Fix many instances of "the the"
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CitadelStationBot
parent
692e226d24
commit
bd7a0d65b5
@@ -681,7 +681,7 @@
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if(istype(W, /obj/item/pen))
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//if a pen is used on the sack, dialogue to change its design appears
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if(contents.len)
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to_chat(user, "<span class='warning'>You can't modify this [src] with items still inside!</span>")
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to_chat(user, "<span class='warning'>You can't modify [src] with items still inside!</span>")
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return
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var/list/designs = list(NODESIGN, NANOTRASEN, SYNDI, HEART, SMILE, "Cancel")
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var/switchDesign = input("Select a Design:", "Paper Sack Design", designs[1]) in designs
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@@ -691,7 +691,7 @@
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var/choice = designs.Find(switchDesign)
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if(design == designs[choice] || designs[choice] == "Cancel")
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return 0
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to_chat(usr, "<span class='notice'>You make some modifications to the [src] using your pen.</span>")
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to_chat(usr, "<span class='notice'>You make some modifications to [src] using your pen.</span>")
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design = designs[choice]
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icon_state = "paperbag_[design]"
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item_state = "paperbag_[design]"
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@@ -710,12 +710,12 @@
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else if(W.is_sharp())
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if(!contents.len)
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if(item_state == "paperbag_None")
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user.show_message("<span class='notice'>You cut eyeholes into the [src].</span>", 1)
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user.show_message("<span class='notice'>You cut eyeholes into [src].</span>", 1)
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new /obj/item/clothing/head/papersack(user.loc)
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qdel(src)
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return 0
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else if(item_state == "paperbag_SmileyFace")
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user.show_message("<span class='notice'>You cut eyeholes into the [src] and modify the design.</span>", 1)
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user.show_message("<span class='notice'>You cut eyeholes into [src] and modify the design.</span>", 1)
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new /obj/item/clothing/head/papersack/smiley(user.loc)
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qdel(src)
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return 0
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