From bd37d45334715feef84d7fa554a9bb1178bfbc94 Mon Sep 17 00:00:00 2001
From: Detective-Google <48196179+Detective-Google@users.noreply.github.com>
Date: Thu, 7 May 2020 07:46:16 -0500
Subject: [PATCH] Ports TG Icemoon framework and map (#49680) (#12002)
* ports all the tg junk for icemoon, not yet changed to make it all compile
* fixes
* fixes
* fixes
* fixes
* fixes
* new stuff
* whew
* fixes
* it compiles, now to fix the maps
* fixes the maps
* fixes solars + removes the space tiles in the toxins burn chamber
* nukes the SpawnTerrain proc used for tg geysers
* linter fix
* fix
* fixes the non matching turf atmos (hopefully)
* more mapping fixes
* dmm2tgm
* unfucks changeturf for the more_caves
* fixes the volanic subtypes of the other thing
* fixes the stupid fucking tile placing list
* some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life
* fixes a bunch of mismatch atmos in ruins
* fixes wendigo cave having no air
* backwards couch backwards couch
* fixes the SM up
* wendigos can't runtime when butchering if you can't butcher them :sunglasses:
* makes the wendigo fight have the same atmos as the surrounding icemoon
* Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work
* makes the wendigo screech shake not completely aids
* fixes snowlegion portals dropping proper legions instead of skeles
* brings the engioutpost ruin over as well
* whoopps
* empty commit to reroll bots
* Fixes pirates, ops, the mining base, and gives pirates and ops drills
* fixes lone ops and ninjas
* fixes the snowed plating getting fucked when tiles are placed on it
* removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again)
* more bug fixes
* empty commit to reroll bots
* hopefully finally kills the active turfs on the library ruin
Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
---
.../fountain_hall.dmm} | 0
.../golem_ship.dmm} | 0
.../IceRuins/icemoon_surface_asteroid.dmm | 1691 +
.../IceRuins/icemoon_surface_engioutpost.dmm | 2125 +
.../IceRuins/icemoon_surface_hotsprings.dmm | 160 +
.../IceRuins/icemoon_surface_lust.dmm | 172 +
.../IceRuins/icemoon_surface_mining_site.dmm | 886 +
.../icemoon_underground_abandoned_village.dmm | 1403 +
.../icemoon_underground_bathhouse.dmm | 178 +
.../IceRuins/icemoon_underground_lavaland.dmm | 1707 +
.../IceRuins/icemoon_underground_library.dmm | 806 +
.../icemoon_underground_mining_site.dmm | 818 +
.../IceRuins/icemoon_underground_puzzle.dmm | 47 +
.../icemoon_underground_wendigo_cave.dmm | 1201 +
.../IceRuins/icemoon_underground_wrath.dmm | 267 +
_maps/icebox.json | 49 +
_maps/iceboxstation.dm | 1 +
_maps/map_files/CogStation/CogStation.dmm | 16 +-
.../map_files/IceBoxStation/IceBoxStation.dmm | 127550 +++++++++++++++
.../IcemoonUnderground_Above.dmm | 69846 ++++++++
.../IcemoonUnderground_Below.dmm | 65567 ++++++++
_maps/shuttles/infiltrator_basic.dmm | 12 +-
_maps/shuttles/pirate_default.dmm | 3 +
code/__DEFINES/atmospherics.dm | 4 +
code/__DEFINES/dcs/signals.dm | 3 +-
code/__DEFINES/is_helpers.dm | 5 +-
code/__DEFINES/maps.dm | 8 +
code/__DEFINES/mobs.dm | 9 +-
code/__DEFINES/mobs/slowdowns.dm | 10 +
code/__DEFINES/obj_flags.dm | 11 +-
code/__DEFINES/radio.dm | 1 +
code/__DEFINES/status_effects.dm | 2 +-
code/__HELPERS/areas.dm | 5 +
code/__HELPERS/unsorted.dm | 23 +
.../configuration/entries/game_options.dm | 5 +
code/controllers/subsystem/mapping.dm | 30 +-
code/datums/components/knockback.dm | 21 +-
code/datums/elements/snail_crawl.dm | 31 +
code/datums/ruins/icemoon.dm | 112 +
code/datums/ruins/lavaland.dm | 6 +-
code/datums/status_effects/debuffs.dm | 88 +-
code/datums/status_effects/status_effect.dm | 137 +-
code/datums/weather/weather.dm | 134 +-
.../datums/weather/weather_types/acid_rain.dm | 5 +-
.../datums/weather/weather_types/ash_storm.dm | 5 +-
.../weather/weather_types/snow_storm.dm | 5 +-
code/game/area/areas.dm | 40 +-
code/game/area/areas/mining.dm | 74 +
code/game/area/areas/ruins/icemoon.dm | 9 +
code/game/atoms_movement.dm | 3 +
.../dynamic/dynamic_rulesets_midround.dm | 3 +
code/game/objects/effects/landmarks.dm | 11 +
code/game/objects/effects/portals.dm | 47 +-
code/game/objects/items/devices/flashlight.dm | 6 +
.../objects/items/devices/pressureplates.dm | 3 +
code/game/objects/items/kitchen.dm | 23 +
code/game/objects/items/puzzle_pieces.dm | 146 +
.../objects/items/stacks/sheets/leather.dm | 10 +
code/game/objects/structures/flora.dm | 17 +
.../structures/icemoon/cave_entrance.dm | 178 +
.../objects/structures/lavaland/geyser.dm | 86 +
.../structures/lavaland/necropolis_tendril.dm | 5 +-
code/game/turfs/closed.dm | 9 +
code/game/turfs/open.dm | 3 +
code/game/turfs/openspace/openspace.dm | 10 +
code/game/turfs/simulated/chasm.dm | 11 +-
code/game/turfs/simulated/floor.dm | 4 +-
.../turfs/simulated/floor/plating/asteroid.dm | 161 +-
.../simulated/floor/plating/misc_plating.dm | 8 +
code/game/turfs/simulated/minerals.dm | 230 +-
code/modules/admin/verbs/debug.dm | 9 +-
.../antagonists/slaughter/slaughterevent.dm | 3 +
code/modules/assembly/signaler.dm | 48 +-
code/modules/clothing/shoes/miscellaneous.dm | 7 +
code/modules/events/operative.dm | 2 +
code/modules/events/pirates.dm | 3 +
code/modules/mapping/map_config.dm | 4 +
code/modules/mapping/ruins.dm | 14 +-
.../mining/lavaland/necropolis_chests.dm | 8 +-
.../mob/living/carbon/human/human_movement.dm | 7 +-
.../hostile/megafauna/blood_drunk_miner.dm | 8 +
.../hostile/megafauna/demonic_frost_miner.dm | 361 +
.../simple_animal/hostile/megafauna/drake.dm | 23 +
.../hostile/megafauna/megafauna.dm | 46 +
.../hostile/megafauna/wendigo.dm | 201 +
.../hostile/mining_mobs/hivelord.dm | 26 +
.../hostile/mining_mobs/ice_demon.dm | 76 +
.../hostile/mining_mobs/ice_whelp.dm | 54 +
.../hostile/mining_mobs/mining_mobs.dm | 2 +-
.../hostile/mining_mobs/polarbear.dm | 56 +
.../simple_animal/hostile/mining_mobs/wolf.dm | 57 +
.../simple_animal/hostile/retaliate/clown.dm | 240 +-
code/modules/ninja/ninja_event.dm | 3 +
code/modules/projectiles/projectile/magic.dm | 4 -
.../ruins/icemoonruin_code/hotsprings.dm | 37 +
.../modules/ruins/icemoonruin_code/library.dm | 33 +
code/modules/shuttle/emergency.dm | 2 +-
code/modules/shuttle/navigation_computer.dm | 7 +
code/modules/shuttle/syndicate.dm | 4 +-
config/game_options.txt | 5 +-
config/iceruinblacklist.txt | 23 +
config/lavaRuinBlacklist.txt | 5 +-
config/maps.txt | 4 +
icons/effects/parallax.dmi | Bin 163852 -> 571010 bytes
icons/mob/animal.dmi | Bin 229430 -> 281398 bytes
icons/mob/clothing/feet.dmi | Bin 23048 -> 23364 bytes
icons/mob/clown_mobs.dmi | Bin 0 -> 62496 bytes
icons/mob/icemoon/64x64megafauna.dmi | Bin 0 -> 11164 bytes
icons/mob/icemoon/icemoon_monsters.dmi | Bin 0 -> 43566 bytes
icons/obj/assemblies/new_assemblies.dmi | Bin 12493 -> 19490 bytes
icons/obj/clothing/shoes.dmi | Bin 17167 -> 17618 bytes
icons/obj/doors/puzzledoor/default.dmi | Bin 0 -> 1513 bytes
icons/obj/doors/puzzledoor/wood.dmi | Bin 0 -> 2512 bytes
icons/obj/ice_moon/artifacts.dmi | Bin 0 -> 731 bytes
icons/obj/lavaland/artefacts.dmi | Bin 26100 -> 30098 bytes
icons/obj/mining.dmi | Bin 64071 -> 63275 bytes
icons/obj/objects.dmi | Bin 104707 -> 105827 bytes
icons/obj/puzzle_small.dmi | Bin 0 -> 9111 bytes
icons/turf/floors/icechasms.dmi | Bin 0 -> 3080 bytes
icons/turf/mining.dmi | Bin 39985 -> 43792 bytes
icons/turf/snow.dmi | Bin 28437 -> 29556 bytes
sound/effects/gravhit.ogg | Bin 0 -> 73783 bytes
tgstation.dme | 14 +
123 files changed, 277438 insertions(+), 220 deletions(-)
rename _maps/RandomRuins/{LavaRuins/lavaland_surface_fountain_hall.dmm => AnywhereRuins/fountain_hall.dmm} (100%)
rename _maps/RandomRuins/{LavaRuins/lavaland_surface_golem_ship.dmm => AnywhereRuins/golem_ship.dmm} (100%)
create mode 100644 _maps/RandomRuins/IceRuins/icemoon_surface_asteroid.dmm
create mode 100644 _maps/RandomRuins/IceRuins/icemoon_surface_engioutpost.dmm
create mode 100644 _maps/RandomRuins/IceRuins/icemoon_surface_hotsprings.dmm
create mode 100644 _maps/RandomRuins/IceRuins/icemoon_surface_lust.dmm
create mode 100644 _maps/RandomRuins/IceRuins/icemoon_surface_mining_site.dmm
create mode 100644 _maps/RandomRuins/IceRuins/icemoon_underground_abandoned_village.dmm
create mode 100644 _maps/RandomRuins/IceRuins/icemoon_underground_bathhouse.dmm
create mode 100644 _maps/RandomRuins/IceRuins/icemoon_underground_lavaland.dmm
create mode 100644 _maps/RandomRuins/IceRuins/icemoon_underground_library.dmm
create mode 100644 _maps/RandomRuins/IceRuins/icemoon_underground_mining_site.dmm
create mode 100644 _maps/RandomRuins/IceRuins/icemoon_underground_puzzle.dmm
create mode 100644 _maps/RandomRuins/IceRuins/icemoon_underground_wendigo_cave.dmm
create mode 100644 _maps/RandomRuins/IceRuins/icemoon_underground_wrath.dmm
create mode 100644 _maps/icebox.json
create mode 100644 _maps/iceboxstation.dm
create mode 100644 _maps/map_files/IceBoxStation/IceBoxStation.dmm
create mode 100644 _maps/map_files/IceBoxStation/IcemoonUnderground_Above.dmm
create mode 100644 _maps/map_files/IceBoxStation/IcemoonUnderground_Below.dmm
create mode 100644 code/__DEFINES/mobs/slowdowns.dm
create mode 100644 code/datums/elements/snail_crawl.dm
create mode 100644 code/datums/ruins/icemoon.dm
create mode 100644 code/game/area/areas/ruins/icemoon.dm
create mode 100644 code/game/objects/items/puzzle_pieces.dm
create mode 100644 code/game/objects/structures/icemoon/cave_entrance.dm
create mode 100644 code/game/objects/structures/lavaland/geyser.dm
create mode 100644 code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm
create mode 100644 code/modules/mob/living/simple_animal/hostile/megafauna/wendigo.dm
create mode 100644 code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_demon.dm
create mode 100644 code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_whelp.dm
create mode 100644 code/modules/mob/living/simple_animal/hostile/mining_mobs/polarbear.dm
create mode 100644 code/modules/mob/living/simple_animal/hostile/mining_mobs/wolf.dm
create mode 100644 code/modules/ruins/icemoonruin_code/hotsprings.dm
create mode 100644 code/modules/ruins/icemoonruin_code/library.dm
create mode 100644 config/iceruinblacklist.txt
create mode 100644 icons/mob/clown_mobs.dmi
create mode 100644 icons/mob/icemoon/64x64megafauna.dmi
create mode 100644 icons/mob/icemoon/icemoon_monsters.dmi
create mode 100644 icons/obj/doors/puzzledoor/default.dmi
create mode 100644 icons/obj/doors/puzzledoor/wood.dmi
create mode 100644 icons/obj/ice_moon/artifacts.dmi
create mode 100644 icons/obj/puzzle_small.dmi
create mode 100644 icons/turf/floors/icechasms.dmi
create mode 100644 sound/effects/gravhit.ogg
diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_fountain_hall.dmm b/_maps/RandomRuins/AnywhereRuins/fountain_hall.dmm
similarity index 100%
rename from _maps/RandomRuins/LavaRuins/lavaland_surface_fountain_hall.dmm
rename to _maps/RandomRuins/AnywhereRuins/fountain_hall.dmm
diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_golem_ship.dmm b/_maps/RandomRuins/AnywhereRuins/golem_ship.dmm
similarity index 100%
rename from _maps/RandomRuins/LavaRuins/lavaland_surface_golem_ship.dmm
rename to _maps/RandomRuins/AnywhereRuins/golem_ship.dmm
diff --git a/_maps/RandomRuins/IceRuins/icemoon_surface_asteroid.dmm b/_maps/RandomRuins/IceRuins/icemoon_surface_asteroid.dmm
new file mode 100644
index 0000000000..acb68d3c80
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_surface_asteroid.dmm
@@ -0,0 +1,1691 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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+"U" = (
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diff --git a/_maps/RandomRuins/IceRuins/icemoon_surface_engioutpost.dmm b/_maps/RandomRuins/IceRuins/icemoon_surface_engioutpost.dmm
new file mode 100644
index 0000000000..8ae3ff1f62
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_surface_engioutpost.dmm
@@ -0,0 +1,2125 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aa" = (
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/surface/outdoors)
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+/area/icemoon/surface/outdoors)
+"ad" = (
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+/obj/structure/cable{
+ icon_state = "0-2"
+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ dir = 4
+ },
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+ },
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+/area/icemoon/surface/outdoors)
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+ note = "To-do: Check on singularity status. Get a pint at eat. Nag the research manager for RCDs."
+ },
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+ },
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+ },
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+ },
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+ },
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+/area/icemoon/surface/outdoors)
+"aQ" = (
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+ dir = 8
+ },
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+/area/icemoon/surface/outdoors)
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+ dir = 6
+ },
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
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+ dir = 4
+ },
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+/area/icemoon/surface/outdoors)
+"aT" = (
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+ dir = 10
+ },
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+/area/icemoon/surface/outdoors)
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+ dir = 5
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
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+/area/icemoon/surface/outdoors)
+"aV" = (
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+/obj/machinery/atmospherics/pipe/simple/cyan/visible{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
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+/area/icemoon/surface/outdoors)
+"aW" = (
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+ dir = 1
+ },
+/obj/effect/turf_decal/stripes/corner{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes/corner{
+ dir = 1
+ },
+/obj/machinery/light/small{
+ dir = 1
+ },
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+/area/icemoon/surface/outdoors)
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+ dir = 8
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
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+/area/icemoon/surface/outdoors)
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+/obj/machinery/atmospherics/pipe/simple/green/visible{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes/line{
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+ },
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+/area/icemoon/surface/outdoors)
+"aZ" = (
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+ dir = 1
+ },
+/obj/effect/turf_decal/stripes/corner{
+ dir = 1
+ },
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"ba" = (
+/obj/machinery/atmospherics/pipe/simple/green/visible{
+ dir = 10
+ },
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"bb" = (
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+ dir = 1
+ },
+/obj/effect/turf_decal/tile/yellow{
+ dir = 8
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 8
+ },
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+ dir = 4
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"bc" = (
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+ dir = 8
+ },
+/obj/structure/cable{
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+ },
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+/area/icemoon/surface/outdoors)
+"be" = (
+/obj/item/card/id{
+ access = list(200,204,11,12,10);
+ assignment = "Senior Station Engineer";
+ desc = "A card used to provide ID and determine access across the station. There's blood dripping from the corner. Ew.";
+ name = "George 'Plastic' Miller's ID Card (Senior Station Engineer)";
+ registered_name = "George 'Plastic' Miller"
+ },
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/surface/outdoors)
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+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"cR" = (
+/obj/effect/turf_decal/trimline/neutral/filled/line,
+/obj/machinery/space_heater,
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"cS" = (
+/obj/effect/turf_decal/trimline/neutral/filled/line,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"cT" = (
+/obj/machinery/power/emitter{
+ dir = 1
+ },
+/obj/effect/turf_decal/stripes/end,
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/turf/open/floor/plating/icemoon,
+/area/icemoon/surface/outdoors)
+"cU" = (
+/obj/effect/mob_spawn/human/engineer/rig,
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plating/icemoon,
+/area/icemoon/surface/outdoors)
+"cV" = (
+/obj/effect/turf_decal/trimline/neutral/filled/line,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"cW" = (
+/obj/effect/turf_decal/trimline/neutral/filled/line,
+/obj/effect/turf_decal/trimline/yellow/filled/corner{
+ dir = 4
+ },
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"cX" = (
+/obj/machinery/rnd/production/circuit_imprinter,
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"cY" = (
+/obj/machinery/rnd/production/protolathe/department/engineering,
+/obj/machinery/light/small/broken,
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"cZ" = (
+/obj/effect/spawner/structure/window/plasma/reinforced,
+/obj/machinery/atmospherics/pipe/simple/supply/visible,
+/turf/open/floor/engine/airless,
+/area/icemoon/surface/outdoors)
+"da" = (
+/obj/effect/spawner/structure/window/plasma/reinforced,
+/obj/machinery/atmospherics/pipe/simple/brown/visible,
+/turf/open/floor/engine/airless,
+/area/icemoon/surface/outdoors)
+"db" = (
+/obj/effect/spawner/structure/window/plasma/reinforced,
+/obj/machinery/atmospherics/pipe/simple/dark/visible,
+/turf/open/floor/engine/airless,
+/area/icemoon/surface/outdoors)
+"dc" = (
+/obj/machinery/power/rad_collector,
+/obj/structure/cable,
+/turf/open/floor/plating/icemoon,
+/area/icemoon/surface/outdoors)
+"dd" = (
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/turf/open/floor/plating/icemoon,
+/area/icemoon/surface/outdoors)
+"de" = (
+/obj/machinery/autolathe,
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"df" = (
+/obj/machinery/door/airlock,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"dg" = (
+/obj/effect/turf_decal/trimline/neutral/filled/line{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"dh" = (
+/obj/structure/sign/poster/contraband/grey_tide,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/turf/closed/wall,
+/area/icemoon/surface/outdoors)
+"di" = (
+/obj/effect/turf_decal/trimline/neutral/filled/line{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"dj" = (
+/turf/closed/wall/rust,
+/area/icemoon/surface/outdoors)
+"dk" = (
+/obj/machinery/atmospherics/pipe/simple/supply/visible,
+/turf/open/floor/engine/air,
+/area/icemoon/surface/outdoors)
+"dl" = (
+/obj/machinery/atmospherics/pipe/simple/general/visible,
+/turf/open/floor/engine/air,
+/area/icemoon/surface/outdoors)
+"dm" = (
+/obj/machinery/atmospherics/pipe/simple/brown/visible,
+/turf/open/floor/engine/vacuum,
+/area/icemoon/surface/outdoors)
+"dn" = (
+/obj/machinery/atmospherics/pipe/simple/dark/visible,
+/turf/open/floor/engine/vacuum,
+/area/icemoon/surface/outdoors)
+"do" = (
+/obj/machinery/power/port_gen/pacman,
+/obj/effect/decal/cleanable/oil/streak,
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/turf/open/floor/plating/icemoon,
+/area/icemoon/surface/outdoors)
+"dp" = (
+/obj/machinery/light/built,
+/turf/open/floor/plating/icemoon,
+/area/icemoon/surface/outdoors)
+"dq" = (
+/obj/item/tank/internals/plasma,
+/turf/open/floor/plating/icemoon,
+/area/icemoon/surface/outdoors)
+"dr" = (
+/obj/machinery/power/floodlight,
+/obj/structure/cable,
+/turf/open/floor/plating/icemoon,
+/area/icemoon/surface/outdoors)
+"ds" = (
+/obj/structure/tank_dispenser,
+/turf/open/floor/plating/icemoon,
+/area/icemoon/surface/outdoors)
+"dt" = (
+/obj/effect/turf_decal/trimline/neutral/filled/line{
+ dir = 1
+ },
+/obj/machinery/airalarm/directional/north,
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"du" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
+ dir = 1
+ },
+/obj/effect/turf_decal/trimline/neutral/filled/line,
+/obj/effect/turf_decal/weather/snow/corner{
+ dir = 10
+ },
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"dv" = (
+/obj/effect/turf_decal/trimline/neutral/filled/line,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 5
+ },
+/obj/effect/turf_decal/weather/snow/corner,
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"dw" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber{
+ dir = 1
+ },
+/turf/open/floor/engine/air,
+/area/icemoon/surface/outdoors)
+"dx" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/high_volume{
+ dir = 1
+ },
+/turf/open/floor/engine/air,
+/area/icemoon/surface/outdoors)
+"dy" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber{
+ dir = 1
+ },
+/turf/open/floor/engine/vacuum,
+/area/icemoon/surface/outdoors)
+"dz" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/high_volume{
+ dir = 1
+ },
+/turf/open/floor/engine/vacuum,
+/area/icemoon/surface/outdoors)
+"dA" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on{
+ dir = 8
+ },
+/obj/effect/turf_decal/trimline/neutral/filled/line,
+/obj/effect/turf_decal/weather/snow/corner,
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"dB" = (
+/obj/structure/girder,
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"dC" = (
+/obj/structure/door_assembly/door_assembly_eng,
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"gA" = (
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plating/icemoon,
+/area/icemoon/surface/outdoors)
+"gD" = (
+/obj/machinery/power/emitter{
+ dir = 1
+ },
+/obj/effect/turf_decal/stripes/end,
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/structure/cable,
+/obj/structure/cable{
+ icon_state = "1-8"
+ },
+/turf/open/floor/plating/icemoon,
+/area/icemoon/surface/outdoors)
+"mO" = (
+/obj/structure/cable{
+ icon_state = "1-8"
+ },
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/turf/open/floor/plating/icemoon,
+/area/icemoon/surface/outdoors)
+"oi" = (
+/obj/machinery/space_heater,
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"tY" = (
+/obj/effect/turf_decal/stripes/line{
+ dir = 4
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/turf/open/floor/plating/icemoon,
+/area/icemoon/surface/outdoors)
+"CR" = (
+/obj/structure/cable{
+ icon_state = "0-8"
+ },
+/turf/open/floor/plating/icemoon,
+/area/icemoon/surface/outdoors)
+"DM" = (
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/turf/open/floor/plating/icemoon,
+/area/icemoon/surface/outdoors)
+"Ee" = (
+/obj/structure/cable{
+ icon_state = "1-8"
+ },
+/turf/open/floor/plating/icemoon,
+/area/icemoon/surface/outdoors)
+"Wr" = (
+/obj/effect/turf_decal/stripes/line{
+ dir = 4
+ },
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/turf/open/floor/plating/icemoon,
+/area/icemoon/surface/outdoors)
+
+(1,1,1) = {"
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diff --git a/_maps/RandomRuins/IceRuins/icemoon_surface_hotsprings.dmm b/_maps/RandomRuins/IceRuins/icemoon_surface_hotsprings.dmm
new file mode 100644
index 0000000000..d920cc03c5
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_surface_hotsprings.dmm
@@ -0,0 +1,160 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/surface/outdoors)
+"b" = (
+/turf/closed/mineral/random/snow/no_caves,
+/area/icemoon/surface/outdoors)
+"c" = (
+/turf/open/water/cursed_spring,
+/area/icemoon/surface/outdoors)
+"d" = (
+/obj/item/paper/crumpled{
+ info = "When one falls into this hot spring, they shall forever be turned into..."
+ },
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/surface/outdoors)
+
+(1,1,1) = {"
+b
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+"}
+(2,1,1) = {"
+b
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+b
+"}
+(3,1,1) = {"
+b
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+(5,1,1) = {"
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+(6,1,1) = {"
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+(7,1,1) = {"
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+(8,1,1) = {"
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+(9,1,1) = {"
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+(10,1,1) = {"
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+(11,1,1) = {"
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diff --git a/_maps/RandomRuins/IceRuins/icemoon_surface_lust.dmm b/_maps/RandomRuins/IceRuins/icemoon_surface_lust.dmm
new file mode 100644
index 0000000000..5e68de864f
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_surface_lust.dmm
@@ -0,0 +1,172 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/closed/mineral/random/snow/no_caves,
+/area/icemoon/surface/outdoors)
+"b" = (
+/obj/structure/sign/poster/contraband/lusty_xenomorph,
+/turf/closed/indestructible/abductor,
+/area/icemoon/surface/outdoors)
+"c" = (
+/turf/open/floor/mineral/diamond,
+/area/icemoon/surface/outdoors)
+"d" = (
+/obj/item/reagent_containers/food/drinks/trophy/gold_cup,
+/turf/open/floor/mineral/diamond,
+/area/icemoon/surface/outdoors)
+"e" = (
+/obj/item/greentext{
+ light_color = "#64C864";
+ light_range = 1
+ },
+/turf/open/floor/mineral/diamond,
+/area/icemoon/surface/outdoors)
+"f" = (
+/obj/structure/sign/poster/contraband/lusty_xenomorph,
+/obj/structure/falsewall/abductor,
+/obj/structure/fans/tiny,
+/turf/open/floor/mineral/diamond,
+/area/icemoon/surface/outdoors)
+
+(1,1,1) = {"
+a
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+a
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+a
+a
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+(2,1,1) = {"
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+(3,1,1) = {"
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+(4,1,1) = {"
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+"}
+(5,1,1) = {"
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+"}
+(6,1,1) = {"
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+a
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+"}
+(7,1,1) = {"
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+"}
+(8,1,1) = {"
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+"}
+(9,1,1) = {"
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+(10,1,1) = {"
+a
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+(11,1,1) = {"
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+"}
diff --git a/_maps/RandomRuins/IceRuins/icemoon_surface_mining_site.dmm b/_maps/RandomRuins/IceRuins/icemoon_surface_mining_site.dmm
new file mode 100644
index 0000000000..969acdd871
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_surface_mining_site.dmm
@@ -0,0 +1,886 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/closed/mineral/random/snow/no_caves,
+/area/icemoon/surface/outdoors)
+"b" = (
+/turf/closed/wall/mineral/wood/nonmetal,
+/area/ruin/unpowered)
+"c" = (
+/obj/structure/closet/toolcloset,
+/obj/item/wrench,
+/obj/item/screwdriver,
+/obj/item/crowbar,
+/obj/item/weldingtool/largetank,
+/obj/item/wirecutters,
+/obj/item/radio/off,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"d" = (
+/turf/open/openspace/icemoon,
+/area/icemoon/surface/outdoors)
+"e" = (
+/obj/item/clothing/suit/hooded/explorer,
+/obj/item/clothing/mask/gas/explorer,
+/obj/item/clothing/gloves/color/black,
+/obj/item/storage/backpack/explorer,
+/obj/item/flashlight/lantern,
+/obj/item/storage/bag/ore,
+/obj/structure/closet,
+/obj/item/clothing/shoes/winterboots/ice_boots,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"f" = (
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"g" = (
+/obj/structure/fireplace,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"h" = (
+/obj/structure/flora/rock/icy,
+/turf/closed/mineral/random/snow/no_caves,
+/area/icemoon/surface/outdoors)
+"i" = (
+/turf/template_noop,
+/area/template_noop)
+"j" = (
+/obj/structure/sink/kitchen,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"k" = (
+/obj/structure/closet/crate/freezer,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"l" = (
+/obj/machinery/vending/dinnerware,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"m" = (
+/obj/structure/barricade/wooden/crude/snow,
+/obj/structure/mineral_door/wood,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"n" = (
+/turf/closed/mineral/random/snow/no_caves,
+/area/ruin/unpowered)
+"o" = (
+/obj/item/reagent_containers/food/drinks/beer,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"p" = (
+/obj/machinery/light/broken{
+ dir = 4
+ },
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"q" = (
+/obj/structure/table/wood,
+/obj/item/pen,
+/obj/machinery/light/broken{
+ dir = 8
+ },
+/obj/item/paper/crumpled/bloody{
+ info = "help...";
+ text = ""
+ },
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"r" = (
+/obj/item/chair/wood,
+/obj/effect/decal/cleanable/blood/splatter,
+/obj/effect/mob_spawn/human/miner/explorer,
+/obj/effect/decal/cleanable/blood/drip,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"s" = (
+/obj/effect/decal/cleanable/trail_holder,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"u" = (
+/obj/structure/ladder,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+
+(1,1,1) = {"
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+(3,1,1) = {"
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+(5,1,1) = {"
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+(6,1,1) = {"
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+(7,1,1) = {"
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+(8,1,1) = {"
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+(13,1,1) = {"
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+(14,1,1) = {"
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+(15,1,1) = {"
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+(16,1,1) = {"
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+(17,1,1) = {"
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+(18,1,1) = {"
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+(19,1,1) = {"
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+(20,1,1) = {"
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+(21,1,1) = {"
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+(22,1,1) = {"
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+(23,1,1) = {"
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+(24,1,1) = {"
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+(25,1,1) = {"
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+(26,1,1) = {"
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+(27,1,1) = {"
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+(28,1,1) = {"
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+(29,1,1) = {"
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+i
+"}
diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_abandoned_village.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_abandoned_village.dmm
new file mode 100644
index 0000000000..908363dd86
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_underground_abandoned_village.dmm
@@ -0,0 +1,1403 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aa" = (
+/obj/effect/decal/cleanable/blood/splatter,
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/underground/explored)
+"ab" = (
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/underground/explored)
+"ac" = (
+/obj/structure/fence/door/opened{
+ dir = 8
+ },
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/underground/explored)
+"ay" = (
+/turf/open/floor/carpet,
+/area/ruin/powered)
+"aM" = (
+/turf/open/floor/wood,
+/area/ruin/powered)
+"aP" = (
+/obj/structure/dresser,
+/turf/open/floor/wood,
+/area/ruin/powered)
+"aZ" = (
+/obj/structure/sign/poster/ripped,
+/turf/closed/wall/rust,
+/area/icemoon/underground/explored)
+"bR" = (
+/obj/machinery/light/small/broken{
+ dir = 4
+ },
+/obj/structure/fluff/fokoff_sign,
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+"bY" = (
+/obj/structure/flora/stump,
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+"cj" = (
+/obj/structure/table,
+/obj/item/reagent_containers/food/snacks/fishandchips,
+/turf/open/floor/plasteel/checker,
+/area/ruin/powered)
+"cB" = (
+/obj/effect/decal/cleanable/blood,
+/turf/open/floor/wood,
+/area/ruin/powered)
+"dh" = (
+/obj/machinery/door/airlock/wood,
+/obj/structure/barricade/wooden/crude/snow,
+/turf/open/floor/wood,
+/area/ruin/powered)
+"fD" = (
+/obj/structure/bed,
+/obj/item/bedsheet/random,
+/obj/effect/decal/cleanable/blood/drip,
+/turf/open/floor/wood,
+/area/ruin/powered)
+"gG" = (
+/obj/structure/table/wood,
+/obj/item/reagent_containers/food/snacks/sashimi{
+ pixel_y = 10
+ },
+/obj/item/reagent_containers/food/drinks/mug/coco{
+ pixel_x = -10
+ },
+/obj/item/reagent_containers/food/drinks/mug/coco{
+ pixel_x = 10;
+ pixel_y = -4
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/carpet,
+/area/ruin/powered)
+"hD" = (
+/obj/effect/decal/cleanable/blood/gibs/limb,
+/turf/open/floor/engine/cult,
+/area/ruin/powered)
+"hI" = (
+/obj/item/reagent_containers/food/drinks/beer,
+/turf/open/floor/plating/ice/icemoon,
+/area/icemoon/underground/explored)
+"iB" = (
+/turf/closed/mineral/snowmountain/icemoon,
+/area/icemoon/underground/explored)
+"jk" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/wood,
+/area/ruin/powered)
+"jP" = (
+/obj/machinery/light/small{
+ dir = 4
+ },
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+"kl" = (
+/obj/structure/sign/poster/official/nanotrasen_logo,
+/turf/closed/wall,
+/area/icemoon/underground/explored)
+"ks" = (
+/obj/structure/flora/rock/icy,
+/obj/effect/mob_spawn/human/corpse/assistant,
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+"la" = (
+/obj/effect/decal/cleanable/blood/gibs/up,
+/obj/effect/mob_spawn/human/corpse/assistant,
+/mob/living/simple_animal/hostile/skeleton/eskimo{
+ name = "Village Hunter"
+ },
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+"lg" = (
+/obj/structure/flora/grass/both,
+/obj/effect/decal/remains/human,
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+"li" = (
+/obj/structure/dresser,
+/obj/effect/decal/cleanable/glass,
+/turf/open/floor/wood,
+/area/ruin/powered)
+"lo" = (
+/obj/effect/decal/cleanable/blood/tracks{
+ dir = 4
+ },
+/obj/effect/decal/cleanable/blood/footprints{
+ dir = 8
+ },
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+"mi" = (
+/obj/effect/decal/remains/human,
+/mob/living/simple_animal/hostile/construct/armored/hostile{
+ health = 450;
+ maxHealth = 450;
+ name = "Right Hand of the Elder"
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diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_bathhouse.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_bathhouse.dmm
new file mode 100644
index 0000000000..3672599cff
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_underground_bathhouse.dmm
@@ -0,0 +1,178 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/template_noop,
+/area/template_noop)
+"b" = (
+/turf/closed/wall/ice,
+/area/ruin/powered/bathhouse)
+"c" = (
+/obj/machinery/shower{
+ pixel_y = 16
+ },
+/obj/structure/curtain,
+/turf/open/floor/plasteel/white,
+/area/ruin/powered/bathhouse)
+"d" = (
+/turf/closed/mineral/random/snow/no_caves,
+/area/icemoon/underground/explored)
+"e" = (
+/obj/structure/mirror{
+ pixel_y = 28
+ },
+/obj/structure/sink{
+ pixel_y = 20
+ },
+/turf/open/floor/plasteel/white,
+/area/ruin/powered/bathhouse)
+"f" = (
+/obj/structure/table/greyscale,
+/obj/item/bikehorn/rubberducky,
+/turf/open/floor/plasteel/white,
+/area/ruin/powered/bathhouse)
+"g" = (
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+/area/ruin/powered/bathhouse)
+"h" = (
+/obj/item/soap,
+/turf/open/floor/plasteel/white,
+/area/ruin/powered/bathhouse)
+"i" = (
+/obj/machinery/door/airlock/freezer{
+ name = "bath house airlock"
+ },
+/turf/open/floor/plasteel/white,
+/area/ruin/powered/bathhouse)
+"j" = (
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+/area/ruin/powered/bathhouse)
+"k" = (
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+/area/ruin/powered/bathhouse)
+"l" = (
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+/obj/item/reagent_containers/food/snacks/meatballspaghetti,
+/turf/open/floor/wood,
+/area/ruin/powered/bathhouse)
+"m" = (
+/obj/structure/bookcase/random,
+/turf/open/floor/wood,
+/area/ruin/powered/bathhouse)
+"n" = (
+/turf/open/floor/plating/asteroid/snow/ice/icemoon,
+/area/icemoon/underground/explored)
+"o" = (
+/obj/structure/bed,
+/obj/item/bedsheet,
+/turf/open/floor/wood,
+/area/ruin/powered/bathhouse)
+
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diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_lavaland.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_lavaland.dmm
new file mode 100644
index 0000000000..a7a97dfec9
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_underground_lavaland.dmm
@@ -0,0 +1,1707 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/closed/mineral/random/volcanic/more_caves,
+/area/icemoon/surface/outdoors/unexplored)
+"b" = (
+/turf/closed/mineral/random/snow/no_caves,
+/area/icemoon/underground/explored)
+"y" = (
+/mob/living/simple_animal/hostile/megafauna/dragon{
+ desc = "Hunted to extinction, the icey moon of lavaland is the final resting place for these creatures.";
+ name = "the last ash drake"
+ },
+/turf/open/floor/mineral/gold,
+/area/icemoon/underground/explored)
+"B" = (
+/turf/closed/mineral/random/no_caves,
+/area/icemoon/surface/outdoors/unexplored)
+"P" = (
+/turf/open/floor/mineral/silver,
+/area/icemoon/underground/explored)
+"R" = (
+/turf/open/floor/mineral/gold,
+/area/icemoon/underground/explored)
+"T" = (
+/turf/closed/mineral/random/no_caves,
+/area/icemoon/underground/explored)
+
+(1,1,1) = {"
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diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_library.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_library.dmm
new file mode 100644
index 0000000000..479610b0b7
--- /dev/null
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diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_mining_site.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_mining_site.dmm
new file mode 100644
index 0000000000..feaa46336e
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_underground_mining_site.dmm
@@ -0,0 +1,818 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/open/floor/plating/ice/icemoon,
+/area/icemoon/underground/explored)
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+"f" = (
+/obj/item/flashlight/lantern{
+ on = 1
+ },
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+"g" = (
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+/obj/effect/decal/cleanable/blood/gibs/up,
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+"i" = (
+/obj/item/kitchen/knife/combat/survival,
+/turf/open/floor/plating/ice/icemoon,
+/area/icemoon/underground/explored)
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+/area/icemoon/underground/explored)
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diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_puzzle.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_puzzle.dmm
new file mode 100644
index 0000000000..79a4625aed
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_underground_puzzle.dmm
@@ -0,0 +1,47 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/template_noop,
+/area/icemoon/underground/explored)
+"b" = (
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+"c" = (
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+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+
+(1,1,1) = {"
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diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_wendigo_cave.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_wendigo_cave.dmm
new file mode 100644
index 0000000000..a383c2e8c4
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_underground_wendigo_cave.dmm
@@ -0,0 +1,1201 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/closed/indestructible/rock/snow/ice/ore,
+/area/icemoon/underground/explored)
+"b" = (
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+/area/icemoon/underground/explored)
+"d" = (
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+"j" = (
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+/turf/open/floor/plating/asteroid/snow/ice/icemoon,
+/area/icemoon/underground/explored)
+"q" = (
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+/turf/open/indestructible/necropolis/ice,
+/area/icemoon/underground/explored)
+"z" = (
+/obj/effect/landmark/portal_exit{
+ id = "wendigo arena"
+ },
+/turf/open/indestructible/necropolis/ice,
+/area/icemoon/underground/explored)
+"K" = (
+/obj/effect/landmark/portal_exit{
+ id = "wendigo arena exit"
+ },
+/turf/open/floor/plating/asteroid/snow/ice/icemoon,
+/area/icemoon/underground/explored)
+"N" = (
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+/area/icemoon/underground/explored)
+"U" = (
+/obj/item/paper/crumpled/bloody{
+ info = "for your own sake, do not enter"
+ },
+/turf/open/floor/plating/asteroid/snow/ice/icemoon,
+/area/icemoon/underground/explored)
+"V" = (
+/obj/effect/portal/permanent/one_way{
+ id = "wendigo arena"
+ },
+/turf/open/floor/plating/asteroid/snow/ice/icemoon,
+/area/icemoon/underground/explored)
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+(33,1,1) = {"
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+(34,1,1) = {"
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+(35,1,1) = {"
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diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_wrath.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_wrath.dmm
new file mode 100644
index 0000000000..e233afbfb2
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_underground_wrath.dmm
@@ -0,0 +1,267 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+"b" = (
+/turf/closed/mineral/random/snow/no_caves,
+/area/icemoon/underground/explored)
+"e" = (
+/obj/structure/spawner/nether,
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+
+(1,1,1) = {"
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+"}
+(2,1,1) = {"
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+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+"}
+(3,1,1) = {"
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+a
+a
+a
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+b
+b
+b
+b
+"}
+(4,1,1) = {"
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+a
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+b
+b
+"}
+(5,1,1) = {"
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+a
+a
+a
+a
+b
+b
+b
+"}
+(6,1,1) = {"
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+b
+"}
+(7,1,1) = {"
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+a
+a
+a
+a
+a
+a
+a
+a
+b
+b
+"}
+(8,1,1) = {"
+b
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+a
+a
+a
+a
+a
+e
+a
+a
+a
+a
+a
+b
+b
+"}
+(9,1,1) = {"
+b
+b
+a
+a
+a
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+a
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+a
+a
+a
+a
+a
+b
+b
+"}
+(10,1,1) = {"
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+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+b
+b
+"}
+(11,1,1) = {"
+b
+b
+b
+a
+a
+a
+a
+a
+a
+a
+a
+a
+b
+b
+b
+"}
+(12,1,1) = {"
+b
+b
+b
+a
+a
+a
+a
+a
+a
+a
+a
+a
+b
+b
+b
+"}
+(13,1,1) = {"
+b
+b
+b
+b
+b
+a
+a
+a
+a
+a
+b
+b
+b
+b
+b
+"}
+(14,1,1) = {"
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+"}
+(15,1,1) = {"
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+"}
diff --git a/_maps/icebox.json b/_maps/icebox.json
new file mode 100644
index 0000000000..89777d0a6b
--- /dev/null
+++ b/_maps/icebox.json
@@ -0,0 +1,49 @@
+{
+ "map_name":"Ice Box Station",
+ "map_path":"map_files/IceBoxStation",
+ "map_file":[
+ "IcemoonUnderground_Below.dmm",
+ "IcemoonUnderground_Above.dmm",
+ "IceBoxStation.dmm"
+ ],
+ "station_ruin_budget":0,
+ "space_ruin_levels":0,
+ "space_empty_levels":0,
+ "shuttles":{
+ "cargo":"cargo_box",
+ "ferry":"ferry_fancy",
+ "whiteship":"whiteship_box",
+ "emergency":"emergency_box"
+ },
+ "traits":[
+ {
+ "Up":1,
+ "Mining":true,
+ "Station":false,
+ "Linkage":null,
+ "Gravity":true,
+ "Ice Ruins Underground":true,
+ "Baseturf":"/turf/open/lava/plasma/ice_moon"
+ },
+ {
+ "Down":-1,
+ "Up":1,
+ "Mining":true,
+ "Station":false,
+ "Linkage":null,
+ "Gravity":true,
+ "Ice Ruins Underground":true,
+ "Baseturf":"/turf/open/openspace/icemoon"
+ },
+ {
+ "Down":-1,
+ "Mining":true,
+ "Linkage":null,
+ "Gravity":true,
+ "Ice Ruins":true,
+ "Weather_Snowstorm":true,
+ "Baseturf":"/turf/open/floor/plating/asteroid/snow/icemoon"
+ }
+ ],
+ "minetype":"none"
+}
diff --git a/_maps/iceboxstation.dm b/_maps/iceboxstation.dm
new file mode 100644
index 0000000000..10928bd8a5
--- /dev/null
+++ b/_maps/iceboxstation.dm
@@ -0,0 +1 @@
+#define FORCE_MAP "_maps/icebox.json"
diff --git a/_maps/map_files/CogStation/CogStation.dmm b/_maps/map_files/CogStation/CogStation.dmm
index dbc857dfd7..ebb3493a35 100644
--- a/_maps/map_files/CogStation/CogStation.dmm
+++ b/_maps/map_files/CogStation/CogStation.dmm
@@ -10400,7 +10400,6 @@
/obj/machinery/requests_console{
department = "AI";
departmentType = 5;
- pixel_x = 0;
pixel_y = 28
},
/obj/machinery/door/window/eastright{
@@ -42089,18 +42088,14 @@
/turf/open/floor/plasteel/white,
/area/medical/virology)
"bMD" = (
-/obj/structure/flora/tree/palm{
- pixel_x = 0
- },
+/obj/structure/flora/tree/palm,
/obj/machinery/light{
dir = 8
},
/turf/open/floor/grass,
/area/medical/virology)
"bME" = (
-/obj/structure/flora/tree/palm{
- pixel_x = 0
- },
+/obj/structure/flora/tree/palm,
/obj/machinery/light{
dir = 4;
light_color = "#c1caff"
@@ -42181,9 +42176,7 @@
/turf/open/space/basic,
/area/space/nearstation)
"bML" = (
-/obj/structure/flora/tree/palm{
- pixel_x = 0
- },
+/obj/structure/flora/tree/palm,
/turf/open/floor/grass,
/area/medical/virology)
"bMM" = (
@@ -71649,8 +71642,7 @@
/obj/machinery/atmospherics/pipe/simple/orange/hidden,
/obj/machinery/flasher{
id = "ID";
- pixel_x = 24;
- pixel_y = 0
+ pixel_x = 24
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/turret_protected/ai)
diff --git a/_maps/map_files/IceBoxStation/IceBoxStation.dmm b/_maps/map_files/IceBoxStation/IceBoxStation.dmm
new file mode 100644
index 0000000000..a18d3ab68e
--- /dev/null
+++ b/_maps/map_files/IceBoxStation/IceBoxStation.dmm
@@ -0,0 +1,127550 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aab" = (
+/obj/machinery/firealarm{
+ dir = 8;
+ pixel_x = 24
+ },
+/obj/structure/table,
+/obj/machinery/chem_dispenser/drinks/beer{
+ dir = 8
+ },
+/obj/item/radio/intercom{
+ pixel_y = 25
+ },
+/obj/effect/turf_decal/tile/bar,
+/obj/effect/turf_decal/tile/bar{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/crew_quarters/bar)
+"aac" = (
+/obj/machinery/camera{
+ c_tag = "Bar";
+ dir = 8
+ },
+/obj/structure/table,
+/obj/machinery/chem_dispenser/drinks{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/bar,
+/obj/effect/turf_decal/tile/bar{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/crew_quarters/bar)
+"aad" = (
+/obj/machinery/light/small{
+ dir = 8
+ },
+/turf/open/floor/engine,
+/area/science/xenobiology)
+"aaf" = (
+/obj/docking_port/stationary{
+ dheight = 1;
+ dir = 8;
+ dwidth = 12;
+ height = 17;
+ id = "syndicate_ne";
+ name = "northeast of station";
+ width = 23
+ },
+/turf/closed/mineral/random/snow/more_caves,
+/area/icemoon/surface/outdoors/unexplored/rivers/no_monsters)
+"aah" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 5
+ },
+/turf/open/floor/plasteel,
+/area/security/main)
+"aai" = (
+/turf/closed/wall/r_wall,
+/area/security/prison)
+"aaj" = (
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/closed/wall/r_wall,
+/area/security/prison)
+"aak" = (
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/obj/effect/spawner/structure/window/reinforced,
+/turf/open/floor/plating,
+/area/security/prison)
+"aal" = (
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/obj/structure/cable{
+ icon_state = "0-8"
+ },
+/obj/effect/spawner/structure/window/reinforced,
+/turf/open/floor/plating,
+/area/security/prison)
+"aam" = (
+/obj/structure/cable{
+ icon_state = "0-2"
+ },
+/obj/structure/cable{
+ icon_state = "0-8"
+ },
+/obj/effect/spawner/structure/window/reinforced,
+/turf/open/floor/plating,
+/area/security/prison)
+"aan" = (
+/obj/machinery/hydroponics/soil,
+/obj/item/seeds/ambrosia,
+/obj/machinery/newscaster{
+ pixel_y = 32
+ },
+/turf/open/floor/grass,
+/area/security/prison)
+"aao" = (
+/obj/machinery/hydroponics/soil,
+/obj/item/plant_analyzer,
+/obj/structure/sign/warning/electricshock{
+ pixel_y = 32
+ },
+/turf/open/floor/grass,
+/area/security/prison)
+"aap" = (
+/obj/machinery/hydroponics/soil,
+/obj/item/seeds/carrot,
+/turf/open/floor/grass,
+/area/security/prison)
+"aaq" = (
+/obj/machinery/camera{
+ c_tag = "Prison Common Room";
+ network = list("ss13","prison")
+ },
+/obj/effect/turf_decal/tile/green{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/green,
+/obj/effect/turf_decal/tile/green{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/green{
+ dir = 8
+ },
+/obj/structure/sink{
+ pixel_y = 20
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aar" = (
+/obj/machinery/hydroponics/soil,
+/obj/item/seeds/glowshroom,
+/turf/open/floor/grass,
+/area/security/prison)
+"aas" = (
+/obj/structure/sign/warning/electricshock{
+ pixel_y = 32
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aat" = (
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aau" = (
+/obj/machinery/biogenerator,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aav" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaw" = (
+/obj/machinery/light{
+ dir = 8
+ },
+/turf/open/floor/grass,
+/area/security/prison)
+"aax" = (
+/mob/living/simple_animal/mouse/brown/Tom,
+/turf/open/floor/grass,
+/area/security/prison)
+"aay" = (
+/turf/open/floor/plating,
+/area/security/prison)
+"aaz" = (
+/obj/machinery/disposal/bin,
+/obj/structure/sign/plaques/deempisi{
+ pixel_x = -28;
+ pixel_y = -4
+ },
+/obj/structure/disposalpipe/trunk{
+ dir = 4
+ },
+/obj/machinery/button/door{
+ id = "barShutters";
+ name = "bar shutters";
+ pixel_x = 4;
+ pixel_y = 28
+ },
+/obj/effect/turf_decal/tile/bar,
+/obj/effect/turf_decal/tile/bar{
+ dir = 1
+ },
+/obj/machinery/light_switch{
+ name = "Bar Lights";
+ pixel_x = -6;
+ pixel_y = 28
+ },
+/turf/open/floor/plasteel,
+/area/crew_quarters/bar)
+"aaA" = (
+/obj/machinery/seed_extractor,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaB" = (
+/obj/structure/window/reinforced,
+/obj/machinery/hydroponics/soil,
+/obj/item/seeds/potato,
+/turf/open/floor/grass,
+/area/security/prison)
+"aaC" = (
+/obj/machinery/hydroponics/soil,
+/obj/structure/window/reinforced,
+/obj/item/seeds/tower,
+/turf/open/floor/grass,
+/area/security/prison)
+"aaD" = (
+/obj/structure/window/reinforced,
+/obj/machinery/hydroponics/soil,
+/obj/item/seeds/grass,
+/turf/open/floor/grass,
+/area/security/prison)
+"aaE" = (
+/obj/effect/turf_decal/tile/green,
+/obj/effect/turf_decal/tile/green{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/green{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/green{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaF" = (
+/obj/structure/window/reinforced,
+/obj/machinery/hydroponics/soil,
+/obj/item/cultivator,
+/turf/open/floor/grass,
+/area/security/prison)
+"aaG" = (
+/obj/machinery/light{
+ dir = 4
+ },
+/obj/machinery/vr_sleeper{
+ dir = 8
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaI" = (
+/obj/structure/bookcase,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaJ" = (
+/obj/structure/chair/stool,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaK" = (
+/obj/machinery/computer/arcade/battle{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaL" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "hos"
+ },
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/turf/open/floor/plating,
+/area/crew_quarters/heads/hos)
+"aaM" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "hos"
+ },
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/obj/structure/cable{
+ icon_state = "0-2"
+ },
+/turf/open/floor/plating,
+/area/crew_quarters/heads/hos)
+"aaN" = (
+/obj/structure/chair/sofa/right,
+/turf/open/floor/plasteel,
+/area/security/prison)
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+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "hos"
+ },
+/obj/structure/cable{
+ icon_state = "0-8"
+ },
+/turf/open/floor/plating,
+/area/crew_quarters/heads/hos)
+"aaP" = (
+/obj/machinery/computer/cryopod{
+ dir = 8;
+ pixel_x = 26
+ },
+/obj/machinery/cryopod{
+ dir = 8
+ },
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+/area/security/warden)
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+/obj/machinery/computer/arcade/orion_trail{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
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+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaW" = (
+/obj/effect/landmark/event_spawn,
+/obj/structure/chair/comfy/brown{
+ color = "#596479";
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
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+/obj/structure/window/reinforced,
+/obj/machinery/cryopod{
+ dir = 8
+ },
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+/area/security/prison)
+"aaY" = (
+/obj/effect/turf_decal/bot,
+/obj/structure/closet/crate/secure/weapon{
+ desc = "A secure clothing crate.";
+ name = "formal uniform crate";
+ req_access = "3"
+ },
+/obj/item/clothing/under/rank/security/officer/formal,
+/obj/item/clothing/under/rank/security/officer/formal,
+/obj/item/clothing/under/rank/security/officer/formal,
+/obj/item/clothing/under/rank/security/officer/formal,
+/obj/item/clothing/under/rank/security/officer/formal,
+/obj/item/clothing/under/rank/security/warden/formal,
+/obj/item/clothing/under/rank/security/head_of_security/formal,
+/obj/item/clothing/suit/armor/navyblue,
+/obj/item/clothing/suit/armor/navyblue,
+/obj/item/clothing/suit/armor/navyblue,
+/obj/item/clothing/suit/armor/navyblue,
+/obj/item/clothing/suit/armor/navyblue,
+/obj/item/clothing/suit/armor/vest/warden/navyblue,
+/obj/item/clothing/suit/armor/hos/navyblue,
+/obj/item/clothing/head/beret/sec/navyofficer,
+/obj/item/clothing/head/beret/sec/navyofficer,
+/obj/item/clothing/head/beret/sec/navyofficer,
+/obj/item/clothing/head/beret/sec/navyofficer,
+/obj/item/clothing/head/beret/sec/navyofficer,
+/obj/item/clothing/head/beret/sec/navywarden,
+/obj/item/clothing/head/beret/sec/navyhos,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
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+/turf/closed/wall/r_wall,
+/area/ai_monitored/security/armory)
+"abb" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 6
+ },
+/turf/closed/wall,
+/area/security/execution/transfer)
+"abc" = (
+/turf/closed/wall,
+/area/security/execution/transfer)
+"abd" = (
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
+ dir = 1
+ },
+/turf/closed/wall,
+/area/security/execution/transfer)
+"abe" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/turf/closed/wall,
+/area/security/execution/transfer)
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+/turf/open/floor/plasteel,
+/area/security/prison)
+"abg" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 10
+ },
+/turf/closed/wall,
+/area/security/execution/transfer)
+"abh" = (
+/obj/machinery/holopad,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abi" = (
+/obj/machinery/shower{
+ dir = 8
+ },
+/obj/item/soap/nanotrasen,
+/turf/open/floor/plasteel/freezer,
+/area/security/prison)
+"abj" = (
+/obj/structure/bedsheetbin/color,
+/obj/structure/table,
+/turf/open/floor/plasteel/freezer,
+/area/security/prison)
+"abk" = (
+/obj/effect/turf_decal/tile/red,
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abl" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abm" = (
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abn" = (
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+/obj/effect/turf_decal/bot,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abo" = (
+/obj/effect/spawner/structure/window/reinforced,
+/turf/open/floor/plating,
+/area/security/main)
+"abp" = (
+/turf/closed/wall,
+/area/security/main)
+"abq" = (
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+/area/crew_quarters/heads/hos)
+"abr" = (
+/obj/machinery/computer/security/hos,
+/obj/effect/turf_decal/bot,
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"abt" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
+ dir = 1
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 9
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"abu" = (
+/obj/machinery/door/poddoor{
+ id = "executionspaceblast"
+ },
+/turf/open/floor/plating,
+/area/security/execution/transfer)
+"abv" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
+ dir = 1
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 5
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"abw" = (
+/obj/machinery/light/small{
+ dir = 1
+ },
+/obj/machinery/flasher{
+ id = "executionflash";
+ pixel_y = 25
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"abx" = (
+/obj/machinery/camera/motion{
+ c_tag = "Armory External Motion Sensor";
+ dir = 4
+ },
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/ai_monitored/security/armory)
+"aby" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/turf/closed/wall/r_wall,
+/area/security/execution/transfer)
+"abz" = (
+/obj/machinery/light/small{
+ dir = 4;
+ light_color = "#d8b1b1"
+ },
+/turf/open/floor/engine,
+/area/science/xenobiology)
+"abA" = (
+/obj/machinery/light,
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abB" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 10
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abC" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abD" = (
+/obj/machinery/light,
+/obj/machinery/atmospherics/components/unary/vent_pump/on{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abE" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 10
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abF" = (
+/turf/open/floor/plasteel/freezer,
+/area/security/prison)
+"abG" = (
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/ai_monitored/security/armory)
+"abH" = (
+/obj/structure/closet/secure_closet/security/sec,
+/obj/effect/turf_decal/bot,
+/obj/machinery/light{
+ dir = 4
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abI" = (
+/obj/structure/reagent_dispensers/peppertank{
+ pixel_y = 32
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/obj/effect/turf_decal/stripes/corner{
+ dir = 4
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"abJ" = (
+/obj/machinery/vending/wardrobe/sec_wardrobe,
+/obj/effect/turf_decal/bot,
+/obj/machinery/light{
+ dir = 8
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abK" = (
+/obj/structure/chair/stool,
+/obj/machinery/light/small{
+ dir = 1
+ },
+/obj/machinery/button/door{
+ id = "permabolt3";
+ name = "Cell Bolt Control";
+ normaldoorcontrol = 1;
+ pixel_y = 25;
+ specialfunctions = 4
+ },
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abL" = (
+/obj/structure/chair/stool,
+/obj/machinery/light/small{
+ dir = 1
+ },
+/obj/machinery/button/door{
+ id = "permabolt2";
+ name = "Cell Bolt Control";
+ normaldoorcontrol = 1;
+ pixel_y = 25;
+ specialfunctions = 4
+ },
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
+ dir = 8
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abM" = (
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
+ dir = 8
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abN" = (
+/obj/effect/landmark/secequipment,
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/bot,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abO" = (
+/turf/open/floor/plasteel/showroomfloor,
+/area/security/main)
+"abP" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abQ" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"abR" = (
+/obj/machinery/vending/security,
+/obj/effect/turf_decal/bot,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abS" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abT" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "hos"
+ },
+/obj/structure/cable{
+ icon_state = "0-2"
+ },
+/turf/open/floor/plating,
+/area/crew_quarters/heads/hos)
+"abU" = (
+/obj/item/book/manual/wiki/security_space_law,
+/obj/structure/table/wood,
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"abV" = (
+/obj/effect/turf_decal/stripes/corner{
+ dir = 1
+ },
+/obj/machinery/camera{
+ c_tag = "Brig Equipment Room";
+ dir = 4
+ },
+/obj/machinery/firealarm{
+ dir = 4;
+ pixel_x = -26
+ },
+/turf/open/floor/plasteel/showroomfloor,
+/area/security/main)
+"abW" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "hos"
+ },
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/obj/structure/cable,
+/turf/open/floor/plating,
+/area/crew_quarters/heads/hos)
+"abX" = (
+/obj/structure/cable{
+ icon_state = "0-2"
+ },
+/obj/machinery/power/tracker,
+/turf/open/floor/plating/asteroid/snow/ice/icemoon/solarpanel,
+/area/icemoon/surface/outdoors)
+"abY" = (
+/obj/effect/spawner/structure/window/plasma/reinforced,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 4
+ },
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plating,
+/area/engine/engineering)
+"aca" = (
+/obj/effect/turf_decal/stripes/line{
+ dir = 8
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"acb" = (
+/obj/machinery/sparker{
+ id = "executionburn";
+ pixel_x = 25
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 4
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"acc" = (
+/obj/structure/bed,
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"acd" = (
+/turf/closed/wall,
+/area/security/prison)
+"ace" = (
+/obj/machinery/door/poddoor/preopen{
+ id = "permacell3";
+ name = "cell blast door"
+ },
+/obj/machinery/door/airlock/public/glass{
+ id_tag = "permabolt3";
+ name = "Cell 3"
+ },
+/obj/effect/mapping_helpers/airlock/cyclelink_helper,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acf" = (
+/obj/machinery/door/poddoor/preopen{
+ id = "permacell2";
+ name = "cell blast door"
+ },
+/obj/machinery/door/airlock/public/glass{
+ id_tag = "permabolt2";
+ name = "Cell 2"
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/obj/effect/mapping_helpers/airlock/cyclelink_helper,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acg" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/door/poddoor/preopen{
+ id = "permacell1";
+ name = "cell blast door"
+ },
+/obj/machinery/door/airlock/public/glass{
+ id_tag = "permabolt1";
+ name = "Cell 1"
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/effect/mapping_helpers/airlock/cyclelink_helper,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"ach" = (
+/obj/machinery/door/airlock{
+ name = "Unisex Restroom"
+ },
+/turf/open/floor/plasteel/freezer,
+/area/security/prison)
+"aci" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on,
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"acj" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"ack" = (
+/obj/structure/table/reinforced,
+/obj/item/grenade/barrier{
+ pixel_x = 4
+ },
+/obj/item/grenade/barrier,
+/obj/item/grenade/barrier{
+ pixel_x = -4
+ },
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/machinery/power/apc/highcap/five_k{
+ areastring = "/area/ai_monitored/security/armory";
+ dir = 8;
+ name = "Armory APC";
+ pixel_x = -24
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
+ },
+/obj/machinery/light{
+ dir = 8
+ },
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"acl" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes/end{
+ dir = 8
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"acm" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/obj/effect/turf_decal/stripes/line,
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"acn" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/obj/effect/turf_decal/stripes/corner{
+ dir = 1
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"aco" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"acp" = (
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/manifold/supply/hidden,
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acq" = (
+/obj/machinery/firealarm{
+ pixel_y = 24
+ },
+/obj/effect/turf_decal/tile/red,
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"acr" = (
+/obj/structure/chair/comfy/black,
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"acs" = (
+/obj/machinery/power/apc{
+ areastring = "/area/crew_quarters/heads/hos";
+ dir = 8;
+ name = "Head of Security's Office APC";
+ pixel_x = -24
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/structure/bed/dogbed{
+ desc = "A comfy-looking pet bed. You can even strap your pet in, in case the gravity turns off.";
+ name = "pet bed"
+ },
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/mob/living/simple_animal/hostile/retaliate/bat/secbat{
+ desc = "An adorable fruit bat with a cute little hat, may or may not have a reputation for biting out eyeballs, or at least that's what the HoS'd tell you.";
+ name = "Colonel Chomps"
+ },
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"act" = (
+/obj/machinery/holopad,
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"acu" = (
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"acv" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"acz" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on,
+/obj/effect/turf_decal/stripes/line{
+ dir = 10
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"acA" = (
+/obj/machinery/atmospherics/components/unary/outlet_injector/on,
+/obj/effect/turf_decal/stripes/line{
+ dir = 6
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"acB" = (
+/obj/effect/turf_decal/stripes/line,
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"acC" = (
+/obj/structure/bed,
+/obj/machinery/camera{
+ c_tag = "Prison Cell 3";
+ network = list("ss13","prison")
+ },
+/obj/item/radio/intercom{
+ desc = "Talk through this. It looks like it has been modified to not broadcast.";
+ name = "Prison Intercom (General)";
+ pixel_y = 24;
+ prison_radio = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acD" = (
+/obj/structure/chair/stool,
+/obj/machinery/light/small{
+ dir = 1
+ },
+/obj/machinery/button/door{
+ id = "permabolt1";
+ name = "Cell Bolt Control";
+ normaldoorcontrol = 1;
+ pixel_y = 25;
+ specialfunctions = 4
+ },
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acE" = (
+/obj/structure/bed,
+/obj/machinery/camera{
+ c_tag = "Prison Cell 2";
+ network = list("ss13","prison")
+ },
+/obj/item/radio/intercom{
+ desc = "Talk through this. It looks like it has been modified to not broadcast.";
+ name = "Prison Intercom (General)";
+ pixel_y = 24;
+ prison_radio = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acF" = (
+/obj/machinery/light_switch{
+ pixel_y = -23
+ },
+/obj/effect/landmark/event_spawn,
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"acG" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acH" = (
+/obj/structure/bed,
+/obj/machinery/camera{
+ c_tag = "Prison Cell 1";
+ network = list("ss13","prison")
+ },
+/obj/item/radio/intercom{
+ desc = "Talk through this. It looks like it has been modified to not broadcast.";
+ name = "Prison Intercom (General)";
+ pixel_y = 24;
+ prison_radio = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acI" = (
+/obj/machinery/door/poddoor/preopen{
+ id = "executionfireblast";
+ name = "blast door"
+ },
+/obj/machinery/atmospherics/pipe/simple/general/hidden,
+/obj/machinery/door/firedoor,
+/obj/machinery/door/window/westright{
+ dir = 1;
+ name = "Transfer Room";
+ req_access_txt = "2"
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"acJ" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acK" = (
+/obj/structure/mirror{
+ pixel_x = 25
+ },
+/obj/machinery/light/small{
+ dir = 8
+ },
+/obj/structure/sink{
+ dir = 4;
+ pixel_x = 11
+ },
+/turf/open/floor/plasteel/freezer,
+/area/security/prison)
+"acL" = (
+/obj/machinery/disposal/bin,
+/obj/structure/disposalpipe/trunk,
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/obj/machinery/firealarm{
+ dir = 8;
+ pixel_x = 28
+ },
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"acM" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"acN" = (
+/obj/structure/chair/stool{
+ pixel_y = 8
+ },
+/turf/open/floor/wood,
+/area/crew_quarters/bar)
+"acO" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"acP" = (
+/obj/machinery/light{
+ dir = 4
+ },
+/obj/structure/reagent_dispensers/peppertank{
+ pixel_x = 30
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"acQ" = (
+/obj/structure/table/wood,
+/obj/item/folder/red,
+/obj/item/stamp/hos,
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"acR" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "hos"
+ },
+/obj/structure/cable,
+/turf/open/floor/plating,
+/area/crew_quarters/heads/hos)
+"acS" = (
+/obj/structure/disposalpipe/segment,
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "hos"
+ },
+/obj/structure/cable,
+/turf/open/floor/plating,
+/area/crew_quarters/heads/hos)
+"acT" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/turf/open/floor/plating,
+/area/ai_monitored/security/armory)
+"acU" = (
+/obj/machinery/door/airlock/external{
+ name = "Security External Airlock";
+ req_access_txt = "63"
+ },
+/obj/effect/mapping_helpers/airlock/cyclelink_helper,
+/turf/open/floor/plating,
+/area/maintenance/fore/secondary)
+"acX" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/machinery/door/poddoor/preopen{
+ id = "executionfireblast";
+ name = "blast door"
+ },
+/obj/machinery/door/firedoor,
+/turf/open/floor/plating,
+/area/security/execution/transfer)
+"acY" = (
+/obj/structure/table,
+/obj/item/paper,
+/obj/item/pen,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acZ" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "executionfireblast";
+ name = "blast door"
+ },
+/obj/machinery/door/firedoor,
+/turf/open/floor/plating,
+/area/security/execution/transfer)
+"ada" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on,
+/obj/machinery/flasher{
+ id = "PCell 3";
+ pixel_x = -28
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adb" = (
+/obj/structure/table,
+/obj/item/paper,
+/obj/item/pen,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adc" = (
+/obj/machinery/flasher{
+ id = "PCell 1";
+ pixel_x = -28
+ },
+/obj/machinery/atmospherics/components/unary/vent_pump/on{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"add" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on,
+/obj/machinery/flasher{
+ id = "PCell 2";
+ pixel_x = -28
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"ade" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adf" = (
+/obj/structure/toilet/secret/prison{
+ dir = 1
+ },
+/turf/open/floor/plasteel/freezer,
+/area/security/prison)
+"adg" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/structure/cable{
+ icon_state = "0-8"
+ },
+/turf/open/floor/plating,
+/area/ai_monitored/security/armory)
+"adh" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"adi" = (
+/obj/structure/rack,
+/obj/item/gun/ballistic/shotgun/riot{
+ pixel_x = -3;
+ pixel_y = 3
+ },
+/obj/item/gun/ballistic/shotgun/riot,
+/obj/item/gun/ballistic/shotgun/riot{
+ pixel_x = 3;
+ pixel_y = -3
+ },
+/obj/structure/window/reinforced{
+ dir = 1;
+ pixel_y = 1
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/red,
+/obj/effect/turf_decal/bot,
+/obj/machinery/light{
+ dir = 4;
+ light_color = "#c1caff"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"adj" = (
+/obj/machinery/recharger,
+/obj/effect/turf_decal/stripes/corner{
+ dir = 4
+ },
+/obj/structure/table/reinforced,
+/turf/open/floor/plasteel/showroomfloor,
+/area/security/main)
+"adk" = (
+/obj/machinery/recharger,
+/obj/structure/table/reinforced,
+/turf/open/floor/plasteel/showroomfloor,
+/area/security/main)
+"adl" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"adm" = (
+/obj/item/radio/intercom{
+ name = "Station Intercom (General)";
+ pixel_x = 29
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/effect/landmark/secequipment,
+/obj/effect/turf_decal/tile/red,
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/bot,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"adn" = (
+/obj/structure/chair{
+ dir = 1
+ },
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"ado" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adp" = (
+/obj/structure/table,
+/obj/effect/turf_decal/tile/red,
+/obj/item/radio/headset{
+ desc = "An updated, modular intercom that fits over the head. Takes encryption keys. It looks like it has been modified to not broadcast.";
+ name = "prisoner headset";
+ prison_radio = 1
+ },
+/obj/item/radio/headset{
+ desc = "An updated, modular intercom that fits over the head. Takes encryption keys. It looks like it has been modified to not broadcast.";
+ name = "prisoner headset";
+ prison_radio = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adq" = (
+/obj/machinery/computer/slot_machine{
+ balance = 15;
+ money = 500;
+ pixel_x = -5
+ },
+/obj/structure/sign/poster/contraband/robust_softdrinks{
+ pixel_x = -32
+ },
+/turf/open/floor/wood,
+/area/crew_quarters/bar)
+"adr" = (
+/obj/structure/sign/warning/vacuum/external{
+ pixel_x = -32
+ },
+/turf/open/floor/plating,
+/area/maintenance/fore/secondary)
+"ads" = (
+/obj/structure/cable{
+ icon_state = "0-2"
+ },
+/obj/machinery/power/solar{
+ id = "auxsolareast";
+ name = "Port Auxiliary Solar Array"
+ },
+/turf/open/floor/plating/asteroid/snow/ice/icemoon/solarpanel,
+/area/icemoon/surface/outdoors)
+"adu" = (
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"adB" = (
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/main)
+"adC" = (
+/obj/structure/table,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/item/razor,
+/obj/item/toy/plush/borgplushie{
+ desc = "A horrible abomination to God in plushie form. Legends say this is used to torture prisoners by repeatedly beating them in the head with it.. ..It feels sorta heavy.";
+ force = 1;
+ name = "dogborg plushie";
+ throwforce = 1
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"adD" = (
+/obj/machinery/button/flasher{
+ id = "executionflash";
+ pixel_x = 24;
+ pixel_y = 5
+ },
+/obj/machinery/button/door{
+ id = "executionspaceblast";
+ name = "Vent to Space";
+ pixel_x = 25;
+ pixel_y = -5;
+ req_access_txt = "7"
+ },
+/obj/machinery/atmospherics/pipe/simple/general/hidden,
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"adE" = (
+/obj/structure/table,
+/obj/item/folder/red{
+ pixel_x = 3
+ },
+/obj/item/taperecorder{
+ pixel_x = -3
+ },
+/obj/item/assembly/flash/handheld,
+/obj/item/reagent_containers/spray/pepper,
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"adF" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/turf/closed/wall,
+/area/security/prison)
+"adG" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/turf/closed/wall,
+/area/security/prison)
+"adH" = (
+/obj/machinery/door/airlock/security/glass{
+ name = "Long-Term Cell 3";
+ req_access_txt = "2"
+ },
+/obj/effect/mapping_helpers/airlock/cyclelink_helper{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adI" = (
+/obj/machinery/door/airlock/security/glass{
+ name = "Long-Term Cell 2";
+ req_access_txt = "2"
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/obj/effect/mapping_helpers/airlock/cyclelink_helper{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adJ" = (
+/obj/machinery/door/airlock/security/glass{
+ name = "Long-Term Cell 1";
+ req_access_txt = "2"
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/effect/mapping_helpers/airlock/cyclelink_helper{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adK" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/red,
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/firealarm{
+ dir = 4;
+ pixel_x = -26
+ },
+/obj/machinery/camera{
+ c_tag = "Brig EVA Storage";
+ dir = 4
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/brig)
+"adL" = (
+/obj/machinery/suit_storage_unit/security,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/effect/turf_decal/delivery,
+/turf/open/floor/plasteel/dark,
+/area/security/brig)
+"adM" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"adN" = (
+/obj/machinery/requests_console{
+ announcementConsole = 1;
+ department = "Head of Security's Desk";
+ departmentType = 5;
+ name = "Head of Security RC";
+ pixel_y = 30
+ },
+/obj/item/radio/intercom{
+ dir = 4;
+ name = "Station Intercom (General)";
+ pixel_x = -31
+ },
+/obj/structure/table/wood,
+/obj/item/storage/box/seccarts{
+ pixel_x = 3;
+ pixel_y = 2
+ },
+/obj/item/storage/box/deputy,
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"adO" = (
+/obj/machinery/computer/secure_data,
+/obj/effect/turf_decal/bot,
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"adP" = (
+/obj/structure/rack,
+/obj/item/gun/energy/e_gun{
+ pixel_x = -3;
+ pixel_y = 3
+ },
+/obj/item/gun/energy/e_gun,
+/obj/item/gun/energy/e_gun{
+ pixel_x = 3;
+ pixel_y = -3
+ },
+/obj/structure/window/reinforced,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/red,
+/obj/effect/turf_decal/bot,
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"adQ" = (
+/obj/machinery/computer/card/minor/hos,
+/obj/effect/turf_decal/bot,
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"adR" = (
+/turf/closed/wall/r_wall,
+/area/security/main)
+"adS" = (
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"adT" = (
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"adW" = (
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/obj/structure/cable{
+ icon_state = "1-8"
+ },
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"aea" = (
+/obj/machinery/portable_atmospherics/canister/nitrous_oxide,
+/obj/machinery/atmospherics/components/unary/portables_connector/visible,
+/obj/effect/turf_decal/stripes/line{
+ dir = 9
+ },
+/turf/open/floor/plating,
+/area/security/execution/transfer)
+"aeb" = (
+/obj/structure/table,
+/obj/item/flashlight/lamp,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"aec" = (
+/obj/structure/window/reinforced{
+ dir = 4
+ },
+/obj/machinery/portable_atmospherics/canister/carbon_dioxide,
+/obj/machinery/atmospherics/components/unary/portables_connector/visible,
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/turf/open/floor/plating,
+/area/security/execution/transfer)
+"aed" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
+ dir = 4
+ },
+/obj/machinery/button/ignition{
+ id = "executionburn";
+ pixel_x = 24;
+ pixel_y = 5
+ },
+/obj/machinery/button/door{
+ id = "executionfireblast";
+ name = "Transfer Area Lockdown";
+ pixel_x = 25;
+ pixel_y = -5;
+ req_access_txt = "2"
+ },
+/obj/machinery/atmospherics/pipe/simple/general/hidden,
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"aee" = (
+/obj/structure/chair{
+ dir = 1
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"aef" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/structure/table,
+/obj/item/restraints/handcuffs,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aeg" = (
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,
+/turf/closed/wall/r_wall,
+/area/security/execution/transfer)
+"aeh" = (
+/obj/machinery/button/door{
+ id = "permacell3";
+ name = "Cell 3 Lockdown";
+ pixel_x = -4;
+ pixel_y = 25;
+ req_access_txt = "2"
+ },
+/obj/machinery/button/flasher{
+ id = "PCell 3";
+ pixel_x = 6;
+ pixel_y = 24
+ },
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aei" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aej" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aek" = (
+/obj/machinery/light{
+ dir = 1
+ },
+/obj/machinery/computer/security/telescreen/prison{
+ pixel_y = 30
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/obj/machinery/atmospherics/components/unary/vent_pump/on,
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
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+ },
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+ },
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+ pixel_x = -3;
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+ },
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+ },
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+ },
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+ lootcount = 4;
+ name = "4maintenance loot spawner"
+ },
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+ },
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+ dir = 1
+ },
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+ name = "Evidence Storage";
+ req_access_txt = "3"
+ },
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+ },
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+ },
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+ icon_state = "1-2"
+ },
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+ id = "Cell 2";
+ name = "Cell 2 Locker"
+ },
+/obj/item/radio/headset{
+ desc = "An updated, modular intercom that fits over the head. Takes encryption keys. It looks like it has been modified to not broadcast.";
+ name = "prisoner headset";
+ prison_radio = 1
+ },
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/obj/effect/turf_decal/tile/blue,
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+ dir = 8
+ },
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+ },
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+ areastring = "/area/crew_quarters/fitness/pool";
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+ },
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+ },
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+ dir = 8
+ },
+/obj/effect/turf_decal/tile/blue,
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+ desc = "Talk through this. It looks like it has been modified to not broadcast.";
+ name = "Prison Intercom (General)";
+ pixel_x = -27;
+ pixel_y = -27;
+ prison_radio = 1
+ },
+/obj/machinery/flasher{
+ id = "Cell 2";
+ pixel_x = -24;
+ pixel_y = -36
+ },
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+ },
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+ dir = 8
+ },
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The bar layout for the station is very old. We've decided to give it a facelift after our partnership with IKEA Intergalactic?.
We added some sweet retro arcade machines and much more seating area. We removed the stage since it hasn't ever been used.You can run this place like a restaurant now that you have tables. Go whip up a menu with the Chef. You have a condiments table and your Requests Console has been moved so a noticeboard can be placed there. Take tickets from customers and pin them on the noticeboard for the Chef.We hope you like the new bar! b>";
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diff --git a/_maps/map_files/IceBoxStation/IcemoonUnderground_Above.dmm b/_maps/map_files/IceBoxStation/IcemoonUnderground_Above.dmm
new file mode 100644
index 0000000000..c3866d387c
--- /dev/null
+++ b/_maps/map_files/IceBoxStation/IcemoonUnderground_Above.dmm
@@ -0,0 +1,69846 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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+ dwidth = 2;
+ height = 5;
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+ dir = 4;
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+ },
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+/obj/item/seeds/onion,
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+ },
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+ },
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+ },
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+ },
+/obj/structure/sign/poster/official/obey{
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+ },
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+ },
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+ dir = 4
+ },
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+ dir = 8
+ },
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+ dir = 1
+ },
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+ },
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+ },
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+ },
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+ },
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+"HM" = (
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+ c_tag = "Labor Camp External North";
+ dir = 1;
+ network = list("labor")
+ },
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+/obj/item/pen,
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+ dir = 8
+ },
+/obj/effect/decal/cleanable/dirt,
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+ dir = 4;
+ network = list("labor")
+ },
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+"HX" = (
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+ name = "Unisex Restroom"
+ },
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+"HY" = (
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+ piping_layer = 3
+ },
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+/obj/machinery/door/airlock/security/glass{
+ name = "Labor Camp Monitoring";
+ req_access_txt = "2"
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
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+ dir = 1
+ },
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+/obj/structure/toilet{
+ dir = 8
+ },
+/turf/open/floor/plasteel/freezer,
+/area/mine/living_quarters)
+"IM" = (
+/obj/item/radio/intercom{
+ desc = "Talk through this. It looks like it has been modified to not broadcast.";
+ name = "Prison Intercom (General)";
+ pixel_y = 24;
+ prison_radio = 1
+ },
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+ dir = 4
+ },
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+ dir = 4
+ },
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+ icon_state = "4-8"
+ },
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+ dir = 8
+ },
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+/obj/effect/decal/cleanable/dirt,
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+ dir = 10
+ },
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+/obj/item/clothing/under/color/jumpskirt/random,
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+ dir = 1
+ },
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+ dir = 4
+ },
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+ dir = 8
+ },
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+ dir = 4
+ },
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+ c_tag = "Crew Area Hallway";
+ network = list("mine")
+ },
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+ desc = "A sink used for washing one's hands and face. It looks rusty and home-made";
+ name = "old sink";
+ pixel_y = 28
+ },
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+ },
+/obj/effect/turf_decal/tile/green,
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+ dir = 4
+ },
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+ dir = 1
+ },
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+ icon_state = "4-8"
+ },
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+ icon_state = "0-4"
+ },
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+ name = "Restroom"
+ },
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+ dir = 4
+ },
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+ dir = 4
+ },
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+/obj/effect/turf_decal/tile/brown{
+ dir = 4
+ },
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+ dir = 8
+ },
+/obj/effect/turf_decal/tile/blue{
+ dir = 4
+ },
+/obj/machinery/camera{
+ c_tag = "Labor Camp Infirmary";
+ dir = 8;
+ network = list("labor")
+ },
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+ dir = 1
+ },
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+/obj/structure/table,
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+ pixel_x = -3;
+ pixel_y = 5
+ },
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+ pixel_x = 3
+ },
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+ dir = 1
+ },
+/obj/machinery/button/door{
+ id = "labor";
+ name = "Labor Camp Lockdown";
+ pixel_y = 28;
+ req_access_txt = "2"
+ },
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+"NY" = (
+/obj/machinery/conveyor{
+ dir = 8;
+ id = "gulag"
+ },
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+"Ol" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/machinery/door/airlock/public/glass{
+ id_tag = "cellblock1";
+ name = "Labor Camp Operations"
+ },
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+ dir = 4
+ },
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+"Pl" = (
+/obj/effect/turf_decal/tile/brown{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/brown{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
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+"Pp" = (
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+ dir = 1
+ },
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+ dir = 4
+ },
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+"Pt" = (
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+ dir = 4
+ },
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+ dir = 1
+ },
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+"PE" = (
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+ dir = 1
+ },
+/obj/effect/turf_decal/tile/green{
+ dir = 4
+ },
+/obj/effect/decal/cleanable/dirt,
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+"PY" = (
+/obj/effect/turf_decal/tile/blue{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/blue{
+ dir = 4
+ },
+/obj/effect/decal/cleanable/dirt,
+/obj/machinery/light/small{
+ dir = 1
+ },
+/turf/open/floor/plasteel/cafeteria,
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+"Qx" = (
+/obj/machinery/hydroponics/constructable,
+/obj/effect/turf_decal/tile/green{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/green{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/green,
+/obj/structure/window/reinforced{
+ dir = 8
+ },
+/obj/effect/decal/cleanable/dirt,
+/obj/item/plant_analyzer,
+/turf/open/floor/plasteel/dark,
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+"QN" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
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+"QQ" = (
+/obj/structure/table,
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+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
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+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3,
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/plasteel,
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+"QX" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/machinery/camera{
+ c_tag = "Labor Camp Library";
+ dir = 8;
+ network = list("labor")
+ },
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer3{
+ dir = 8
+ },
+/turf/open/floor/plasteel,
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+"Rb" = (
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3{
+ dir = 1
+ },
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+ dir = 4
+ },
+/turf/open/floor/plasteel,
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+"Rf" = (
+/obj/effect/turf_decal/tile/brown{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/brown{
+ dir = 1
+ },
+/obj/machinery/light/small,
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+"Rx" = (
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plasteel,
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+"RE" = (
+/obj/machinery/shower{
+ dir = 8
+ },
+/obj/structure/extinguisher_cabinet{
+ pixel_x = 30
+ },
+/obj/effect/turf_decal/tile/purple{
+ dir = 8
+ },
+/turf/open/floor/plasteel,
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+"RO" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 5
+ },
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3,
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/turf/open/floor/plasteel,
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+"SE" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/structure/sign/poster/official/twelve_gauge{
+ pixel_y = 32
+ },
+/turf/open/floor/plasteel,
+/area/mine/laborcamp/security)
+"SJ" = (
+/obj/structure/statue{
+ desc = "A lifelike statue of a horrifying monster.";
+ dir = 8;
+ icon = 'icons/mob/lavaland/lavaland_monsters.dmi';
+ icon_state = "goliath";
+ name = "goliath"
+ },
+/turf/open/floor/plasteel,
+/area/mine/living_quarters)
+"SV" = (
+/obj/machinery/computer/security/labor,
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plasteel,
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+"SX" = (
+/obj/machinery/conveyor{
+ id = "gulag"
+ },
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diff --git a/_maps/map_files/IceBoxStation/IcemoonUnderground_Below.dmm b/_maps/map_files/IceBoxStation/IcemoonUnderground_Below.dmm
new file mode 100644
index 0000000000..d4b416cd89
--- /dev/null
+++ b/_maps/map_files/IceBoxStation/IcemoonUnderground_Below.dmm
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+"}
+(255,1,1) = {"
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+"}
diff --git a/_maps/shuttles/infiltrator_basic.dmm b/_maps/shuttles/infiltrator_basic.dmm
index 1dffe12884..d2effaa35b 100644
--- a/_maps/shuttles/infiltrator_basic.dmm
+++ b/_maps/shuttles/infiltrator_basic.dmm
@@ -505,9 +505,7 @@
/turf/open/floor/plasteel/dark,
/area/shuttle/syndicate/airlock)
"bd" = (
-/obj/structure/sign/warning/vacuum/external{
- layer = 4
- },
+/obj/structure/sign/warning/vacuum/external,
/turf/closed/wall/r_wall/syndicate,
/area/shuttle/syndicate/airlock)
"be" = (
@@ -808,6 +806,10 @@
"bQ" = (
/obj/structure/closet/syndicate/personal,
/obj/effect/turf_decal/bot_white,
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/gun/energy/plasmacutter,
/turf/open/floor/plasteel/dark,
/area/shuttle/syndicate/armory)
"bR" = (
@@ -848,6 +850,10 @@
"bX" = (
/obj/structure/closet/syndicate/nuclear,
/obj/effect/turf_decal/bot_white,
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/gun/energy/plasmacutter,
/turf/open/floor/plasteel/dark,
/area/shuttle/syndicate/armory)
"bY" = (
diff --git a/_maps/shuttles/pirate_default.dmm b/_maps/shuttles/pirate_default.dmm
index c002e66d53..9bd9d335c9 100644
--- a/_maps/shuttles/pirate_default.dmm
+++ b/_maps/shuttles/pirate_default.dmm
@@ -943,6 +943,9 @@
/obj/item/grenade/smokebomb{
pixel_x = 5
},
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/pickaxe/drill/diamonddrill,
/turf/open/floor/pod/light,
/area/shuttle/pirate)
"ep" = (
diff --git a/code/__DEFINES/atmospherics.dm b/code/__DEFINES/atmospherics.dm
index e728d49956..eba99f484b 100644
--- a/code/__DEFINES/atmospherics.dm
+++ b/code/__DEFINES/atmospherics.dm
@@ -161,10 +161,14 @@
#define ATMOS_TANK_O2 "o2=100000;TEMP=293.15"
#define ATMOS_TANK_N2 "n2=100000;TEMP=293.15"
#define ATMOS_TANK_AIRMIX "o2=2644;n2=10580;TEMP=293.15"
+
//LAVALAND
#define LAVALAND_EQUIPMENT_EFFECT_PRESSURE 50 //what pressure you have to be under to increase the effect of equipment meant for lavaland
#define LAVALAND_DEFAULT_ATMOS "o2=14;n2=23;TEMP=300"
+//SNOSTATION
+#define ICEMOON_DEFAULT_ATMOS "o2=17;n2=63;TEMP=180"
+
//ATMOSIA GAS MONITOR TAGS
#define ATMOS_GAS_MONITOR_INPUT_O2 "o2_in"
#define ATMOS_GAS_MONITOR_OUTPUT_O2 "o2_out"
diff --git a/code/__DEFINES/dcs/signals.dm b/code/__DEFINES/dcs/signals.dm
index a3b7596494..ce4505265f 100644
--- a/code/__DEFINES/dcs/signals.dm
+++ b/code/__DEFINES/dcs/signals.dm
@@ -110,7 +110,8 @@
#define COMSIG_TURF_MULTIZ_NEW "turf_multiz_new" //from base of turf/New(): (turf/source, direction)
// /atom/movable signals
-#define COMSIG_MOVABLE_PRE_MOVE "movable_pre_move" //from base of atom/movable/Moved(): (/atom)
+#define COMSIG_MOVABLE_PRE_MOVE "movable_pre_move" ///from base of atom/movable/Moved(): (/atom)
+ #define COMPONENT_MOVABLE_BLOCK_PRE_MOVE 1
#define COMSIG_MOVABLE_MOVED "movable_moved" //from base of atom/movable/Moved(): (/atom, dir)
#define COMSIG_MOVABLE_CROSS "movable_cross" //from base of atom/movable/Cross(): (/atom/movable)
#define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (/atom/movable)
diff --git a/code/__DEFINES/is_helpers.dm b/code/__DEFINES/is_helpers.dm
index 378667cd82..122ba67402 100644
--- a/code/__DEFINES/is_helpers.dm
+++ b/code/__DEFINES/is_helpers.dm
@@ -174,7 +174,10 @@ GLOBAL_LIST_INIT(clawfootmob, typecacheof(list(
/mob/living/simple_animal/pet/fox,
/mob/living/simple_animal/chicken,
/mob/living/simple_animal/hostile/bear,
- /mob/living/simple_animal/hostile/jungle/mega_arachnid
+ /mob/living/simple_animal/hostile/jungle/mega_arachnid,
+ /mob/living/simple_animal/hostile/asteroid/ice_whelp,
+ /mob/living/simple_animal/hostile/asteroid/wolf,
+ /mob/living/simple_animal/hostile/asteroid/polarbear
)))
GLOBAL_LIST_INIT(barefootmob, typecacheof(list(
diff --git a/code/__DEFINES/maps.dm b/code/__DEFINES/maps.dm
index 844fe2cb90..47546cac30 100644
--- a/code/__DEFINES/maps.dm
+++ b/code/__DEFINES/maps.dm
@@ -38,8 +38,15 @@ require only minor tweaks.
#define ZTRAIT_VR "Virtual Reality"
#define ZTRAIT_SPACE_RUINS "Space Ruins"
#define ZTRAIT_LAVA_RUINS "Lava Ruins"
+#define ZTRAIT_ICE_RUINS "Ice Ruins"
+#define ZTRAIT_ICE_RUINS_UNDERGROUND "Ice Ruins Underground"
#define ZTRAIT_ISOLATED_RUINS "Isolated Ruins" //Placing ruins on z levels with this trait will use turf reservation instead of usual placement.
+//boolean - weather types that occur on the level
+#define ZTRAIT_SNOWSTORM "Weather_Snowstorm"
+#define ZTRAIT_ASHSTORM "Weather_Ashstorm"
+#define ZTRAIT_ACIDRAIN "Weather_Acidrain"
+
// number - bombcap is multiplied by this before being applied to bombs
#define ZTRAIT_BOMBCAP_MULTIPLIER "Bombcap Multiplier"
@@ -68,6 +75,7 @@ require only minor tweaks.
#define ZTRAITS_SPACE list(ZTRAIT_LINKAGE = CROSSLINKED, ZTRAIT_SPACE_RUINS = TRUE)
#define ZTRAITS_LAVALAND list(\
ZTRAIT_MINING = TRUE, \
+ ZTRAIT_ASHSTORM = TRUE, \
ZTRAIT_LAVA_RUINS = TRUE, \
ZTRAIT_BOMBCAP_MULTIPLIER = 5, \
ZTRAIT_BASETURF = /turf/open/lava/smooth/lava_land_surface)
diff --git a/code/__DEFINES/mobs.dm b/code/__DEFINES/mobs.dm
index c89bd4843e..111c9850ba 100644
--- a/code/__DEFINES/mobs.dm
+++ b/code/__DEFINES/mobs.dm
@@ -265,6 +265,7 @@
#define WIZARD_AGE_MIN 30 //youngest a wizard can be
#define APPRENTICE_AGE_MIN 29 //youngest an apprentice can be
#define SHOES_SLOWDOWN 0 //How much shoes slow you down by default. Negative values speed you up
+#define SHOES_SPEED_SLIGHT SHOES_SLOWDOWN - 1 // slightest speed boost to movement
#define POCKET_STRIP_DELAY 40 //time taken (in deciseconds) to search somebody's pockets
#define DOOR_CRUSH_DAMAGE 15 //the amount of damage that airlocks deal when they crush you
@@ -288,10 +289,4 @@
#define HUMAN_FIRE_STACK_ICON_NUM 3
-#define PULL_PRONE_SLOWDOWN 0.6
-#define FIREMAN_CARRY_SLOWDOWN 0
-#define PIGGYBACK_CARRY_SLOWDOWN 1
-//slowdown when in softcrit. Note that crawling slowdown will also apply at the same time!
-#define SOFTCRIT_ADD_SLOWDOWN 2
-//slowdown when crawling
-#define CRAWLING_ADD_SLOWDOWN 4
+#define SLEEP_CHECK_DEATH(X) sleep(X); if(QDELETED(src) || stat == DEAD) return;
diff --git a/code/__DEFINES/mobs/slowdowns.dm b/code/__DEFINES/mobs/slowdowns.dm
new file mode 100644
index 0000000000..2d858e9509
--- /dev/null
+++ b/code/__DEFINES/mobs/slowdowns.dm
@@ -0,0 +1,10 @@
+/// How much someone is slowed from pulling a prone human
+#define PULL_PRONE_SLOWDOWN 0.6
+/// How much someone is slowed from fireman carrying a human
+#define FIREMAN_CARRY_SLOWDOWN 0
+/// How much someone is slowed by piggybacking a human
+#define PIGGYBACK_CARRY_SLOWDOWN 1
+/// slowdown when in softcrit. Note that crawling slowdown will also apply at the same time!
+#define SOFTCRIT_ADD_SLOWDOWN 2
+/// slowdown when crawling
+#define CRAWLING_ADD_SLOWDOWN 4
diff --git a/code/__DEFINES/obj_flags.dm b/code/__DEFINES/obj_flags.dm
index 8284f66f50..507126867f 100644
--- a/code/__DEFINES/obj_flags.dm
+++ b/code/__DEFINES/obj_flags.dm
@@ -38,11 +38,12 @@
#define BLOCK_GAS_SMOKE_EFFECT (1<<2) //blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
#define ALLOWINTERNALS (1<<3) //mask allows internals
#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
-#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
-#define VOICEBOX_TOGGLABLE (1<<6) //The voicebox in this clothing can be toggled.
-#define VOICEBOX_DISABLED (1<<7) //The voicebox is currently turned off.
-#define IGNORE_HAT_TOSS (1<<8) //Hats with negative effects when worn (i.e the tinfoil hat).
-#define SCAN_REAGENTS (1<<9) // Allows helmets and glasses to scan reagents.
+#define NOSLIP_ICE (1<<5) //prevents from slipping on frozen floors
+#define THICKMATERIAL (1<<6) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
+#define VOICEBOX_TOGGLABLE (1<<7) //The voicebox in this clothing can be toggled.
+#define VOICEBOX_DISABLED (1<<8) //The voicebox is currently turned off.
+#define IGNORE_HAT_TOSS (1<<9) //Hats with negative effects when worn (i.e the tinfoil hat).
+#define SCAN_REAGENTS (1<<10) // Allows helmets and glasses to scan reagents.
// Flags for the organ_flags var on /obj/item/organ
diff --git a/code/__DEFINES/radio.dm b/code/__DEFINES/radio.dm
index 928f364a81..a0db416fa6 100644
--- a/code/__DEFINES/radio.dm
+++ b/code/__DEFINES/radio.dm
@@ -65,6 +65,7 @@
#define FREQ_ENGINEERING 1357 // Engineering comms frequency, orange
#define FREQ_SECURITY 1359 // Security comms frequency, red
+#define FREQ_HOLOGRID_SOLUTION 1433
#define FREQ_STATUS_DISPLAYS 1435
#define FREQ_ATMOS_ALARMS 1437 // air alarms <-> alert computers
#define FREQ_ATMOS_CONTROL 1439 // air alarms <-> vents and scrubbers
diff --git a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm
index 8ae850cc80..593edf4705 100644
--- a/code/__DEFINES/status_effects.dm
+++ b/code/__DEFINES/status_effects.dm
@@ -80,7 +80,7 @@
#define STATUS_EFFECT_CRUSHERMARK /datum/status_effect/crusher_mark //if struck with a proto-kinetic crusher, takes a ton of damage
-#define STATUS_EFFECT_SAWBLEED /datum/status_effect/saw_bleed //if the bleed builds up enough, takes a ton of damage
+#define STATUS_EFFECT_SAWBLEED /datum/status_effect/stacking/saw_bleed //if the bleed builds up enough, takes a ton of damage
#define STATUS_EFFECT_NECKSLICE /datum/status_effect/neck_slice //Creates the flavor messages for the neck-slice
diff --git a/code/__HELPERS/areas.dm b/code/__HELPERS/areas.dm
index 715f17af92..8e4c363227 100644
--- a/code/__HELPERS/areas.dm
+++ b/code/__HELPERS/areas.dm
@@ -58,6 +58,11 @@ GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(/area/engine/eng
else if(isarea(areatype))
var/area/areatemp = areatype
areatype = areatemp.type
+ else if(islist(areatype))
+ var/list/turfs = list()
+ for(var/A in areatype)
+ turfs += get_area_turfs(A)
+ return turfs
else if(!ispath(areatype))
return null
diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm
index 8a196e8651..13ac820778 100644
--- a/code/__HELPERS/unsorted.dm
+++ b/code/__HELPERS/unsorted.dm
@@ -434,6 +434,29 @@ Turf and target are separate in case you want to teleport some distance from a t
return locate(x,y,A.z)
+/**
+ * Get ranged target turf, but with direct targets as opposed to directions
+ *
+ * Starts at atom A and gets the exact angle between A and target
+ * Moves from A with that angle, Range amount of times, until it stops, bound to map size
+ * Arguments:
+ * * A - Initial Firer / Position
+ * * target - Target to aim towards
+ * * range - Distance of returned target turf from A
+ * * offset - Angle offset, 180 input would make the returned target turf be in the opposite direction
+ */
+/proc/get_ranged_target_turf_direct(atom/A, atom/target, range, offset)
+ var/angle = arctan(target.x - A.x, target.y - A.y)
+ if(offset)
+ angle += offset
+ var/turf/T = get_turf(A)
+ for(var/i in 1 to range)
+ var/turf/check = locate(A.x + cos(angle) * i, A.y + sin(angle) * i, A.z)
+ if(!check)
+ break
+ T = check
+
+ return T
// returns turf relative to A offset in dx and dy tiles
// bound to map limits
diff --git a/code/controllers/configuration/entries/game_options.dm b/code/controllers/configuration/entries/game_options.dm
index 6b0be68e60..2c317ade2a 100644
--- a/code/controllers/configuration/entries/game_options.dm
+++ b/code/controllers/configuration/entries/game_options.dm
@@ -348,6 +348,11 @@
config_entry_value = 16
min_val = 0
+/datum/config_entry/number/icemoon_budget
+ config_entry_value = 90
+ integer = FALSE
+ min_val = 0
+
/datum/config_entry/number/station_space_budget
config_entry_value = 10
min_val = 0
diff --git a/code/controllers/subsystem/mapping.dm b/code/controllers/subsystem/mapping.dm
index f1f7cf356a..b234c4c4f2 100644
--- a/code/controllers/subsystem/mapping.dm
+++ b/code/controllers/subsystem/mapping.dm
@@ -16,6 +16,8 @@ SUBSYSTEM_DEF(mapping)
var/list/ruins_templates = list()
var/list/space_ruins_templates = list()
var/list/lava_ruins_templates = list()
+ var/list/ice_ruins_templates = list()
+ var/list/ice_ruins_underground_templates = list()
var/list/station_ruins_templates = list()
var/datum/space_level/isolated_ruins_z //Created on demand during ruin loading.
@@ -102,19 +104,32 @@ SUBSYSTEM_DEF(mapping)
loading_ruins = TRUE
var/list/lava_ruins = levels_by_trait(ZTRAIT_LAVA_RUINS)
if (lava_ruins.len)
- seedRuins(lava_ruins, CONFIG_GET(number/lavaland_budget), /area/lavaland/surface/outdoors/unexplored, lava_ruins_templates)
+ seedRuins(lava_ruins, CONFIG_GET(number/lavaland_budget), list(/area/lavaland/surface/outdoors/unexplored), lava_ruins_templates)
for (var/lava_z in lava_ruins)
spawn_rivers(lava_z)
+ var/list/ice_ruins = levels_by_trait(ZTRAIT_ICE_RUINS)
+ if (ice_ruins.len)
+ // needs to be whitelisted for underground too so place_below ruins work
+ seedRuins(ice_ruins, CONFIG_GET(number/icemoon_budget), list(/area/icemoon/surface/outdoors/unexplored, /area/icemoon/underground/unexplored), ice_ruins_templates)
+ for (var/ice_z in ice_ruins)
+ spawn_rivers(ice_z, 4, /turf/open/openspace/icemoon, /area/icemoon/surface/outdoors/unexplored/rivers)
+
+ var/list/ice_ruins_underground = levels_by_trait(ZTRAIT_ICE_RUINS_UNDERGROUND)
+ if (ice_ruins_underground.len)
+ seedRuins(ice_ruins_underground, CONFIG_GET(number/icemoon_budget), list(/area/icemoon/underground/unexplored), ice_ruins_underground_templates)
+ for (var/ice_z in ice_ruins_underground)
+ spawn_rivers(ice_z, 4, level_trait(ice_z, ZTRAIT_BASETURF), /area/icemoon/underground/unexplored/rivers)
+
// Generate deep space ruins
var/list/space_ruins = levels_by_trait(ZTRAIT_SPACE_RUINS)
if (space_ruins.len)
- seedRuins(space_ruins, CONFIG_GET(number/space_budget), /area/space, space_ruins_templates)
+ seedRuins(space_ruins, CONFIG_GET(number/space_budget), list(/area/space), space_ruins_templates)
// Generate station space ruins
var/list/station_ruins = levels_by_trait(ZTRAIT_STATION)
if (station_ruins.len)
- seedRuins(station_ruins, CONFIG_GET(number/station_space_budget), /area/space/station_ruins, station_ruins_templates)
+ seedRuins(station_ruins, (SSmapping.config.station_ruin_budget < 0) ? CONFIG_GET(number/station_space_budget) : SSmapping.config.station_ruin_budget, list(/area/space/station_ruins), station_ruins_templates)
SSmapping.seedStation()
loading_ruins = FALSE
#endif
@@ -182,6 +197,8 @@ SUBSYSTEM_DEF(mapping)
ruins_templates = SSmapping.ruins_templates
space_ruins_templates = SSmapping.space_ruins_templates
lava_ruins_templates = SSmapping.lava_ruins_templates
+ ice_ruins_templates = SSmapping.ice_ruins_templates
+ ice_ruins_underground_templates = SSmapping.ice_ruins_underground_templates
station_ruins_templates = SSmapping.station_ruins_templates
shuttle_templates = SSmapping.shuttle_templates
shelter_templates = SSmapping.shelter_templates
@@ -268,7 +285,7 @@ SUBSYSTEM_DEF(mapping)
// load mining
if(config.minetype == "lavaland")
LoadGroup(FailedZs, "Lavaland", "map_files/Mining", "Lavaland.dmm", default_traits = ZTRAITS_LAVALAND)
- else if (!isnull(config.minetype))
+ else if (!isnull(config.minetype) && config.minetype != "none")
INIT_ANNOUNCE("WARNING: An unknown minetype '[config.minetype]' was set! This is being ignored! Update the maploader code!")
#endif
@@ -372,6 +389,7 @@ GLOBAL_LIST_EMPTY(the_station_areas)
// Still supporting bans by filename
var/list/banned = generateMapList("[global.config.directory]/lavaruinblacklist.txt")
banned += generateMapList("[global.config.directory]/spaceruinblacklist.txt")
+ banned += generateMapList("[global.config.directory]/iceruinblacklist.txt")
banned += generateMapList("[global.config.directory]/stationruinblacklist.txt")
for(var/item in sortList(subtypesof(/datum/map_template/ruin), /proc/cmp_ruincost_priority))
@@ -389,6 +407,10 @@ GLOBAL_LIST_EMPTY(the_station_areas)
if(istype(R, /datum/map_template/ruin/lavaland))
lava_ruins_templates[R.name] = R
+ else if(istype(R, /datum/map_template/ruin/icemoon/underground))
+ ice_ruins_underground_templates[R.name] = R
+ else if(istype(R, /datum/map_template/ruin/icemoon))
+ ice_ruins_templates[R.name] = R
else if(istype(R, /datum/map_template/ruin/space))
space_ruins_templates[R.name] = R
else if(istype(R, /datum/map_template/ruin/station))
diff --git a/code/datums/components/knockback.dm b/code/datums/components/knockback.dm
index 3899e92a22..bd0d5ae352 100644
--- a/code/datums/components/knockback.dm
+++ b/code/datums/components/knockback.dm
@@ -1,13 +1,18 @@
/datum/component/knockback
+ /// distance the atom will be thrown
var/throw_distance
+ /// whether this can throw anchored targets (tables, etc)
var/throw_anchored
+ /// whether this is a gentle throw (default false means people thrown into walls are stunned / take damage)
+ var/throw_gentle
-/datum/component/knockback/Initialize(throw_distance=1)
+/datum/component/knockback/Initialize(throw_distance=1, throw_gentle=FALSE)
if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
return COMPONENT_INCOMPATIBLE
src.throw_distance = throw_distance
src.throw_anchored = throw_anchored
+ src.throw_gentle = throw_gentle
/datum/component/knockback/RegisterWithParent()
. = ..()
@@ -22,17 +27,29 @@
. = ..()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
+/// triggered after an item attacks something
/datum/component/knockback/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
if(!proximity_flag)
return
do_knockback(target, user, get_dir(source, target))
+/// triggered after a hostile simplemob attacks something
/datum/component/knockback/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
do_knockback(target, attacker, get_dir(attacker, target))
+/// triggered after a projectile hits something
/datum/component/knockback/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
do_knockback(target, null, angle2dir(Angle))
+
+/**
+ * Throw a target in a direction
+ *
+ * Arguments:
+ * * target - Target atom to throw
+ * * thrower - Thing that caused this atom to be thrown
+ * * throw_dir - Direction to throw the atom
+ */
/datum/component/knockback/proc/do_knockback(atom/target, mob/thrower, throw_dir)
if(!ismovable(target) || throw_dir == null)
return
@@ -43,4 +60,4 @@
throw_dir = turn(throw_dir, 180)
throw_distance *= -1
var/atom/throw_target = get_edge_target_turf(throwee, throw_dir)
- throwee.safe_throw_at(throw_target, throw_distance, 1, thrower)
+ throwee.safe_throw_at(throw_target, throw_distance, 1, thrower) //, gentle = throw_gentle)
diff --git a/code/datums/elements/snail_crawl.dm b/code/datums/elements/snail_crawl.dm
new file mode 100644
index 0000000000..0e322c7c9d
--- /dev/null
+++ b/code/datums/elements/snail_crawl.dm
@@ -0,0 +1,31 @@
+/datum/element/snailcrawl
+ element_flags = ELEMENT_DETACH
+
+/datum/element/snailcrawl/Attach(datum/target)
+ . = ..()
+ if(!ismovable(target))
+ return ELEMENT_INCOMPATIBLE
+ var/P
+ if(iscarbon(target))
+ P = .proc/snail_crawl
+ else
+ P = .proc/lubricate
+ RegisterSignal(target, COMSIG_MOVABLE_MOVED, P)
+
+/datum/element/snailcrawl/Detach(mob/living/carbon/target)
+ . = ..()
+ UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
+ if(istype(target))
+ target.remove_movespeed_modifier(/datum/movespeed_modifier/snail_crawl)
+
+/datum/element/snailcrawl/proc/snail_crawl(mob/living/carbon/snail)
+ if(snail.resting && !snail.buckled && lubricate(snail))
+ snail.add_movespeed_modifier(/datum/movespeed_modifier/snail_crawl)
+ else
+ snail.remove_movespeed_modifier(/datum/movespeed_modifier/snail_crawl)
+
+/datum/element/snailcrawl/proc/lubricate(atom/movable/snail)
+ var/turf/open/OT = get_turf(snail)
+ if(istype(OT))
+ OT.MakeSlippery(TURF_WET_LUBE, 20)
+ return TRUE
diff --git a/code/datums/ruins/icemoon.dm b/code/datums/ruins/icemoon.dm
new file mode 100644
index 0000000000..347ba2e4d4
--- /dev/null
+++ b/code/datums/ruins/icemoon.dm
@@ -0,0 +1,112 @@
+// Hey! Listen! Update \config\iceruinblacklist.txt with your new ruins!
+
+/datum/map_template/ruin/icemoon
+ prefix = "_maps/RandomRuins/IceRuins/"
+ allow_duplicates = FALSE
+ cost = 5
+
+// above ground only
+
+/datum/map_template/ruin/icemoon/lust
+ name = "Ruin of Lust"
+ id = "lust"
+ description = "Not exactly what you expected."
+ suffix = "icemoon_surface_lust.dmm"
+
+/datum/map_template/ruin/icemoon/asteroid
+ name = "Asteroid Site"
+ id = "asteroidsite"
+ description = "Surprised to see us here?"
+ suffix = "icemoon_surface_asteroid.dmm"
+
+/datum/map_template/ruin/icemoon/hotsprings
+ name = "Hot Springs"
+ id = "hotsprings"
+ description = "Just relax and take a dip, nothing will go wrong, I swear!"
+ suffix = "icemoon_surface_hotsprings.dmm"
+
+/datum/map_template/ruin/icemoon/engioutpost
+ name = "Engineer Outpost"
+ id = "engioutpost"
+ description = "Blown up by an unfortunate accident."
+ suffix = "icemoon_surface_engioutpost.dmm"
+
+/datum/map_template/ruin/icemoon/fountain
+ name = "Fountain Hall"
+ id = "fountain"
+ description = "The fountain has a warning on the side. DANGER: May have undeclared side effects that only become obvious when implemented."
+ prefix = "_maps/RandomRuins/AnywhereRuins/"
+ suffix = "fountain_hall.dmm"
+
+// above and below ground together
+
+/datum/map_template/ruin/icemoon/mining_site
+ name = "Mining Site"
+ id = "miningsite"
+ description = "Ruins of a site where people once mined with primitive tools for ore."
+ suffix = "icemoon_surface_mining_site.dmm"
+ always_place = TRUE
+ always_spawn_with = list(/datum/map_template/ruin/icemoon/underground/mining_site_below = PLACE_BELOW)
+
+/datum/map_template/ruin/icemoon/underground/mining_site_below
+ name = "Mining Site Underground"
+ id = "miningsite-underground"
+ description = "Who knew ladders could be so useful?"
+ suffix = "icemoon_underground_mining_site.dmm"
+ unpickable = TRUE
+
+// below ground only
+
+/datum/map_template/ruin/icemoon/underground
+ name = "underground ruin"
+
+/datum/map_template/ruin/icemoon/underground/abandonedvillage
+ name = "Abandoned Village"
+ id = "abandonedvillage"
+ description = "Who knows what lies within?"
+ suffix = "icemoon_underground_abandoned_village.dmm"
+
+/datum/map_template/ruin/icemoon/underground/library
+ name = "Buried Library"
+ id = "buriedlibrary"
+ description = "A once grand library, now lost to the confines of the Ice Moon."
+ suffix = "icemoon_underground_library.dmm"
+
+/datum/map_template/ruin/icemoon/underground/wrath
+ name = "Ruin of Wrath"
+ id = "wrath"
+ description = "You'll fight and fight and just keep fighting."
+ suffix = "icemoon_underground_wrath.dmm"
+
+/datum/map_template/ruin/icemoon/underground/lavaland
+ name = "Lavaland Site"
+ id = "lavalandsite"
+ description = "I guess we never really left you huh?"
+ suffix = "icemoon_underground_lavaland.dmm"
+
+/datum/map_template/ruin/icemoon/underground/puzzle
+ name = "Ancient Puzzle"
+ id = "puzzle"
+ description = "Mystery to be solved."
+ suffix = "icemoon_underground_puzzle.dmm"
+
+/datum/map_template/ruin/icemoon/underground/bathhouse
+ name = "Bath House"
+ id = "bathhouse"
+ description = "A taste of paradise, locked in the hell of the Ice Moon."
+ suffix = "icemoon_underground_bathhouse.dmm"
+
+/datum/map_template/ruin/icemoon/underground/wendigo_cave
+ name = "Wendigo Cave"
+ id = "wendigocave"
+ description = "Into the jaws of the beast."
+ suffix = "icemoon_underground_wendigo_cave.dmm"
+
+/datum/map_template/ruin/icemoon/underground/free_golem
+ name = "Free Golem Ship"
+ id = "golem-ship"
+ description = "Lumbering humanoids, made out of precious metals, move inside this ship. They frequently leave to mine more minerals, which they somehow turn into more of them. \
+ Seem very intent on research and individual liberty, and also geology-based naming?"
+ prefix = "_maps/RandomRuins/AnywhereRuins/"
+ suffix = "golem_ship.dmm"
+ allow_duplicates = FALSE
diff --git a/code/datums/ruins/lavaland.dm b/code/datums/ruins/lavaland.dm
index 483c1e353f..8f3811ca71 100644
--- a/code/datums/ruins/lavaland.dm
+++ b/code/datums/ruins/lavaland.dm
@@ -67,7 +67,8 @@
description = "Lumbering humanoids, made out of precious metals, move inside this ship. They frequently leave to mine more minerals, which they somehow turn into more of them. \
Seem very intent on research and individual liberty, and also geology based naming?"
cost = 20
- suffix = "lavaland_surface_golem_ship.dmm"
+ prefix = "_maps/RandomRuins/AnywhereRuins/"
+ suffix = "golem_ship.dmm"
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/animal_hospital
@@ -175,7 +176,8 @@
name = "Fountain Hall"
id = "fountain"
description = "The fountain has a warning on the side. DANGER: May have undeclared side effects that only become obvious when implemented."
- suffix = "lavaland_surface_fountain_hall.dmm"
+ prefix = "_maps/RandomRuins/AnywhereRuins/"
+ suffix = "fountain_hall.dmm"
cost = 5
allow_duplicates = FALSE
diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm
index 680c0a89c4..4c200f110d 100644
--- a/code/datums/status_effects/debuffs.dm
+++ b/code/datums/status_effects/debuffs.dm
@@ -391,78 +391,34 @@
owner.underlays -= marked_underlay //if this is being called, we should have an owner at this point.
..()
-/datum/status_effect/saw_bleed
+/datum/status_effect/stacking/saw_bleed
id = "saw_bleed"
- duration = -1 //removed under specific conditions
tick_interval = 6
- alert_type = null
- var/mutable_appearance/bleed_overlay
- var/mutable_appearance/bleed_underlay
- var/bleed_amount = 3
- var/bleed_buildup = 3
- var/delay_before_decay = 5
+ delay_before_decay = 5
+ stack_threshold = 10
+ max_stacks = 10
+ overlay_file = 'icons/effects/bleed.dmi'
+ underlay_file = 'icons/effects/bleed.dmi'
+ overlay_state = "bleed"
+ underlay_state = "bleed"
var/bleed_damage = 200
- var/needs_to_bleed = FALSE
-/datum/status_effect/saw_bleed/Destroy()
- if(owner)
- owner.cut_overlay(bleed_overlay)
- owner.underlays -= bleed_underlay
- QDEL_NULL(bleed_overlay)
- return ..()
+/datum/status_effect/stacking/saw_bleed/fadeout_effect()
+ new /obj/effect/temp_visual/bleed(get_turf(owner))
-/datum/status_effect/saw_bleed/on_apply()
- if(owner.stat == DEAD)
- return FALSE
- bleed_overlay = mutable_appearance('icons/effects/bleed.dmi', "bleed[bleed_amount]")
- bleed_underlay = mutable_appearance('icons/effects/bleed.dmi', "bleed[bleed_amount]")
- var/icon/I = icon(owner.icon, owner.icon_state, owner.dir)
- var/icon_height = I.Height()
- bleed_overlay.pixel_x = -owner.pixel_x
- bleed_overlay.pixel_y = FLOOR(icon_height * 0.25, 1)
- bleed_overlay.transform = matrix() * (icon_height/world.icon_size) //scale the bleed overlay's size based on the target's icon size
- bleed_underlay.pixel_x = -owner.pixel_x
- bleed_underlay.transform = matrix() * (icon_height/world.icon_size) * 3
- bleed_underlay.alpha = 40
- owner.add_overlay(bleed_overlay)
- owner.underlays += bleed_underlay
- return ..()
+/datum/status_effect/stacking/saw_bleed/threshold_cross_effect()
+ owner.adjustBruteLoss(bleed_damage)
+ var/turf/T = get_turf(owner)
+ new /obj/effect/temp_visual/bleed/explode(T)
+ for(var/d in GLOB.alldirs)
+ new /obj/effect/temp_visual/dir_setting/bloodsplatter(T, d)
+ playsound(T, "desceration", 100, TRUE, -1)
-/datum/status_effect/saw_bleed/tick()
- if(owner.stat == DEAD)
- qdel(src)
- else
- add_bleed(-1)
-
-/datum/status_effect/saw_bleed/proc/add_bleed(amount)
- owner.cut_overlay(bleed_overlay)
- owner.underlays -= bleed_underlay
- bleed_amount += amount
- if(bleed_amount)
- if(bleed_amount >= 10)
- needs_to_bleed = TRUE
- qdel(src)
- else
- if(amount > 0)
- tick_interval += delay_before_decay
- bleed_overlay.icon_state = "bleed[bleed_amount]"
- bleed_underlay.icon_state = "bleed[bleed_amount]"
- owner.add_overlay(bleed_overlay)
- owner.underlays += bleed_underlay
- else
- qdel(src)
-
-/datum/status_effect/saw_bleed/on_remove()
- . = ..()
- if(needs_to_bleed)
- var/turf/T = get_turf(owner)
- new /obj/effect/temp_visual/bleed/explode(T)
- for(var/d in GLOB.alldirs)
- new /obj/effect/temp_visual/dir_setting/bloodsplatter(T, d)
- playsound(T, "desceration", 200, 1, -1)
- owner.adjustBruteLoss(bleed_damage)
- else
- new /obj/effect/temp_visual/bleed(get_turf(owner))
+/datum/status_effect/stacking/saw_bleed/bloodletting
+ id = "bloodletting"
+ stack_threshold = 7
+ max_stacks = 7
+ bleed_damage = 20
/datum/status_effect/neck_slice
id = "neck_slice"
diff --git a/code/datums/status_effects/status_effect.dm b/code/datums/status_effects/status_effect.dm
index e2114f0778..33c8384d72 100644
--- a/code/datums/status_effects/status_effect.dm
+++ b/code/datums/status_effects/status_effect.dm
@@ -7,7 +7,6 @@
var/duration = -1 //How long the status effect lasts in DECISECONDS. Enter -1 for an effect that never ends unless removed through some means.
var/tick_interval = 10 //How many deciseconds between ticks, approximately. Leave at 10 for every second.
var/mob/living/owner //The mob affected by the status effect.
- var/status_type = STATUS_EFFECT_UNIQUE //How many of the effect can be on one mob, and what happens when you try to add another
var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
var/examine_text //If defined, this text will appear when the mob is examined - to use he, she etc. use "SUBJECTPRONOUN" and replace it in the examines themselves
var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
@@ -16,6 +15,8 @@
/// If this is TRUE, the user will have sprint forcefully disabled while this is active.
var/blocks_sprint = FALSE
var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists
+ /// How many of the effect can be on one mob, and what happens when you try to add another
+ var/status_type = STATUS_EFFECT_UNIQUE
/datum/status_effect/New(list/arguments)
on_creation(arglist(arguments))
@@ -67,6 +68,9 @@
/datum/status_effect/proc/tick() //Called every tick.
+/datum/status_effect/proc/before_remove() //! Called before being removed; returning FALSE will cancel removal
+ return TRUE
+
/datum/status_effect/proc/on_remove() //Called whenever the buff expires or is removed; do note that at the point this is called, it is out of the owner's status_effects but owner is not yet null
SHOULD_CALL_PARENT(TRUE)
REMOVE_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
@@ -123,12 +127,13 @@
S1 = new effect(arguments)
. = S1
-/mob/living/proc/remove_status_effect(effect) //removes all of a given status effect from this mob, returning TRUE if at least one was removed
+/mob/living/proc/remove_status_effect(effect, ...) //removes all of a given status effect from this mob, returning TRUE if at least one was removed
. = FALSE
+ var/list/arguments = args.Copy(2)
if(status_effects)
var/datum/status_effect/S1 = effect
for(var/datum/status_effect/S in status_effects)
- if(initial(S1.id) == S.id)
+ if(initial(S1.id) == S.id && S.before_remove(arguments))
qdel(S)
. = TRUE
@@ -147,3 +152,129 @@
for(var/datum/status_effect/S in status_effects)
if(initial(S1.id) == S.id)
. += S
+
+//////////////////////
+// STACKING EFFECTS //
+//////////////////////
+
+/datum/status_effect/stacking
+ id = "stacking_base"
+ duration = -1 //removed under specific conditions
+ alert_type = null
+ var/stacks = 0 //how many stacks are accumulated, also is # of stacks that target will have when first applied
+ var/delay_before_decay //deciseconds until ticks start occuring, which removes stacks (first stack will be removed at this time plus tick_interval)
+ tick_interval = 10 //deciseconds between decays once decay starts
+ var/stack_decay = 1 //how many stacks are lost per tick (decay trigger)
+ var/stack_threshold //special effects trigger when stacks reach this amount
+ var/max_stacks //stacks cannot exceed this amount
+ var/consumed_on_threshold = TRUE //if status should be removed once threshold is crossed
+ var/threshold_crossed = FALSE //set to true once the threshold is crossed, false once it falls back below
+ var/overlay_file
+ var/underlay_file
+ var/overlay_state // states in .dmi must be given a name followed by a number which corresponds to a number of stacks. put the state name without the number in these state vars
+ var/underlay_state // the number is concatonated onto the string based on the number of stacks to get the correct state name
+ var/mutable_appearance/status_overlay
+ var/mutable_appearance/status_underlay
+
+/datum/status_effect/stacking/proc/threshold_cross_effect() //what happens when threshold is crossed
+
+/datum/status_effect/stacking/proc/stacks_consumed_effect() //runs if status is deleted due to threshold being crossed
+
+/datum/status_effect/stacking/proc/fadeout_effect() //runs if status is deleted due to being under one stack
+
+/datum/status_effect/stacking/proc/stack_decay_effect() //runs every time tick() causes stacks to decay
+
+/datum/status_effect/stacking/proc/on_threshold_cross()
+ threshold_cross_effect()
+ if(consumed_on_threshold)
+ stacks_consumed_effect()
+ qdel(src)
+
+/datum/status_effect/stacking/proc/on_threshold_drop()
+
+/datum/status_effect/stacking/proc/can_have_status()
+ return owner.stat != DEAD
+
+/datum/status_effect/stacking/proc/can_gain_stacks()
+ return owner.stat != DEAD
+
+/datum/status_effect/stacking/tick()
+ if(!can_have_status())
+ qdel(src)
+ else
+ add_stacks(-stack_decay)
+ stack_decay_effect()
+
+/datum/status_effect/stacking/proc/add_stacks(stacks_added)
+ if(stacks_added > 0 && !can_gain_stacks())
+ return FALSE
+ owner.cut_overlay(status_overlay)
+ owner.underlays -= status_underlay
+ stacks += stacks_added
+ if(stacks > 0)
+ if(stacks >= stack_threshold && !threshold_crossed) //threshold_crossed check prevents threshold effect from occuring if changing from above threshold to still above threshold
+ threshold_crossed = TRUE
+ on_threshold_cross()
+ if(consumed_on_threshold)
+ return
+ else if(stacks < stack_threshold && threshold_crossed)
+ threshold_crossed = FALSE //resets threshold effect if we fall below threshold so threshold effect can trigger again
+ on_threshold_drop()
+ if(stacks_added > 0)
+ tick_interval += delay_before_decay //refreshes time until decay
+ stacks = min(stacks, max_stacks)
+ status_overlay.icon_state = "[overlay_state][stacks]"
+ status_underlay.icon_state = "[underlay_state][stacks]"
+ owner.add_overlay(status_overlay)
+ owner.underlays += status_underlay
+ else
+ fadeout_effect()
+ qdel(src) //deletes status if stacks fall under one
+
+/datum/status_effect/stacking/on_creation(mob/living/new_owner, stacks_to_apply)
+ . = ..()
+ if(.)
+ add_stacks(stacks_to_apply)
+
+/datum/status_effect/stacking/on_apply()
+ if(!can_have_status())
+ return FALSE
+ status_overlay = mutable_appearance(overlay_file, "[overlay_state][stacks]")
+ status_underlay = mutable_appearance(underlay_file, "[underlay_state][stacks]")
+ var/icon/I = icon(owner.icon, owner.icon_state, owner.dir)
+ var/icon_height = I.Height()
+ status_overlay.pixel_x = -owner.pixel_x
+ status_overlay.pixel_y = FLOOR(icon_height * 0.25, 1)
+ status_overlay.transform = matrix() * (icon_height/world.icon_size) //scale the status's overlay size based on the target's icon size
+ status_underlay.pixel_x = -owner.pixel_x
+ status_underlay.transform = matrix() * (icon_height/world.icon_size) * 3
+ status_underlay.alpha = 40
+ owner.add_overlay(status_overlay)
+ owner.underlays += status_underlay
+ return ..()
+
+/datum/status_effect/stacking/Destroy()
+ if(owner)
+ owner.cut_overlay(status_overlay)
+ owner.underlays -= status_underlay
+ QDEL_NULL(status_overlay)
+ return ..()
+
+/// Status effect from multiple sources, when all sources are removed, so is the effect
+/datum/status_effect/grouped
+ status_type = STATUS_EFFECT_MULTIPLE //! Adds itself to sources and destroys itself if one exists already, there are never multiple
+ var/list/sources = list()
+
+/datum/status_effect/grouped/on_creation(mob/living/new_owner, source)
+ var/datum/status_effect/grouped/existing = new_owner.has_status_effect(type)
+ if(existing)
+ existing.sources |= source
+ qdel(src)
+ return FALSE
+ else
+ sources |= source
+ return ..()
+
+/datum/status_effect/grouped/before_remove(source)
+ sources -= source
+ return !length(sources)
diff --git a/code/datums/weather/weather.dm b/code/datums/weather/weather.dm
index 6761ecbb4c..98a25053e1 100644
--- a/code/datums/weather/weather.dm
+++ b/code/datums/weather/weather.dm
@@ -1,49 +1,96 @@
-//The effects of weather occur across an entire z-level. For instance, lavaland has periodic ash storms that scorch most unprotected creatures.
+/**
+ * Causes weather to occur on a z level in certain area types
+ *
+ * The effects of weather occur across an entire z-level. For instance, lavaland has periodic ash storms that scorch most unprotected creatures.
+ * Weather always occurs on different z levels at different times, regardless of weather type.
+ * Can have custom durations, targets, and can automatically protect indoor areas.
+ *
+ */
/datum/weather
+ /// name of weather
var/name = "space wind"
+ /// description of weather
var/desc = "Heavy gusts of wind blanket the area, periodically knocking down anyone caught in the open."
- var/telegraph_message = "The wind begins to pick up." //The message displayed in chat to foreshadow the weather's beginning
- var/telegraph_duration = 300 //In deciseconds, how long from the beginning of the telegraph until the weather begins
- var/telegraph_sound //The sound file played to everyone on an affected z-level
- var/telegraph_overlay //The overlay applied to all tiles on the z-level
+ /// The message displayed in chat to foreshadow the weather's beginning
+ var/telegraph_message = "The wind begins to pick up."
- var/weather_message = "The wind begins to blow ferociously!" //Displayed in chat once the weather begins in earnest
- var/weather_duration = 1200 //In deciseconds, how long the weather lasts once it begins
- var/weather_duration_lower = 1200 //See above - this is the lowest possible duration
- var/weather_duration_upper = 1500 //See above - this is the highest possible duration
+ /// In deciseconds, how long from the beginning of the telegraph until the weather begins
+ var/telegraph_duration = 300
+ /// The sound file played to everyone on an affected z-level
+ var/telegraph_sound
+ /// The overlay applied to all tiles on the z-level
+ var/telegraph_overlay
+ /// Displayed in chat once the weather begins in earnest
+ var/weather_message = "The wind begins to blow ferociously!"
+ ///In deciseconds, how long the weather lasts once it begins
+ var/weather_duration = 1200
+ ///See above - this is the lowest possible duration
+ var/weather_duration_lower = 1200
+ ///See above - this is the highest possible duration
+ var/weather_duration_upper = 1500
+ /// Looping sound while weather is occuring
var/weather_sound
+ /// Area overlay while the weather is occuring
var/weather_overlay
+ /// Color to apply to the area while weather is occuring
var/weather_color = null
- var/end_message = "The wind relents its assault." //Displayed once the weather is over
- var/end_duration = 300 //In deciseconds, how long the "wind-down" graphic will appear before vanishing entirely
+ /// Displayed once the weather is over
+ var/end_message = "The wind relents its assault."
+ /// In deciseconds, how long the "wind-down" graphic will appear before vanishing entirely
+ var/end_duration = 300
+ /// Sound that plays while weather is ending
var/end_sound
+ /// Area overlay while weather is ending
var/end_overlay
- var/area_type = /area/space //Types of area to affect
- var/list/impacted_areas = list() //Areas to be affected by the weather, calculated when the weather begins
- var/list/protected_areas = list()//Areas that are protected and excluded from the affected areas.
- var/impacted_z_levels // The list of z-levels that this weather is actively affecting
+ /// Types of area to affect
+ var/area_type = /area/space
+ /// TRUE value protects areas with outdoors marked as false, regardless of area type
+ var/protect_indoors = FALSE
+ /// Areas to be affected by the weather, calculated when the weather begins
+ var/list/impacted_areas = list()
- var/overlay_layer = AREA_LAYER //Since it's above everything else, this is the layer used by default. TURF_LAYER is below mobs and walls if you need to use that.
- var/aesthetic = FALSE //If the weather has no purpose other than looks
- var/immunity_type = "storm" //Used by mobs to prevent them from being affected by the weather
+ /// Areas that are protected and excluded from the affected areas.
+ var/list/protected_areas = list()
+ /// The list of z-levels that this weather is actively affecting
+ var/impacted_z_levels
- var/stage = END_STAGE //The stage of the weather, from 1-4
+ /// Since it's above everything else, this is the layer used by default. TURF_LAYER is below mobs and walls if you need to use that.
+ var/overlay_layer = AREA_LAYER
+ /// Plane for the overlay
+ var/overlay_plane = BLACKNESS_PLANE
+ /// If the weather has no purpose but aesthetics.
+ var/aesthetic = FALSE
+ /// Used by mobs to prevent them from being affected by the weather
+ var/immunity_type = "storm"
- // These are read by the weather subsystem and used to determine when and where to run the weather.
- var/probability = 0 // Weight amongst other eligible weather. If zero, will never happen randomly.
- var/target_trait = ZTRAIT_STATION // The z-level trait to affect when run randomly or when not overridden.
+ /// The stage of the weather, from 1-4
+ var/stage = END_STAGE
+ /// Weight amongst other eligible weather. if zero, will never happen randomly.
+ var/probability = 0
+ /// The z-level trait to affect when run randomly or when not overridden.
+ var/target_trait = ZTRAIT_STATION
+
+ /// Whether a barometer can predict when the weather will happen
var/barometer_predictable = FALSE
- var/next_hit_time = 0 //For barometers to know when the next storm will hit
+ /// For barometers to know when the next storm will hit
+ var/next_hit_time = 0
/datum/weather/New(z_levels)
..()
impacted_z_levels = z_levels
+/**
+ * Telegraphs the beginning of the weather on the impacted z levels
+ *
+ * Sends sounds and details to mobs in the area
+ * Calculates duration and hit areas, and makes a callback for the actual weather to start
+ *
+ */
/datum/weather/proc/telegraph()
if(stage == STARTUP_STAGE)
return
@@ -58,6 +105,8 @@
affectareas -= get_areas(V)
for(var/V in affectareas)
var/area/A = V
+ if(protect_indoors && !A.outdoors)
+ continue
if(A.z in impacted_z_levels)
impacted_areas |= A
weather_duration = rand(weather_duration_lower, weather_duration_upper)
@@ -72,6 +121,13 @@
SEND_SOUND(M, sound(telegraph_sound))
addtimer(CALLBACK(src, .proc/start), telegraph_duration)
+/**
+ * Starts the actual weather and effects from it
+ *
+ * Updates area overlays and sends sounds and messages to mobs to notify them
+ * Begins dealing effects from weather to mobs in the area
+ *
+ */
/datum/weather/proc/start()
if(stage >= MAIN_STAGE)
return
@@ -86,6 +142,13 @@
SEND_SOUND(M, sound(weather_sound))
addtimer(CALLBACK(src, .proc/wind_down), weather_duration)
+/**
+ * Weather enters the winding down phase, stops effects
+ *
+ * Updates areas to be in the winding down phase
+ * Sends sounds and messages to mobs to notify them
+ *
+ */
/datum/weather/proc/wind_down()
if(stage >= WIND_DOWN_STAGE)
return
@@ -100,6 +163,13 @@
SEND_SOUND(M, sound(end_sound))
addtimer(CALLBACK(src, .proc/end), end_duration)
+/**
+ * Fully ends the weather
+ *
+ * Effects no longer occur and area overlays are removed
+ * Removes weather from processing completely
+ *
+ */
/datum/weather/proc/end()
if(stage == END_STAGE)
return 1
@@ -115,7 +185,11 @@
if(can_weather_act(L))
weather_act(L)
-/datum/weather/proc/can_weather_act(mob/living/L) //Can this weather impact a mob?
+/**
+ * Returns TRUE if the living mob can be affected by the weather
+ *
+ */
+/datum/weather/proc/can_weather_act(mob/living/L)
var/turf/mob_turf = get_turf(L)
if(mob_turf && !(mob_turf.z in impacted_z_levels))
return
@@ -123,11 +197,19 @@
return
if(!(get_area(L) in impacted_areas))
return
- return 1
+ return TRUE
-/datum/weather/proc/weather_act(mob/living/L) //What effect does this weather have on the hapless mob?
+/**
+ * Affects the mob with whatever the weather does
+ *
+ */
+/datum/weather/proc/weather_act(mob/living/L)
return
+/**
+ * Updates the overlays on impacted areas
+ *
+ */
/datum/weather/proc/update_areas()
for(var/V in impacted_areas)
var/area/N = V
diff --git a/code/datums/weather/weather_types/acid_rain.dm b/code/datums/weather/weather_types/acid_rain.dm
index 93e5c2556e..a1ec4871d5 100644
--- a/code/datums/weather/weather_types/acid_rain.dm
+++ b/code/datums/weather/weather_types/acid_rain.dm
@@ -17,8 +17,9 @@
end_message = "The downpour gradually slows to a light shower. It should be safe outside now."
end_sound = 'sound/ambience/acidrain_end.ogg'
- area_type = /area/lavaland/surface/outdoors
- target_trait = ZTRAIT_MINING
+ area_type = /area
+ protect_indoors = TRUE
+ target_trait = ZTRAIT_ACIDRAIN
immunity_type = "acid" // temp
diff --git a/code/datums/weather/weather_types/ash_storm.dm b/code/datums/weather/weather_types/ash_storm.dm
index b44778054e..43190ef50c 100644
--- a/code/datums/weather/weather_types/ash_storm.dm
+++ b/code/datums/weather/weather_types/ash_storm.dm
@@ -16,8 +16,9 @@
end_duration = 300
end_overlay = "light_ash"
- area_type = /area/lavaland/surface/outdoors
- target_trait = ZTRAIT_MINING
+ area_type = /area
+ protect_indoors = TRUE
+ target_trait = ZTRAIT_ASHSTORM
immunity_type = "ash"
diff --git a/code/datums/weather/weather_types/snow_storm.dm b/code/datums/weather/weather_types/snow_storm.dm
index db29f49098..8ab4839cdb 100644
--- a/code/datums/weather/weather_types/snow_storm.dm
+++ b/code/datums/weather/weather_types/snow_storm.dm
@@ -15,8 +15,9 @@
end_duration = 100
end_message = "The snowfall dies down, it should be safe to go outside again."
- area_type = /area/awaymission/snowdin/outside
- target_trait = ZTRAIT_AWAY
+ area_type = /area
+ protect_indoors = TRUE
+ target_trait = ZTRAIT_SNOWSTORM
immunity_type = "snow"
diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm
index fe9f2a676e..5fac1a4b65 100644
--- a/code/game/area/areas.dm
+++ b/code/game/area/areas.dm
@@ -11,13 +11,27 @@
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
invisibility = INVISIBILITY_LIGHTING
- var/map_name // Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
+ /// Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
+ var/map_name
- var/valid_territory = TRUE // If it's a valid territory for gangs to claim
- var/blob_allowed = TRUE // Does it count for blobs score? By default, all areas count.
- var/clockwork_warp_allowed = TRUE // Can servants warp into this area from Reebe?
+ /// If it's valid territory for gangs/cults to summon
+ var/valid_territory = TRUE
+ /// if blobs can spawn there and if it counts towards their score.
+ var/blob_allowed = TRUE
+ /// whether servants can warp into this area from Reebe
+ var/clockwork_warp_allowed = TRUE
+ /// Message to display when the clockwork warp fails
var/clockwork_warp_fail = "The structure there is too dense for warping to pierce. (This is normal in high-security areas.)"
+ /// If mining tunnel generation is allowed in this area
+ var/tunnel_allowed = FALSE
+ /// If flora are allowed to spawn in this area randomly through tunnel generation
+ var/flora_allowed = FALSE
+ /// if mobs can be spawned by natural random generation
+ var/mob_spawn_allowed = FALSE
+ /// If megafauna can be spawned by natural random generation
+ var/megafauna_spawn_allowed = FALSE
+
var/fire = null
var/atmos = TRUE
var/atmosalm = FALSE
@@ -25,11 +39,14 @@
var/lightswitch = TRUE
var/requires_power = TRUE
- var/always_unpowered = FALSE // This gets overridden to 1 for space in area/Initialize().
+ /// This gets overridden to 1 for space in area/Initialize().
+ var/always_unpowered = FALSE
- var/outdoors = FALSE //For space, the asteroid, lavaland, etc. Used with blueprints to determine if we are adding a new area (vs editing a station room)
+ /// For space, the asteroid, lavaland, etc. Used with blueprints to determine if we are adding a new area (vs editing a station room)
+ var/outdoors = FALSE
- var/areasize = 0 //Size of the area in open turfs, only calculated for indoors areas.
+ /// Size of the area in open turfs, only calculated for indoors areas.
+ var/areasize = 0
var/power_equip = TRUE
var/power_light = TRUE
@@ -43,9 +60,12 @@
var/static_environ
var/has_gravity = 0
- var/noteleport = FALSE //Are you forbidden from teleporting to the area? (centcom, mobs, wizard, hand teleporter)
- var/hidden = FALSE //Hides area from player Teleport function.
- var/safe = FALSE //Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers
+ /// Are you forbidden from teleporting to the area? (centcom, mobs, wizard, hand teleporter)
+ var/noteleport = FALSE
+ /// Hides area from player Teleport function.
+ var/hidden = FALSE
+ /// Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers
+ var/safe = FALSE
/// If false, loading multiple maps with this area type will create multiple instances.
var/unique = TRUE
diff --git a/code/game/area/areas/mining.dm b/code/game/area/areas/mining.dm
index 2ca9167bb2..70e0910dde 100644
--- a/code/game/area/areas/mining.dm
+++ b/code/game/area/areas/mining.dm
@@ -3,6 +3,7 @@
/area/mine
icon_state = "mining"
has_gravity = STANDARD_GRAVITY
+ flora_allowed = TRUE
/area/mine/explored
name = "Mine"
@@ -17,6 +18,7 @@
outdoors = TRUE
flags_1 = NONE
ambientsounds = MINING
+ flora_allowed = FALSE
/area/mine/unexplored
name = "Mine"
@@ -31,6 +33,7 @@
outdoors = TRUE
flags_1 = NONE
ambientsounds = MINING
+ tunnel_allowed = TRUE
/area/mine/lobby
name = "Mining Station"
@@ -82,6 +85,7 @@
icon_state = "mining"
has_gravity = STANDARD_GRAVITY
flags_1 = NONE
+ flora_allowed = TRUE
/area/lavaland/surface
name = "Lavaland"
@@ -114,9 +118,79 @@
/area/lavaland/surface/outdoors/unexplored //monsters and ruins spawn here
icon_state = "unexplored"
+ tunnel_allowed = TRUE
+ mob_spawn_allowed = TRUE
/area/lavaland/surface/outdoors/unexplored/danger //megafauna will also spawn here
icon_state = "danger"
+ megafauna_spawn_allowed = TRUE
/area/lavaland/surface/outdoors/explored
name = "Lavaland Labor Camp"
+ flora_allowed = FALSE
+
+
+
+/**********************Ice Moon Areas**************************/
+
+/area/icemoon
+ icon_state = "mining"
+ has_gravity = STANDARD_GRAVITY
+ flags_1 = NONE
+ flora_allowed = TRUE
+ blob_allowed = FALSE
+
+/area/icemoon/surface
+ name = "Icemoon"
+ icon_state = "explored"
+ always_unpowered = TRUE
+ poweralm = FALSE
+ power_environ = FALSE
+ power_equip = FALSE
+ power_light = FALSE
+ requires_power = TRUE
+ ambientsounds = MINING
+
+/area/icemoon/underground
+ name = "Icemoon Caves"
+ outdoors = TRUE
+ always_unpowered = TRUE
+ requires_power = TRUE
+ poweralm = FALSE
+ power_environ = FALSE
+ power_equip = FALSE
+ power_light = FALSE
+ ambientsounds = MINING
+
+/area/icemoon/underground/unexplored // mobs and megafauna and ruins spawn here
+ name = "Icemoon Caves"
+ icon_state = "unexplored"
+ tunnel_allowed = TRUE
+ mob_spawn_allowed = TRUE
+ megafauna_spawn_allowed = TRUE
+
+/area/icemoon/underground/unexplored/rivers // rivers spawn here
+ icon_state = "danger"
+
+/area/icemoon/underground/explored
+ name = "Icemoon Underground"
+ flora_allowed = FALSE
+
+/area/icemoon/surface/outdoors
+ name = "Icemoon Wastes"
+ outdoors = TRUE
+
+/area/icemoon/surface/outdoors/labor_camp
+ name = "Icemoon Labor Camp"
+ flora_allowed = FALSE
+
+/area/icemoon/surface/outdoors/unexplored //monsters and ruins spawn here
+ icon_state = "unexplored"
+ tunnel_allowed = TRUE
+ mob_spawn_allowed = TRUE
+
+/area/icemoon/surface/outdoors/unexplored/rivers // rivers spawn here
+ icon_state = "danger"
+
+/area/icemoon/surface/outdoors/unexplored/rivers/no_monsters
+ mob_spawn_allowed = FALSE
diff --git a/code/game/area/areas/ruins/icemoon.dm b/code/game/area/areas/ruins/icemoon.dm
new file mode 100644
index 0000000000..6706a5faea
--- /dev/null
+++ b/code/game/area/areas/ruins/icemoon.dm
@@ -0,0 +1,9 @@
+// Icemoon Ruins
+
+/area/ruin/unpowered/buried_library
+ name = "Buried Library"
+ icon_state = "dk_yellow"
+
+/area/ruin/powered/bathhouse
+ name = "Bath House"
+ icon_state = "dk_yellow"
diff --git a/code/game/atoms_movement.dm b/code/game/atoms_movement.dm
index d418652cd8..3f86f23546 100644
--- a/code/game/atoms_movement.dm
+++ b/code/game/atoms_movement.dm
@@ -20,6 +20,9 @@
if(!newloc.Enter(src, src.loc))
return
+ if (SEND_SIGNAL(src, COMSIG_MOVABLE_PRE_MOVE, newloc) & COMPONENT_MOVABLE_BLOCK_PRE_MOVE)
+ return
+
// Past this is the point of no return
var/atom/oldloc = loc
var/area/oldarea = get_area(oldloc)
diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm
index 4378a5c440..6a7671cd5b 100644
--- a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm
+++ b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm
@@ -642,6 +642,9 @@
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
if(isturf(L.loc))
spawn_locs += L.loc
+ for(var/obj/effect/landmark/loneopspawn/L in GLOB.landmarks_list)
+ if(isturf(L.loc))
+ spawn_locs += L.loc
if(!spawn_locs.len)
return FALSE
spawn_loc = pick(spawn_locs)
diff --git a/code/game/objects/effects/landmarks.dm b/code/game/objects/effects/landmarks.dm
index 9934f1a658..992e9c84a7 100644
--- a/code/game/objects/effects/landmarks.dm
+++ b/code/game/objects/effects/landmarks.dm
@@ -313,6 +313,11 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
name = "carpspawn"
icon_state = "carp_spawn"
+// lone op (optional)
+/obj/effect/landmark/loneopspawn
+ name = "loneop+ninjaspawn"
+ icon_state = "snukeop_spawn"
+
// observer-start.
/obj/effect/landmark/observer_start
name = "Observer-Start"
@@ -512,3 +517,9 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
/obj/effect/landmark/stationroom/lavaland/station
templates = list("Public Mining Base" = 3)
icon = 'icons/rooms/Lavaland/Mining.dmi'
+
+// handled in portals.dm, id connected to one-way portal
+/obj/effect/landmark/portal_exit
+ name = "portal exit"
+ icon_state = "portal_exit"
+ var/id
diff --git a/code/game/objects/effects/portals.dm b/code/game/objects/effects/portals.dm
index 04e194f6c3..504b931685 100644
--- a/code/game/objects/effects/portals.dm
+++ b/code/game/objects/effects/portals.dm
@@ -29,6 +29,7 @@
var/allow_anchored = FALSE
var/innate_accuracy_penalty = 0
var/last_effect = 0
+ var/force_teleport = FALSE
/obj/effect/portal/anom
name = "wormhole"
@@ -162,7 +163,7 @@
no_effect = TRUE
else
last_effect = world.time
- if(do_teleport(M, real_target, innate_accuracy_penalty, no_effects = no_effect, channel = teleport_channel))
+ if(do_teleport(M, real_target, innate_accuracy_penalty, no_effects = no_effect, channel = teleport_channel, forced = force_teleport))
if(istype(M, /obj/item/projectile))
var/obj/item/projectile/P = M
P.ignore_source_check = TRUE
@@ -183,3 +184,47 @@
else
real_target = get_turf(linked)
return real_target
+
+/obj/effect/portal/permanent
+ name = "permanent portal"
+ desc = "An unwavering portal that will never fade."
+ hardlinked = FALSE // dont qdel my portal nerd
+ force_teleport = TRUE // force teleports because they're a mapmaker tool
+ var/id // var edit or set id in map editor
+
+/obj/effect/portal/permanent/proc/set_linked()
+ if(!id)
+ return
+ for(var/obj/effect/portal/permanent/P in GLOB.portals - src)
+ if(P.id == id)
+ P.linked = src
+ linked = P
+ break
+
+/obj/effect/portal/permanent/teleport(atom/movable/M, force = FALSE)
+ set_linked() // update portal links
+ . = ..()
+
+/obj/effect/portal/permanent/one_way // doesn't have a return portal, can have multiple exits, /obj/effect/landmark/portal_exit to mark them
+ name = "one-way portal"
+ desc = "You get the feeling that this might not be the safest thing you've ever done."
+
+/obj/effect/portal/permanent/one_way/set_linked()
+ if(!id)
+ return
+ var/list/possible_turfs = list()
+ for(var/obj/effect/landmark/portal_exit/PE in GLOB.landmarks_list)
+ if(PE.id == id)
+ var/turf/T = get_turf(PE)
+ if(T)
+ possible_turfs |= T
+ if(possible_turfs.len)
+ hard_target = pick(possible_turfs)
+
+/obj/effect/portal/permanent/one_way/one_use
+ name = "one-use portal"
+ desc = "This is probably the worst decision you'll ever make in your life."
+
+/obj/effect/portal/permanent/one_way/one_use/teleport(atom/movable/M, force = FALSE)
+ . = ..()
+ qdel(src)
diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm
index 29a31122bf..7329db0679 100644
--- a/code/game/objects/items/devices/flashlight.dm
+++ b/code/game/objects/items/devices/flashlight.dm
@@ -351,6 +351,12 @@
light_color = "#FFAA44"
flashlight_power = 0.8
+/obj/item/flashlight/lantern/jade
+ name = "jade lantern"
+ desc = "An ornate, green lantern."
+ color = LIGHT_COLOR_GREEN
+ light_color = LIGHT_COLOR_GREEN
+
/obj/item/flashlight/slime
gender = PLURAL
name = "glowing slime extract"
diff --git a/code/game/objects/items/devices/pressureplates.dm b/code/game/objects/items/devices/pressureplates.dm
index 8520571d22..2b5c8d873b 100644
--- a/code/game/objects/items/devices/pressureplates.dm
+++ b/code/game/objects/items/devices/pressureplates.dm
@@ -8,6 +8,7 @@
level = 1
var/trigger_mob = TRUE
var/trigger_item = FALSE
+ var/specific_item = null
var/trigger_silent = FALSE
var/sound/trigger_sound = 'sound/effects/pressureplate.ogg'
var/obj/item/assembly/signaler/sigdev = null
@@ -35,6 +36,8 @@
. = ..()
if(!can_trigger || !active)
return
+ if(trigger_item && !istype(AM, specific_item))
+ return
if(trigger_mob && isliving(AM))
var/mob/living/L = AM
to_chat(L, "You feel something click beneath you!")
diff --git a/code/game/objects/items/kitchen.dm b/code/game/objects/items/kitchen.dm
index 502930bf65..f6e52181ef 100644
--- a/code/game/objects/items/kitchen.dm
+++ b/code/game/objects/items/kitchen.dm
@@ -3,6 +3,7 @@
* Fork
* Kitchen knives
* Ritual Knife
+ * Bloodletter
* Butcher's cleaver
* Combat Knife
* Rolling Pins
@@ -97,6 +98,28 @@
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
+/obj/item/kitchen/knife/bloodletter
+ name = "bloodletter"
+ desc = "An occult looking dagger that is cold to the touch. Somehow, the flawless orb on the pommel is made entirely of liquid blood."
+ icon = 'icons/obj/ice_moon/artifacts.dmi'
+ icon_state = "bloodletter"
+ w_class = WEIGHT_CLASS_NORMAL
+ /// Bleed stacks applied when an organic mob target is hit
+ var/bleed_stacks_per_hit = 3
+
+/obj/item/kitchen/knife/bloodletter/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
+ . = ..()
+ if(!isliving(target) || !proximity_flag)
+ return
+ var/mob/living/M = target
+ if(!(M.mob_biotypes & MOB_ORGANIC))
+ return
+ var/datum/status_effect/stacking/saw_bleed/bloodletting/B = M.has_status_effect(/datum/status_effect/stacking/saw_bleed/bloodletting)
+ if(!B)
+ M.apply_status_effect(/datum/status_effect/stacking/saw_bleed/bloodletting, bleed_stacks_per_hit)
+ else
+ B.add_stacks(bleed_stacks_per_hit)
+
/obj/item/kitchen/knife/butcher
name = "butcher's cleaver"
icon_state = "butch"
diff --git a/code/game/objects/items/puzzle_pieces.dm b/code/game/objects/items/puzzle_pieces.dm
new file mode 100644
index 0000000000..648ba27897
--- /dev/null
+++ b/code/game/objects/items/puzzle_pieces.dm
@@ -0,0 +1,146 @@
+//**************
+//*****Keys*******************
+//************** ** **
+/obj/item/keycard
+ name = "security keycard"
+ desc = "This feels like it belongs to a door."
+ icon = 'icons/obj/puzzle_small.dmi'
+ icon_state = "keycard"
+ force = 0
+ throwforce = 0
+ w_class = WEIGHT_CLASS_TINY
+ throw_speed = 1
+ throw_range = 7
+ resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
+ var/puzzle_id = null
+
+//Two test keys for use alongside the two test doors.
+/obj/item/keycard/cheese
+ name = "cheese keycard"
+ desc = "Look, I still don't understand the reference. What the heck is a keyzza?"
+ color = "#f0da12"
+ puzzle_id = "cheese"
+
+/obj/item/keycard/swordfish
+ name = "titanic keycard"
+ desc = "Smells like it was at the bottom of a harbor."
+ color = "#3bbbdb"
+ puzzle_id = "swordfish"
+
+//***************
+//*****Doors*****
+//***************
+
+/obj/machinery/door/keycard
+ name = "locked door"
+ desc = "This door only opens when a keycard is swiped. It looks virtually indestructable."
+ icon = 'icons/obj/doors/puzzledoor/default.dmi'
+ icon_state = "door_closed"
+ explosion_block = 3
+ heat_proof = TRUE
+ max_integrity = 600
+ armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
+ resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
+ damage_deflection = 70
+ /// Make sure that the key has the same puzzle_id as the keycard door!
+ var/puzzle_id = null
+ /// Message that occurs when the door is opened
+ var/open_message = "The door beeps, and slides opens."
+
+//Standard Expressions to make keycard doors basically un-cheeseable
+/obj/machinery/door/keycard/Bumped(atom/movable/AM)
+ return !density && ..()
+
+/obj/machinery/door/keycard/emp_act(severity)
+ return
+
+/obj/machinery/door/keycard/ex_act(severity, target)
+ return
+
+/obj/machinery/door/keycard/try_to_activate_door(mob/user)
+ add_fingerprint(user)
+ if(operating)
+ return
+
+/obj/machinery/door/keycard/attackby(obj/item/I, mob/user, params)
+ . = ..()
+ if(istype(I,/obj/item/keycard))
+ var/obj/item/keycard/key = I
+ if((!puzzle_id || puzzle_id == key.puzzle_id) && density)
+ if(open_message)
+ to_chat(user, "[open_message]")
+ open()
+ return
+ else if(puzzle_id != key.puzzle_id)
+ to_chat(user, "[src] buzzes. This must not be the right key.")
+ return
+ else
+ to_chat(user, "This door doesn't appear to close.")
+ return
+
+//Test doors. Gives admins a few doors to use quickly should they so choose.
+/obj/machinery/door/keycard/cheese
+ name = "blue airlock"
+ desc = "Smells like... pizza?"
+ puzzle_id = "cheese"
+
+/obj/machinery/door/keycard/swordfish
+ name = "blue airlock"
+ desc = "If nautical nonsense be something you wish."
+ puzzle_id = "swordfish"
+
+//*************************
+//***Box Pushing Puzzles***
+//*************************
+//We're working off a subtype of pressureplates, which should work just a BIT better now.
+/obj/structure/holobox
+ name = "holobox"
+ desc = "A hard-light box, containing a secure decryption key."
+ icon = 'icons/obj/puzzle_small.dmi'
+ icon_state = "laserbox"
+ density = TRUE
+ resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
+
+//Uses the pressure_plate settings for a pretty basic custom pattern that waits for a specific item to trigger. Easy enough to retool for mapping purposes or subtypes.
+/obj/item/pressure_plate/hologrid
+ name = "hologrid"
+ desc = "A high power, electronic input port for a holobox, which can unlock the hologrid's storage compartment. Safe to stand on."
+ icon = 'icons/obj/puzzle_small.dmi'
+ icon_state = "lasergrid"
+ anchored = TRUE
+ trigger_mob = FALSE
+ trigger_item = TRUE
+ specific_item = /obj/structure/holobox
+ removable_signaller = FALSE //Being a pressure plate subtype, this can also use signals.
+ roundstart_signaller_freq = FREQ_HOLOGRID_SOLUTION //Frequency is kept on it's own default channel however.
+ active = TRUE
+ trigger_delay = 10
+ resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
+ var/reward = /obj/item/reagent_containers/food/snacks/cookie
+ var/claimed = FALSE
+
+/obj/item/pressure_plate/hologrid/examine(mob/user)
+ . = ..()
+ if(claimed)
+ . += "This one appears to be spent already."
+
+/obj/item/pressure_plate/hologrid/trigger()
+ if(!claimed)
+ new reward(loc)
+ flick("lasergrid_a",src)
+ icon_state = "lasergrid_full"
+ claimed = TRUE
+
+/obj/item/pressure_plate/hologrid/Crossed(atom/movable/AM)
+ . = ..()
+ if(trigger_item && istype(AM, specific_item) && !claimed)
+ AM.anchored = TRUE
+ flick("laserbox_burn", AM)
+ trigger()
+ sleep(15)
+ qdel(AM)
+
+// snowflake code until undertile elements
+/obj/item/pressure_plate/hologrid/hide()
+ . = ..()
+ anchored = TRUE
diff --git a/code/game/objects/items/stacks/sheets/leather.dm b/code/game/objects/items/stacks/sheets/leather.dm
index 65931db2f5..f655e831d8 100644
--- a/code/game/objects/items/stacks/sheets/leather.dm
+++ b/code/game/objects/items/stacks/sheets/leather.dm
@@ -178,6 +178,11 @@ GLOBAL_LIST_INIT(leather_recipes, list ( \
icon_state = "sinew"
novariants = TRUE
+/obj/item/stack/sheet/sinew/wolf
+ name = "wolf sinew"
+ desc = "Long stringy filaments which came from the insides of a wolf."
+ singular_name = "wolf sinew"
+
GLOBAL_LIST_INIT(sinew_recipes, list ( \
new/datum/stack_recipe("sinew restraints", /obj/item/restraints/handcuffs/sinew, 1), \
@@ -202,6 +207,11 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
w_class = WEIGHT_CLASS_NORMAL
layer = MOB_LAYER
+/obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide
+ name = "polar bear hides"
+ desc = "Pieces of a polar bear's fur, these might be able to make your suit a bit more durable to attack from the local fauna."
+ icon_state = "polar_bear_hide"
+ singular_name = "polar bear hide"
/obj/item/stack/sheet/animalhide/ashdrake
name = "ash drake hide"
diff --git a/code/game/objects/structures/flora.dm b/code/game/objects/structures/flora.dm
index 261dae1ea2..c0ee7bb987 100644
--- a/code/game/objects/structures/flora.dm
+++ b/code/game/objects/structures/flora.dm
@@ -350,11 +350,28 @@
icon = 'icons/obj/flora/rocks.dmi'
resistance_flags = FIRE_PROOF
density = TRUE
+ /// Itemstack that is dropped when a rock is mined with a pickaxe
+ var/obj/item/stack/mineResult = /obj/item/stack/ore/glass/basalt
+ /// Amount of the itemstack to drop
+ var/mineAmount = 20
/obj/structure/flora/rock/Initialize()
. = ..()
icon_state = "[icon_state][rand(1,3)]"
+/obj/structure/flora/rock/attackby(obj/item/W, mob/user, params)
+ if(!mineResult || W.tool_behaviour != TOOL_MINING)
+ return ..()
+ if(flags_1 & NODECONSTRUCT_1)
+ return ..()
+ to_chat(user, "You start mining...")
+ if(W.use_tool(src, user, 40, volume=50))
+ to_chat(user, "You finish mining the rock.")
+ if(mineResult && mineAmount)
+ new mineResult(get_turf(src), mineAmount)
+ SSblackbox.record_feedback("tally", "pick_used_mining", 1, W.type)
+ qdel(src)
+
/obj/structure/flora/rock/pile
icon_state = "lavarocks"
desc = "A pile of rocks."
diff --git a/code/game/objects/structures/icemoon/cave_entrance.dm b/code/game/objects/structures/icemoon/cave_entrance.dm
new file mode 100644
index 0000000000..2f3bb23261
--- /dev/null
+++ b/code/game/objects/structures/icemoon/cave_entrance.dm
@@ -0,0 +1,178 @@
+GLOBAL_LIST_INIT(ore_probability, list(/obj/item/stack/ore/uranium = 50,
+ /obj/item/stack/ore/iron = 100,
+ /obj/item/stack/ore/plasma = 75,
+ /obj/item/stack/ore/silver = 50,
+ /obj/item/stack/ore/gold = 50,
+ /obj/item/stack/ore/diamond = 25,
+ /obj/item/stack/ore/bananium = 5,
+ /obj/item/stack/ore/titanium = 75))
+
+/obj/structure/spawner/ice_moon
+ name = "cave entrance"
+ desc = "A hole in the ground, filled with monsters ready to defend it."
+ icon = 'icons/mob/nest.dmi'
+ icon_state = "hole"
+ faction = list("mining")
+ max_mobs = 3
+ max_integrity = 250
+ mob_types = list(/mob/living/simple_animal/hostile/asteroid/wolf)
+ move_resist = INFINITY
+ anchored = TRUE
+
+/obj/structure/spawner/ice_moon/Initialize()
+ . = ..()
+ clear_rock()
+
+/**
+ * Clears rocks around the spawner when it is created
+ *
+ */
+/obj/structure/spawner/ice_moon/proc/clear_rock()
+ for(var/turf/F in RANGE_TURFS(2, src))
+ if(abs(src.x - F.x) + abs(src.y - F.y) > 3)
+ continue
+ if(ismineralturf(F))
+ var/turf/closed/mineral/M = F
+ M.ScrapeAway(null, CHANGETURF_IGNORE_AIR)
+
+/obj/structure/spawner/ice_moon/deconstruct(disassembled)
+ destroy_effect()
+ drop_loot()
+ return ..()
+
+/**
+ * Effects and messages created when the spawner is destroyed
+ *
+ */
+/obj/structure/spawner/ice_moon/proc/destroy_effect()
+ playsound(loc,'sound/effects/explosionfar.ogg', 200, TRUE)
+ visible_message("[src] collapses, sealing everything inside!\nOres fall out of the cave as it is destroyed!")
+
+/**
+ * Drops items after the spawner is destroyed
+ *
+ */
+/obj/structure/spawner/ice_moon/proc/drop_loot()
+ for(var/type in GLOB.ore_probability)
+ var/chance = GLOB.ore_probability[type]
+ if(!prob(chance))
+ continue
+ new type(loc, rand(5, 10))
+
+/obj/structure/spawner/ice_moon/polarbear
+ max_mobs = 1
+ spawn_time = 60 SECONDS
+ mob_types = list(/mob/living/simple_animal/hostile/asteroid/polarbear)
+
+/obj/structure/spawner/ice_moon/polarbear/clear_rock()
+ for(var/turf/F in RANGE_TURFS(1, src))
+ if(ismineralturf(F))
+ var/turf/closed/mineral/M = F
+ M.ScrapeAway(null, CHANGETURF_IGNORE_AIR)
+
+/obj/structure/spawner/ice_moon/demonic_portal
+ name = "demonic portal"
+ desc = "A portal that goes to another world, normal creatures couldn't survive there."
+ icon_state = "nether"
+ mob_types = list(/mob/living/simple_animal/hostile/asteroid/ice_demon)
+ light_range = 1
+ light_color = LIGHT_COLOR_RED
+
+/obj/structure/spawner/ice_moon/demonic_portal/clear_rock()
+ for(var/turf/F in RANGE_TURFS(3, src))
+ if(abs(src.x - F.x) + abs(src.y - F.y) > 5)
+ continue
+ if(ismineralturf(F))
+ var/turf/closed/mineral/M = F
+ M.ScrapeAway(null, CHANGETURF_IGNORE_AIR)
+
+/obj/structure/spawner/ice_moon/demonic_portal/destroy_effect()
+ new /obj/effect/collapsing_demonic_portal(loc)
+
+/obj/structure/spawner/ice_moon/demonic_portal/drop_loot()
+ return
+
+/obj/structure/spawner/ice_moon/demonic_portal/ice_whelp
+ mob_types = list(/mob/living/simple_animal/hostile/asteroid/ice_whelp)
+
+/obj/structure/spawner/ice_moon/demonic_portal/snowlegion
+ mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow/tendril)
+
+/obj/effect/collapsing_demonic_portal
+ name = "collapsing demonic portal"
+ desc = "It's slowly fading!"
+ layer = TABLE_LAYER
+ icon = 'icons/mob/nest.dmi'
+ icon_state = "nether"
+ anchored = TRUE
+ density = TRUE
+
+/obj/effect/collapsing_demonic_portal/Initialize()
+ . = ..()
+ playsound(loc,'sound/effects/tendril_destroyed.ogg', 200, FALSE, 50, TRUE, TRUE)
+ visible_message("[src] begins to collapse, cutting it off from this world!")
+ animate(src, transform = matrix().Scale(0, 1), alpha = 50, time = 5 SECONDS)
+ addtimer(CALLBACK(src, .proc/collapse), 5 SECONDS)
+
+/obj/effect/collapsing_demonic_portal/proc/collapse()
+ visible_message("Something slips out of [src]!")
+ var/loot = rand(1, 28)
+ switch(loot)
+ if(1)
+ new /obj/item/clothing/suit/space/hardsuit/cult(loc)
+ if(2)
+ new /obj/item/clothing/glasses/godeye(loc)
+ if(3)
+ new /obj/item/reagent_containers/glass/bottle/potion/flight(loc)
+ if(4)
+ new /obj/item/organ/heart/cursed/wizard(loc)
+ if(5)
+ new /obj/item/jacobs_ladder(loc)
+ if(6)
+ new /obj/item/rod_of_asclepius(loc)
+ if(7)
+ new /obj/item/warp_cube/red(loc)
+ if(8)
+ new /obj/item/wisp_lantern(loc)
+ if(9)
+ new /obj/item/immortality_talisman(loc)
+ if(10)
+ new /obj/item/book/granter/spell/summonitem(loc)
+ if(11)
+ new /obj/item/clothing/neck/necklace/memento_mori(loc)
+ if(12)
+ new /obj/item/borg/upgrade/modkit/lifesteal(loc)
+ new /obj/item/bedsheet/cult(loc)
+ if(13)
+ new /obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe(loc)
+ if(14)
+ new /obj/item/disk/design_disk/modkit_disc/bounty(loc)
+ if(15)
+ new /obj/item/ship_in_a_bottle(loc)
+ new /obj/item/oar(loc)
+ if(16)
+ new /obj/item/seeds/gatfruit(loc)
+ if(17)
+ new /obj/item/reagent_containers/food/drinks/drinkingglass/filled/nuka_cola(loc)
+ if(18)
+ new /obj/item/assembly/signaler/anomaly/bluespace(loc)
+ if(19)
+ new /obj/item/disk/design_disk/modkit_disc/resonator_blast(loc)
+ if(20)
+ new /obj/item/disk/design_disk/modkit_disc/rapid_repeater(loc)
+ if(21)
+ new /obj/item/slimepotion/transference(loc)
+ if(22)
+ new /obj/item/slime_extract/adamantine(loc)
+ if(23)
+ new /obj/item/weldingtool/abductor(loc)
+ if(24)
+ new /obj/structure/elite_tumor(loc)
+ if(25)
+ new /mob/living/simple_animal/hostile/retaliate/clown/clownhulk(loc)
+ if(26)
+ new /obj/item/clothing/shoes/winterboots/ice_boots(loc)
+ if(27)
+ new /obj/item/book/granter/spell/sacredflame(loc)
+ if(28)
+ new /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/doom(loc)
diff --git a/code/game/objects/structures/lavaland/geyser.dm b/code/game/objects/structures/lavaland/geyser.dm
new file mode 100644
index 0000000000..4f6256e9c4
--- /dev/null
+++ b/code/game/objects/structures/lavaland/geyser.dm
@@ -0,0 +1,86 @@
+//If you look at the "geyser_soup" overlay icon_state, you'll see that the first frame has 25 ticks.
+//That's because the first 18~ ticks are completely skipped for some ungodly weird fucking byond reason
+
+/obj/structure/geyser
+ name = "geyser"
+ icon = 'icons/obj/lavaland/terrain.dmi'
+ icon_state = "geyser"
+ anchored = TRUE
+
+ var/erupting_state = null //set to null to get it greyscaled from "[icon_state]_soup". Not very usable with the whole random thing, but more types can be added if you change the spawn prob
+ var/activated = FALSE //whether we are active and generating chems
+ var/reagent_id = /datum/reagent/fuel/oil
+ var/potency = 2 //how much reagents we add every process (2 seconds)
+ var/max_volume = 500
+ var/start_volume = 50
+
+/obj/structure/geyser/proc/start_chemming()
+ activated = TRUE
+ create_reagents(max_volume, DRAINABLE)
+ reagents.add_reagent(reagent_id, start_volume)
+ START_PROCESSING(SSfluids, src) //It's main function is to be plumbed, so use SSfluids
+ if(erupting_state)
+ icon_state = erupting_state
+ else
+ var/mutable_appearance/I = mutable_appearance('icons/obj/lavaland/terrain.dmi', "[icon_state]_soup")
+ I.color = mix_color_from_reagents(reagents.reagent_list)
+ add_overlay(I)
+
+/obj/structure/geyser/process()
+ if(activated && reagents.total_volume <= reagents.maximum_volume) //this is also evaluated in add_reagent, but from my understanding proc calls are expensive
+ reagents.add_reagent(reagent_id, potency)
+
+/obj/structure/geyser/plunger_act(obj/item/plunger/P, mob/living/user, _reinforced)
+ if(!_reinforced)
+ to_chat(user, "The [P.name] isn't strong enough!")
+ return
+ if(activated)
+ to_chat(user, "The [name] is already active!")
+ return
+
+ to_chat(user, "You start vigorously plunging [src]!")
+ if(do_after(user, 50 * P.plunge_mod, target = src) && !activated)
+ start_chemming()
+
+/obj/structure/geyser/random
+ erupting_state = null
+ var/list/options = list(/datum/reagent/clf3 = 10, /datum/reagent/water/hollowwater = 10, /datum/reagent/medicine/omnizine/protozine = 6, /datum/reagent/wittel = 1)
+
+/obj/structure/geyser/random/Initialize()
+ . = ..()
+ reagent_id = pickweight(options)
+
+/obj/item/plunger
+ name = "plunger"
+ desc = "It's a plunger for plunging."
+ icon = 'icons/obj/watercloset.dmi'
+ icon_state = "plunger"
+
+ slot_flags = ITEM_SLOT_MASK
+
+ var/plunge_mod = 1 //time*plunge_mod = total time we take to plunge an object
+ var/reinforced = FALSE //whether we do heavy duty stuff like geysers
+
+/obj/item/plunger/attack_obj(obj/O, mob/living/user)
+ if(!O.plunger_act(src, user, reinforced))
+ return ..()
+
+/obj/item/plunger/throw_impact(atom/hit_atom, datum/thrownthing/tt)
+ . = ..()
+ if(tt.target_zone != BODY_ZONE_HEAD)
+ return
+ if(iscarbon(hit_atom))
+ var/mob/living/carbon/H = hit_atom
+ if(!H.wear_mask)
+ H.equip_to_slot_if_possible(src, ITEM_SLOT_MASK)
+ H.visible_message("The plunger slams into [H]'s face!", "The plunger suctions to your face!")
+
+/obj/item/plunger/reinforced
+ name = "reinforced plunger"
+ desc = "It's an M. 7 Reinforced Plunger© for heavy duty plunging."
+ icon_state = "reinforced_plunger"
+
+ reinforced = TRUE
+ plunge_mod = 0.8
+
+ custom_premium_price = 1200
diff --git a/code/game/objects/structures/lavaland/necropolis_tendril.dm b/code/game/objects/structures/lavaland/necropolis_tendril.dm
index 6ce0228f54..2911babd83 100644
--- a/code/game/objects/structures/lavaland/necropolis_tendril.dm
+++ b/code/game/objects/structures/lavaland/necropolis_tendril.dm
@@ -25,6 +25,9 @@
/obj/structure/spawner/lavaland/legion
mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril)
+/obj/structure/spawner/lavaland/icewatcher
+ mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/icewing)
+
GLOBAL_LIST_INIT(tendrils, list())
/obj/structure/spawner/lavaland/Initialize()
. = ..()
@@ -94,4 +97,4 @@ GLOBAL_LIST_INIT(tendrils, list())
for(var/turf/T in range(2,src))
if(!T.density)
T.TerraformTurf(/turf/open/chasm/lavaland, /turf/open/chasm/lavaland, flags = CHANGETURF_INHERIT_AIR)
- qdel(src)
\ No newline at end of file
+ qdel(src)
diff --git a/code/game/turfs/closed.dm b/code/game/turfs/closed.dm
index 9e593cafce..99c7ed8231 100644
--- a/code/game/turfs/closed.dm
+++ b/code/game/turfs/closed.dm
@@ -134,6 +134,15 @@
icon = 'icons/turf/walls.dmi'
icon_state = "icerock"
+/turf/closed/indestructible/rock/snow/ice/ore
+ icon = 'icons/turf/walls/icerock_wall.dmi'
+ icon_state = "icerock"
+ smooth = SMOOTH_MORE|SMOOTH_BORDER
+ canSmoothWith = list (/turf/closed)
+ pixel_x = -4
+ pixel_y = -4
+
+
/turf/closed/indestructible/paper
name = "thick paper wall"
desc = "A wall layered with impenetrable sheets of paper."
diff --git a/code/game/turfs/open.dm b/code/game/turfs/open.dm
index d5b5cfc695..b81c5be44c 100644
--- a/code/game/turfs/open.dm
+++ b/code/game/turfs/open.dm
@@ -110,6 +110,9 @@
if(prob(12))
icon_state = "necro[rand(2,3)]"
+/turf/open/indestructible/necropolis/ice
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
/turf/open/indestructible/necropolis/air
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
diff --git a/code/game/turfs/openspace/openspace.dm b/code/game/turfs/openspace/openspace.dm
index 41c77cd57c..90fab29611 100644
--- a/code/game/turfs/openspace/openspace.dm
+++ b/code/game/turfs/openspace/openspace.dm
@@ -146,3 +146,13 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
return TRUE
return FALSE
+
+/turf/open/openspace/icemoon
+ name = "ice chasm"
+ baseturfs = /turf/open/openspace/icemoon
+ can_cover_up = FALSE
+ can_build_on = FALSE
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
+/turf/open/openspace/icemoon/can_zFall(atom/movable/A, levels = 1, turf/target)
+ return TRUE
diff --git a/code/game/turfs/simulated/chasm.dm b/code/game/turfs/simulated/chasm.dm
index dab0c1c376..5e8f55feed 100644
--- a/code/game/turfs/simulated/chasm.dm
+++ b/code/game/turfs/simulated/chasm.dm
@@ -88,6 +88,15 @@
light_power = 0.65 //less bright, too
light_color = LIGHT_COLOR_LAVA //let's just say you're falling into lava, that makes sense right
+// Chasms for Ice moon, with planetary atmos and glow
+/turf/open/chasm/icemoon
+ icon = 'icons/turf/floors/icechasms.dmi'
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+ planetary_atmos = TRUE
+ baseturfs = /turf/open/chasm/icemoon
+ light_range = 1.9
+ light_power = 0.65
+ light_color = LIGHT_COLOR_PURPLE
// Chasms for the jungle, with planetary atmos and a different icon
/turf/open/chasm/jungle
@@ -115,4 +124,4 @@
. = ..()
var/turf/T = safepick(get_area_turfs(/area/fabric_of_reality))
if(T)
- set_target(T)
\ No newline at end of file
+ set_target(T)
diff --git a/code/game/turfs/simulated/floor.dm b/code/game/turfs/simulated/floor.dm
index 720490942a..9f5ce679f9 100644
--- a/code/game/turfs/simulated/floor.dm
+++ b/code/game/turfs/simulated/floor.dm
@@ -48,7 +48,9 @@
"oldburning","light-on-r","light-on-y","light-on-g","light-on-b", "wood", "carpetsymbol", "carpetstar",
"carpetcorner", "carpetside", "carpet", "ironsand1", "ironsand2", "ironsand3", "ironsand4", "ironsand5",
"ironsand6", "ironsand7", "ironsand8", "ironsand9", "ironsand10", "ironsand11",
- "ironsand12", "ironsand13", "ironsand14", "ironsand15")
+ "ironsand12", "ironsand13", "ironsand14", "ironsand15",
+ "snow", "snow0", "snow1", "snow2", "snow3", "snow4", "snow5", "snow6", "snow7", "snow8", "snow9", "snow10", "snow11", "snow12", "snow-ice", "snow_dug",
+ "unsmooth", "smooth", "1-i", "2-i", "3-i", "4-i", "1-n", "2-n", "3-s", "4-s", "1-w", "2-e", "3-w", "4-e", "1-nw", "2-ne", "3-sw", "4-se", "1-f", "2-f", "3-f", "4-f")
if(broken || burnt || (icon_state in icons_to_ignore_at_floor_init)) //so damaged/burned tiles or plating icons aren't saved as the default
icon_regular_floor = "floor"
else
diff --git a/code/game/turfs/simulated/floor/plating/asteroid.dm b/code/game/turfs/simulated/floor/plating/asteroid.dm
index 053b18d8d2..e4a3c5810c 100644
--- a/code/game/turfs/simulated/floor/plating/asteroid.dm
+++ b/code/game/turfs/simulated/floor/plating/asteroid.dm
@@ -13,11 +13,15 @@
barefootstep = FOOTSTEP_SAND
clawfootstep = FOOTSTEP_SAND
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
+ /// Environment type for the turf
var/environment_type = "asteroid"
+ /// Base turf type to be created by the tunnel
var/turf_type = /turf/open/floor/plating/asteroid //Because caves do whacky shit to revert to normal
- var/floor_variance = 20 //probability floor has a different icon state
+ /// Probability the floor has a different icon state
+ var/floor_variance = 20
attachment_holes = FALSE
var/obj/item/stack/digResult = /obj/item/stack/ore/glass/basalt
+ /// Whether the turf has been dug or not
var/dug
/turf/open/floor/plating/asteroid/Initialize()
@@ -27,6 +31,7 @@
if(prob(floor_variance))
icon_state = "[environment_type][rand(0,12)]"
+/// Drops itemstack when dug and changes icon
/turf/open/floor/plating/asteroid/proc/getDug()
new digResult(src, 5)
if(postdig_icon_change)
@@ -35,6 +40,7 @@
icon_state = "[environment_type]_dug"
dug = TRUE
+/// If the user can dig the turf
/turf/open/floor/plating/asteroid/proc/can_dig(mob/user)
if(!dug)
return TRUE
@@ -135,16 +141,30 @@
#define SPAWN_BUBBLEGUM 6
/turf/open/floor/plating/asteroid/airless/cave
+ /// Length of the tunnel
var/length = 100
+ /// Mobs that can spawn in the tunnel, weighted list
var/list/mob_spawn_list
+ /// Megafauna that can spawn in the tunnel, weighted list
var/list/megafauna_spawn_list
+ /// Flora that can spawn in the tunnel, weighted list
var/list/flora_spawn_list
+ /// Turf type to choose when spawning in tunnel at 1% chance, weighted list
+ var/list/choose_turf_type
+ /// if the tunnel should keep being created
var/sanity = 1
+ /// Cave direction to move
var/forward_cave_dir = 1
+ /// Backwards cave direction for tracking
var/backward_cave_dir = 2
+ /// If the tunnel is moving backwards
var/going_backwards = TRUE
+ /// If this is a cave creating type
var/has_data = FALSE
+ /// The non-cave creating type
var/data_having_type = /turf/open/floor/plating/asteroid/airless/cave/has_data
+ /// Option tunnel width, wegihted list
+ var/list/pick_tunnel_width
turf_type = /turf/open/floor/plating/asteroid/airless
/turf/open/floor/plating/asteroid/airless/cave/has_data //subtype for producing a tunnel with given data
@@ -163,6 +183,47 @@
/turf/open/floor/plating/asteroid/airless/cave/volcanic/has_data //subtype for producing a tunnel with given data
has_data = TRUE
+/turf/open/floor/plating/asteroid/airless/cave/snow
+ gender = PLURAL
+ name = "snow"
+ desc = "Looks cold."
+ icon = 'icons/turf/snow.dmi'
+ baseturfs = /turf/open/floor/plating/asteroid/snow/icemoon
+ icon_state = "snow"
+ icon_plating = "snow"
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+ slowdown = 2
+ environment_type = "snow"
+ flags_1 = NONE
+ planetary_atmos = TRUE
+ burnt_states = list("snow_dug")
+ bullet_sizzle = TRUE
+ bullet_bounce_sound = null
+ digResult = /obj/item/stack/sheet/mineral/snow
+ mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/wolf = 50, /obj/structure/spawner/ice_moon = 3, \
+ /mob/living/simple_animal/hostile/asteroid/polarbear = 30, /obj/structure/spawner/ice_moon/polarbear = 3, \
+ /mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow = 50, /mob/living/simple_animal/hostile/asteroid/goldgrub = 10)
+
+ flora_spawn_list = list(/obj/structure/flora/tree/pine = 2, /obj/structure/flora/grass/both = 12)
+ data_having_type = /turf/open/floor/plating/asteroid/airless/cave/snow/has_data
+ turf_type = /turf/open/floor/plating/asteroid/snow/icemoon
+ choose_turf_type = list(/turf/open/floor/plating/asteroid/snow/icemoon = 19, /turf/open/floor/plating/ice/icemoon = 1)
+ pick_tunnel_width = list("1" = 6, "2" = 1)
+
+/turf/open/floor/plating/asteroid/airless/cave/snow/underground
+ mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/ice_demon = 50, /obj/structure/spawner/ice_moon/demonic_portal = 3, \
+ /mob/living/simple_animal/hostile/asteroid/ice_whelp = 30, /obj/structure/spawner/ice_moon/demonic_portal/ice_whelp = 3, \
+ /mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow = 50, /obj/structure/spawner/ice_moon/demonic_portal/snowlegion = 3)
+ flora_spawn_list = list(/obj/structure/flora/rock/icy = 6, /obj/structure/flora/rock/pile/icy = 6)
+ data_having_type = /turf/open/floor/plating/asteroid/airless/cave/snow/underground/has_data
+ choose_turf_type = null
+
+/turf/open/floor/plating/asteroid/airless/cave/snow/has_data //subtype for producing a tunnel with given data
+ has_data = TRUE
+
+/turf/open/floor/plating/asteroid/airless/cave/snow/underground/has_data //subtype for producing a tunnel with given data
+ has_data = TRUE
+
/turf/open/floor/plating/asteroid/airless/cave/Initialize()
if (!mob_spawn_list)
mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goldgrub = 1, /mob/living/simple_animal/hostile/asteroid/goliath = 5, /mob/living/simple_animal/hostile/asteroid/basilisk = 4, /mob/living/simple_animal/hostile/asteroid/hivelord = 3)
@@ -175,6 +236,7 @@
if(!has_data)
produce_tunnel_from_data()
+/// Sets the tunnel length and direction
/turf/open/floor/plating/asteroid/airless/cave/proc/get_cave_data(set_length, exclude_dir = -1)
// If set_length (arg1) isn't defined, get a random length; otherwise assign our length to the length arg.
if(!set_length)
@@ -187,6 +249,7 @@
// Get the opposite direction of our facing direction
backward_cave_dir = angle2dir(dir2angle(forward_cave_dir) + 180)
+/// Gets the tunnel length and direction then makes the tunnel
/turf/open/floor/plating/asteroid/airless/cave/proc/produce_tunnel_from_data(tunnel_length, excluded_dir = -1)
get_cave_data(tunnel_length, excluded_dir)
// Make our tunnels
@@ -196,10 +259,22 @@
// Kill ourselves by replacing ourselves with a normal floor.
SpawnFloor(src)
+/**
+ * Makes the tunnel and spawns things inside of it
+ *
+ * Picks a tunnel width for the tunnel and then starts spawning turfs in the direction it moves in
+ * Can randomly change directions of the tunnel, stops if it hits the edge of the map, or a no tunnel area
+ * Can randomly make new tunnels out of itself
+ *
+ */
/turf/open/floor/plating/asteroid/airless/cave/proc/make_tunnel(dir)
var/turf/closed/mineral/tunnel = src
var/next_angle = pick(45, -45)
+ var/tunnel_width = 1
+ if(pick_tunnel_width)
+ tunnel_width = text2num(pickweight(pick_tunnel_width))
+
for(var/i = 0; i < length; i++)
if(!sanity)
break
@@ -210,9 +285,11 @@
// Expand the edges of our tunnel
for(var/edge_angle in L)
- var/turf/closed/mineral/edge = get_step(tunnel, angle2dir(dir2angle(dir) + edge_angle))
- if(istype(edge))
- SpawnFloor(edge)
+ var/turf/closed/mineral/edge = tunnel
+ for(var/current_tunnel_width = 1 to tunnel_width)
+ edge = get_step(edge, angle2dir(dir2angle(dir) + edge_angle))
+ if(istype(edge))
+ SpawnFloor(edge)
if(!sanity)
break
@@ -223,9 +300,12 @@
if(istype(tunnel))
// Small chance to have forks in our tunnel; otherwise dig our tunnel.
if(i > 3 && prob(20))
- if(istype(tunnel.loc, /area/mine/explored) || (istype(tunnel.loc, /area/lavaland/surface/outdoors) && !istype(tunnel.loc, /area/lavaland/surface/outdoors/unexplored)))
- sanity = 0
- break
+ if(isarea(tunnel.loc))
+
+ var/area/A = tunnel.loc
+ if(!A.tunnel_allowed)
+ sanity = 0
+ break
var/turf/open/floor/plating/asteroid/airless/cave/C = tunnel.ChangeTurf(data_having_type, null, CHANGETURF_IGNORE_AIR)
C.going_backwards = FALSE
C.produce_tunnel_from_data(rand(10, 15), dir)
@@ -241,26 +321,35 @@
setDir(angle2dir(dir2angle(dir) )+ next_angle)
+/// Spawns the floor of the tunnel and any type of structure or mob it can have
/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnFloor(turf/T)
- for(var/S in RANGE_TURFS(1, src))
- var/turf/NT = S
- if(!NT || isspaceturf(NT) || istype(NT.loc, /area/mine/explored) || (istype(NT.loc, /area/lavaland/surface/outdoors) && !istype(NT.loc, /area/lavaland/surface/outdoors/unexplored)))
- sanity = 0
- break
- if(!sanity)
+ var/area/A = T.loc
+ if(!A.tunnel_allowed)
+ sanity = 0
return
- SpawnFlora(T)
-
- SpawnMonster(T)
+ if(choose_turf_type)
+ turf_type = pickweight(choose_turf_type)
+ if(turf_type == initial(turf_type)) // Don't spawn different turf types under flora or terrain
+ var/spawned_flora = FALSE
+ if(is_mining_level(z))
+ spawned_flora = SpawnFlora(T)
+ if(!spawned_flora) // no rocks beneath mob spawners / mobs.
+ SpawnMonster(T)
T.ChangeTurf(turf_type, null, CHANGETURF_IGNORE_AIR)
+/// Spawns a random mob or megafauna in the tunnel
/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnMonster(turf/T)
+ if(!isarea(loc))
+ return
+ var/area/A = loc
if(prob(30))
- if(istype(loc, /area/mine/explored) || !istype(loc, /area/lavaland/surface/outdoors/unexplored))
+ if(!A.mob_spawn_allowed)
return
var/randumb = pickweight(mob_spawn_list)
+ if(!randumb)
+ return
while(randumb == SPAWN_MEGAFAUNA)
- if(istype(loc, /area/lavaland/surface/outdoors/unexplored/danger)) //this is danger. it's boss time.
+ if(A.megafauna_spawn_allowed && megafauna_spawn_list && megafauna_spawn_list.len) //this is danger. it's boss time.
var/maybe_boss = pickweight(megafauna_spawn_list)
if(megafauna_spawn_list[maybe_boss])
randumb = maybe_boss
@@ -278,22 +367,26 @@
return //prevents tendrils spawning in each other's collapse range
new randumb(T)
- return
+ return TRUE
#undef SPAWN_MEGAFAUNA
#undef SPAWN_BUBBLEGUM
+/// Spawns a random flora in the tunnel, can spawn clumps of them.
/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnFlora(turf/T)
if(prob(12))
- if(istype(loc, /area/mine/explored) || istype(loc, /area/lavaland/surface/outdoors/explored))
- return
+ if(isarea(loc))
+ var/area/A = loc
+ if(!A.flora_allowed)
+ return
var/randumb = pickweight(flora_spawn_list)
- for(var/obj/structure/flora/ash/F in range(4, T)) //Allows for growing patches, but not ridiculous stacks of flora
+ if(!randumb)
+ return
+ for(var/obj/structure/flora/F in range(4, T)) // Allows for growing patches, but not ridiculous stacks of flora
if(!istype(F, randumb))
return
new randumb(T)
-
-
+ return TRUE
/turf/open/floor/plating/asteroid/snow
gender = PLURAL
@@ -322,6 +415,15 @@
return TRUE
return FALSE
+/turf/open/floor/plating/asteroid/snow/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
+/turf/open/lava/plasma/ice_moon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+ baseturfs = /turf/open/lava/plasma/ice_moon
+ planetary_atmos = TRUE
+
/turf/open/floor/plating/asteroid/snow/ice
name = "icy snow"
desc = "Looks colder."
@@ -336,6 +438,15 @@
clawfootstep = FOOTSTEP_HARD_CLAW
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
+/turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+ planetary_atmos = TRUE
+
+/turf/open/floor/plating/asteroid/snow/ice/icemoon/solarpanel
+ icon = 'icons/turf/floors.dmi'
+ icon_state = "solarpanel"
+
/turf/open/floor/plating/asteroid/snow/ice/burn_tile()
return FALSE
@@ -347,4 +458,4 @@
/turf/open/floor/plating/asteroid/snow/atmosphere
initial_gas_mix = FROZEN_ATMOS
- planetary_atmos = FALSE
\ No newline at end of file
+ planetary_atmos = FALSE
diff --git a/code/game/turfs/simulated/floor/plating/misc_plating.dm b/code/game/turfs/simulated/floor/plating/misc_plating.dm
index 5c58d99e1a..23e32ebfe3 100644
--- a/code/game/turfs/simulated/floor/plating/misc_plating.dm
+++ b/code/game/turfs/simulated/floor/plating/misc_plating.dm
@@ -3,6 +3,10 @@
icon_state = "plating"
initial_gas_mix = AIRLESS_ATMOS
+/turf/open/floor/plating/icemoon
+ icon_state = "plating"
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
/turf/open/floor/plating/abductor
name = "alien floor"
icon_state = "alienpod1"
@@ -209,6 +213,8 @@
/turf/open/floor/plating/ice/burn_tile()
return
+/turf/open/floor/plating/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
/turf/open/floor/plating/snowed
name = "snowed-over plating"
@@ -240,4 +246,6 @@
/turf/open/floor/plating/snowed/temperatre
temperature = 255.37
+/turf/open/floor/plating/snowed/smoothed/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
diff --git a/code/game/turfs/simulated/minerals.dm b/code/game/turfs/simulated/minerals.dm
index 7e1b39cb39..7d476d559e 100644
--- a/code/game/turfs/simulated/minerals.dm
+++ b/code/game/turfs/simulated/minerals.dm
@@ -147,6 +147,11 @@
var/mineralChance = 13
var/display_icon_state = "rock"
+/turf/closed/mineral/random/more_caves
+ mineralSpawnChanceList = list(/turf/closed/mineral/uranium = 5, /turf/closed/mineral/diamond = 1, /turf/closed/mineral/gold = 10,
+ /turf/closed/mineral/silver = 12, /turf/closed/mineral/plasma = 20, /turf/closed/mineral/iron = 40, /turf/closed/mineral/titanium = 11,
+ /turf/closed/mineral/gibtonite = 4, /turf/open/floor/plating/asteroid/airless/cave = 15, /turf/closed/mineral/bscrystal = 1)
+
/turf/closed/mineral/random/Initialize()
mineralSpawnChanceList = typelist("mineralSpawnChanceList", mineralSpawnChanceList)
@@ -195,11 +200,27 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
mineralSpawnChanceList = list(
/turf/closed/mineral/uranium/volcanic = 35, /turf/closed/mineral/diamond/volcanic = 30, /turf/closed/mineral/gold/volcanic = 45, /turf/closed/mineral/titanium/volcanic = 45,
/turf/closed/mineral/silver/volcanic = 50, /turf/closed/mineral/plasma/volcanic = 50, /turf/closed/mineral/bscrystal/volcanic = 20)
+/turf/closed/mineral/random/high_chance/snow
+ name = "snowy mountainside"
+ icon = 'icons/turf/mining.dmi'
+ smooth_icon = 'icons/turf/walls/mountain_wall.dmi'
+ icon_state = "mountainrock"
+ smooth = SMOOTH_MORE|SMOOTH_BORDER
+ canSmoothWith = list (/turf/closed)
+ defer_change = TRUE
+ environment_type = "snow"
+ turf_type = /turf/open/floor/plating/asteroid/snow/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+ mineralSpawnChanceList = list(
+ /turf/closed/mineral/uranium/ice/icemoon = 35, /turf/closed/mineral/diamond/ice/icemoon = 30, /turf/closed/mineral/gold/ice/icemoon = 45, /turf/closed/mineral/titanium/ice/icemoon = 45,
+ /turf/closed/mineral/silver/ice/icemoon = 50, /turf/closed/mineral/plasma/ice/icemoon = 50, /turf/closed/mineral/bscrystal/ice/icemoon = 20)
+
/turf/closed/mineral/random/high_chance/earth_like
icon_state = "rock_highchance_oxy"
turf_type = /turf/open/floor/plating/asteroid
@@ -236,7 +257,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
mineralChance = 10
mineralSpawnChanceList = list(
@@ -244,6 +265,36 @@
/turf/closed/mineral/silver/volcanic = 12, /turf/closed/mineral/plasma/volcanic = 20, /turf/closed/mineral/iron/volcanic = 40,
/turf/closed/mineral/gibtonite/volcanic = 4, /turf/open/floor/plating/asteroid/airless/cave/volcanic = 1, /turf/closed/mineral/bscrystal/volcanic = 1)
+/turf/closed/mineral/random/volcanic/more_caves
+ mineralSpawnChanceList = list(
+ /turf/closed/mineral/uranium/volcanic = 5, /turf/closed/mineral/diamond/volcanic = 1, /turf/closed/mineral/gold/volcanic = 10, /turf/closed/mineral/titanium/volcanic = 11,
+ /turf/closed/mineral/silver/volcanic = 12, /turf/closed/mineral/plasma/volcanic = 20, /turf/closed/mineral/iron/volcanic = 40,
+ /turf/closed/mineral/gibtonite/volcanic = 4, /turf/open/floor/plating/asteroid/airless/cave/volcanic = 15, /turf/closed/mineral/bscrystal/volcanic = 1)
+
+/turf/closed/mineral/random/snow
+ name = "snowy mountainside"
+ icon = 'icons/turf/mining.dmi'
+ smooth_icon = 'icons/turf/walls/mountain_wall.dmi'
+ icon_state = "mountainrock"
+ smooth = SMOOTH_MORE|SMOOTH_BORDER
+ canSmoothWith = list (/turf/closed)
+ defer_change = TRUE
+ environment_type = "snow"
+ turf_type = /turf/open/floor/plating/asteroid/snow/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
+ mineralChance = 10
+ mineralSpawnChanceList = list(
+ /turf/closed/mineral/uranium/ice/icemoon = 5, /turf/closed/mineral/diamond/ice/icemoon = 1, /turf/closed/mineral/gold/ice/icemoon = 10, /turf/closed/mineral/titanium/ice/icemoon = 11,
+ /turf/closed/mineral/silver/ice/icemoon = 12, /turf/closed/mineral/plasma/ice/icemoon = 20, /turf/closed/mineral/iron/ice/icemoon = 40,
+ /turf/closed/mineral/gibtonite/ice/icemoon = 4, /turf/open/floor/plating/asteroid/airless/cave/snow = 1, /turf/closed/mineral/bscrystal/ice/icemoon = 1)
+
+/turf/closed/mineral/random/snow/no_caves
+ mineralSpawnChanceList = list(
+ /turf/closed/mineral/uranium/ice/icemoon = 5, /turf/closed/mineral/diamond/ice/icemoon = 1, /turf/closed/mineral/gold/ice/icemoon = 10, /turf/closed/mineral/titanium/ice/icemoon = 11,
+ /turf/closed/mineral/silver/ice/icemoon = 12, /turf/closed/mineral/plasma/ice/icemoon = 20, /turf/closed/mineral/iron/ice/icemoon = 40,
+ /turf/closed/mineral/gibtonite/ice/icemoon = 4, /turf/closed/mineral/bscrystal/ice/icemoon = 1)
/turf/closed/mineral/random/labormineral
mineralSpawnChanceList = list(
@@ -252,18 +303,51 @@
/turf/closed/mineral/gibtonite = 2)
icon_state = "rock_labor"
+/turf/closed/mineral/random/snow/underground
+ mineralSpawnChanceList = list(
+ /turf/closed/mineral/uranium/ice/icemoon = 5, /turf/closed/mineral/diamond/ice/icemoon = 1, /turf/closed/mineral/gold/ice/icemoon = 10, /turf/closed/mineral/titanium/ice/icemoon = 11,
+ /turf/closed/mineral/silver/ice/icemoon = 12, /turf/closed/mineral/plasma/ice/icemoon = 20, /turf/closed/mineral/iron/ice/icemoon = 40,
+ /turf/closed/mineral/gibtonite/ice/icemoon = 4, /turf/open/floor/plating/asteroid/airless/cave/snow/underground = 1, /turf/closed/mineral/bscrystal/ice/icemoon = 1)
+
+/turf/closed/mineral/random/snow/more_caves
+ mineralSpawnChanceList = list(
+ /turf/closed/mineral/uranium/ice/icemoon = 5, /turf/closed/mineral/diamond/ice/icemoon = 1, /turf/closed/mineral/gold/ice/icemoon = 10, /turf/closed/mineral/titanium/ice/icemoon = 11,
+ /turf/closed/mineral/silver/ice/icemoon = 12, /turf/closed/mineral/plasma/ice/icemoon = 20, /turf/closed/mineral/iron/ice/icemoon = 40,
+ /turf/closed/mineral/gibtonite/ice/icemoon = 4, /turf/open/floor/plating/asteroid/airless/cave/snow = 15, /turf/closed/mineral/bscrystal/ice/icemoon = 1)
+
/turf/closed/mineral/random/labormineral/volcanic
environment_type = "basalt"
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
mineralSpawnChanceList = list(
/turf/closed/mineral/uranium/volcanic = 3, /turf/closed/mineral/diamond/volcanic = 1, /turf/closed/mineral/gold/volcanic = 8, /turf/closed/mineral/titanium/volcanic = 8,
/turf/closed/mineral/silver/volcanic = 20, /turf/closed/mineral/plasma/volcanic = 30, /turf/closed/mineral/bscrystal/volcanic = 1, /turf/closed/mineral/gibtonite/volcanic = 2,
/turf/closed/mineral/iron/volcanic = 95)
+//Subtypes for placing ores manually.
+/turf/closed/mineral/random/labormineral/ice
+ name = "snowy mountainside"
+ icon = 'icons/turf/mining.dmi'
+ smooth_icon = 'icons/turf/walls/mountain_wall.dmi'
+ icon_state = "mountainrock"
+ smooth = SMOOTH_MORE|SMOOTH_BORDER
+ canSmoothWith = list (/turf/closed)
+ defer_change = TRUE
+ environment_type = "snow"
+ turf_type = /turf/open/floor/plating/asteroid/snow/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
+ defer_change = TRUE
+ mineralSpawnChanceList = list(
+ /turf/closed/mineral/uranium/ice/icemoon = 3, /turf/closed/mineral/diamond/ice/icemoon = 1, /turf/closed/mineral/gold/ice/icemoon = 8, /turf/closed/mineral/titanium/ice/icemoon = 8,
+ /turf/closed/mineral/silver/ice/icemoon = 20, /turf/closed/mineral/plasma/ice/icemoon = 30, /turf/closed/mineral/bscrystal/ice/icemoon = 1, /turf/closed/mineral/gibtonite/ice/icemoon = 2,
+ /turf/closed/mineral/iron/ice/icemoon = 95)
+
+
/turf/closed/mineral/iron
mineralType = /obj/item/stack/ore/iron
@@ -294,6 +378,11 @@
initial_gas_mix = FROZEN_ATMOS
defer_change = TRUE
+/turf/closed/mineral/iron/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
/turf/closed/mineral/uranium
mineralType = /obj/item/stack/ore/uranium
@@ -306,7 +395,21 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
+
+/turf/closed/mineral/uranium/ice
+ environment_type = "snow_cavern"
+ icon_state = "icerock_Uranium"
+ smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice
+ initial_gas_mix = FROZEN_ATMOS
+ defer_change = TRUE
+
+/turf/closed/mineral/uranium/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
/turf/closed/mineral/uranium/earth_like
icon_state = "rock_oxy"
@@ -327,7 +430,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/diamond/earth_like
icon_state = "rock_oxy"
@@ -345,6 +448,11 @@
initial_gas_mix = FROZEN_ATMOS
defer_change = TRUE
+/turf/closed/mineral/diamond/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
/turf/closed/mineral/gold
mineralType = /obj/item/stack/ore/gold
@@ -357,7 +465,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/gold/earth_like
icon_state = "rock_oxy"
@@ -366,6 +474,19 @@
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
defer_change = TRUE
+/turf/closed/mineral/gold/ice
+ environment_type = "snow_cavern"
+ icon_state = "icerock_gold"
+ smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice
+ initial_gas_mix = FROZEN_ATMOS
+ defer_change = TRUE
+
+/turf/closed/mineral/gold/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
/turf/closed/mineral/silver
mineralType = /obj/item/stack/ore/silver
@@ -378,7 +499,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/silver/earth_like
icon_state = "rock_oxy"
@@ -387,6 +508,19 @@
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
defer_change = TRUE
+/turf/closed/mineral/silver/ice
+ environment_type = "snow_cavern"
+ icon_state = "icerock_silver"
+ smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice
+ initial_gas_mix = FROZEN_ATMOS
+ defer_change = TRUE
+
+/turf/closed/mineral/silver/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
/turf/closed/mineral/titanium
mineralType = /obj/item/stack/ore/titanium
@@ -399,7 +533,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/titanium/earth_like
icon_state = "rock_oxy"
@@ -408,6 +542,19 @@
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
defer_change = TRUE
+/turf/closed/mineral/titanium/ice
+ environment_type = "snow_cavern"
+ icon_state = "icerock_titanium"
+ smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice
+ initial_gas_mix = FROZEN_ATMOS
+ defer_change = TRUE
+
+/turf/closed/mineral/titanium/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
/turf/closed/mineral/plasma
mineralType = /obj/item/stack/ore/plasma
@@ -420,7 +567,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/plasma/earth_like
icon_state = "rock_oxy"
@@ -438,6 +585,10 @@
initial_gas_mix = FROZEN_ATMOS
defer_change = TRUE
+/turf/closed/mineral/plasma/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
/turf/closed/mineral/bananium
@@ -454,6 +605,21 @@
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
defer_change = TRUE
+/turf/closed/mineral/bananium/ice
+ environment_type = "snow_cavern"
+ icon_state = "icerock_Bananium"
+ smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice
+ initial_gas_mix = FROZEN_ATMOS
+ defer_change = TRUE
+
+/turf/closed/mineral/bananium/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
+
/turf/closed/mineral/bscrystal
mineralType = /obj/item/stack/ore/bluespace_crystal
mineralAmt = 1
@@ -466,7 +632,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/bscrystal/earth_like
icon_state = "rock_oxy"
@@ -475,6 +641,19 @@
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
defer_change = TRUE
+/turf/closed/mineral/bscrystal/ice
+ environment_type = "snow_cavern"
+ icon_state = "icerock_BScrystal"
+ smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice
+ initial_gas_mix = FROZEN_ATMOS
+ defer_change = TRUE
+
+/turf/closed/mineral/bscrystal/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
/turf/closed/mineral/volcanic
environment_type = "basalt"
@@ -486,7 +665,7 @@
environment_type = "basalt"
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/earth_like
icon_state = "rock_oxy"
@@ -506,7 +685,7 @@
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
environment_type = "waste"
turf_type = /turf/open/floor/plating/ashplanet/rocky
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/snowmountain
name = "snowy mountainside"
@@ -521,6 +700,11 @@
turf_type = /turf/open/floor/plating/asteroid/snow
defer_change = TRUE
+/turf/closed/mineral/snowmountain/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
/turf/closed/mineral/snowmountain/cavern
name = "ice cavern rock"
icon = 'icons/turf/mining.dmi'
@@ -532,6 +716,11 @@
environment_type = "snow_cavern"
turf_type = /turf/open/floor/plating/asteroid/snow/ice
+/turf/closed/mineral/snowmountain/cavern/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
//GIBTONITE
/turf/closed/mineral/gibtonite
@@ -634,7 +823,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/gibtonite/earth_like
icon_state = "rock_oxy"
@@ -642,3 +831,18 @@
baseturfs = /turf/open/floor/plating/asteroid
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
defer_change = TRUE
+
+
+/turf/closed/mineral/gibtonite/ice
+ environment_type = "snow_cavern"
+ icon_state = "icerock_Gibtonite"
+ smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice
+ initial_gas_mix = FROZEN_ATMOS
+ defer_change = TRUE
+
+/turf/closed/mineral/gibtonite/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm
index e67176029a..8406248164 100644
--- a/code/modules/admin/verbs/debug.dm
+++ b/code/modules/admin/verbs/debug.dm
@@ -705,10 +705,17 @@
var/list/names = list()
names += "---- Space Ruins ----"
for(var/name in SSmapping.space_ruins_templates)
- names[name] = list(SSmapping.space_ruins_templates[name], ZTRAIT_SPACE_RUINS, /area/space)
+ names[name] = list(SSmapping.space_ruins_templates[name], ZTRAIT_SPACE_RUINS, list(/area/space))
names += "---- Lava Ruins ----"
for(var/name in SSmapping.lava_ruins_templates)
names[name] = list(SSmapping.lava_ruins_templates[name], ZTRAIT_LAVA_RUINS, /area/lavaland/surface/outdoors/unexplored)
+ names[name] = list(SSmapping.lava_ruins_templates[name], ZTRAIT_LAVA_RUINS, list(/area/lavaland/surface/outdoors/unexplored))
+ names += "---- Ice Ruins ----"
+ for(var/name in SSmapping.ice_ruins_templates)
+ names[name] = list(SSmapping.ice_ruins_templates[name], ZTRAIT_ICE_RUINS, list(/area/icemoon/surface/outdoors/unexplored, /area/icemoon/underground/unexplored))
+ names += "---- Ice Underground Ruins ----"
+ for(var/name in SSmapping.ice_ruins_underground_templates)
+ names[name] = list(SSmapping.ice_ruins_underground_templates[name], ZTRAIT_ICE_RUINS_UNDERGROUND, list(/area/icemoon/underground/unexplored))
var/ruinname = input("Select ruin", "Spawn Ruin") as null|anything in names
var/data = names[ruinname]
diff --git a/code/modules/antagonists/slaughter/slaughterevent.dm b/code/modules/antagonists/slaughter/slaughterevent.dm
index 069795cfb8..1c6412dcad 100644
--- a/code/modules/antagonists/slaughter/slaughterevent.dm
+++ b/code/modules/antagonists/slaughter/slaughterevent.dm
@@ -27,6 +27,9 @@
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
if(isturf(L.loc))
spawn_locs += L.loc
+ for(var/obj/effect/landmark/loneopspawn/L in GLOB.landmarks_list)
+ if(isturf(L.loc))
+ spawn_locs += L.loc
if(!spawn_locs)
message_admins("No valid spawn locations found, aborting...")
diff --git a/code/modules/assembly/signaler.dm b/code/modules/assembly/signaler.dm
index cee0a9054c..e70b6e5c74 100644
--- a/code/modules/assembly/signaler.dm
+++ b/code/modules/assembly/signaler.dm
@@ -90,7 +90,7 @@
. = TRUE
update_icon()
-
+
/obj/item/assembly/signaler/attackby(obj/item/W, mob/user, params)
if(issignaler(W))
var/obj/item/assembly/signaler/signaler2 = W
@@ -162,7 +162,6 @@
return
return ..(signal)
-
// Embedded signaller used in anomalies.
/obj/item/assembly/signaler/anomaly
name = "anomaly core"
@@ -179,12 +178,53 @@
return FALSE
if(signal.data["code"] != code)
return FALSE
+ if(suicider)
+ manual_suicide(suicider)
for(var/obj/effect/anomaly/A in get_turf(src))
A.anomalyNeutralize()
return TRUE
-/obj/item/assembly/signaler/anomaly/attack_self()
- return
+/obj/item/assembly/signaler/anomaly/manual_suicide(mob/living/carbon/user)
+ user.visible_message("[user]'s [src] is reacting to the radio signal, warping [user.p_their()] body!")
+ user.suiciding = TRUE
+ user.suicide_log()
+ user.gib()
+
+/obj/item/assembly/signaler/anomaly/attackby(obj/item/I, mob/user, params)
+ if(I.tool_behaviour == TOOL_ANALYZER)
+ to_chat(user, "Analyzing... [src]'s stabilized field is fluctuating along frequency [format_frequency(frequency)], code [code].")
+ ..()
+
+//Anomaly cores
+/obj/item/assembly/signaler/anomaly/pyro
+ name = "\improper pyroclastic anomaly core"
+ desc = "The neutralized core of a pyroclastic anomaly. It feels warm to the touch. It'd probably be valuable for research."
+ icon_state = "pyro core"
+ anomaly_type = /obj/effect/anomaly/pyro
+
+/obj/item/assembly/signaler/anomaly/grav
+ name = "\improper gravitational anomaly core"
+ desc = "The neutralized core of a gravitational anomaly. It feels much heavier than it looks. It'd probably be valuable for research."
+ icon_state = "grav core"
+ anomaly_type = /obj/effect/anomaly/grav
+
+/obj/item/assembly/signaler/anomaly/flux
+ name = "\improper flux anomaly core"
+ desc = "The neutralized core of a flux anomaly. Touching it makes your skin tingle. It'd probably be valuable for research."
+ icon_state = "flux core"
+ anomaly_type = /obj/effect/anomaly/flux
+
+/obj/item/assembly/signaler/anomaly/bluespace
+ name = "\improper bluespace anomaly core"
+ desc = "The neutralized core of a bluespace anomaly. It keeps phasing in and out of view. It'd probably be valuable for research."
+ icon_state = "anomaly core"
+ anomaly_type = /obj/effect/anomaly/bluespace
+
+/obj/item/assembly/signaler/anomaly/vortex
+ name = "\improper vortex anomaly core"
+ desc = "The neutralized core of a vortex anomaly. It won't sit still, as if some invisible force is acting on it. It'd probably be valuable for research."
+ icon_state = "vortex core"
+ anomaly_type = /obj/effect/anomaly/bhole
/obj/item/assembly/signaler/cyborg
diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm
index 7a3ed902ea..b03871876f 100644
--- a/code/modules/clothing/shoes/miscellaneous.dm
+++ b/code/modules/clothing/shoes/miscellaneous.dm
@@ -143,6 +143,13 @@
max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
+/obj/item/clothing/shoes/winterboots/ice_boots
+ name = "ice hiking boots"
+ desc = "A pair of winter boots with special grips on the bottom, designed to prevent slipping on frozen surfaces."
+ icon_state = "iceboots"
+ item_state = "iceboots"
+ clothing_flags = NOSLIP_ICE
+
/obj/item/clothing/shoes/winterboots/christmasbootsr
name = "red christmas boots"
desc = "A pair of fluffy red christmas boots!"
diff --git a/code/modules/events/operative.dm b/code/modules/events/operative.dm
index 7fca4188b7..6ef693a886 100644
--- a/code/modules/events/operative.dm
+++ b/code/modules/events/operative.dm
@@ -19,6 +19,8 @@
var/list/spawn_locs = list()
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
spawn_locs += L.loc
+ for(var/obj/effect/landmark/loneopspawn/L in GLOB.landmarks_list)
+ spawn_locs += L.loc
if(!spawn_locs.len)
return MAP_ERROR
diff --git a/code/modules/events/pirates.dm b/code/modules/events/pirates.dm
index 86ff1ed0da..70b8e4873c 100644
--- a/code/modules/events/pirates.dm
+++ b/code/modules/events/pirates.dm
@@ -58,6 +58,9 @@
var/list/candidates = pollGhostCandidates("Do you wish to be considered for pirate crew?", ROLE_TRAITOR)
shuffle_inplace(candidates)
+ if(!SSmapping.empty_space)
+ SSmapping.empty_space = SSmapping.add_new_zlevel("Empty Area For Pirates", list(ZTRAIT_LINKAGE = SELFLOOPING))
+
var/datum/map_template/shuttle/pirate/default/ship = new
var/x = rand(TRANSITIONEDGE,world.maxx - TRANSITIONEDGE - ship.width)
var/y = rand(TRANSITIONEDGE,world.maxy - TRANSITIONEDGE - ship.height)
diff --git a/code/modules/mapping/map_config.dm b/code/modules/mapping/map_config.dm
index 176d58f337..efa2655325 100644
--- a/code/modules/mapping/map_config.dm
+++ b/code/modules/mapping/map_config.dm
@@ -22,6 +22,7 @@
var/traits = null
var/space_ruin_levels = 2
var/space_empty_levels = 1
+ var/station_ruin_budget = -1 // can be set to manually override the station ruins budget on maps that don't support station ruins, stopping the error from being unable to place the ruins.
var/minetype = "lavaland"
@@ -134,6 +135,9 @@
log_world("map_config space_empty_levels is not a number!")
return
+ if("station_ruin_budget" in json)
+ station_ruin_budget = json["station_ruin_budget"]
+
temp = json["year_offset"]
if (isnum(temp))
year_offset = temp
diff --git a/code/modules/mapping/ruins.dm b/code/modules/mapping/ruins.dm
index 34ce6ef35c..193106c294 100644
--- a/code/modules/mapping/ruins.dm
+++ b/code/modules/mapping/ruins.dm
@@ -11,9 +11,17 @@
for(var/turf/check in get_affected_turfs(central_turf,1))
var/area/new_area = get_area(check)
- if(!(istype(new_area, allowed_areas)) || check.flags_1 & NO_RUINS_1)
- valid = FALSE
+ valid = FALSE // set to false before we check
+ if(check.flags_1 & NO_RUINS_1)
break
+ for(var/type in allowed_areas)
+ if(istype(new_area, type)) // it's at least one of our types so it's whitelisted
+ valid = TRUE
+ break
+
+ if(!valid)
+ break
+
if(!valid)
continue
@@ -51,7 +59,7 @@
new /obj/effect/landmark/ruin(center, src)
return center
-/proc/seedRuins(list/z_levels = null, budget = 0, whitelist = /area/space, list/potentialRuins)
+/proc/seedRuins(list/z_levels = null, budget = 0, whitelist = list(/area/space), list/potentialRuins)
if(!z_levels || !z_levels.len)
WARNING("No Z levels provided - Not generating ruins")
return
diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm
index 4dd86a847a..012d0a12e5 100644
--- a/code/modules/mining/lavaland/necropolis_chests.dm
+++ b/code/modules/mining/lavaland/necropolis_chests.dm
@@ -659,6 +659,7 @@
nemesis_factions = list("mining", "boss")
var/transform_cooldown
var/swiping = FALSE
+ var/bleed_stacks_per_hit = 3
total_mass = 2.75
total_mass_on = 5
@@ -701,12 +702,11 @@
user.changeNext_move(CLICK_CD_MELEE * 0.5) //when closed, it attacks very rapidly
/obj/item/melee/transforming/cleaving_saw/nemesis_effects(mob/living/user, mob/living/target)
- var/datum/status_effect/saw_bleed/B = target.has_status_effect(STATUS_EFFECT_SAWBLEED)
+ var/datum/status_effect/stacking/saw_bleed/B = target.has_status_effect(STATUS_EFFECT_SAWBLEED)
if(!B)
- if(!active) //This isn't in the above if-check so that the else doesn't care about active
- target.apply_status_effect(STATUS_EFFECT_SAWBLEED)
+ target.apply_status_effect(STATUS_EFFECT_SAWBLEED,bleed_stacks_per_hit)
else
- B.add_bleed(B.bleed_buildup)
+ B.add_stacks(bleed_stacks_per_hit)
/obj/item/melee/transforming/cleaving_saw/attack(mob/living/target, mob/living/carbon/human/user)
if(!active || swiping || !target.density || get_turf(target) == get_turf(user))
diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm
index 09dfa602e1..733f792109 100644
--- a/code/modules/mob/living/carbon/human/human_movement.dm
+++ b/code/modules/mob/living/carbon/human/human_movement.dm
@@ -24,13 +24,18 @@
/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
if(HAS_TRAIT(src, TRAIT_NOSLIPALL))
return 0
- if (!(lube&GALOSHES_DONT_HELP))
+ if (!(lube & GALOSHES_DONT_HELP))
if(HAS_TRAIT(src, TRAIT_NOSLIPWATER))
return 0
if(shoes && istype(shoes, /obj/item/clothing))
var/obj/item/clothing/CS = shoes
if (CS.clothing_flags & NOSLIP)
return 0
+ if (lube & SLIDE_ICE)
+ if(shoes && istype(shoes, /obj/item/clothing))
+ var/obj/item/clothing/CS = shoes
+ if (CS.clothing_flags & NOSLIP_ICE)
+ return FALSE
return ..()
/mob/living/carbon/human/experience_pressure_difference()
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm
index c90ebe8a5c..fd278eb438 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm
@@ -265,4 +265,12 @@ Difficulty: Medium
desc = "The sweet blood, oh, it sings to me."
invisibility = 100
+/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/doom
+ name = "hostile-environment miner"
+ desc = "A miner destined to hop across dimensions for all eternity, hunting anomalous creatures."
+ speed = 8
+ move_to_delay = 8
+ ranged_cooldown_time = 8
+ dash_cooldown = 8
+
#undef MINER_DASH_RANGE
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm
new file mode 100644
index 0000000000..3d106021de
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm
@@ -0,0 +1,361 @@
+/*
+Difficulty: Extremely Hard
+*/
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner
+ name = "demonic-frost miner"
+ desc = "An extremely geared miner, driven crazy or possessed by the demonic forces here, either way a terrifying enemy."
+ health = 1500
+ maxHealth = 1500
+ icon_state = "demonic_miner"
+ icon_living = "demonic_miner"
+ icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
+ attacktext = "pummels"
+ attack_sound = 'sound/weapons/sonic_jackhammer.ogg'
+ mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
+ light_color = "#E4C7C5"
+ movement_type = GROUND
+ weather_immunities = list("snow")
+ speak_emote = list("roars")
+ armour_penetration = 100
+ melee_damage_lower = 10
+ melee_damage_upper = 10
+ aggro_vision_range = 18 // large vision range so combat doesn't abruptly end when someone runs a bit away
+ rapid_melee = 4
+ speed = 20
+ move_to_delay = 20
+ ranged = TRUE
+ crusher_loot = list(/obj/effect/decal/remains/plasma, /obj/item/crusher_trophy/ice_block_talisman)
+ loot = list(/obj/effect/decal/remains/plasma)
+ wander = FALSE
+ del_on_death = TRUE
+ blood_volume = BLOOD_VOLUME_NORMAL
+ deathmessage = "falls to the ground, decaying into plasma particles."
+ deathsound = "bodyfall"
+ attack_action_types = list(/datum/action/innate/megafauna_attack/frost_orbs,
+ /datum/action/innate/megafauna_attack/snowball_machine_gun,
+ /datum/action/innate/megafauna_attack/ice_shotgun)
+ /// Modifies the speed of the projectiles the demonic frost miner shoots out
+ var/projectile_speed_multiplier = 1
+ /// If the demonic frost miner is in its enraged state
+ var/enraged = FALSE
+ /// If the demonic frost miner is currently transforming to its enraged state
+ var/enraging = FALSE
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/Initialize()
+ . = ..()
+ AddComponent(/datum/component/knockback, 7, FALSE, TRUE)
+ AddComponent(/datum/component/lifesteal, 50)
+
+/datum/action/innate/megafauna_attack/frost_orbs
+ name = "Fire Frost Orbs"
+ icon_icon = 'icons/mob/actions/actions_items.dmi'
+ button_icon_state = "sniper_zoom"
+ chosen_message = "You are now sending out frost orbs to track in on a target."
+ chosen_attack_num = 1
+
+/datum/action/innate/megafauna_attack/snowball_machine_gun
+ name = "Fire Snowball Machine Gun"
+ icon_icon = 'icons/obj/guns/energy.dmi'
+ button_icon_state = "kineticgun"
+ chosen_message = "You are now firing a snowball machine gun at a target."
+ chosen_attack_num = 2
+
+/datum/action/innate/megafauna_attack/ice_shotgun
+ name = "Fire Ice Shotgun"
+ icon_icon = 'icons/obj/guns/projectile.dmi'
+ button_icon_state = "shotgun"
+ chosen_message = "You are now firing shotgun ice blasts."
+ chosen_attack_num = 3
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/OpenFire()
+ check_enraged()
+ projectile_speed_multiplier = 1 - enraged * 0.25
+ SetRecoveryTime(100, 100)
+
+ if(client)
+ switch(chosen_attack)
+ if(1)
+ frost_orbs()
+ if(2)
+ snowball_machine_gun()
+ if(3)
+ ice_shotgun()
+ return
+
+ var/easy_attack = prob(80 - enraged * 40)
+ chosen_attack = rand(1, 3)
+ switch(chosen_attack)
+ if(1)
+ if(easy_attack)
+ frost_orbs(10, 8)
+ else
+ frost_orbs(5, 16)
+ if(2)
+ if(easy_attack)
+ snowball_machine_gun()
+ else
+ INVOKE_ASYNC(src, .proc/ice_shotgun, 5, list(list(-180, -140, -100, -60, -20, 20, 60, 100, 140), list(-160, -120, -80, -40, 0, 40, 80, 120, 160)))
+ snowball_machine_gun(5 * 8, 5)
+ if(3)
+ if(easy_attack)
+ ice_shotgun()
+ else
+ ice_shotgun(5, list(list(0, 30, 60, 90, 120, 150, 180, 210, 240, 270, 300, 330), list(-30, -15, 0, 15, 30)))
+
+/obj/item/projectile/frost_orb
+ name = "frost orb"
+ icon_state = "ice_1"
+ damage = 20
+ armour_penetration = 100
+ speed = 10
+ homing_turn_speed = 30
+ damage_type = BURN
+
+/obj/item/projectile/frost_orb/on_hit(atom/target, blocked = FALSE)
+ . = ..()
+ if(isturf(target) || isobj(target))
+ target.ex_act(EXPLODE_HEAVY)
+
+/obj/item/projectile/snowball
+ name = "machine-gun snowball"
+ icon_state = "nuclear_particle"
+ damage = 5
+ armour_penetration = 100
+ speed = 4
+ damage_type = BRUTE
+
+/obj/item/projectile/ice_blast
+ name = "ice blast"
+ icon_state = "ice_2"
+ damage = 15
+ armour_penetration = 100
+ speed = 4
+ damage_type = BRUTE
+
+/obj/item/projectile/ice_blast/on_hit(atom/target, blocked = FALSE)
+ . = ..()
+ if(isturf(target) || isobj(target))
+ target.ex_act(EXPLODE_HEAVY)
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/ex_act(severity, target)
+ adjustBruteLoss(30 * severity - 120)
+ visible_message("[src] absorbs the explosion!", "You absorb the explosion!")
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/Goto(target, delay, minimum_distance)
+ if(enraging)
+ return
+ return ..()
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/MoveToTarget(list/possible_targets)
+ if(enraging)
+ return
+ return ..()
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/Move()
+ if(enraging)
+ return
+ return ..()
+
+/// Shoots out homing frost orbs that explode into ice blast projectiles after a couple seconds
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/frost_orbs(added_delay = 10, shoot_times = 8)
+ for(var/i in 1 to shoot_times)
+ var/turf/startloc = get_turf(src)
+ var/turf/endloc = get_turf(target)
+ if(!endloc)
+ break
+ var/obj/item/projectile/frost_orb/P = new(startloc)
+ P.preparePixelProjectile(endloc, startloc)
+ P.firer = src
+ if(target)
+ P.original = target
+ P.set_homing_target(target)
+ P.fire(rand(0, 360))
+ addtimer(CALLBACK(P, /obj/item/projectile/frost_orb/proc/orb_explosion, projectile_speed_multiplier), 20) // make the orbs home in after a second
+ SLEEP_CHECK_DEATH(added_delay)
+ SetRecoveryTime(40, 60)
+
+/// Called when the orb is exploding, shoots out projectiles
+/obj/item/projectile/frost_orb/proc/orb_explosion(projectile_speed_multiplier)
+ for(var/i in 0 to 5)
+ var/angle = i * 60
+ var/turf/startloc = get_turf(src)
+ var/turf/endloc = get_turf(original)
+ if(!startloc || !endloc)
+ break
+ var/obj/item/projectile/ice_blast/P = new(startloc)
+ P.speed *= projectile_speed_multiplier
+ P.preparePixelProjectile(endloc, startloc, null, angle + rand(-10, 10))
+ P.firer = firer
+ if(original)
+ P.original = original
+ P.fire()
+ qdel(src)
+
+/// Shoots out snowballs with a random spread
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/snowball_machine_gun(shots = 60, spread = 45)
+ for(var/i in 1 to shots)
+ var/turf/startloc = get_turf(src)
+ var/turf/endloc = get_turf(target)
+ if(!endloc)
+ break
+ var/obj/item/projectile/P = new /obj/item/projectile/snowball(startloc)
+ P.speed *= projectile_speed_multiplier
+ P.preparePixelProjectile(endloc, startloc, null, rand(-spread, spread))
+ P.firer = src
+ if(target)
+ P.original = target
+ P.fire()
+ SLEEP_CHECK_DEATH(1)
+ SetRecoveryTime(15, 15)
+
+/// Shoots out ice blasts in a shotgun like pattern
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/ice_shotgun(shots = 5, list/patterns = list(list(-40, -20, 0, 20, 40), list(-30, -10, 10, 30)))
+ for(var/i in 1 to shots)
+ var/list/pattern = patterns[i % length(patterns) + 1] // alternating patterns
+ for(var/spread in pattern)
+ var/turf/startloc = get_turf(src)
+ var/turf/endloc = get_turf(target)
+ if(!endloc)
+ break
+ var/obj/item/projectile/P = new /obj/item/projectile/ice_blast(startloc)
+ P.speed *= projectile_speed_multiplier
+ P.preparePixelProjectile(endloc, startloc, null, spread)
+ P.firer = src
+ if(target)
+ P.original = target
+ P.fire()
+ SLEEP_CHECK_DEATH(8)
+ SetRecoveryTime(15, 20)
+
+/// Checks if the demonic frost miner is ready to be enraged
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/check_enraged()
+ if(enraged)
+ return
+ if(health > maxHealth*0.25)
+ return
+ SetRecoveryTime(80, 80)
+ adjustHealth(-maxHealth)
+ enraged = TRUE
+ enraging = TRUE
+ animate(src, pixel_y = pixel_y + 96, time = 100, easing = ELASTIC_EASING)
+ spin(100, 10)
+ SLEEP_CHECK_DEATH(60)
+ playsound(src, 'sound/effects/explosion3.ogg', 100, TRUE)
+ icon_state = "demonic_miner_phase2"
+ animate(src, pixel_y = pixel_y - 96, time = 8, flags = ANIMATION_END_NOW)
+ spin(8, 2)
+ SLEEP_CHECK_DEATH(8)
+ for(var/mob/living/L in viewers(src))
+ shake_camera(L, 3, 2)
+ playsound(src, 'sound/effects/meteorimpact.ogg', 100, TRUE)
+ setMovetype(movement_type | FLYING)
+ enraging = FALSE
+ adjustHealth(-maxHealth)
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/death(gibbed, list/force_grant)
+ if(health > 0)
+ return
+ var/turf/T = get_turf(src)
+ var/loot = rand(1, 3)
+ switch(loot)
+ if(1)
+ new /obj/item/resurrection_crystal(T)
+ if(2)
+ new /obj/item/clothing/shoes/winterboots/ice_boots/speedy(T)
+ if(3)
+ new /obj/item/pickaxe/drill/jackhammer/demonic(T)
+ return ..()
+
+/obj/item/resurrection_crystal
+ name = "resurrection crystal"
+ desc = "When used by anything holding it, this crystal gives them a second chance at life if they die."
+ icon = 'icons/obj/objects.dmi'
+ icon_state = "demonic_crystal"
+
+/obj/item/resurrection_crystal/attack_self(mob/living/user)
+ if(!iscarbon(user))
+ to_chat(user, "A dark presence stops you from absorbing the crystal.")
+ return
+ forceMove(user)
+ to_chat(user, "You feel a bit safer... but a demonic presence lurks in the back of your head...")
+ RegisterSignal(user, COMSIG_MOB_DEATH, .proc/resurrect)
+
+/// Resurrects the target when they die by cloning them into a new duplicate body and transferring their mind to the clone on a safe station turf
+/obj/item/resurrection_crystal/proc/resurrect(mob/living/carbon/user, gibbed)
+ user.visible_message("You see [user]'s soul dragged out of their body!", "You feel your soul dragged away to a fresh body!")
+ var/typepath = user.type
+ var/turf/T = find_safe_turf()
+ var/mob/living/carbon/clone = new typepath(T)
+ clone.real_name = user.real_name
+ user.dna.transfer_identity(clone)
+ clone.updateappearance(mutcolor_update=1)
+ user.mind.transfer_to(clone) // second life
+ to_chat(clone, "You blink and find yourself in [get_area_name(T)].")
+ user.gib()
+ qdel(src)
+
+/obj/item/clothing/shoes/winterboots/ice_boots/speedy
+ name = "cursed ice hiking boots"
+ desc = "A pair of winter boots contractually made by a devil, they cannot be taken off once put on."
+ slowdown = SHOES_SPEED_SLIGHT
+
+/obj/item/clothing/shoes/winterboots/ice_boots/speedy/Initialize()
+ . = ..()
+ ADD_TRAIT(src, TRAIT_NODROP, CURSED_ITEM_TRAIT)
+
+/obj/item/pickaxe/drill/jackhammer/demonic
+ name = "demonic jackhammer"
+ desc = "Cracks rocks at an inhuman speed, as well as being enhanced for combat purposes."
+ toolspeed = 0
+
+/obj/item/pickaxe/drill/jackhammer/demonic/Initialize()
+ . = ..()
+ AddComponent(/datum/component/knockback, 4, FALSE, TRUE)
+ AddComponent(/datum/component/lifesteal, 5)
+
+/obj/item/crusher_trophy/ice_block_talisman
+ name = "ice block talisman"
+ desc = "A glowing trinket that a demonic miner had on him, it seems he couldn't utilize it for whatever reason."
+ icon_state = "ice_trap_talisman"
+ denied_type = /obj/item/crusher_trophy/ice_block_talisman
+
+/obj/item/crusher_trophy/ice_block_talisman/effect_desc()
+ return "mark detonation to freeze a creature in a block of ice for a period, preventing them from moving"
+
+/obj/item/crusher_trophy/ice_block_talisman/on_mark_detonation(mob/living/target, mob/living/user)
+ target.apply_status_effect(/datum/status_effect/ice_block_talisman)
+
+/datum/status_effect/ice_block_talisman
+ id = "ice_block_talisman"
+ duration = 25
+ status_type = STATUS_EFFECT_REFRESH
+ alert_type = /obj/screen/alert/status_effect/ice_block_talisman
+ /// Stored icon overlay for the hit mob, removed when effect is removed
+ var/icon/cube
+
+/obj/screen/alert/status_effect/ice_block_talisman
+ name = "Frozen Solid"
+ desc = "You're frozen inside an ice cube, and cannot move!"
+ icon_state = "frozen"
+
+/datum/status_effect/ice_block_talisman/on_apply()
+ RegisterSignal(owner, COMSIG_MOVABLE_PRE_MOVE, .proc/owner_moved)
+ if(!owner.stat)
+ to_chat(owner, "You become frozen in a cube!")
+ cube = icon('icons/effects/freeze.dmi', "ice_cube")
+ var/icon/size_check = icon(owner.icon, owner.icon_state)
+ cube.Scale(size_check.Width(), size_check.Height())
+ owner.add_overlay(cube)
+ return ..()
+
+/// Blocks movement from the status effect owner
+/datum/status_effect/ice_block_talisman/proc/owner_moved()
+ return COMPONENT_MOVABLE_BLOCK_PRE_MOVE
+
+/datum/status_effect/ice_block_talisman/on_remove()
+ . = ..()
+ if(!owner.stat)
+ to_chat(owner, "The cube melts!")
+ owner.cut_overlay(cube)
+ UnregisterSignal(owner, COMSIG_MOVABLE_PRE_MOVE)
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
index 159f8a7f5c..c59272214b 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
@@ -394,3 +394,26 @@ Difficulty: Medium
/mob/living/simple_animal/hostile/megafauna/dragon/lesser/grant_achievement(medaltype,scoretype)
return
+
+//fire line keeps going even if dragon is deleted
+/proc/dragon_fire_line(source, list/turfs)
+ var/list/hit_list = list()
+ for(var/turf/T in turfs)
+ if(istype(T, /turf/closed))
+ break
+ new /obj/effect/hotspot(T)
+ T.hotspot_expose(700,50,1)
+ for(var/mob/living/L in T.contents)
+ if(L in hit_list || L == source)
+ continue
+ hit_list += L
+ L.adjustFireLoss(20)
+ to_chat(L, "You're hit by [source]'s fire breath!")
+
+ // deals damage to mechs
+ for(var/obj/mecha/M in T.contents)
+ if(M in hit_list)
+ continue
+ hit_list += M
+ M.take_damage(45, BRUTE, "melee", 1)
+ sleep(1.5)
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
index 8958916880..78987ebaa0 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
@@ -27,23 +27,51 @@
mob_size = MOB_SIZE_LARGE
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1
+ /// Crusher loot dropped when fauna killed with a crusher
var/list/crusher_loot
var/medal_type
+ /// Score given to players when the fauna is killed
var/score_type = BOSS_SCORE
+ /// If the megafauna is actually killed (vs entering another phase)
var/elimination = 0
+ /// Modifies attacks when at lower health
var/anger_modifier = 0
+ /// Internal tracking GPS inside fauna
var/obj/item/gps/internal
+ /// Next time fauna can use a melee attack
var/recovery_time = 0
+ var/true_spawn = TRUE // if this is a megafauna that should grant achievements, or have a gps signal
+ var/nest_range = 10
+ var/chosen_attack = 1 // chosen attack num
+ var/list/attack_action_types = list()
+ var/small_sprite_type
+
/mob/living/simple_animal/hostile/megafauna/Initialize(mapload)
. = ..()
apply_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
ADD_TRAIT(src, TRAIT_NO_TELEPORT, MEGAFAUNA_TRAIT)
+ for(var/action_type in attack_action_types)
+ var/datum/action/innate/megafauna_attack/attack_action = new action_type()
+ attack_action.Grant(src)
+ if(small_sprite_type)
+ var/datum/action/small_sprite/small_action = new small_sprite_type()
+ small_action.Grant(src)
/mob/living/simple_animal/hostile/megafauna/Destroy()
QDEL_NULL(internal)
. = ..()
+/mob/living/simple_animal/hostile/megafauna/Moved()
+ if(nest && nest.parent && get_dist(nest.parent, src) > nest_range)
+ var/turf/closest = get_turf(nest.parent)
+ for(var/i = 1 to nest_range)
+ closest = get_step(closest, get_dir(closest, src))
+ forceMove(closest) // someone teleported out probably and the megafauna kept chasing them
+ target = null
+ return
+ return ..()
+
/mob/living/simple_animal/hostile/megafauna/death(gibbed)
if(health > 0)
return
@@ -134,3 +162,21 @@
SSmedals.SetScore(BOSS_SCORE, C, 1)
SSmedals.SetScore(score_type, C, 1)
return TRUE
+
+/datum/action/innate/megafauna_attack
+ name = "Megafauna Attack"
+ icon_icon = 'icons/mob/actions/actions_animal.dmi'
+ button_icon_state = ""
+ var/mob/living/simple_animal/hostile/megafauna/M
+ var/chosen_message
+ var/chosen_attack_num = 0
+
+/datum/action/innate/megafauna_attack/Grant(mob/living/L)
+ if(istype(L, /mob/living/simple_animal/hostile/megafauna))
+ M = L
+ return ..()
+ return FALSE
+
+/datum/action/innate/megafauna_attack/Activate()
+ M.chosen_attack = chosen_attack_num
+ to_chat(M, chosen_message)
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/wendigo.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/wendigo.dm
new file mode 100644
index 0000000000..5ed163ae7e
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/wendigo.dm
@@ -0,0 +1,201 @@
+/*
+Difficulty: Hard
+*/
+
+/mob/living/simple_animal/hostile/megafauna/wendigo
+ name = "wendigo"
+ desc = "A mythological man-eating legendary creature, you probably aren't going to survive this."
+ health = 2500
+ maxHealth = 2500
+ icon_state = "wendigo"
+ icon_living = "wendigo"
+ icon_dead = "wendigo_dead"
+ icon = 'icons/mob/icemoon/64x64megafauna.dmi'
+ attacktext = "claws"
+ attack_sound = 'sound/magic/demon_attack1.ogg'
+ weather_immunities = list("snow")
+ speak_emote = list("roars")
+ armour_penetration = 40
+ melee_damage_lower = 40
+ melee_damage_upper = 40
+ vision_range = 9
+ aggro_vision_range = 18 // man-eating for a reason
+ speed = 8
+ move_to_delay = 8
+ rapid_melee = 16 // every 1/8 second
+ melee_queue_distance = 20 // as far as possible really, need this because of charging and teleports
+ ranged = TRUE
+ pixel_x = -16
+ loot = list(/obj/item/wendigo_blood)
+ crusher_loot = list(/obj/item/wendigo_blood, /obj/item/crusher_trophy/demon_claws)
+ wander = FALSE
+ del_on_death = TRUE
+ blood_volume = BLOOD_VOLUME_NORMAL
+ deathmessage = "falls, shaking the ground around it"
+ deathsound = 'sound/effects/gravhit.ogg'
+ attack_action_types = list(/datum/action/innate/megafauna_attack/heavy_stomp,
+ /datum/action/innate/megafauna_attack/teleport,
+ /datum/action/innate/megafauna_attack/disorienting_scream)
+ /// Saves the turf the megafauna was created at (spawns exit portal here)
+ var/turf/starting
+ /// Range for wendigo stomping when it moves
+ var/stomp_range = 1
+ /// Stores directions the mob is moving, then calls that a move has fully ended when these directions are removed in moved
+ var/stored_move_dirs = 0
+ /// If the wendigo is allowed to move
+ var/can_move = TRUE
+
+/datum/action/innate/megafauna_attack/heavy_stomp
+ name = "Heavy Stomp"
+ icon_icon = 'icons/mob/actions/actions_items.dmi'
+ button_icon_state = "sniper_zoom"
+ chosen_message = "You are now stomping the ground around you."
+ chosen_attack_num = 1
+
+/datum/action/innate/megafauna_attack/teleport
+ name = "Teleport"
+ icon_icon = 'icons/effects/bubblegum.dmi'
+ button_icon_state = "smack ya one"
+ chosen_message = "You are now teleporting at the target you click on."
+ chosen_attack_num = 2
+
+/datum/action/innate/megafauna_attack/disorienting_scream
+ name = "Disorienting Scream"
+ icon_icon = 'icons/turf/walls/wall.dmi'
+ button_icon_state = "wall"
+ chosen_message = "You are now screeching, disorienting targets around you."
+ chosen_attack_num = 3
+
+/mob/living/simple_animal/hostile/megafauna/wendigo/Initialize()
+ . = ..()
+ starting = get_turf(src)
+
+/mob/living/simple_animal/hostile/megafauna/wendigo/OpenFire()
+ SetRecoveryTime(0, 100)
+ if(health <= maxHealth*0.5)
+ stomp_range = 2
+ speed = 6
+ move_to_delay = 6
+ else
+ stomp_range = initial(stomp_range)
+ speed = initial(speed)
+ move_to_delay = initial(move_to_delay)
+
+ if(client)
+ switch(chosen_attack)
+ if(1)
+ heavy_stomp()
+ if(2)
+ teleport()
+ if(3)
+ disorienting_scream()
+ return
+
+ chosen_attack = rand(1, 3)
+ switch(chosen_attack)
+ if(1)
+ heavy_stomp()
+ if(2)
+ teleport()
+ if(3)
+ disorienting_scream()
+
+/mob/living/simple_animal/hostile/megafauna/wendigo/Move(atom/newloc, direct)
+ if(!can_move)
+ return
+ stored_move_dirs |= direct
+ return ..()
+
+/mob/living/simple_animal/hostile/megafauna/wendigo/Moved(atom/oldloc, direct)
+ . = ..()
+ stored_move_dirs &= ~direct
+ if(!stored_move_dirs)
+ INVOKE_ASYNC(src, .proc/ground_slam, stomp_range, 1)
+
+/// Slams the ground around the wendigo throwing back enemies caught nearby
+/mob/living/simple_animal/hostile/megafauna/wendigo/proc/ground_slam(range, delay)
+ var/turf/orgin = get_turf(src)
+ var/list/all_turfs = RANGE_TURFS(range, orgin)
+ for(var/i = 0 to range)
+ for(var/turf/T in all_turfs)
+ if(get_dist(orgin, T) > i)
+ continue
+ playsound(T,'sound/effects/bamf.ogg', 600, TRUE, 10)
+ new /obj/effect/temp_visual/small_smoke/halfsecond(T)
+ for(var/mob/living/L in T)
+ if(L == src || L.throwing)
+ continue
+ to_chat(L, "[src]'s ground slam shockwave sends you flying!")
+ var/turf/thrownat = get_ranged_target_turf_direct(src, L, 8, rand(-10, 10))
+ L.throw_at(thrownat, 8, 2, src, TRUE) //, force = MOVE_FORCE_OVERPOWERING, gentle = TRUE)
+ L.apply_damage(20, BRUTE)
+ shake_camera(L, 2, 1)
+ all_turfs -= T
+ sleep(delay)
+
+/// Larger but slower ground stomp
+/mob/living/simple_animal/hostile/megafauna/wendigo/proc/heavy_stomp()
+ can_move = FALSE
+ ground_slam(5, 2)
+ SetRecoveryTime(0, 0)
+ can_move = TRUE
+
+/// Teleports to a location 4 turfs away from the enemy in view
+/mob/living/simple_animal/hostile/megafauna/wendigo/proc/teleport()
+ var/list/possible_ends = list()
+ for(var/turf/T in view(4, target.loc) - view(3, target.loc))
+ if(isclosedturf(T))
+ continue
+ possible_ends |= T
+ var/turf/end = pick(possible_ends)
+ do_teleport(src, end, 0, channel=TELEPORT_CHANNEL_BLUESPACE, forced = TRUE)
+ SetRecoveryTime(20, 0)
+
+/// Shakes all nearby enemies screens and animates the wendigo shaking up and down
+/mob/living/simple_animal/hostile/megafauna/wendigo/proc/disorienting_scream()
+ can_move = FALSE
+ playsound(src, 'sound/magic/demon_dies.ogg', 600, FALSE, 10)
+ animate(src, pixel_z = rand(5, 15), time = 1, loop = 6)
+ animate(pixel_z = 0, time = 1)
+ for(var/mob/living/L in get_hearers_in_view(7, src) - src)
+ shake_camera(L, 30, 1)
+ to_chat(L, "The wendigo screams loudly!")
+ SetRecoveryTime(30, 0)
+ SLEEP_CHECK_DEATH(12)
+ can_move = TRUE
+ return
+
+/mob/living/simple_animal/hostile/megafauna/wendigo/death(gibbed, list/force_grant)
+ if(health > 0)
+ return
+ var/obj/effect/portal/permanent/one_way/exit = new /obj/effect/portal/permanent/one_way(starting)
+ exit.id = "wendigo arena exit"
+ exit.add_atom_colour(COLOR_RED_LIGHT, ADMIN_COLOUR_PRIORITY)
+ exit.set_light(20, 1, LIGHT_COLOR_RED)
+ return ..()
+
+/obj/item/wendigo_blood
+ name = "bottle of wendigo blood"
+ desc = "You're not actually going to drink this, are you?"
+ icon = 'icons/obj/wizard.dmi'
+ icon_state = "vial"
+
+/obj/item/wendigo_blood/attack_self(mob/living/user)
+ if(!ishuman(user))
+ return
+ var/mob/living/carbon/human/H = user
+ if(!H.mind)
+ return
+ to_chat(H, "Power courses through you! You can now shift your form at will.")
+ var/obj/effect/proc_holder/spell/targeted/shapeshift/polar_bear/P = new
+ H.mind.AddSpell(P)
+ playsound(H.loc,'sound/items/drink.ogg', rand(10,50), TRUE)
+ qdel(src)
+
+/obj/effect/proc_holder/spell/targeted/shapeshift/polar_bear
+ name = "Polar Bear Form"
+ desc = "Take on the shape of a polar bear."
+ invocation = "RAAAAAAAAWR!"
+ convert_damage = FALSE
+
+ shapeshift_type = /mob/living/simple_animal/hostile/asteroid/polarbear
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm
index 8487564c98..a7ce559d35 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm
@@ -424,3 +424,29 @@
l_pocket = /obj/item/reagent_containers/food/drinks/soda_cans/buzz_fuzz
mask = /obj/item/clothing/mask/rat/bee
. = ..()
+
+// Snow Legion
+/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow
+ name = "snow legion"
+ desc = "You can still see what was once a human under the shifting snowy mass, clearly decorated by a clown."
+ icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
+ icon_state = "snowlegion"
+ icon_living = "snowlegion"
+ icon_aggro = "snowlegion_alive"
+ icon_dead = "snowlegion"
+ crusher_loot = /obj/item/crusher_trophy/legion_skull
+ loot = list(/obj/item/organ/regenerative_core/legion)
+ brood_type = /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/snow
+
+/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow/tendril
+ fromtendril = TRUE
+
+// Snow Legion skull
+/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/snow
+ name = "snow legion"
+ desc = "One of many."
+ icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
+ icon_state = "snowlegion_head"
+ icon_living = "snowlegion_head"
+ icon_aggro = "snowlegion_head"
+ icon_dead = "snowlegion_head"
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_demon.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_demon.dm
new file mode 100644
index 0000000000..e00ec9fe25
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_demon.dm
@@ -0,0 +1,76 @@
+/mob/living/simple_animal/hostile/asteroid/ice_demon
+ name = "demonic watcher"
+ desc = "A creature formed entirely out of ice, bluespace energy emanates from inside of it."
+ icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
+ icon_state = "ice_demon"
+ icon_living = "ice_demon"
+ icon_dead = "ice_demon_dead"
+ icon_gib = "syndicate_gib"
+ mob_biotypes = MOB_ORGANIC|MOB_BEAST
+ mouse_opacity = MOUSE_OPACITY_ICON
+ speak_emote = list("telepathically cries")
+ speed = 2
+ move_to_delay = 2
+ projectiletype = /obj/item/projectile/temp/basilisk/ice
+ projectilesound = 'sound/weapons/pierce.ogg'
+ ranged = TRUE
+ ranged_message = "manifests ice"
+ ranged_cooldown_time = 30
+ minimum_distance = 3
+ retreat_distance = 3
+ maxHealth = 150
+ health = 150
+ obj_damage = 40
+ melee_damage_lower = 15
+ melee_damage_upper = 15
+ attacktext = "slices"
+ attack_sound = 'sound/weapons/bladeslice.ogg'
+ vision_range = 9
+ aggro_vision_range = 9
+ move_force = MOVE_FORCE_VERY_STRONG
+ move_resist = MOVE_FORCE_VERY_STRONG
+ pull_force = MOVE_FORCE_VERY_STRONG
+ del_on_death = TRUE
+ loot = list(/obj/item/stack/ore/bluespace_crystal = 3)
+ crusher_loot = /obj/item/crusher_trophy/watcher_wing/ice_wing
+ deathmessage = "fades as the energies that tied it to this world dissipate."
+ deathsound = 'sound/magic/demon_dies.ogg'
+ stat_attack = UNCONSCIOUS
+ movement_type = FLYING
+ robust_searching = TRUE
+ /// Distance the demon will teleport from the target
+ var/teleport_distance = 3
+
+/obj/item/projectile/temp/basilisk/ice
+ name = "ice blast"
+ damage = 5
+ nodamage = FALSE
+ temperature = -75
+
+/mob/living/simple_animal/hostile/asteroid/ice_demon/OpenFire()
+ if(teleport_distance <= 0)
+ return ..()
+ var/list/possible_ends = list()
+ for(var/turf/T in view(teleport_distance, target.loc) - view(teleport_distance - 1, target.loc))
+ if(isclosedturf(T))
+ continue
+ possible_ends |= T
+ var/turf/end = pick(possible_ends)
+ do_teleport(src, end, 0, channel=TELEPORT_CHANNEL_BLUESPACE, forced = TRUE)
+ SLEEP_CHECK_DEATH(8)
+ return ..()
+
+/mob/living/simple_animal/hostile/asteroid/ice_demon/Life()
+ . = ..()
+ if(!. || target)
+ return
+ adjustHealth(-maxHealth*0.025)
+
+/mob/living/simple_animal/hostile/asteroid/ice_demon/death(gibbed)
+ move_force = MOVE_FORCE_DEFAULT
+ move_resist = MOVE_RESIST_DEFAULT
+ pull_force = PULL_FORCE_DEFAULT
+ var/turf/T = get_turf(src)
+ if(T && prob(5))
+ new /obj/item/assembly/signaler/anomaly/bluespace(T)
+ return ..()
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_whelp.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_whelp.dm
new file mode 100644
index 0000000000..c8d5cf4b73
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_whelp.dm
@@ -0,0 +1,54 @@
+/mob/living/simple_animal/hostile/asteroid/ice_whelp
+ name = "ice whelp"
+ desc = "The offspring of an ice drake, weak in comparison but still terrifying."
+ icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
+ icon_state = "ice_whelp"
+ icon_living = "ice_whelp"
+ icon_dead = "ice_whelp_dead"
+ mob_biotypes = MOB_ORGANIC|MOB_BEAST
+ mouse_opacity = MOUSE_OPACITY_ICON
+ friendly = "stares down"
+ speak_emote = list("roars")
+ speed = 30
+ move_to_delay = 30
+ ranged = TRUE
+ ranged_cooldown_time = 40
+ maxHealth = 350
+ health = 350
+ obj_damage = 40
+ armour_penetration = 20
+ melee_damage_lower = 20
+ melee_damage_upper = 20
+ attacktext = "chomps"
+ attack_sound = 'sound/magic/demon_attack1.ogg'
+ vision_range = 9
+ aggro_vision_range = 9
+ move_force = MOVE_FORCE_VERY_STRONG
+ move_resist = MOVE_FORCE_VERY_STRONG
+ pull_force = MOVE_FORCE_VERY_STRONG
+ butcher_results = list(/obj/item/stack/ore/diamond = 3, /obj/item/stack/sheet/sinew = 2, /obj/item/stack/sheet/bone = 10, /obj/item/stack/sheet/animalhide/ashdrake = 1)
+ loot = list()
+ crusher_loot = /obj/item/crusher_trophy/tail_spike
+ deathmessage = "collapses on it's side."
+ deathsound = 'sound/magic/demon_dies.ogg'
+ stat_attack = UNCONSCIOUS
+ robust_searching = TRUE
+ /// How far the whelps fire can go
+ var/fire_range = 4
+
+/mob/living/simple_animal/hostile/asteroid/ice_whelp/OpenFire()
+ var/turf/T = get_ranged_target_turf_direct(src, target, fire_range)
+ var/list/burn_turfs = getline(src, T) - get_turf(src)
+ dragon_fire_line(src, burn_turfs)
+
+/mob/living/simple_animal/hostile/asteroid/ice_whelp/Life()
+ . = ..()
+ if(!. || target)
+ return
+ adjustHealth(-maxHealth*0.025)
+
+/mob/living/simple_animal/hostile/asteroid/ice_whelp/death(gibbed)
+ move_force = MOVE_FORCE_DEFAULT
+ move_resist = MOVE_RESIST_DEFAULT
+ pull_force = PULL_FORCE_DEFAULT
+ return ..()
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/mining_mobs.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/mining_mobs.dm
index 0cd788325a..71c6d61d5d 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/mining_mobs.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/mining_mobs.dm
@@ -28,7 +28,7 @@
/mob/living/simple_animal/hostile/asteroid/Aggro()
..()
- if(vision_range != aggro_vision_range)
+ if(vision_range == aggro_vision_range && icon_aggro)
icon_state = icon_aggro
/mob/living/simple_animal/hostile/asteroid/LoseAggro()
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/polarbear.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/polarbear.dm
new file mode 100644
index 0000000000..0576d0ecfe
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/polarbear.dm
@@ -0,0 +1,56 @@
+/mob/living/simple_animal/hostile/asteroid/polarbear
+ name = "polar bear"
+ desc = "An aggressive animal that defends it's territory with incredible power. These beasts don't run from their enemies."
+ icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
+ icon_state = "polarbear"
+ icon_living = "polarbear"
+ icon_dead = "polarbear_dead"
+ mob_biotypes = MOB_ORGANIC|MOB_BEAST
+ mouse_opacity = MOUSE_OPACITY_ICON
+ friendly = "growls at"
+ speak_emote = list("growls")
+ speed = 12
+ move_to_delay = 12
+ maxHealth = 300
+ health = 300
+ obj_damage = 40
+ melee_damage_lower = 25
+ melee_damage_upper = 25
+ attacktext = "claws"
+ attack_sound = 'sound/weapons/bladeslice.ogg'
+ vision_range = 2 // don't aggro unless you basically antagonize it, though they will kill you worse than a goliath will
+ aggro_vision_range = 9
+ move_force = MOVE_FORCE_VERY_STRONG
+ move_resist = MOVE_FORCE_VERY_STRONG
+ pull_force = MOVE_FORCE_VERY_STRONG
+ butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/bear = 3, /obj/item/stack/sheet/bone = 2)
+ guaranteed_butcher_results = list(/obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide = 1)
+ loot = list()
+ crusher_loot = /obj/item/crusher_trophy/goliath_tentacle
+ stat_attack = UNCONSCIOUS
+ robust_searching = TRUE
+ /// Message for when the polar bear starts to attack faster
+ var/aggressive_message_said = FALSE
+
+/mob/living/simple_animal/hostile/asteroid/polarbear/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
+ . = ..()
+ if(health > maxHealth*0.5)
+ rapid_melee = initial(rapid_melee)
+ return
+ if(!aggressive_message_said && target)
+ visible_message("The [name] gets an enraged look at [target]!")
+ aggressive_message_said = TRUE
+ rapid_melee = 2
+
+/mob/living/simple_animal/hostile/asteroid/polarbear/Life()
+ . = ..()
+ if(!. || target)
+ return
+ adjustHealth(-maxHealth*0.025)
+ aggressive_message_said = FALSE
+
+/mob/living/simple_animal/hostile/asteroid/polarbear/death(gibbed)
+ move_force = MOVE_FORCE_DEFAULT
+ move_resist = MOVE_RESIST_DEFAULT
+ pull_force = PULL_FORCE_DEFAULT
+ return ..()
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/wolf.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/wolf.dm
new file mode 100644
index 0000000000..9f17421691
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/wolf.dm
@@ -0,0 +1,57 @@
+/mob/living/simple_animal/hostile/asteroid/wolf
+ name = "white wolf"
+ desc = "A beast that survives by feasting on weaker opponents, they're much stronger with numbers."
+ icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
+ icon_state = "whitewolf"
+ icon_living = "whitewolf"
+ icon_dead = "whitewolf_dead"
+ mob_biotypes = MOB_ORGANIC|MOB_BEAST
+ mouse_opacity = MOUSE_OPACITY_ICON
+ friendly = "howls at"
+ speak_emote = list("howls")
+ speed = 5
+ move_to_delay = 5
+ maxHealth = 130
+ health = 130
+ obj_damage = 15
+ melee_damage_lower = 7.5
+ melee_damage_upper = 7.5
+ rapid_melee = 2 // every second attack
+ dodging = TRUE
+ dodge_prob = 50
+ attacktext = "bites"
+ attack_sound = 'sound/weapons/bite.ogg'
+ vision_range = 7
+ aggro_vision_range = 7
+ move_force = MOVE_FORCE_WEAK
+ move_resist = MOVE_FORCE_WEAK
+ pull_force = MOVE_FORCE_WEAK
+ butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2, /obj/item/stack/sheet/sinew/wolf = 2, /obj/item/stack/sheet/bone = 2)
+ loot = list()
+ crusher_loot = /obj/item/crusher_trophy/watcher_wing
+ stat_attack = UNCONSCIOUS
+ robust_searching = TRUE
+ /// Message for when the wolf decides to start running away
+ var/retreat_message_said = FALSE
+
+/mob/living/simple_animal/hostile/asteroid/wolf/Move(atom/newloc)
+ if(newloc && newloc.z == z && (islava(newloc) || ischasm(newloc)))
+ return FALSE
+ return ..()
+
+/mob/living/simple_animal/hostile/asteroid/wolf/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
+ . = ..()
+ if(stat == DEAD || health > maxHealth*0.1)
+ retreat_distance = initial(retreat_distance)
+ return
+ if(!retreat_message_said && target)
+ visible_message("The [name] tries to flee from [target]!")
+ retreat_message_said = TRUE
+ retreat_distance = 30
+
+/mob/living/simple_animal/hostile/asteroid/wolf/Life()
+ . = ..()
+ if(!. || target)
+ return
+ adjustHealth(-maxHealth*0.025)
+ retreat_message_said = FALSE
diff --git a/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm b/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm
index ca14d4ae67..c94046329b 100644
--- a/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm
+++ b/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm
@@ -1,14 +1,13 @@
/mob/living/simple_animal/hostile/retaliate/clown
name = "Clown"
desc = "A denizen of clown planet."
- icon = 'icons/mob/simple_human.dmi'
+ icon = 'icons/mob/clown_mobs.dmi'
icon_state = "clown"
icon_living = "clown"
icon_dead = "clown_dead"
icon_gib = "clown_gib"
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
turns_per_move = 5
- response_help = "pokes"
response_disarm = "gently pushes aside"
response_harm = "robusts"
speak = list("HONK", "Honk!", "Welcome to clown planet!")
@@ -21,7 +20,6 @@
harm_intent_damage = 8
melee_damage_lower = 10
melee_damage_upper = 10
- attacktext = "attacks"
attack_sound = 'sound/items/bikehorn.ogg'
obj_damage = 0
environment_smash = ENVIRONMENT_SMASH_NONE
@@ -32,15 +30,245 @@
minbodytemp = 270
maxbodytemp = 370
unsuitable_atmos_damage = 10
-
- do_footstep = TRUE
+ var/banana_time = 0 // If there's no time set it won't spawn.
+ var/banana_type = /obj/item/grown/bananapeel
+ var/attack_reagent
/mob/living/simple_animal/hostile/retaliate/clown/handle_temperature_damage()
if(bodytemperature < minbodytemp)
adjustBruteLoss(10)
+ throw_alert("temp", /obj/screen/alert/cold, 2)
else if(bodytemperature > maxbodytemp)
adjustBruteLoss(15)
+ throw_alert("temp", /obj/screen/alert/hot, 3)
+ else
+ clear_alert("temp")
/mob/living/simple_animal/hostile/retaliate/clown/attack_hand(mob/living/carbon/human/M)
..()
- playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
+ playsound(src.loc, 'sound/items/bikehorn.ogg', 50, TRUE)
+
+/mob/living/simple_animal/hostile/retaliate/clown/Life()
+ . = ..()
+ if(banana_time && banana_time < world.time)
+ var/turf/T = get_turf(src)
+ var/list/adjacent = T.GetAtmosAdjacentTurfs(1)
+ new banana_type(pick(adjacent))
+ banana_time = world.time + rand(30,60)
+
+/mob/living/simple_animal/hostile/retaliate/clown/AttackingTarget()
+ . = ..()
+ if(attack_reagent && . && isliving(target))
+ var/mob/living/L = target
+ if(L.reagents)
+ L.reagents.add_reagent(attack_reagent, rand(1,5))
+
+/mob/living/simple_animal/hostile/retaliate/clown/lube
+ name = "Living Lube"
+ desc = "A puddle of lube brought to life by the honkmother."
+ icon_state = "lube"
+ icon_living = "lube"
+ turns_per_move = 1
+ response_help = "dips a finger into"
+ response_disarm = "gently scoops and pours aside"
+ emote_see = list("bubbles", "oozes")
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/particle_effect/foam)
+
+/mob/living/simple_animal/hostile/retaliate/clown/lube/Initialize()
+ . = ..()
+ AddElement(/datum/element/snailcrawl)
+
+/mob/living/simple_animal/hostile/retaliate/clown/banana
+ name = "Clownana"
+ desc = "A fusion of clown and banana DNA birthed from a botany experiment gone wrong."
+ icon_state = "banana tree"
+ icon_living = "banana tree"
+ response_disarm = "peels"
+ response_harm = "peels"
+ turns_per_move = 1
+ speak = list("HONK", "Honk!", "YA-HONK!!!")
+ emote_see = list("honks", "bites into the banana", "plucks a banana off its head", "photosynthesizes")
+ maxHealth = 120
+ health = 120
+ speed = -10
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap, /obj/item/seeds/banana)
+ banana_time = 20
+
+/mob/living/simple_animal/hostile/retaliate/clown/honkling
+ name = "Honkling"
+ desc = "A divine being sent by the Honkmother to spread joy. It's not dangerous, but it's a bit of a nuisance."
+ icon_state = "honkling"
+ icon_living = "honkling"
+ turns_per_move = 1
+ speed = -10
+ harm_intent_damage = 1
+ melee_damage_lower = 1
+ melee_damage_upper = 1
+ attacktext = "cheers up"
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap, /obj/item/seeds/banana/bluespace)
+ banana_type = /obj/item/grown/bananapeel
+ attack_reagent = /datum/reagent/consumable/laughter
+
+/mob/living/simple_animal/hostile/retaliate/clown/fleshclown
+ name = "Fleshclown"
+ desc = "A being forged out of the pure essence of pranking, cursed into existence by a cruel maker."
+ icon_state = "fleshclown"
+ icon_living = "fleshclown"
+ response_help = "reluctantly pokes"
+ response_disarm = "sinks his hands into the spongy flesh of"
+ response_harm = "cleanses the world of"
+ speak = list("HONK", "Honk!", "I didn't ask for this", "I feel constant and horrible pain", "YA-HONK!!!", "this body is a merciless and unforgiving prison", "I was born out of mirthful pranking but I live in suffering")
+ emote_see = list("honks", "sweats", "jiggles", "contemplates its existence")
+ speak_chance = 5
+ dextrous = TRUE
+ ventcrawler = VENTCRAWLER_ALWAYS
+ maxHealth = 140
+ health = 140
+ speed = -5
+ melee_damage_upper = 15
+ attacktext = "limply slaps"
+ obj_damage = 5
+ loot = list(/obj/item/clothing/suit/hooded/bloated_human, /obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
+
+/mob/living/simple_animal/hostile/retaliate/clown/longface
+ name = "Longface"
+ desc = "Often found walking into the bar."
+ icon_state = "long face"
+ icon_living = "long face"
+ move_resist = INFINITY
+ turns_per_move = 10
+ response_help = "tries to awkwardly hug"
+ response_disarm = "pushes the unwieldy frame of"
+ response_harm = "tries to shut up"
+ speak = list("YA-HONK!!!")
+ emote_see = list("honks", "squeaks")
+ speak_chance = 60
+ maxHealth = 150
+ health = 150
+ pixel_x = -16
+ speed = 10
+ harm_intent_damage = 5
+ melee_damage_lower = 5
+ attacktext = "YA-HONKs"
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
+
+/mob/living/simple_animal/hostile/retaliate/clown/clownhulk
+ name = "Honk Hulk"
+ desc = "A cruel and fearsome clown. Don't make him angry."
+ icon_state = "honkhulk"
+ icon_living = "honkhulk"
+ move_resist = INFINITY
+ response_help = "tries desperately to appease"
+ response_disarm = "foolishly pushes"
+ response_harm = "angers"
+ speak = list("HONK", "Honk!", "HAUAUANK!!!", "GUUURRRRAAAHHH!!!")
+ emote_see = list("honks", "sweats", "grunts")
+ speak_chance = 5
+ maxHealth = 400
+ health = 400
+ pixel_x = -16
+ speed = 2
+ harm_intent_damage = 15
+ melee_damage_lower = 15
+ melee_damage_upper = 20
+ attacktext = "pummels"
+ obj_damage = 30
+ environment_smash = ENVIRONMENT_SMASH_WALLS
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
+
+/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/chlown
+ name = "Chlown"
+ desc = "A real lunkhead who somehow gets all the girls."
+ icon_state = "chlown"
+ icon_living = "chlown"
+ response_help = "submits to"
+ response_disarm = "tries to assert dominance over"
+ response_harm = "makes a weak beta attack at"
+ speak = list("HONK", "Honk!", "Bruh", "cheeaaaahhh?")
+ emote_see = list("asserts his dominance", "emasculates everyone implicitly")
+ maxHealth = 500
+ health = 500
+ speed = -2
+ armour_penetration = 20
+ attacktext = "steals the girlfriend of"
+ attack_sound = 'sound/items/airhorn2.ogg'
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/effect/particle_effect/foam, /obj/item/soap)
+
+/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/honcmunculus
+ name = "Honkmunculus"
+ desc = "A slender wiry figure of alchemical origin."
+ icon_state = "honkmunculus"
+ icon_living = "honkmunculus"
+ response_help = "skeptically pokes"
+ response_disarm = "pushes the unwieldy frame of"
+ speak = list("honk")
+ emote_see = list("squirms", "writhes")
+ speak_chance = 1
+ maxHealth = 200
+ health = 200
+ speed = -5
+ harm_intent_damage = 5
+ melee_damage_lower = 5
+ melee_damage_upper = 10
+ attacktext = "ferociously mauls"
+ environment_smash = ENVIRONMENT_SMASH_NONE
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/effect/particle_effect/foam, /obj/item/soap)
+ attack_reagent = /datum/reagent/peaceborg_confuse
+
+/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/destroyer
+ name = "The Destroyer"
+ desc = "An ancient being born of arcane honking."
+ icon_state = "destroyer"
+ icon_living = "destroyer"
+ response_disarm = "bounces off of"
+ response_harm = "bounces off of"
+ speak = list("HONK!!!", "The Honkmother is merciful, so I must act out her wrath.", "parce mihi ad beatus honkmother placet mihi ut peccata committere,", "DIE!!!")
+ maxHealth = 400
+ health = 400
+ speed = 5
+ harm_intent_damage = 30
+ melee_damage_lower = 20
+ melee_damage_upper = 40
+ armour_penetration = 30
+ stat_attack = UNCONSCIOUS
+ attacktext = "acts out divine vengeance on"
+ obj_damage = 50
+ environment_smash = ENVIRONMENT_SMASH_RWALLS
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/effect/particle_effect/foam, /obj/item/soap)
+
+/mob/living/simple_animal/hostile/retaliate/clown/mutant
+ name = "Unknown"
+ desc = "Kill it for its own sake."
+ icon_state = "mutant"
+ icon_living = "mutant"
+ move_resist = INFINITY
+ turns_per_move = 10
+ response_help = "reluctantly sinks a finger into"
+ response_disarm = "squishes into"
+ response_harm = "squishes into"
+ speak = list("aaaaaahhhhuuhhhuhhhaaaaa", "AAAaaauuuaaAAAaauuhhh", "huuuuuh... hhhhuuuooooonnnnkk", "HuaUAAAnKKKK")
+ emote_see = list("squirms", "writhes", "pulsates", "froths", "oozes")
+ speak_chance = 10
+ maxHealth = 130
+ health = 130
+ pixel_x = -16
+ speed = -5
+ harm_intent_damage = 10
+ melee_damage_lower = 10
+ melee_damage_upper = 20
+ attacktext = "awkwardly flails at"
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/item/soap, /obj/effect/gibspawner/generic, /obj/effect/gibspawner/generic/animal, /obj/effect/gibspawner/human/bodypartless, /obj/effect/gibspawner/human)
+
+/mob/living/simple_animal/hostile/retaliate/clown/mutant/blob
+ name = "Something that was once a clown"
+ desc = "A grotesque bulging figure far mutated from it's original state."
+ icon_state = "blob"
+ icon_living = "blob"
+ speak = list("hey, buddy", "HONK!!!", "H-h-h-H-HOOOOONK!!!!", "HONKHONKHONK!!!", "HEY, BUCKO, GET BACK HERE!!!", "HOOOOOOOONK!!!")
+ emote_see = list("jiggles", "wobbles")
+ health = 130
+ mob_size = MOB_SIZE_LARGE
+ speed = 20
+ attacktext = "bounces off of"
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/effect/particle_effect/foam, /obj/item/soap, /obj/effect/gibspawner/generic, /obj/effect/gibspawner/generic/animal, /obj/effect/gibspawner/human/bodypartless, /obj/effect/gibspawner/human)
+ attack_reagent = /datum/reagent/toxin/mindbreaker
diff --git a/code/modules/ninja/ninja_event.dm b/code/modules/ninja/ninja_event.dm
index f1e7119530..bc3c445731 100644
--- a/code/modules/ninja/ninja_event.dm
+++ b/code/modules/ninja/ninja_event.dm
@@ -41,6 +41,9 @@ Contents:
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
if(isturf(L.loc))
spawn_locs += L.loc
+ for(var/obj/effect/landmark/loneopspawn/L in GLOB.landmarks_list)
+ if(isturf(L.loc))
+ spawn_locs += L.loc
if(!spawn_locs.len)
return kill()
spawn_loc = pick(spawn_locs)
diff --git a/code/modules/projectiles/projectile/magic.dm b/code/modules/projectiles/projectile/magic.dm
index 5f2edd5206..cb5b280c5e 100644
--- a/code/modules/projectiles/projectile/magic.dm
+++ b/code/modules/projectiles/projectile/magic.dm
@@ -182,18 +182,14 @@
var/path = pick(/mob/living/simple_animal/hostile/carp,
/mob/living/simple_animal/hostile/bear,
/mob/living/simple_animal/hostile/mushroom,
- /mob/living/simple_animal/hostile/statue,
/mob/living/simple_animal/hostile/retaliate/bat,
/mob/living/simple_animal/hostile/retaliate/goat,
/mob/living/simple_animal/hostile/killertomato,
/mob/living/simple_animal/hostile/poison/giant_spider,
/mob/living/simple_animal/hostile/poison/giant_spider/hunter,
/mob/living/simple_animal/hostile/blob/blobbernaut/independent,
- /mob/living/simple_animal/hostile/carp/ranged,
- /mob/living/simple_animal/hostile/carp/ranged/chaos,
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher,
/mob/living/simple_animal/hostile/asteroid/goliath/beast,
- /mob/living/simple_animal/hostile/headcrab,
/mob/living/simple_animal/hostile/morph,
/mob/living/simple_animal/hostile/stickman,
/mob/living/simple_animal/hostile/stickman/dog,
diff --git a/code/modules/ruins/icemoonruin_code/hotsprings.dm b/code/modules/ruins/icemoonruin_code/hotsprings.dm
new file mode 100644
index 0000000000..8cbd1b1f37
--- /dev/null
+++ b/code/modules/ruins/icemoonruin_code/hotsprings.dm
@@ -0,0 +1,37 @@
+GLOBAL_LIST_EMPTY(cursed_minds)
+
+/**
+ * Turns whoever enters into a mob
+ *
+ * If mob is chosen, turns the person into a random animal type
+ * Once the spring is used, it cannot be used by the same mind ever again
+ * After usage, teleports the user back to a random safe turf (so mobs are not killed by ice moon atmosphere)
+ *
+ */
+
+/turf/open/water/cursed_spring
+ baseturfs = /turf/open/water/cursed_spring
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
+/turf/open/water/cursed_spring/Entered(atom/movable/thing, atom/oldLoc)
+ . = ..()
+ if(!isliving(thing))
+ return
+ var/mob/living/L = thing
+ if(!L.client)
+ return
+ if(GLOB.cursed_minds[L.mind])
+ return
+ GLOB.cursed_minds[L.mind] = TRUE
+ RegisterSignal(L.mind, COMSIG_PARENT_QDELETING, .proc/remove_from_cursed)
+ L = wabbajack(L, "animal") // Appearance randomization removed so citadel players don't get randomized into some ungodly ugly creature and complain
+ var/turf/T = find_safe_turf()
+ L.forceMove(T)
+ to_chat(L, "You blink and find yourself in [get_area_name(T)].")
+
+/**
+ * Deletes minds from the cursed minds list after their deletion
+ *
+ */
+/turf/open/water/cursed_spring/proc/remove_from_cursed(datum/mind/M)
+ GLOB.cursed_minds -= M
diff --git a/code/modules/ruins/icemoonruin_code/library.dm b/code/modules/ruins/icemoonruin_code/library.dm
new file mode 100644
index 0000000000..e9bbb852b7
--- /dev/null
+++ b/code/modules/ruins/icemoonruin_code/library.dm
@@ -0,0 +1,33 @@
+/obj/machinery/door/keycard/library
+ name = "wooden door"
+ desc = "A dusty, scratched door with a thick lock attached."
+ icon = 'icons/obj/doors/puzzledoor/wood.dmi'
+ puzzle_id = "library"
+ open_message = "The door opens with a loud creak."
+
+/obj/item/keycard/library
+ name = "golden key"
+ desc = "A dull, golden key."
+ icon_state = "golden_key"
+ puzzle_id = "library"
+
+/obj/item/paper/crumpled/bloody/fluff/stations/lavaland/library/warning
+ name = "ancient note"
+ info = "Here lies the vast collection of He Who Knows Ten Thousand Things. May all who pursue this knowledge for power be cursed a thousand times."
+
+/obj/item/paper/crumpled/fluff/stations/lavaland/library/diary
+ name = "diary entry 13"
+ info = "It has been a week since the library was buried. I am so hungry that I can barely muster the energy to think, let alone write. The owl is gone."
+
+/obj/item/paper/crumpled/fluff/stations/lavaland/library/diary2
+ name = "diary entry 18"
+ info = "I've lost track of time. I lack the strength to even pick up books off the shelves. To think, after all this time spent searching for the library, I will die before I can so much as graze the depth of its knowledge."
+
+/obj/item/feather
+ name = "feather"
+ desc = "A dark, wilting feather. It seems as old as time."
+ icon = 'icons/obj/objects.dmi'
+ icon_state = "feather"
+ force = 0
+ throwforce = 0
+ w_class = WEIGHT_CLASS_TINY
diff --git a/code/modules/shuttle/emergency.dm b/code/modules/shuttle/emergency.dm
index f3b4cbddc9..358fc5ad50 100644
--- a/code/modules/shuttle/emergency.dm
+++ b/code/modules/shuttle/emergency.dm
@@ -557,7 +557,7 @@
dwidth = 1
width = 3
height = 4
- var/target_area = /area/lavaland/surface/outdoors
+ var/target_area = list(/area/lavaland/surface/outdoors, /area/icemoon/underground/unexplored/rivers)
var/edge_distance = 16
// Minimal distance from the map edge, setting this too low can result in shuttle landing on the edge and getting "sliced"
diff --git a/code/modules/shuttle/navigation_computer.dm b/code/modules/shuttle/navigation_computer.dm
index e8971154f0..69eb4a6be4 100644
--- a/code/modules/shuttle/navigation_computer.dm
+++ b/code/modules/shuttle/navigation_computer.dm
@@ -13,6 +13,7 @@
var/view_range = 7
var/x_offset = 0
var/y_offset = 0
+ var/list/whitelist_turfs = list(/turf/open/space, /turf/open/floor/plating, /turf/open/lava)
var/space_turfs_only = TRUE
var/see_hidden = FALSE
var/designate_time = 0
@@ -22,6 +23,7 @@
/obj/machinery/computer/camera_advanced/shuttle_docker/Initialize()
. = ..()
GLOB.navigation_computers += src
+ whitelist_turfs = typecacheof(whitelist_turfs)
/obj/machinery/computer/camera_advanced/shuttle_docker/Destroy()
. = ..()
@@ -226,6 +228,11 @@
if(!ispath(turf_type, /turf/open/space))
return SHUTTLE_DOCKER_BLOCKED
+ if(length(whitelist_turfs))
+ var/turf_type = hidden_turf_info ? hidden_turf_info[2] : T.type
+ if(!is_type_in_typecache(turf_type, whitelist_turfs))
+ return SHUTTLE_DOCKER_BLOCKED
+
// Checking for overlapping dock boundaries
for(var/i in 1 to overlappers.len)
var/obj/docking_port/port = overlappers[i]
diff --git a/code/modules/shuttle/syndicate.dm b/code/modules/shuttle/syndicate.dm
index 4ebefc7e3c..440e6cb03b 100644
--- a/code/modules/shuttle/syndicate.dm
+++ b/code/modules/shuttle/syndicate.dm
@@ -62,6 +62,8 @@
view_range = 13
x_offset = -7
y_offset = -1
+ space_turfs_only = FALSE
+ whitelist_turfs = list(/turf/open/space, /turf/open/floor/plating, /turf/open/lava, /turf/closed/mineral)
see_hidden = TRUE
-#undef SYNDICATE_CHALLENGE_TIMER
\ No newline at end of file
+#undef SYNDICATE_CHALLENGE_TIMER
diff --git a/config/game_options.txt b/config/game_options.txt
index 781be6d5b1..4751e96d18 100644
--- a/config/game_options.txt
+++ b/config/game_options.txt
@@ -532,7 +532,10 @@ BOMBCAP 20
## of ruins.
LAVALAND_BUDGET 60
-## Space Ruin Budged
+## Ice Moon Budget
+ICEMOON_BUDGET 90
+
+## Space Ruin Budget
Space_Budget 16
## Station Ruin Budget
diff --git a/config/iceruinblacklist.txt b/config/iceruinblacklist.txt
new file mode 100644
index 0000000000..3cecffa4fe
--- /dev/null
+++ b/config/iceruinblacklist.txt
@@ -0,0 +1,23 @@
+#Listing maps here will blacklist them from generating in the ice moon.
+#Maps must be the full path to them
+#A list of maps valid to blacklist can be found in _maps\RandomRuins\IceRuins
+#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START
+
+##RESPAWN
+#_maps/RandomRuins/AnywhereRuins/golem_ship.dmm
+
+##MISC
+#_maps/RandomRuins/IceRuins/icemoon_surface_mining_site.dmm
+#_maps/RandomRuins/IceRuins/icemoon_surface_lust.dmm
+#_maps/RandomRuins/IceRuins/icemoon_surface_asteroid.dmm
+#_maps/RandomRuins/IceRuins/icemoon_surface_hotsprings.dmm
+#_maps/RandomRuins/IceRuins/icemoon_surface_engioutpost.dmm
+#_maps/RandomRuins/IceRuins/icemoon_underground_puzzle.dmm
+#_maps/RandomRuins/IceRuins/icemoon_underground_abandoned_village.dmm
+#_maps/RandomRuins/IceRuins/icemoon_underground_mining_site.dmm
+#_maps/RandomRuins/IceRuins/icemoon_underground_library.dmm
+#_maps/RandomRuins/IceRuins/icemoon_underground_wrath.dmm
+#_maps/RandomRuins/IceRuins/icemoon_underground_lavaland.dmm
+#_maps/RandomRuins/IceRuins/icemoon_underground_bathhouse.dmm
+#_maps/RandomRuins/IceRuins/icemoon_underground_wendigo_cave.dmm
+#_maps/RandomRuins/AnywhereRuins/fountain_hall.dmm
\ No newline at end of file
diff --git a/config/lavaRuinBlacklist.txt b/config/lavaRuinBlacklist.txt
index 1d9804e0b2..6d2d2633ce 100644
--- a/config/lavaRuinBlacklist.txt
+++ b/config/lavaRuinBlacklist.txt
@@ -13,7 +13,7 @@
#_maps/RandomRuins/LavaRuins/lavaland_surface_seed_vault.dmm
#_maps/RandomRuins/LavaRuins/lavaland_surface_ash_walker1.dmm
#_maps/RandomRuins/LavaRuins/lavaland_surface_syndicate_base1.dmm
-#_maps/RandomRuins/LavaRuins/lavaland_surface_golem_ship.dmm
+#_maps/RandomRuins/AnywhereRuins/golem_ship.dmm
##SIN
#_maps/RandomRuins/LavaRuins/lavaland_surface_envy.dmm
@@ -33,8 +33,9 @@
#_maps/RandomRuins/LavaRuins/lavaland_surface_wwiioutpost.dmm
#_maps/RandomRuins/LavaRuins/lavaland_surface_tomb.dmm
#_maps/RandomRuins/LavaRuins/lavaland_surface_hierophant.dmm
-#_maps/RandomRuins/LavaRuins/lavaland_surface_fountain_hall.dmm
#_maps/RandomRuins/LavaRuins/lavaland_surface_pizzaparty.dmm
#_maps/RandomRuins/LavaRuins/lavaland_surface_cultaltar.dmm
#_maps/RandomRuins/LavaRuins/lavaland_surface_hermit.dmm
#_maps/RandomRuins/LavaRuins/lavaland_surface_swarmer_crash.dmm
+#_maps/RandomRuins/LavaRuins/lavaland_surface_library.dmm
+#_maps/RandomRuins/AnywhereRuins/fountain_hall.dmm
\ No newline at end of file
diff --git a/config/maps.txt b/config/maps.txt
index 4bd2b1ce8a..e9902d3107 100644
--- a/config/maps.txt
+++ b/config/maps.txt
@@ -36,6 +36,10 @@ map deltastation
minplayers 50
endmap
+map icebox
+ minplayers 25
+endmap
+
map runtimestation
endmap
diff --git a/icons/effects/parallax.dmi b/icons/effects/parallax.dmi
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