Fix many instances of "the the"
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CitadelStationBot
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692e226d24
commit
bd7a0d65b5
@@ -76,13 +76,17 @@ GLOBAL_LIST_EMPTY(rad_collectors)
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/obj/machinery/power/rad_collector/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/device/multitool))
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<<<<<<< HEAD
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to_chat(user, "<span class='notice'>The [W.name] detects that [last_power]W were recently produced.</span>")
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=======
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to_chat(user, "<span class='notice'>[W] detects that [last_power]W is being processed.</span>")
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>>>>>>> 7998a3c... Merge pull request #31601 from AutomaticFrenzy/patch/thethe
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return TRUE
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else if(istype(W, /obj/item/device/analyzer) && loaded_tank)
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atmosanalyzer_scan(loaded_tank.air_contents, user)
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else if(istype(W, /obj/item/tank/internals/plasma))
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if(!anchored)
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to_chat(user, "<span class='warning'>The [src] needs to be secured to the floor first!</span>")
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to_chat(user, "<span class='warning'>[src] needs to be secured to the floor first!</span>")
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return TRUE
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if(loaded_tank)
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to_chat(user, "<span class='warning'>There's already a plasma tank loaded!</span>")
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@@ -137,7 +137,7 @@
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else
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to_chat(user, "<span class='warning'>The controls are locked!</span>")
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else
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to_chat(user, "<span class='warning'>The [src] needs to be firmly secured to the floor first!</span>")
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to_chat(user, "<span class='warning'>[src] needs to be firmly secured to the floor first!</span>")
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return 1
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/obj/machinery/power/emitter/attack_animal(mob/living/simple_animal/M)
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@@ -349,7 +349,7 @@
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locked = FALSE
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emagged = TRUE
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if(user)
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user.visible_message("[user.name] emags the [src].","<span class='notice'>You short out the lock.</span>")
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user.visible_message("[user.name] emags [src].","<span class='notice'>You short out the lock.</span>")
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/obj/machinery/power/emitter/prototype
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@@ -63,18 +63,18 @@ field_generator power level display
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if(state == FG_WELDED)
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if(get_dist(src, user) <= 1)//Need to actually touch the thing to turn it on
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if(active >= FG_CHARGING)
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to_chat(user, "<span class='warning'>You are unable to turn off the [name] once it is online!</span>")
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to_chat(user, "<span class='warning'>You are unable to turn off [src] once it is online!</span>")
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return 1
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else
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user.visible_message("[user.name] turns on the [name].", \
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"<span class='notice'>You turn on the [name].</span>", \
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user.visible_message("[user] turns on [src].", \
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"<span class='notice'>You turn on [src].</span>", \
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"<span class='italics'>You hear heavy droning.</span>")
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turn_on()
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investigate_log("<font color='green'>activated</font> by [user.key].", INVESTIGATE_SINGULO)
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add_fingerprint(user)
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else
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to_chat(user, "<span class='warning'>The [src] needs to be firmly secured to the floor first!</span>")
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to_chat(user, "<span class='warning'>[src] needs to be firmly secured to the floor first!</span>")
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/obj/machinery/field/generator/can_be_unfasten_wrench(mob/user, silent)
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if(state == FG_WELDED)
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@@ -102,12 +102,12 @@ field_generator power level display
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var/obj/item/weldingtool/WT = W
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switch(state)
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if(FG_UNSECURED)
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to_chat(user, "<span class='warning'>The [name] needs to be wrenched to the floor!</span>")
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to_chat(user, "<span class='warning'>[src] needs to be wrenched to the floor!</span>")
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if(FG_SECURED)
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if (WT.remove_fuel(0,user))
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playsound(loc, WT.usesound, 50, 1)
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user.visible_message("[user.name] starts to weld the [name] to the floor.", \
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user.visible_message("[user] starts to weld [src] to the floor.", \
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"<span class='notice'>You start to weld \the [src] to the floor...</span>", \
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"<span class='italics'>You hear welding.</span>")
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if(do_after(user,20*W.toolspeed, target = src) && state == FG_SECURED && WT.isOn())
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@@ -117,7 +117,7 @@ field_generator power level display
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if(FG_WELDED)
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if (WT.remove_fuel(0,user))
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playsound(loc, WT.usesound, 50, 1)
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user.visible_message("[user.name] starts to cut the [name] free from the floor.", \
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user.visible_message("[user] starts to cut [src] free from the floor.", \
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"<span class='notice'>You start to cut \the [src] free from the floor...</span>", \
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"<span class='italics'>You hear welding.</span>")
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if(do_after(user,20*W.toolspeed, target = src) && state == FG_WELDED && WT.isOn())
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