Adds limitations to brain traumas (#35938)

* Adds limitations to brain damage

* no need for these anymore

* a bit harder to gain traumas if you have some already

* (
This commit is contained in:
XDTM
2018-02-25 17:59:55 +01:00
committed by CitadelStationBot
parent 0589c06507
commit bd6e8f0bbb
4 changed files with 53 additions and 9 deletions
@@ -219,7 +219,7 @@
A.Refresh() //just in case someone already made and named the same disease
return A
/obj/item/organ/heart/gland/trauma //TODO : Replace with something more interesting
/obj/item/organ/heart/gland/trauma
cooldown_low = 800
cooldown_high = 1200
uses = 5
@@ -230,12 +230,12 @@
/obj/item/organ/heart/gland/trauma/activate()
to_chat(owner, "<span class='warning'>You feel a spike of pain in your head.</span>")
if(prob(33))
owner.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, TRAUMA_RESILIENCE_LOBOTOMY)
owner.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
else
if(prob(20))
owner.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_LOBOTOMY)
owner.gain_trauma_type(BRAIN_TRAUMA_SEVERE, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
else
owner.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_LOBOTOMY)
owner.gain_trauma_type(BRAIN_TRAUMA_MILD, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
/obj/item/organ/heart/gland/spiderman
cooldown_low = 450