Merge remote-tracking branch 'upstream/master' into AnPrimAssistants
This commit is contained in:
@@ -135,6 +135,14 @@ RLD
|
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flick("[icon_state]_empty", src) //somewhat hacky thing to make RCDs with ammo counters actually have a blinking yellow light
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||||
return .
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|
||||
|
||||
/obj/item/construction/proc/check_menu(mob/living/user)
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||||
if(!istype(user))
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||||
return FALSE
|
||||
if(user.incapacitated() || !user.Adjacent(src))
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||||
return FALSE
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||||
return TRUE
|
||||
|
||||
/obj/item/construction/proc/range_check(atom/A, mob/user)
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if(!(A in range(custom_range, get_turf(user))))
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to_chat(user, "<span class='warning'>The \'Out of Range\' light on [src] blinks red.</span>")
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@@ -276,13 +284,6 @@ RLD
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//Not scaling these down to button size because they look horrible then, instead just bumping up radius.
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return MA
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/obj/item/construction/rcd/proc/check_menu(mob/living/user)
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if(!istype(user))
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return FALSE
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if(user.incapacitated() || !user.Adjacent(src))
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return FALSE
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return TRUE
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/obj/item/construction/rcd/proc/change_computer_dir(mob/user)
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if(!user)
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return
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@@ -856,6 +857,82 @@ RLD
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||||
desc = "It contains the design for firelock, air alarm, fire alarm, apc circuits and crap power cells."
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upgrade = RCD_UPGRADE_SIMPLE_CIRCUITS
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/obj/item/construction/plumbing
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name = "Plumbing Constructor"
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desc = "An expertly modified RCD outfitted to construct plumbing machinery. Reload with compressed matter cartridges."
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icon = 'icons/obj/tools.dmi'
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icon_state = "arcd"
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item_state = "oldrcd"
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has_ammobar = FALSE
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matter = 200
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max_matter = 200
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///type of the plumbing machine
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var/blueprint = null
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///index, used in the attack self to get the type. stored here since it doesnt change
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var/list/choices = list()
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///index, used in the attack self to get the type. stored here since it doesnt change
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var/list/name_to_type = list()
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///
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var/list/machinery_data = list("cost" = list(), "delay" = list())
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/obj/item/construction/plumbing/attack_self(mob/user)
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..()
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if(!choices.len)
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for(var/A in subtypesof(/obj/machinery/plumbing))
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var/obj/machinery/plumbing/M = A
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if(initial(M.rcd_constructable))
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choices += list(initial(M.name) = image(icon = initial(M.icon), icon_state = initial(M.icon_state)))
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name_to_type[initial(M.name)] = M
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machinery_data["cost"][A] = initial(M.rcd_cost)
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machinery_data["delay"][A] = initial(M.rcd_delay)
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var/choice = show_radial_menu(user, src, choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
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if(!check_menu(user))
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return
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blueprint = name_to_type[choice]
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playsound(src, 'sound/effects/pop.ogg', 50, FALSE)
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to_chat(user, "<span class='notice'>You change [name]s blueprint to '[choice]'.</span>")
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///pretty much rcd_create, but named differently to make myself feel less bad for copypasting from a sibling-type
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/obj/item/construction/plumbing/proc/create_machine(atom/A, mob/user)
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if(!machinery_data || !isopenturf(A))
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return FALSE
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if(checkResource(machinery_data["cost"][blueprint], user) && blueprint)
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if(do_after(user, machinery_data["delay"][blueprint], target = A))
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if(checkResource(machinery_data["cost"][blueprint], user) && canPlace(A))
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useResource(machinery_data["cost"][blueprint], user)
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activate()
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playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
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new blueprint (A, FALSE, FALSE)
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return TRUE
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/obj/item/construction/plumbing/proc/canPlace(turf/T)
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if(!isopenturf(T))
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return FALSE
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. = TRUE
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for(var/obj/O in T.contents)
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if(O.density) //let's not built ontop of dense stuff, like big machines and other obstacles, it kills my immershion
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return FALSE
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/obj/item/construction/plumbing/afterattack(atom/A, mob/user)
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. = ..()
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if(!range_check(A, user))
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return
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if(istype(A, /obj/machinery/plumbing))
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var/obj/machinery/plumbing/P = A
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if(P.anchored)
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to_chat(user, "<span class='warning'>The [P.name] needs to be unanchored!</span>")
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return
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if(do_after(user, 20, target = P))
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P.deconstruct() //Let's not substract matter
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playsound(get_turf(src), 'sound/machines/click.ogg', 50, TRUE) //this is just such a great sound effect
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else
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create_machine(A, user)
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#undef GLOW_MODE
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#undef LIGHT_MODE
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#undef REMOVE_MODE
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@@ -6,6 +6,7 @@ RPD
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#define ATMOS_CATEGORY 0
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#define DISPOSALS_CATEGORY 1
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#define TRANSIT_CATEGORY 2
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#define PLUMBING_CATEGORY 3
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#define BUILD_MODE (1<<0)
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#define WRENCH_MODE (1<<1)
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@@ -75,6 +76,13 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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)
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))
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GLOBAL_LIST_INIT(fluid_duct_recipes, list(
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"Fluid Ducts" = list(
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new /datum/pipe_info/plumbing("Duct", /obj/machinery/duct, PIPE_ONEDIR),
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new /datum/pipe_info/plumbing/multilayer("Duct Layer-Manifold",/obj/machinery/duct/multilayered, PIPE_STRAIGHT)
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)
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))
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/datum/pipe_info
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var/name
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var/icon_state
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@@ -175,6 +183,15 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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if(dt == PIPE_UNARY_FLIPPABLE)
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icon_state = "[icon_state]_preview"
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/datum/pipe_info/plumbing/New(label, obj/path, dt=PIPE_UNARY)
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name = label
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id = path
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icon_state = initial(path.icon_state)
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dirtype = dt
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/datum/pipe_info/plumbing/multilayer //exists as identifier so we can see the difference between multi_layer and just ducts properly later on
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/obj/item/pipe_dispenser
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name = "Rapid Piping Device (RPD)"
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||||
desc = "A device used to rapidly pipe things."
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@@ -200,15 +217,19 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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||||
var/atmos_build_speed = 5 //deciseconds (500ms)
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var/disposal_build_speed = 5
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var/transit_build_speed = 5
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var/plumbing_build_speed = 5
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var/destroy_speed = 5
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var/paint_speed = 5
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var/category = ATMOS_CATEGORY
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var/piping_layer = PIPING_LAYER_DEFAULT
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var/ducting_layer = DUCT_LAYER_DEFAULT
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var/datum/pipe_info/recipe
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var/static/datum/pipe_info/first_atmos
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var/static/datum/pipe_info/first_disposal
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var/static/datum/pipe_info/first_transit
|
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var/mode = BUILD_MODE | DESTROY_MODE | WRENCH_MODE
|
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var/static/datum/pipe_info/first_plumbing
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var/locked = FALSE //wheter we can change categories. Useful for the plumber
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||||
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/obj/item/pipe_dispenser/New()
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. = ..()
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@@ -253,12 +274,15 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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||||
var/list/data = list(
|
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"category" = category,
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"piping_layer" = piping_layer,
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// "ducting_layer" = ducting_layer, //uhh is this for chem thing?
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||||
"ducting_layer" = ducting_layer,
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||||
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||||
"preview_rows" = recipe.get_preview(p_dir),
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"categories" = list(),
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"selected_color" = paint_color,
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"paint_colors" = GLOB.pipe_paint_colors,
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"mode" = mode
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"mode" = mode,
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"locked" = locked
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||||
)
|
||||
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||||
var/list/recipes
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||||
@@ -269,6 +293,8 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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||||
recipes = GLOB.disposal_pipe_recipes
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if(TRANSIT_CATEGORY)
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recipes = GLOB.transit_tube_recipes
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if(PLUMBING_CATEGORY)
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recipes = GLOB.fluid_duct_recipes
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for(var/c in recipes)
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var/list/cat = recipes[c]
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var/list/r = list()
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@@ -297,6 +323,8 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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recipe = first_atmos
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if(TRANSIT_CATEGORY)
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recipe = first_transit
|
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if(PLUMBING_CATEGORY)
|
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recipe = first_plumbing
|
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p_dir = NORTH
|
||||
playeffect = FALSE
|
||||
if("piping_layer")
|
||||
@@ -468,16 +496,56 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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if(mode & WRENCH_MODE)
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tube.wrench_act(user, src)
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return
|
||||
|
||||
if(PLUMBING_CATEGORY) //Plumbing.
|
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if(!can_make_pipe)
|
||||
return ..()
|
||||
A = get_turf(A)
|
||||
if(isclosedturf(A))
|
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to_chat(user, "<span class='warning'>[src]'s error light flickers; there's something in the way!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start building a fluid duct...</span>")
|
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playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
|
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if(do_after(user, plumbing_build_speed, target = A))
|
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var/obj/machinery/duct/D
|
||||
if(recipe.type == /datum/pipe_info/plumbing/multilayer)
|
||||
var/temp_connects = NORTH + SOUTH
|
||||
if(queued_p_dir == EAST)
|
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temp_connects = EAST + WEST
|
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D = new queued_p_type (A, TRUE, GLOB.pipe_paint_colors[paint_color], ducting_layer, temp_connects)
|
||||
else
|
||||
D = new queued_p_type (A, TRUE, GLOB.pipe_paint_colors[paint_color], ducting_layer)
|
||||
D.add_fingerprint(usr)
|
||||
if(mode & WRENCH_MODE)
|
||||
D.wrench_act(user, src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/pipe_dispenser/proc/activate()
|
||||
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
/* unneeded, you can craft ducts from plastic
|
||||
/obj/item/pipe_dispenser/plumbing
|
||||
name = "Plumberinator"
|
||||
desc = "A crude device to rapidly plumb things."
|
||||
icon_state = "plumberer"
|
||||
category = PLUMBING_CATEGORY
|
||||
locked = TRUE
|
||||
|
||||
/obj/item/pipe_dispenser/plumbing/Initialize()
|
||||
. = ..()
|
||||
spark_system = new
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
if(!first_plumbing)
|
||||
first_plumbing = GLOB.fluid_duct_recipes[GLOB.fluid_duct_recipes[1]][1]
|
||||
|
||||
recipe = first_plumbing
|
||||
|
||||
*/
|
||||
|
||||
#undef ATMOS_CATEGORY
|
||||
#undef DISPOSALS_CATEGORY
|
||||
#undef TRANSIT_CATEGORY
|
||||
#undef PLUMBING_CATEGORY
|
||||
|
||||
#undef BUILD_MODE
|
||||
#undef DESTROY_MODE
|
||||
|
||||
@@ -48,6 +48,13 @@
|
||||
/obj/item/stack/cable_coil = 5,
|
||||
/obj/item/stack/sheet/glass = 1)
|
||||
|
||||
/obj/item/circuitboard/machine/medipen_refiller
|
||||
name = "Medipen Refiller (Machine Board)"
|
||||
icon_state = "medical"
|
||||
build_path = /obj/machinery/medipen_refiller
|
||||
req_components = list(
|
||||
/obj/item/stock_parts/matter_bin = 1)
|
||||
|
||||
/obj/item/circuitboard/machine/clonepod
|
||||
name = "Clone Pod (Machine Board)"
|
||||
build_path = /obj/machinery/clonepod
|
||||
@@ -512,6 +519,10 @@
|
||||
/obj/item/stack/sheet/glass = 1)
|
||||
needs_anchored = FALSE
|
||||
|
||||
/obj/item/circuitboard/machine/hydroponics/automagic
|
||||
name = "Automatic Hydroponics Tray (Machine Board)"
|
||||
build_path = /obj/machinery/hydroponics/constructable/automagic
|
||||
|
||||
/obj/item/circuitboard/machine/seed_extractor
|
||||
name = "Seed Extractor (Machine Board)"
|
||||
build_path = /obj/machinery/seed_extractor
|
||||
|
||||
@@ -60,7 +60,8 @@
|
||||
if(target)
|
||||
if(!QDELETED(target))
|
||||
location = get_turf(target)
|
||||
target.cut_overlay(plastic_overlay, TRUE)
|
||||
target.cut_overlay(plastic_overlay)
|
||||
UnregisterSignal(target, COMSIG_ATOM_UPDATE_OVERLAYS, .proc/add_plastic_overlay)
|
||||
if(!ismob(target) || full_damage_on_mobs)
|
||||
target.ex_act(EXPLODE_HEAVY, target)
|
||||
else
|
||||
@@ -126,13 +127,17 @@
|
||||
I.embedding["embed_chance"] = 0
|
||||
I.updateEmbedding()
|
||||
|
||||
target.add_overlay(plastic_overlay, TRUE)
|
||||
RegisterSignal(target, COMSIG_ATOM_UPDATE_OVERLAYS, .proc/add_plastic_overlay)
|
||||
target.update_icon()
|
||||
if(!nadeassembly)
|
||||
to_chat(user, "<span class='notice'>You plant the bomb. Timer counting down from [det_time].</span>")
|
||||
addtimer(CALLBACK(src, .proc/prime), det_time*10)
|
||||
else
|
||||
qdel(src) //How?
|
||||
|
||||
/obj/item/grenade/plastic/proc/add_plastic_overlay(atom/source, list/overlay_list)
|
||||
overlay_list += plastic_overlay
|
||||
|
||||
/obj/item/grenade/plastic/proc/shout_syndicate_crap(mob/M)
|
||||
if(!M)
|
||||
return
|
||||
|
||||
@@ -128,6 +128,7 @@
|
||||
absorption_capacity = 5
|
||||
splint_factor = 0.35
|
||||
custom_price = PRICE_REALLY_CHEAP
|
||||
grind_results = list(/datum/reagent/cellulose = 2)
|
||||
|
||||
// gauze is only relevant for wounds, which are handled in the wounds themselves
|
||||
/obj/item/stack/medical/gauze/try_heal(mob/living/M, mob/user, silent)
|
||||
|
||||
@@ -413,6 +413,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
|
||||
force = 0
|
||||
throwforce = 0
|
||||
merge_type = /obj/item/stack/sheet/cloth
|
||||
grind_results = list(/datum/reagent/cellulose = 2)
|
||||
|
||||
/obj/item/stack/sheet/cloth/get_main_recipes()
|
||||
. = ..()
|
||||
@@ -782,6 +783,7 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
|
||||
new /datum/stack_recipe("water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/empty), \
|
||||
new /datum/stack_recipe("large water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/large/empty,3), \
|
||||
new /datum/stack_recipe("shower curtain", /obj/structure/curtain, 10, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("duct", /obj/item/stack/ducts,1), \
|
||||
new /datum/stack_recipe("laser pointer case", /obj/item/glasswork/glass_base/laserpointer_shell, 30), \
|
||||
new /datum/stack_recipe("wet floor sign", /obj/item/caution, 2)))
|
||||
|
||||
@@ -850,6 +852,7 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
|
||||
merge_type = /obj/item/stack/sheet/cotton
|
||||
var/pull_effort = 30
|
||||
var/loom_result = /obj/item/stack/sheet/cloth
|
||||
grind_results = list(/datum/reagent/cellulose = 5)
|
||||
|
||||
/obj/item/stack/sheet/cotton/ten
|
||||
amount = 10
|
||||
@@ -865,6 +868,7 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
|
||||
merge_type = /obj/item/stack/sheet/cotton/durathread
|
||||
pull_effort = 70
|
||||
loom_result = /obj/item/stack/sheet/durathread
|
||||
grind_results = list(/datum/reagent/cellulose = 10)
|
||||
|
||||
/obj/item/stack/sheet/meat
|
||||
name = "meat sheets"
|
||||
|
||||
@@ -478,7 +478,7 @@
|
||||
/obj/item/assembly/signaler,
|
||||
/obj/item/lightreplacer,
|
||||
/obj/item/rcd_ammo,
|
||||
/obj/item/construction/rcd,
|
||||
/obj/item/construction,
|
||||
/obj/item/pipe_dispenser,
|
||||
/obj/item/stack/rods,
|
||||
/obj/item/stack/tile/plasteel,
|
||||
|
||||
@@ -252,6 +252,10 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
/obj/item/katana/timestop
|
||||
name = "temporal katana"
|
||||
desc = "Delicately balanced, this finely-crafted blade hums with barely-restrained potential."
|
||||
icon_state = "temporalkatana"
|
||||
item_state = "temporalkatana"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
block_chance = 0 // oops
|
||||
force = 27.5 // oops
|
||||
item_flags = ITEM_CAN_PARRY
|
||||
@@ -263,6 +267,21 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
flynn.emote("smirk")
|
||||
new /obj/effect/timestop/magic(get_turf(owner), 1, 50, list(owner)) // null roddies counter
|
||||
|
||||
/obj/item/katana/timestop/suicide_act(mob/living/user) // stolen from hierophant staff
|
||||
new /obj/effect/timestop/magic(get_turf(user), 1, 50, list(user)) // free usage for dying
|
||||
user.visible_message("<span class='suicide'>[user] poses menacingly with the [src]! It looks like [user.p_theyre()] trying to teleport behind someone!</span>")
|
||||
user.say("Heh.. Nothing personnel, kid..", forced = "temporal katana suicide")
|
||||
sleep(20)
|
||||
if(!user)
|
||||
return
|
||||
user.visible_message("<span class='hierophant_warning'>[user] vanishes into a cloud of falling dust and burning embers, likely off to style on some poor sod in the distance!</span>")
|
||||
playsound(user,'sound/magic/blink.ogg', 75, TRUE)
|
||||
for(var/obj/item/I in user)
|
||||
if(I != src)
|
||||
user.dropItemToGround(I)
|
||||
user.dropItemToGround(src) //Drop us last, so it goes on top of their stuff
|
||||
qdel(user)
|
||||
|
||||
/obj/item/melee/bokken // parrying stick
|
||||
name = "bokken"
|
||||
desc = "A space-Japanese training sword made of wood and shaped like a katana."
|
||||
|
||||
@@ -186,7 +186,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
|
||||
|
||||
if(!acid_level)
|
||||
SSacid.processing[src] = src
|
||||
add_overlay(GLOB.acid_overlay, TRUE)
|
||||
update_icon()
|
||||
var/acid_cap = acidpwr * 300 //so we cannot use huge amounts of weak acids to do as well as strong acids.
|
||||
if(acid_level < acid_cap)
|
||||
acid_level = min(acid_level + acidpwr * acid_volume, acid_cap)
|
||||
@@ -224,7 +224,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
|
||||
if(!(resistance_flags & ON_FIRE) && (resistance_flags & FLAMMABLE))
|
||||
resistance_flags |= ON_FIRE
|
||||
SSfire_burning.processing[src] = src
|
||||
add_overlay(GLOB.fire_overlay, TRUE)
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
//called when the obj is destroyed by fire
|
||||
@@ -236,7 +236,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
|
||||
/obj/proc/extinguish()
|
||||
if(resistance_flags & ON_FIRE)
|
||||
resistance_flags &= ~ON_FIRE
|
||||
cut_overlay(GLOB.fire_overlay, TRUE)
|
||||
update_icon()
|
||||
SSfire_burning.processing -= src
|
||||
|
||||
/obj/zap_act(power, zap_flags, shocked_targets)
|
||||
|
||||
@@ -317,6 +317,13 @@
|
||||
icon_state = unique_reskin[choice]
|
||||
to_chat(M, "[src] is now skinned as '[choice]'.")
|
||||
|
||||
/obj/update_overlays()
|
||||
. = ..()
|
||||
if(acid_level)
|
||||
. += GLOB.acid_overlay
|
||||
if(resistance_flags & ON_FIRE)
|
||||
. += GLOB.fire_overlay
|
||||
|
||||
//Called when the object is constructed by an autolathe
|
||||
//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes
|
||||
/obj/proc/autolathe_crafted(obj/machinery/autolathe/A)
|
||||
@@ -329,3 +336,6 @@
|
||||
. = ..()
|
||||
if(. && ricochet_damage_mod)
|
||||
take_damage(P.damage * ricochet_damage_mod, P.damage_type, P.flag, 0, turn(P.dir, 180), P.armour_penetration) // pass along ricochet_damage_mod damage to the structure for the ricochet
|
||||
|
||||
/obj/proc/plunger_act(obj/item/plunger/P, mob/living/user, reinforced)
|
||||
return
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
var/erupting_state = null //set to null to get it greyscaled from "[icon_state]_soup". Not very usable with the whole random thing, but more types can be added if you change the spawn prob
|
||||
var/activated = FALSE //whether we are active and generating chems
|
||||
var/reagent_id = /datum/reagent/fuel/oil
|
||||
var/reagent_id = /datum/reagent/oil
|
||||
var/potency = 2 //how much reagents we add every process (2 seconds)
|
||||
var/max_volume = 500
|
||||
var/start_volume = 50
|
||||
@@ -77,10 +77,10 @@
|
||||
|
||||
/obj/item/plunger/reinforced
|
||||
name = "reinforced plunger"
|
||||
desc = "It's an M. 7 Reinforced Plunger© for heavy duty plunging."
|
||||
desc = "It's an M. 7 Reinforced Plunger� for heavy duty plunging."
|
||||
icon_state = "reinforced_plunger"
|
||||
|
||||
reinforced = TRUE
|
||||
plunge_mod = 0.8
|
||||
|
||||
custom_premium_price = 1200
|
||||
custom_premium_price = 600
|
||||
|
||||
Reference in New Issue
Block a user