Merge pull request #12883 from Citadel-Station-13/silicons-patch-49
beam rifles are now practical in emitters
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@@ -29,6 +29,13 @@
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trigger_guard = TRIGGER_GUARD_NORMAL //trigger guard on the weapon, hulks can't fire them with their big meaty fingers
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var/sawn_desc = null //description change if weapon is sawn-off
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var/sawn_off = FALSE
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/// can we be put into a turret
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var/can_turret = TRUE
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/// can we be put in a circuit
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var/can_circuit = TRUE
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/// can we be put in an emitter
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var/can_emitter = TRUE
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/// Weapon is burst fire if this is above 1
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var/burst_size = 1
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@@ -29,6 +29,8 @@
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ammo_type = list(/obj/item/ammo_casing/energy/beam_rifle/hitscan)
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cell_type = /obj/item/stock_parts/cell/beam_rifle
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canMouseDown = TRUE
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can_turret = FALSE
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can_circuit = FALSE
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//Cit changes: beam rifle stats.
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slowdown = 1
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item_flags = NO_MAT_REDEMPTION | SLOWS_WHILE_IN_HAND | NEEDS_PERMIT
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@@ -418,10 +420,10 @@
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var/wall_devastate = 0
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var/aoe_structure_range = 0
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var/aoe_structure_damage = 0
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var/aoe_fire_range = 0
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var/aoe_fire_chance = 0
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var/aoe_mob_range = 0
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var/aoe_mob_damage = 0
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var/aoe_fire_range = 2
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var/aoe_fire_chance = 100
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var/aoe_mob_range = 2
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var/aoe_mob_damage = 30
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var/impact_structure_damage = 0
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var/impact_direct_damage = 0
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var/turf/cached
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