Continual updates until merged
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@@ -147,10 +147,9 @@ structure_check() searches for nearby cultist structures required for the invoca
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/obj/effect/rune/proc/do_invoke_glow()
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set waitfor = FALSE
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var/oldtransform = transform
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animate(src, transform = matrix()*2, alpha = 0, time = 5, flags = ANIMATION_END_NOW) //fade out
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sleep(5)
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animate(src, transform = oldtransform, alpha = 255, time = 0, flags = ANIMATION_END_NOW)
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animate(src, transform = matrix(), alpha = 255, time = 0, flags = ANIMATION_END_NOW)
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/obj/effect/rune/proc/fail_invoke()
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//This proc contains the effects of a rune if it is not invoked correctly, through either invalid wording or not enough cultists. By default, it's just a basic fizzle.
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