Diseases will now cure if species is changed (#31495)
* Diseases will now cure if species is changed * Update _disease.dm * Update _disease.dm * Update species.dm
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CitadelStationBot
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@@ -98,10 +98,10 @@
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V = Temp
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/datum/disease/proc/cure()
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/datum/disease/proc/cure(add_resistance = TRUE)
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if(affected_mob)
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if(disease_flags & CAN_RESIST)
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if(!(type in affected_mob.resistances))
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if(add_resistance && !(type in affected_mob.resistances))
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affected_mob.resistances += type
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remove_virus()
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qdel(src)
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@@ -265,6 +265,11 @@
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C.dropItemToGround(I)
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else //Entries in the list should only ever be items or null, so if it's not an item, we can assume it's an empty hand
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C.put_in_hands(new mutanthands())
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if(VIRUSIMMUNE in species_traits)
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for(var/datum/disease/A in C.viruses)
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A.cure(FALSE)
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if(NOAROUSAL in species_traits)
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C.canbearoused = FALSE
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