diff --git a/code/game/gamemodes/changeling/changeling.dm b/code/game/gamemodes/changeling/changeling.dm index 07e31cb24d..feb81d44e0 100644 --- a/code/game/gamemodes/changeling/changeling.dm +++ b/code/game/gamemodes/changeling/changeling.dm @@ -56,19 +56,6 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th return 0 /datum/game_mode/changeling/post_setup() - //Decide if it's ok for the lings to have a team objective - //And then set it up to be handed out in forge_changeling_objectives - var/list/team_objectives = subtypesof(/datum/objective/changeling_team_objective) - var/list/possible_team_objectives = list() - for(var/T in team_objectives) - var/datum/objective/changeling_team_objective/CTO = T - - if(changelings.len >= initial(CTO.min_lings)) - possible_team_objectives += T - - if(possible_team_objectives.len && prob(20*changelings.len)) - GLOB.changeling_team_objective_type = pick(possible_team_objectives) - for(var/datum/mind/changeling in changelings) log_game("[key_name(changeling)] has been selected as a changeling") var/datum/antagonist/changeling/new_antag = new() diff --git a/code/modules/antagonists/changeling/changeling.dm b/code/modules/antagonists/changeling/changeling.dm index dab39819ac..7e0ae3c08c 100644 --- a/code/modules/antagonists/changeling/changeling.dm +++ b/code/modules/antagonists/changeling/changeling.dm @@ -73,8 +73,6 @@ reset_powers() create_initial_profile() if(give_objectives) - if(team_mode) - forge_team_objectives() forge_objectives() remove_clownmut() . = ..()