diff --git a/code/__DEFINES/layers.dm b/code/__DEFINES/layers.dm
index 9350116635..9f0fdc27b2 100644
--- a/code/__DEFINES/layers.dm
+++ b/code/__DEFINES/layers.dm
@@ -6,6 +6,7 @@
#define PLANE_SPACE -95
#define PLANE_SPACE_PARALLAX -90
+#define FLOOR_PLANE -2
#define GAME_PLANE -1
#define BLACKNESS_PLANE 0 //To keep from conflicts with SEE_BLACKNESS internals
#define SPACE_LAYER 1.8
diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm
index 3267a43d5a..3cb143108d 100644
--- a/code/__DEFINES/misc.dm
+++ b/code/__DEFINES/misc.dm
@@ -445,3 +445,6 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
#define NO_INIT_PARAMETER "no-init"
#define EGG_LAYING_MESSAGES list("lays an egg.","squats down and croons.","begins making a huge racket.","begins clucking raucously.")
+
+//Filters
+#define AMBIENT_OCCLUSION filter(type="drop_shadow", x=0, y=-2, size=4, border=4, color="#04080FAA")
diff --git a/code/_onclick/hud/plane_master.dm b/code/_onclick/hud/plane_master.dm
index f0c56b84ac..6b9a02c009 100644
--- a/code/_onclick/hud/plane_master.dm
+++ b/code/_onclick/hud/plane_master.dm
@@ -16,12 +16,22 @@
//Trust me, you need one. Period. If you don't think you do, you're doing something extremely wrong.
/obj/screen/plane_master/proc/backdrop(mob/mymob)
+/obj/screen/plane_master/floor
+ name = "floor plane master"
+ plane = FLOOR_PLANE
+ appearance_flags = PLANE_MASTER
+ blend_mode = BLEND_OVERLAY
+
/obj/screen/plane_master/game_world
name = "game world plane master"
plane = GAME_PLANE
appearance_flags = PLANE_MASTER //should use client color
blend_mode = BLEND_OVERLAY
+/obj/screen/plane_master/game_world/backdrop(mob/mymob)
+ if(istype(mymob) && mymob.client && mymob.client.prefs && mymob.client.prefs.ambientocclusion)
+ filters += AMBIENT_OCCLUSION
+
/obj/screen/plane_master/lighting
name = "lighting plane master"
plane = LIGHTING_PLANE
diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm
index 87894dd4d7..85a0fd1d4e 100644
--- a/code/game/area/areas.dm
+++ b/code/game/area/areas.dm
@@ -7,6 +7,7 @@
icon = 'icons/turf/areas.dmi'
icon_state = "unknown"
layer = AREA_LAYER
+ plane = BLACKNESS_PLANE //Keeping this on the default plane, GAME_PLANE, will make area overlays fail to render on FLOOR_PLANE.
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
invisibility = INVISIBILITY_LIGHTING
@@ -518,4 +519,4 @@ GLOBAL_LIST_EMPTY(teleportlocs)
// A hook so areas can modify the incoming args
/area/proc/PlaceOnTopReact(list/new_baseturfs, turf/fake_turf_type, flags)
- return flags
\ No newline at end of file
+ return flags
diff --git a/code/game/machinery/ai_slipper.dm b/code/game/machinery/ai_slipper.dm
index 253f18f717..a09db0a3cc 100644
--- a/code/game/machinery/ai_slipper.dm
+++ b/code/game/machinery/ai_slipper.dm
@@ -4,6 +4,7 @@
icon = 'icons/obj/device.dmi'
icon_state = "ai-slipper0"
layer = PROJECTILE_HIT_THRESHHOLD_LAYER
+ plane = FLOOR_PLANE
anchored = TRUE
max_integrity = 200
armor = list("melee" = 50, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
diff --git a/code/game/machinery/hologram.dm b/code/game/machinery/hologram.dm
index ab2694769f..61ee4eb178 100644
--- a/code/game/machinery/hologram.dm
+++ b/code/game/machinery/hologram.dm
@@ -32,6 +32,7 @@ Possible to do for anyone motivated enough:
desc = "It's a floor-mounted device for projecting holographic images."
icon_state = "holopad0"
layer = LOW_OBJ_LAYER
+ plane = FLOOR_PLANE
flags_1 = HEAR_1
anchored = TRUE
use_power = IDLE_POWER_USE
@@ -66,7 +67,7 @@ Possible to do for anyone motivated enough:
flags_1 = NODECONSTRUCT_1
on_network = FALSE
var/proximity_range = 1
-
+
/obj/machinery/holopad/tutorial/Initialize(mapload)
. = ..()
if(proximity_range)
@@ -86,7 +87,7 @@ Possible to do for anyone motivated enough:
replay_stop()
else if(disk && disk.record)
replay_start()
-
+
/obj/machinery/holopad/tutorial/HasProximity(atom/movable/AM)
if (!isliving(AM))
return
@@ -487,7 +488,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
if(QDELETED(user) || user.incapacitated() || !user.client)
return FALSE
return TRUE
-
+
//Can we display holos there
//Area check instead of line of sight check because this is a called a lot if AI wants to move around.
/obj/machinery/holopad/proc/validate_location(turf/T,check_los = FALSE)
diff --git a/code/game/machinery/igniter.dm b/code/game/machinery/igniter.dm
index 79954693c3..f6182fdae0 100644
--- a/code/game/machinery/igniter.dm
+++ b/code/game/machinery/igniter.dm
@@ -3,6 +3,7 @@
desc = "It's useful for igniting plasma."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "igniter0"
+ plane = FLOOR_PLANE
var/id = null
var/on = FALSE
anchored = TRUE
@@ -12,7 +13,7 @@
max_integrity = 300
armor = list("melee" = 50, "bullet" = 30, "laser" = 70, "energy" = 50, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
resistance_flags = FIRE_PROOF
-
+
/obj/machinery/igniter/on
on = TRUE
icon_state = "igniter1"
diff --git a/code/game/objects/effects/decals/decal.dm b/code/game/objects/effects/decals/decal.dm
index d26dbb72e7..eec91657a9 100644
--- a/code/game/objects/effects/decals/decal.dm
+++ b/code/game/objects/effects/decals/decal.dm
@@ -1,5 +1,6 @@
/obj/effect/decal
name = "decal"
+ plane = FLOOR_PLANE
anchored = TRUE
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/turf_loc_check = TRUE
diff --git a/code/game/objects/structures/lattice.dm b/code/game/objects/structures/lattice.dm
index c6273f3049..40435c2000 100644
--- a/code/game/objects/structures/lattice.dm
+++ b/code/game/objects/structures/lattice.dm
@@ -8,6 +8,7 @@
armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
max_integrity = 50
layer = LATTICE_LAYER //under pipes
+ plane = FLOOR_PLANE
var/number_of_rods = 1
canSmoothWith = list(/obj/structure/lattice,
/turf/open/floor,
diff --git a/code/game/turfs/open.dm b/code/game/turfs/open.dm
index 02df5ed3fb..2fc582229d 100644
--- a/code/game/turfs/open.dm
+++ b/code/game/turfs/open.dm
@@ -1,4 +1,5 @@
/turf/open
+ plane = FLOOR_PLANE
var/slowdown = 0 //negative for faster, positive for slower
var/mutable_appearance/wet_overlay
diff --git a/code/modules/atmospherics/machinery/components/components_base.dm b/code/modules/atmospherics/machinery/components/components_base.dm
index 28148c0364..5dcf95f3cf 100644
--- a/code/modules/atmospherics/machinery/components/components_base.dm
+++ b/code/modules/atmospherics/machinery/components/components_base.dm
@@ -34,8 +34,10 @@ Iconnery
var/turf/T = loc
if(level == 2 || !T.intact)
showpipe = TRUE
+ plane = GAME_PLANE
else
showpipe = FALSE
+ plane = FLOOR_PLANE
if(!showpipe)
return //no need to update the pipes if they aren't showing
diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm
index 7558380a36..c6ca621a41 100644
--- a/code/modules/client/preferences.dm
+++ b/code/modules/client/preferences.dm
@@ -120,6 +120,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/parallax
+ var/ambientocclusion = TRUE
+
var/uplink_spawn_loc = UPLINK_PDA
var/list/exp = list()
@@ -456,6 +458,27 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "Ghosts of Others: [button_name]
"
+<<<<<<< HEAD
+=======
+ dat += "FPS: [clientfps]
"
+
+ dat += "Parallax (Fancy Space): "
+ switch (parallax)
+ if (PARALLAX_LOW)
+ dat += "Low"
+ if (PARALLAX_MED)
+ dat += "Medium"
+ if (PARALLAX_INSANE)
+ dat += "Insane"
+ if (PARALLAX_DISABLE)
+ dat += "Disabled"
+ else
+ dat += "High"
+ dat += "
"
+
+ dat += "Ambient Occlusion: [ambientocclusion ? "Enabled" : "Disabled"]
"
+
+>>>>>>> cdf36c2... adds ambient occlusion as a client preference (#37406)
if (CONFIG_GET(flag/maprotation))
var/p_map = preferred_map
if (!p_map)
@@ -1535,6 +1558,14 @@ GLOBAL_LIST_EMPTY(preferences_datums)
cit_toggles ^= DIGESTION_NOISES
//END CITADEL EDIT
+ if("ambientocclusion")
+ ambientocclusion = !ambientocclusion
+ if(parent && parent.screen && parent.screen.len)
+ var/obj/screen/plane_master/game_world/PM = locate(/obj/screen/plane_master/game_world) in parent.screen
+ PM.filters -= AMBIENT_OCCLUSION
+ if(ambientocclusion)
+ PM.filters += AMBIENT_OCCLUSION
+
if("save")
save_preferences()
save_character()
diff --git a/code/modules/client/preferences_savefile.dm b/code/modules/client/preferences_savefile.dm
index d2efc477c6..53f8161a60 100644
--- a/code/modules/client/preferences_savefile.dm
+++ b/code/modules/client/preferences_savefile.dm
@@ -130,6 +130,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["uses_glasses_colour"]>> uses_glasses_colour
S["clientfps"] >> clientfps
S["parallax"] >> parallax
+ S["ambientocclusion"] >> ambientocclusion
S["menuoptions"] >> menuoptions
S["enable_tips"] >> enable_tips
S["tip_delay"] >> tip_delay
@@ -160,6 +161,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
toggles = sanitize_integer(toggles, 0, 65535, initial(toggles))
clientfps = sanitize_integer(clientfps, 0, 1000, 0)
parallax = sanitize_integer(parallax, PARALLAX_INSANE, PARALLAX_DISABLE, null)
+ ambientocclusion = sanitize_integer(ambientocclusion, 0, 1, initial(ambientocclusion))
ghost_form = sanitize_inlist(ghost_form, GLOB.ghost_forms, initial(ghost_form))
ghost_orbit = sanitize_inlist(ghost_orbit, GLOB.ghost_orbits, initial(ghost_orbit))
ghost_accs = sanitize_inlist(ghost_accs, GLOB.ghost_accs_options, GHOST_ACCS_DEFAULT_OPTION)
@@ -210,6 +212,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["uses_glasses_colour"], uses_glasses_colour)
WRITE_FILE(S["clientfps"], clientfps)
WRITE_FILE(S["parallax"], parallax)
+ WRITE_FILE(S["ambientocclusion"], ambientocclusion)
WRITE_FILE(S["menuoptions"], menuoptions)
WRITE_FILE(S["enable_tips"], enable_tips)
WRITE_FILE(S["tip_delay"], tip_delay)
diff --git a/code/modules/reagents/chemistry/reagents/toxin_reagents.dm b/code/modules/reagents/chemistry/reagents/toxin_reagents.dm
index 0972f32ad7..9d5c6c5a0f 100644
--- a/code/modules/reagents/chemistry/reagents/toxin_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/toxin_reagents.dm
@@ -728,7 +728,7 @@
/datum/reagent/toxin/rotatium/on_mob_life(mob/living/M)
if(M.hud_used)
if(current_cycle >= 20 && current_cycle%20 == 0)
- var/list/screens = list(M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
+ var/list/screens = list(M.hud_used.plane_masters["[FLOOR_PLANE]"], M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
var/rotation = min(round(current_cycle/20), 89) // By this point the player is probably puking and quitting anyway
for(var/whole_screen in screens)
animate(whole_screen, transform = matrix(rotation, MATRIX_ROTATE), time = 5, easing = QUAD_EASING, loop = -1)
@@ -737,7 +737,7 @@
/datum/reagent/toxin/rotatium/on_mob_delete(mob/living/M)
if(M && M.hud_used)
- var/list/screens = list(M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
+ var/list/screens = list(M.hud_used.plane_masters["[FLOOR_PLANE]"], M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
for(var/whole_screen in screens)
animate(whole_screen, transform = matrix(), time = 5, easing = QUAD_EASING)
..()
@@ -755,7 +755,7 @@
/datum/reagent/toxin/skewium/on_mob_life(mob/living/M)
if(M.hud_used)
if(current_cycle >= 5 && current_cycle % 3 == 0)
- var/list/screens = list(M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
+ var/list/screens = list(M.hud_used.plane_masters["[FLOOR_PLANE]"], M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
var/matrix/skew = matrix()
var/intensity = 8
skew.set_skew(rand(-intensity,intensity), rand(-intensity,intensity))
@@ -772,7 +772,7 @@
/datum/reagent/toxin/skewium/on_mob_delete(mob/living/M)
if(M && M.hud_used)
- var/list/screens = list(M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
+ var/list/screens = list(M.hud_used.plane_masters["[FLOOR_PLANE]"], M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
for(var/whole_screen in screens)
animate(whole_screen, transform = matrix(), time = 5, easing = QUAD_EASING)
..()