Continual updates until merged
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@@ -110,8 +110,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
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/obj/item/Initialize()
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if (!materials)
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materials = list()
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materials = typelist("materials", materials)
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if (attack_verb)
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attack_verb = typelist("attack_verb", attack_verb)
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. = ..()
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for(var/path in actions_types)
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new path(src)
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