New() goes in the trash, we've gotta Initialize()
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@@ -12,9 +12,9 @@
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var/disease_amount = 20
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var/spillable = 0
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/obj/item/weapon/reagent_containers/New(location, vol = 0)
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..()
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if (isnum(vol) && vol > 0)
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/obj/item/weapon/reagent_containers/Initialize(mapload, vol)
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. = ..()
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if(isnum(vol) && vol > 0)
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volume = vol
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create_reagents(volume)
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if(spawned_disease)
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