adds sounds to dogborg pounce

This commit is contained in:
deathride58
2017-10-15 02:10:01 -04:00
parent d6d9c1e1a8
commit bc12f646ed
+10 -8
View File
@@ -897,15 +897,17 @@
/obj/item/dogborg/pounce/afterattack(atom/A, mob/user)
var/mob/living/silicon/robot/R = user
if(R)
visible_message("<span class ='userdanger'>[R]'s eyes flash brightly, staring directly at [A]!</span>", "<span class ='warning'>Your targetting systems lock on to [A]...</span>")
if(R && !R.pounce_cooldown)
pounce_cooldown = !pounce_cooldown
playsound(R, 'sound/items/jaws_pry.ogg', 50, 1)
playsound(R, 'sound/machines/buzz-sigh.ogg', 50, 1)
to_chat(R, "<span class ='warning'>Your targeting systems lock on to [A]...</span>")
A.visible_message("<span class ='warning'>[R]'s eyes flash brightly, staring directly at [A]!</span>", "<span class ='userdanger'>[R]'s eyes flash brightly, staring directly at you!'</span>")
addtimer(CALLBACK(R, /mob/living/silicon/robot.proc/leap_at, A), R.pounce_spoolup)
else if(R && R.pounce_cooldown)
to_chat(R, "<span class='danger'>Your leg actuators are still recharging!</span>")
/mob/living/silicon/robot/proc/leap_at(atom/A)
if(pounce_cooldown)
to_chat(src,"<span class='danger'>Your leg actuators are still recharging!</span>")
return
if(leaping || stat || buckled || lying)
return
@@ -925,7 +927,6 @@
throw_at(A, MAX_K9_LEAP_DIST, 1, spin=0, diagonals_first = 1)
cell.use(500) //Doubled the energy consumption
weather_immunities -= "lava"
pounce_cooldown = !pounce_cooldown
spawn(pounce_cooldown_time)
pounce_cooldown = !pounce_cooldown
@@ -945,6 +946,7 @@
if(!blocked)
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
L.Knockdown(40)
playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
step_towards(src,L)
else
@@ -954,7 +956,7 @@
spawn(pounce_cooldown_time) //3s by default
pounce_cooldown = !pounce_cooldown
else if(A.density && !A.CanPass(src))
visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='alertalien'>[src] smashes into [A]!</span>")
visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='userdanger'>You smash into [A]!</span>")
Knockdown(40, 1, 1)
if(leaping)