diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm index 0ab1f1b4fd..11552ee0bb 100644 --- a/code/game/objects/items/weaponry.dm +++ b/code/game/objects/items/weaponry.dm @@ -290,7 +290,9 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 TEXT_ATTACK_TYPE_PROJECTILE = 30, ) parry_failed_stagger_duration = 3 SECONDS - parry_data = list(PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5) // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25 + parry_data = list( + PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25 + ) /datum/block_parry_data/bokken/quick_parry // emphasizing REALLY SHORT PARRIES parry_stamina_cost = 6 // still more costly than most parries, but less than a full bokken parry @@ -364,6 +366,40 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 if(burnt) . += " Burned into the \"blade\" is [burned_in]." +/obj/item/melee/bokken/debug + name = "funny debug parrying stick" + desc = "if you see this you've fucked up somewhere my good man" + block_parry_data = /datum/block_parry_data/bokken/debug + +/obj/item/melee/bokken/debug/AltClick(mob/user) + quick_parry = !quick_parry + if(quick_parry) + block_parry_data = /datum/block_parry_data/bokken/quick_parry/debug + else + block_parry_data = /datum/block_parry_data/bokken/debug + to_chat(user, "[src] is now [quick_parry ? "emphasizing shorter parries, forcing you to riposte or be staggered" : "emphasizing longer parries, with a shorter window to riposte but more forgiving parries"].") + +/datum/block_parry_data/bokken/debug + parry_efficiency_perfect_override = list() + parry_data = list( + PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25 + PARRY_DISARM_ATTACKER = TRUE, + PARRY_KNOCKDOWN_ATTACKER = 10, + PARRY_STAGGER_ATTACKER = 10, + PARRY_DAZE_ATTACKER = 10, + ) + +/datum/block_parry_data/bokken/quick_parry/debug + parry_efficiency_perfect_override = list() + parry_data = list( + PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25 + PARRY_DISARM_ATTACKER = TRUE, + PARRY_KNOCKDOWN_ATTACKER = 10, + PARRY_STAGGER_ATTACKER = 10, + PARRY_DAZE_ATTACKER = 10, + ) + + /obj/item/wirerod name = "wired rod" desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit." diff --git a/code/modules/mob/living/living_active_parry.dm b/code/modules/mob/living/living_active_parry.dm index 4a9c4e6311..b6706d0548 100644 --- a/code/modules/mob/living/living_active_parry.dm +++ b/code/modules/mob/living/living_active_parry.dm @@ -245,7 +245,7 @@ . |= BLOCK_SUCCESS var/list/effect_text if(efficiency >= data.parry_efficiency_to_counterattack) - run_parry_countereffects(object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list, efficiency) + effect_text = run_parry_countereffects(object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list, efficiency) if(data.parry_flags & PARRY_DEFAULT_HANDLE_FEEDBACK) handle_parry_feedback(object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list, efficiency, effect_text) successful_parries += efficiency @@ -254,9 +254,12 @@ /mob/living/proc/handle_parry_feedback(atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/return_list = list(), parry_efficiency, list/effect_text) var/datum/block_parry_data/data = get_parry_data() + var/knockdown_check = FALSE + if(data.parry_data[PARRY_KNOCKDOWN_ATTACKER] && parry_efficiency >= data.parry_efficiency_to_counterattack) + knockdown_check = TRUE if(data.parry_sounds) playsound(src, pick(data.parry_sounds), 75) - visible_message("[src] parries [attack_text][length(effect_text)? ", [english_list(effect_text)] [attacker]" : ""]!") + visible_message("[src] parries [attack_text][length(effect_text)? ", [english_list(effect_text)] [attacker]" : ""][length(effect_text) && knockdown_check? " and" : ""][knockdown_check? " knocking them to the ground" : ""]!") /// Run counterattack if any /mob/living/proc/run_parry_countereffects(atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/return_list = list(), parry_efficiency) @@ -288,15 +291,15 @@ if(data.parry_data[PARRY_DISARM_ATTACKER]) L.drop_all_held_items() effect_text += "disarming" - if(data.parry_data[PARRY_KNOCKDOWN_ATTACKER]) - L.DefaultCombatKnockdown(data.parry_data[PARRY_KNOCKDOWN_ATTACKER]) - effect_text += "knocking them to the ground" if(data.parry_data[PARRY_STAGGER_ATTACKER]) L.Stagger(data.parry_data[PARRY_STAGGER_ATTACKER]) effect_text += "staggering" if(data.parry_data[PARRY_DAZE_ATTACKER]) L.Daze(data.parry_data[PARRY_DAZE_ATTACKER]) effect_text += "dazing" + if(data.parry_data[PARRY_KNOCKDOWN_ATTACKER]) + L.DefaultCombatKnockdown(data.parry_data[PARRY_KNOCKDOWN_ATTACKER]) + // effect_text += "knocking them to the ground" - snowflaked above return effect_text /// Gets the datum/block_parry_data we're going to use to parry.