3;engineering=4;bluespace=3;materials=3"
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req_components = list(
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/obj/item/stock_parts/subspace/ansible = 1,
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/obj/item/stock_parts/subspace/filter = 1,
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/obj/item/stock_parts/manipulator = 2,
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/obj/item/stock_parts/micro_laser = 1,
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/obj/item/stock_parts/subspace/crystal = 1,
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/obj/item/stock_parts/subspace/treatment = 2,
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/obj/item/stack/cable_coil = 2)
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/obj/item/circuitboard/machine/teleporter_hub
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name = "Teleporter Hub (Machine Board)"
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build_path = /obj/machinery/teleport/hub
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@@ -1,101 +1,167 @@
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#define PROXIMITY_NONE ""
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#define PROXIMITY_ON_SCREEN "_red"
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#define PROXIMITY_NEAR "_yellow"
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/**
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* Multitool -- A multitool is used for hacking electronic devices.
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* TO-DO -- Using it as a power measurement tool for cables etc. Nannek.
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*
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*/
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/obj/item/device/multitool
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name = "multitool"
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desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
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icon_state = "multitool"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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force = 5
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 0
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throw_range = 7
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throw_speed = 3
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materials = list(MAT_METAL=50, MAT_GLASS=20)
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origin_tech = "magnets=1;engineering=2"
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var/obj/machinery/buffer // simple machine buffer for device linkage
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hitsound = 'sound/weapons/tap.ogg'
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toolspeed = 1
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// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
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/obj/item/device/multitool/ai_detect
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var/track_cooldown = 0
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var/track_delay = 10 //How often it checks for proximity
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var/detect_state = PROXIMITY_NONE
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var/rangealert = 8 //Glows red when inside
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var/rangewarning = 20 //Glows yellow when inside
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origin_tech = "magnets=1;engineering=2;syndicate=1"
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/obj/item/device/multitool/ai_detect/New()
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..()
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START_PROCESSING(SSobj, src)
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/obj/item/device/multitool/ai_detect/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/device/multitool/ai_detect/process()
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if(track_cooldown > world.time)
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return
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detect_state = PROXIMITY_NONE
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multitool_detect()
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icon_state = "[initial(icon_state)][detect_state]"
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track_cooldown = world.time + track_delay
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/obj/item/device/multitool/ai_detect/proc/multitool_detect()
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var/turf/our_turf = get_turf(src)
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for(var/mob/living/silicon/ai/AI in GLOB.ai_list)
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if(AI.cameraFollow == src)
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detect_state = PROXIMITY_ON_SCREEN
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break
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if(!detect_state && GLOB.cameranet.chunkGenerated(our_turf.x, our_turf.y, our_turf.z))
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var/datum/camerachunk/chunk = GLOB.cameranet.getCameraChunk(our_turf.x, our_turf.y, our_turf.z)
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if(chunk)
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if(chunk.seenby.len)
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for(var/mob/camera/aiEye/A in chunk.seenby)
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var/turf/detect_turf = get_turf(A)
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if(get_dist(our_turf, detect_turf) < rangealert)
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detect_state = PROXIMITY_ON_SCREEN
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break
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if(get_dist(our_turf, detect_turf) < rangewarning)
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detect_state = PROXIMITY_NEAR
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break
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/obj/item/device/multitool/ai_detect/admin
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desc = "Used for pulsing wires to test which to cut. Not recommended by doctors. Has a strange tag that says 'Grief in Safety'." //What else should I say for a meme item?
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track_delay = 5
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/obj/item/device/multitool/ai_detect/admin/multitool_detect()
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var/turf/our_turf = get_turf(src)
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for(var/mob/J in urange(rangewarning,our_turf))
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if(GLOB.admin_datums[J.ckey])
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detect_state = PROXIMITY_NEAR
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var/turf/detect_turf = get_turf(J)
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if(get_dist(our_turf, detect_turf) < rangealert)
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detect_state = PROXIMITY_ON_SCREEN
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break
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/obj/item/device/multitool/cyborg
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name = "multitool"
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desc = "Optimised and stripped-down version of a regular multitool."
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toolspeed = 0.5
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/obj/item/device/multitool/abductor
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name = "alien multitool"
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desc = "An omni-technological interface."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "multitool"
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toolspeed = 0.1
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origin_tech = "magnets=5;engineering=5;abductor=3"
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#define PROXIMITY_NONE ""
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#define PROXIMITY_ON_SCREEN "_red"
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#define PROXIMITY_NEAR "_yellow"
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/**
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* Multitool -- A multitool is used for hacking electronic devices.
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* TO-DO -- Using it as a power measurement tool for cables etc. Nannek.
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*
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*/
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/obj/item/device/multitool
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name = "multitool"
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desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
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icon_state = "multitool"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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force = 5
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 0
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throw_range = 7
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throw_speed = 3
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materials = list(MAT_METAL=50, MAT_GLASS=20)
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origin_tech = "magnets=1;engineering=2"
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var/obj/machinery/buffer // simple machine buffer for device linkage
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hitsound = 'sound/weapons/tap.ogg'
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toolspeed = 1
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var/datum/integrated_io/selected_io = null //functional for integrated circuits.
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var/mode = 0
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/obj/item/device/multitool/attack_self(mob/user)
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if(selected_io)
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selected_io = null
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to_chat(user, "<span class='notice'>You clear the wired connection from the multitool.</span>")
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else
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..()
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update_icon()
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/obj/item/device/multitool/update_icon()
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if(selected_io)
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icon_state = "multitool_red"
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else
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icon_state = "multitool"
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/obj/item/device/multitool/proc/wire(var/datum/integrated_io/io, mob/user)
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if(!io.holder.assembly)
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to_chat(user, "<span class='warning'>\The [io.holder] needs to be secured inside an assembly first.</span>")
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return
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if(selected_io)
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if(io == selected_io)
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to_chat(user, "<span class='warning'>Wiring \the [selected_io.holder]'s [selected_io.name] into itself is rather pointless.</span>")
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return
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if(io.io_type != selected_io.io_type)
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to_chat(user, "<span class='warning'>Those two types of channels are incompatable. The first is a [selected_io.io_type], \
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while the second is a [io.io_type].</span>")
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return
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if(io.holder.assembly && io.holder.assembly != selected_io.holder.assembly)
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to_chat(user, "<span class='warning'>Both \the [io.holder] and \the [selected_io.holder] need to be inside the same assembly.</span>")
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return
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selected_io.linked |= io
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io.linked |= selected_io
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to_chat(user, "<span class='notice'>You connect \the [selected_io.holder]'s [selected_io.name] to \the [io.holder]'s [io.name].</span>")
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selected_io.holder.interact(user) // This is to update the UI.
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selected_io = null
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else
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selected_io = io
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to_chat(user, "<span class='notice'>You link \the multitool to \the [selected_io.holder]'s [selected_io.name] data channel.</span>")
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update_icon()
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/obj/item/device/multitool/proc/unwire(var/datum/integrated_io/io1, var/datum/integrated_io/io2, mob/user)
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if(!io1.linked.len || !io2.linked.len)
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to_chat(user, "<span class='warning'>There is nothing connected to the data channel.</span>")
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return
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if(!(io1 in io2.linked) || !(io2 in io1.linked) )
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to_chat(user, "<span class='warning'>These data pins aren't connected!</span>")
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return
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else
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io1.linked.Remove(io2)
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io2.linked.Remove(io1)
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to_chat(user, "<span class='notice'>You clip the data connection between the [io1.holder.displayed_name]'s \
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[io1.name] and the [io2.holder.displayed_name]'s [io2.name].</span>")
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io1.holder.interact(user) // This is to update the UI.
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update_icon()
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// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
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/obj/item/device/multitool/ai_detect
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var/track_cooldown = 0
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var/track_delay = 10 //How often it checks for proximity
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var/detect_state = PROXIMITY_NONE
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var/rangealert = 8 //Glows red when inside
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var/rangewarning = 20 //Glows yellow when inside
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origin_tech = "magnets=1;engineering=2;syndicate=1"
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/obj/item/device/multitool/ai_detect/New()
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..()
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START_PROCESSING(SSobj, src)
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/obj/item/device/multitool/ai_detect/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/device/multitool/ai_detect/process()
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if(track_cooldown > world.time)
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return
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detect_state = PROXIMITY_NONE
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multitool_detect()
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icon_state = "[initial(icon_state)][detect_state]"
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track_cooldown = world.time + track_delay
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/obj/item/device/multitool/ai_detect/proc/multitool_detect()
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var/turf/our_turf = get_turf(src)
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for(var/mob/living/silicon/ai/AI in GLOB.ai_list)
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if(AI.cameraFollow == src)
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detect_state = PROXIMITY_ON_SCREEN
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break
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if(!detect_state && GLOB.cameranet.chunkGenerated(our_turf.x, our_turf.y, our_turf.z))
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var/datum/camerachunk/chunk = GLOB.cameranet.getCameraChunk(our_turf.x, our_turf.y, our_turf.z)
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if(chunk)
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if(chunk.seenby.len)
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for(var/mob/camera/aiEye/A in chunk.seenby)
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var/turf/detect_turf = get_turf(A)
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if(get_dist(our_turf, detect_turf) < rangealert)
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detect_state = PROXIMITY_ON_SCREEN
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break
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if(get_dist(our_turf, detect_turf) < rangewarning)
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detect_state = PROXIMITY_NEAR
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break
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/obj/item/device/multitool/ai_detect/admin
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desc = "Used for pulsing wires to test which to cut. Not recommended by doctors. Has a strange tag that says 'Grief in Safety'." //What else should I say for a meme item?
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track_delay = 5
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/obj/item/device/multitool/ai_detect/admin/multitool_detect()
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var/turf/our_turf = get_turf(src)
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for(var/mob/J in urange(rangewarning,our_turf))
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if(GLOB.admin_datums[J.ckey])
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detect_state = PROXIMITY_NEAR
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var/turf/detect_turf = get_turf(J)
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if(get_dist(our_turf, detect_turf) < rangealert)
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detect_state = PROXIMITY_ON_SCREEN
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break
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/obj/item/device/multitool/cyborg
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name = "multitool"
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desc = "Optimised and stripped-down version of a regular multitool."
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toolspeed = 0.5
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/obj/item/device/multitool/abductor
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name = "alien multitool"
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desc = "An omni-technological interface."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "multitool"
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toolspeed = 0.1
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origin_tech = "magnets=5;engineering=5;abductor=3"
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