Fix many instances of "the the"

This commit is contained in:
Jordan Brown
2017-10-13 10:40:52 -04:00
committed by CitadelStationBot
parent 692e226d24
commit bd7a0d65b5
60 changed files with 869 additions and 135 deletions
@@ -48,6 +48,7 @@
desc = "A spike for collecting meat from animals"
density = TRUE
anchored = TRUE
<<<<<<< HEAD
buckle_lying = 0
can_buckle = 1
max_integrity = 250
@@ -149,3 +150,106 @@
qdel(src)
#undef VIABLE_MOB_CHECK
=======
buckle_lying = 0
can_buckle = 1
max_integrity = 250
/obj/structure/kitchenspike/attack_paw(mob/user)
return src.attack_hand(usr)
/obj/structure/kitchenspike/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/crowbar))
if(!has_buckled_mobs())
playsound(loc, I.usesound, 100, 1)
if(do_after(user, 20*I.toolspeed, target = src))
to_chat(user, "<span class='notice'>You pry the spikes out of the frame.</span>")
deconstruct(TRUE)
else
to_chat(user, "<span class='notice'>You can't do that while something's on the spike!</span>")
else
return ..()
/obj/structure/kitchenspike/attack_hand(mob/user)
if(VIABLE_MOB_CHECK(user.pulling) && user.a_intent == INTENT_GRAB && !has_buckled_mobs())
var/mob/living/L = user.pulling
if(do_mob(user, src, 120))
if(has_buckled_mobs()) //to prevent spam/queing up attacks
return
if(L.buckled)
return
if(user.pulling != L)
return
playsound(src.loc, 'sound/effects/splat.ogg', 25, 1)
L.visible_message("<span class='danger'>[user] slams [L] onto the meat spike!</span>", "<span class='userdanger'>[user] slams you onto the meat spike!</span>", "<span class='italics'>You hear a squishy wet noise.</span>")
L.loc = src.loc
L.emote("scream")
L.add_splatter_floor()
L.adjustBruteLoss(30)
L.setDir(2)
buckle_mob(L, force=1)
var/matrix/m180 = matrix(L.transform)
m180.Turn(180)
animate(L, transform = m180, time = 3)
L.pixel_y = L.get_standard_pixel_y_offset(180)
else if (has_buckled_mobs())
for(var/mob/living/L in buckled_mobs)
user_unbuckle_mob(L, user)
else
..()
/obj/structure/kitchenspike/user_buckle_mob(mob/living/M, mob/living/user) //Don't want them getting put on the rack other than by spiking
return
/obj/structure/kitchenspike/user_unbuckle_mob(mob/living/buckled_mob, mob/living/carbon/human/user)
if(buckled_mob)
var/mob/living/M = buckled_mob
if(M != user)
M.visible_message(\
"[user] tries to pull [M] free of [src]!",\
"<span class='notice'>[user] is trying to pull you off [src], opening up fresh wounds!</span>",\
"<span class='italics'>You hear a squishy wet noise.</span>")
if(!do_after(user, 300, target = src))
if(M && M.buckled)
M.visible_message(\
"[user] fails to free [M]!",\
"<span class='notice'>[user] fails to pull you off of [src].</span>")
return
else
M.visible_message(\
"<span class='warning'>[M] struggles to break free from [src]!</span>",\
"<span class='notice'>You struggle to break free from [src], exacerbating your wounds! (Stay still for two minutes.)</span>",\
"<span class='italics'>You hear a wet squishing noise..</span>")
M.adjustBruteLoss(30)
if(!do_after(M, 1200, target = src))
if(M && M.buckled)
to_chat(M, "<span class='warning'>You fail to free yourself!</span>")
return
if(!M.buckled)
return
var/matrix/m180 = matrix(M.transform)
m180.Turn(180)
animate(M, transform = m180, time = 3)
M.pixel_y = M.get_standard_pixel_y_offset(180)
M.adjustBruteLoss(30)
src.visible_message(text("<span class='danger'>[M] falls free of [src]!</span>"))
unbuckle_mob(M,force=1)
M.emote("scream")
M.AdjustKnockdown(20)
/obj/structure/kitchenspike/deconstruct(disassembled = TRUE)
if(disassembled)
var/obj/F = new /obj/structure/kitchenspike_frame(src.loc)
transfer_fingerprints_to(F)
else
new /obj/item/stack/sheet/metal(src.loc, 4)
new /obj/item/stack/rods(loc, 4)
qdel(src)
#undef VIABLE_MOB_CHECK
>>>>>>> 7998a3c... Merge pull request #31601 from AutomaticFrenzy/patch/thethe