diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm index d27357d654..d308d180d0 100644 --- a/code/game/machinery/suit_storage_unit.dm +++ b/code/game/machinery/suit_storage_unit.dm @@ -245,6 +245,7 @@ visible_message("[src]'s door slides open. The glowing yellow lights dim to a gentle green.") else visible_message("[src]'s door slides open, barraging you with the nauseating smell of charred flesh.") + mob_occupant.radiation = 0 playsound(src, 'sound/machines/airlockclose.ogg', 25, 1) var/list/things_to_clear = list() //Done this way since using GetAllContents on the SSU itself would include circuitry and such. if(suit)