diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm index a7e6a31995..0dd575e230 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm @@ -269,7 +269,7 @@ H.dna.add_mutation(DWARFISM) /obj/effect/mob_spawn/human/corpse/damaged/legioninfested/Initialize() - var/type = pickweight(list("Miner" = 45, "Ashwalker" = 10, "Golem" = 10,"Clown" = 10, pick(list("Shadow", "YeOlde","Operative", "Cultist", "Lavaknight")) = 4, "Assistant" = 20, "Beelegionin" = 1)) + var/type = pickweight(list("Miner" = 45, "Ashwalker" = 10, "Golem" = 10,"Clown" = 10, pick(list("Shadow", "YeOlde","Operative", "Cultist", "Lavaknight")) = 4, "Assistant" = 20, "Beelegion" = 1)) switch(type) if("Miner") mob_species = pickweight(list(/datum/species/human = 70, /datum/species/lizard = 26, /datum/species/fly = 2, /datum/species/plasmaman = 2)) @@ -368,41 +368,39 @@ l_pocket = /obj/item/melee/cultblade/dagger glasses = /obj/item/clothing/glasses/hud/health/night/cultblind backpack_contents = list(/obj/item/reagent_containers/glass/beaker/unholywater = 1, /obj/item/cult_shift = 1, /obj/item/flashlight/flare/culttorch = 1, /obj/item/stack/sheet/runed_metal = 15) - if("Lavaknight") //START OF CIT CHANGE + if("Lavaknight") uniform = /obj/item/clothing/under/assistantformal mask = /obj/item/clothing/mask/breath shoes = /obj/item/clothing/shoes/sneakers/black r_pocket = /obj/item/melee/transforming/energy/sword/cx/broken suit = /obj/item/clothing/suit/space/hardsuit/lavaknight suit_store = /obj/item/tank/internals/oxygen - id = /obj/item/card/id/knight //END OF CIT CHANGE + id = /obj/item/card/id/knight id_job = "Knight" if("Assistant") uniform = /obj/item/clothing/under/color/grey belt = /obj/item/tank/internals/emergency_oxygen mask = /obj/item/clothing/mask/gas ears = /obj/item/radio/headset + gloves = /obj/item/clothing/gloves/color/fyellow + id = /obj/item/card/id/silver/reaper //looks cool and has a fancy name but only a 1% chance + back = /obj/item/storage/backpack + backpack_contents = list(/obj/item/stack/cable_coil = 12, /obj/item/assembly/flash = 1, /obj/item/storage/fancy/donut_box = 1, /obj/item/storage/fancy/cigarettes/cigpack_shadyjims = 1, /obj/item/lighter = 1) + if(prob(99)) + id = /obj/item/card/id + id_job = "Assisant" if(prob(95)) head = /obj/item/clothing/head/hardhat/red - if(prob(95)) - gloves = /obj/item/clothing/gloves/color/fyellow - else + if(prob(5)) gloves = /obj/item/clothing/gloves/color/yellow - if(prob(90)) + if(prob(10)) back = /obj/item/twohanded/spear - else - back = /obj/item/storage/backpack - backpack_contents = list(/obj/item/stack/cable_coil = 12, /obj/item/assembly/flash = 1, /obj/item/storage/fancy/donut_box = 1, /obj/item/storage/fancy/cigarettes/cigpack_shadyjims = 1, /obj/item/lighter = 1) + backpack_contents = null if(prob(90)) r_pocket = /obj/item/kitchen/knife if(prob(60)) l_pocket = /obj/item/soap/homemade - if(prob(99)) - id = /obj/item/card/id/knight - id_job = "Assisant" - else - id = /obj/item/card/id/silver/reaper //Same as aaisant but looks cool and has a fancy name - if("Beelegionin") + if("Beelegion") uniform = /obj/item/clothing/under/color/yellow suit = /obj/item/clothing/suit/hooded/bee_costume shoes = /obj/item/clothing/shoes/sneakers/yellow