diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm
index d27357d654..d308d180d0 100644
--- a/code/game/machinery/suit_storage_unit.dm
+++ b/code/game/machinery/suit_storage_unit.dm
@@ -245,6 +245,7 @@
visible_message("[src]'s door slides open. The glowing yellow lights dim to a gentle green.")
else
visible_message("[src]'s door slides open, barraging you with the nauseating smell of charred flesh.")
+ mob_occupant.radiation = 0
playsound(src, 'sound/machines/airlockclose.ogg', 25, 1)
var/list/things_to_clear = list() //Done this way since using GetAllContents on the SSU itself would include circuitry and such.
if(suit)