Fix many instances of "the the"

This commit is contained in:
Jordan Brown
2017-10-13 10:40:52 -04:00
committed by CitadelStationBot
parent 692e226d24
commit bd7a0d65b5
60 changed files with 869 additions and 135 deletions
+1 -1
View File
@@ -179,7 +179,7 @@
else if(istype(P, /obj/item/stamp))
to_chat(user, "<span class='notice'>You stamp the paper with your rubber stamp, however the ink ignites as you release the stamp.</span>")
else if(P.is_hot())
user.visible_message("<span class='danger'>[user] brings [P] next to [src], but [src] does not catch fire!</span>", "<span class='danger'>The [src] refuses to ignite!</span>")
user.visible_message("<span class='danger'>[user] brings [P] next to [src], but [src] does not catch fire!</span>", "<span class='danger'>[src] refuses to ignite!</span>")
else
return ..()
+1 -1
View File
@@ -216,4 +216,4 @@ GLOBAL_LIST_EMPTY(employmentCabinets)
sleep(100) // prevents the devil from just instantly emptying the cabinet, ensuring an easy win.
cooldown = 0
else
to_chat(user, "<span class='warning'>The [src] is jammed, give it a few seconds.</span>")
to_chat(user, "<span class='warning'>[src] is jammed, give it a few seconds.</span>")
+2 -2
View File
@@ -33,7 +33,7 @@
/obj/item/paperplane/suicide_act(mob/living/user)
user.Stun(200)
user.visible_message("<span class='suicide'>[user] jams the [src] in [user.p_their()] nose. It looks like [user.p_theyre()] trying to commit suicide!</span>")
user.visible_message("<span class='suicide'>[user] jams [src] in [user.p_their()] nose. It looks like [user.p_theyre()] trying to commit suicide!</span>")
user.adjust_blurriness(6)
user.adjust_eye_damage(rand(6,8))
sleep(10)
@@ -67,7 +67,7 @@
else if(P.is_hot())
if(user.disabilities & CLUMSY && prob(10))
user.visible_message("<span class='warning'>[user] accidentally ignites themselves!</span>", \
"<span class='userdanger'>You miss the [src] and accidentally light yourself on fire!</span>")
"<span class='userdanger'>You miss [src] and accidentally light yourself on fire!</span>")
user.dropItemToGround(P)
user.adjust_fire_stacks(1)
user.IgniteMob()