New() goes in the trash, we've gotta Initialize()
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@@ -24,8 +24,8 @@
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icon_state = "datadisk1"
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max_blueprints = 1
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/obj/item/weapon/disk/design_disk/golem_shell/New()
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..()
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/obj/item/weapon/disk/design_disk/golem_shell/Initialize()
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. = ..()
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var/datum/design/golem_shell/G = new
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blueprints[1] = G
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@@ -45,7 +45,7 @@
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anchored = FALSE
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density = TRUE
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/obj/structure/cursed_money/New()
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/obj/structure/cursed_money/Initialize()
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. = ..()
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addtimer(CALLBACK(src, .proc/collapse), 600)
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