Fix many instances of "the the"
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CitadelStationBot
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692e226d24
commit
bd7a0d65b5
@@ -274,17 +274,22 @@
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to_chat(user, "<span class='notice'>You stop charging [target].</span>")
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/obj/item/device/harmalarm
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<<<<<<< HEAD
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name = "Sonic Harm Prevention Tool"
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desc = "Releases a harmless blast that confuses most organics. For when the harm is JUST TOO MUCH"
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=======
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name = "\improper Sonic Harm Prevention Tool"
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desc = "Releases a harmless blast that confuses most organics. For when the harm is JUST TOO MUCH."
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>>>>>>> 7998a3c... Merge pull request #31601 from AutomaticFrenzy/patch/thethe
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icon_state = "megaphone"
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var/cooldown = 0
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/obj/item/device/harmalarm/emag_act(mob/user)
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emagged = !emagged
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if(emagged)
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to_chat(user, "<font color='red'>You short out the safeties on the [src]!</font>")
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to_chat(user, "<font color='red'>You short out the safeties on [src]!</font>")
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else
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to_chat(user, "<font color='red'>You reset the safeties on the [src]!</font>")
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to_chat(user, "<font color='red'>You reset the safeties on [src]!</font>")
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/obj/item/device/harmalarm/attack_self(mob/user)
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var/safety = !emagged
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@@ -503,9 +508,8 @@
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//Peacekeeper Cyborg Projectile Dampenening Field
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/obj/item/borg/projectile_dampen
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name = "Hyperkinetic Dampening projector"
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desc = "A device that projects a dampening field that weakenss kinetic energy above a certain threshold. <span class='boldnotice'>Projects a field that drains power per second \
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while active, that will weaken and slow damaging projectiles inside its field.</span> Still being a prototype, it tends to induce a charge on ungrounded metallic surfaces."
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name = "\improper Hyperkinetic Dampening projector"
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desc = "A device that projects a dampening field that weakens kinetic energy above a certain threshold. <span class='boldnotice'>Projects a field that drains power per second while active, that will weaken and slow damaging projectiles inside its field.</span> Still being a prototype, it tends to induce a charge on ungrounded metallic surfaces."
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icon = 'icons/obj/device.dmi'
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icon_state = "shield"
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var/maxenergy = 1500
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@@ -544,7 +548,7 @@
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/obj/item/borg/projectile_dampen/attack_self(mob/user)
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if(cycle_delay > world.time)
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to_chat(user, "<span class='boldwarning'>\the [src] is still recycling its projectors!</span>")
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to_chat(user, "<span class='boldwarning'>[src] is still recycling its projectors!</span>")
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return
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cycle_delay = world.time + PKBORG_DAMPEN_CYCLE_DELAY
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active = !active
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@@ -553,7 +557,7 @@
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else
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deactivate_field()
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update_icon()
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to_chat(user, "<span class='boldnotice'>You [active? "activate":"deactivate"] the [src].</span>")
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to_chat(user, "<span class='boldnotice'>You [active? "activate":"deactivate"] [src].</span>")
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/obj/item/borg/projectile_dampen/update_icon()
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icon_state = "[initial(icon_state)][active]"
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@@ -601,7 +605,7 @@
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energy = Clamp(energy - usage, 0, maxenergy)
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if(energy <= 0)
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deactivate_field()
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visible_message("<span class='warning'>The [src] blinks \"ENERGY DEPLETED\"</span>")
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visible_message("<span class='warning'>[src] blinks \"ENERGY DEPLETED\".</span>")
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/obj/item/borg/projectile_dampen/proc/process_recharge()
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if(!istype(host))
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