fixes eyestabbing, better this time.
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@@ -49,8 +49,6 @@
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forkload = null
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else if(user.zone_selected == BODY_ZONE_PRECISE_EYES)
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if(user.has_trait(TRAIT_CLUMSY) && prob(50))
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M = user
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return eyestab(M,user)
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else
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return ..()
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@@ -79,8 +77,6 @@
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/obj/item/kitchen/knife/attack(mob/living/carbon/M, mob/living/carbon/user)
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if(user.zone_selected == BODY_ZONE_PRECISE_EYES)
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if(user.has_trait(TRAIT_CLUMSY) && prob(50))
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M = user
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return eyestab(M,user)
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else
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return ..()
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