rej clean

This commit is contained in:
LetterJay
2017-05-30 15:55:00 -05:00
parent a821d90a37
commit bc5ecc91b5
6 changed files with 0 additions and 68 deletions
-16
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@@ -1,16 +0,0 @@
diff a/code/game/gamemodes/gang/gang.dm b/code/game/gamemodes/gang/gang.dm (rejected hunks)
@@ -255,11 +255,13 @@ GLOBAL_LIST_INIT(gang_colors_pool, list("red","orange","yellow","green","blue","
return gang_bosses
/datum/game_mode/proc/shuttle_check()
+ if(SSshuttle.emergencyNoRecall)
+ return
var/alive = 0
for(var/mob/living/L in GLOB.player_list)
if(L.stat != DEAD)
alive++
- if((alive < (GLOB.joined_player_list.len * 0.4)) && (SSshuttle.emergency.timeLeft(1) < (SSshuttle.emergencyCallTime * 0.4)))
+ if((alive < (GLOB.joined_player_list.len * 0.4)) && ((SSshuttle.emergency.timeLeft(1) > (SSshuttle.emergencyCallTime * 0.4))))
SSshuttle.emergencyNoRecall = TRUE
SSshuttle.emergency.request(null, set_coefficient = 0.4)
priority_announce("Catastrophic casualties detected: crisis shuttle protocols activated - jamming recall signals across all frequencies.")
-10
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@@ -1,10 +0,0 @@
diff a/code/game/gamemodes/gang/recaller.dm b/code/game/gamemodes/gang/recaller.dm (rejected hunks)
@@ -165,7 +165,7 @@
if(!can_use(user))
return 0
- if(SSticker.mode.forced_shuttle)
+ if(SSshuttle.emergencyNoRecall)
return 0
if(recalling)