proper smooth movement
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@@ -76,6 +76,7 @@
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while(active)
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var/obj/structure/disposalpipe/curr = loc
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last = curr
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set_glide_size(DELAY_TO_GLIDE_SIZE(ticks * world.tick_lag))
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curr = curr.transfer(src)
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if(!curr && active)
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last.expel(src, loc, dir)
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