New() goes in the trash, we've gotta Initialize()

This commit is contained in:
CitadelStationBot
2017-04-26 17:15:48 -05:00
parent e7df2bc14a
commit bcab389ca2
69 changed files with 358 additions and 245 deletions
+4 -4
View File
@@ -79,8 +79,8 @@
critical_items += I
/obj/machinery/r_n_d/experimentor/New()
..()
/obj/machinery/r_n_d/experimentor/Initialize()
. = ..()
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/experimentor(null)
B.apply_default_parts(src)
@@ -589,8 +589,8 @@
var/cooldownMax = 60
var/cooldown
/obj/item/weapon/relic/New()
..()
/obj/item/weapon/relic/Initialize()
. = ..()
icon_state = pick("shock_kit","armor-igniter-analyzer","infra-igniter0","infra-igniter1","radio-multitool","prox-radio1","radio-radio","timer-multitool0","radio-igniter-tank")
realName = "[pick("broken","twisted","spun","improved","silly","regular","badly made")] [pick("device","object","toy","illegal tech","weapon")]"