Fix many instances of "the the"

This commit is contained in:
Jordan Brown
2017-10-13 10:40:52 -04:00
committed by CitadelStationBot
parent 692e226d24
commit bd7a0d65b5
60 changed files with 869 additions and 135 deletions
+12 -8
View File
@@ -274,17 +274,22 @@
to_chat(user, "<span class='notice'>You stop charging [target].</span>")
/obj/item/device/harmalarm
<<<<<<< HEAD
name = "Sonic Harm Prevention Tool"
desc = "Releases a harmless blast that confuses most organics. For when the harm is JUST TOO MUCH"
=======
name = "\improper Sonic Harm Prevention Tool"
desc = "Releases a harmless blast that confuses most organics. For when the harm is JUST TOO MUCH."
>>>>>>> 7998a3c... Merge pull request #31601 from AutomaticFrenzy/patch/thethe
icon_state = "megaphone"
var/cooldown = 0
/obj/item/device/harmalarm/emag_act(mob/user)
emagged = !emagged
if(emagged)
to_chat(user, "<font color='red'>You short out the safeties on the [src]!</font>")
to_chat(user, "<font color='red'>You short out the safeties on [src]!</font>")
else
to_chat(user, "<font color='red'>You reset the safeties on the [src]!</font>")
to_chat(user, "<font color='red'>You reset the safeties on [src]!</font>")
/obj/item/device/harmalarm/attack_self(mob/user)
var/safety = !emagged
@@ -503,9 +508,8 @@
//Peacekeeper Cyborg Projectile Dampenening Field
/obj/item/borg/projectile_dampen
name = "Hyperkinetic Dampening projector"
desc = "A device that projects a dampening field that weakenss kinetic energy above a certain threshold. <span class='boldnotice'>Projects a field that drains power per second \
while active, that will weaken and slow damaging projectiles inside its field.</span> Still being a prototype, it tends to induce a charge on ungrounded metallic surfaces."
name = "\improper Hyperkinetic Dampening projector"
desc = "A device that projects a dampening field that weakens kinetic energy above a certain threshold. <span class='boldnotice'>Projects a field that drains power per second while active, that will weaken and slow damaging projectiles inside its field.</span> Still being a prototype, it tends to induce a charge on ungrounded metallic surfaces."
icon = 'icons/obj/device.dmi'
icon_state = "shield"
var/maxenergy = 1500
@@ -544,7 +548,7 @@
/obj/item/borg/projectile_dampen/attack_self(mob/user)
if(cycle_delay > world.time)
to_chat(user, "<span class='boldwarning'>\the [src] is still recycling its projectors!</span>")
to_chat(user, "<span class='boldwarning'>[src] is still recycling its projectors!</span>")
return
cycle_delay = world.time + PKBORG_DAMPEN_CYCLE_DELAY
active = !active
@@ -553,7 +557,7 @@
else
deactivate_field()
update_icon()
to_chat(user, "<span class='boldnotice'>You [active? "activate":"deactivate"] the [src].</span>")
to_chat(user, "<span class='boldnotice'>You [active? "activate":"deactivate"] [src].</span>")
/obj/item/borg/projectile_dampen/update_icon()
icon_state = "[initial(icon_state)][active]"
@@ -601,7 +605,7 @@
energy = Clamp(energy - usage, 0, maxenergy)
if(energy <= 0)
deactivate_field()
visible_message("<span class='warning'>The [src] blinks \"ENERGY DEPLETED\"</span>")
visible_message("<span class='warning'>[src] blinks \"ENERGY DEPLETED\".</span>")
/obj/item/borg/projectile_dampen/proc/process_recharge()
if(!istype(host))