Fix many instances of "the the"
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committed by
CitadelStationBot
parent
692e226d24
commit
bd7a0d65b5
@@ -113,7 +113,7 @@
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if(!is_insertion_ready(user))
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return
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if(!checkCircumstances(O))
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to_chat(user, "<span class='warning'>The [O] is not yet valid for the [src] and must be completed!</span>")
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to_chat(user, "<span class='warning'>[O] is not yet valid for [src] and must be completed!</span>")
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return
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if(!O.origin_tech)
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to_chat(user, "<span class='warning'>This doesn't seem to have a tech origin!</span>")
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@@ -125,7 +125,7 @@
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if(!user.transferItemToLoc(O, src))
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return
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loaded_item = O
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to_chat(user, "<span class='notice'>You add the [O.name] to the machine.</span>")
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to_chat(user, "<span class='notice'>You add [O] to the machine.</span>")
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flick("h_lathe_load", src)
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@@ -687,13 +687,13 @@
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qdel(src) //Comment this line to produce a light grenade (the bomb that keeps on exploding when used)!!
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/obj/item/relic/proc/teleport(mob/user)
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to_chat(user, "<span class='notice'>The [src] begins to vibrate!</span>")
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to_chat(user, "<span class='notice'>[src] begins to vibrate!</span>")
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addtimer(CALLBACK(src, .proc/do_teleport, user), rand(10, 30))
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/obj/item/relic/proc/do_teleport(mob/user)
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var/turf/userturf = get_turf(user)
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if(loc == user && userturf.z != ZLEVEL_CENTCOM) //Because Nuke Ops bringing this back on their shuttle, then looting the ERT area is 2fun4you!
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visible_message("<span class='notice'>The [src] twists and bends, relocating itself!</span>")
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visible_message("<span class='notice'>[src] twists and bends, relocating itself!</span>")
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throwSmoke(userturf)
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do_teleport(user, userturf, 8, asoundin = 'sound/effects/phasein.ogg')
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throwSmoke(get_turf(user))
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@@ -74,7 +74,7 @@
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//whether the machine can have an item inserted in its current state.
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/obj/machinery/r_n_d/proc/is_insertion_ready(mob/user)
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if(panel_open)
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to_chat(user, "<span class='warning'>You can't load the [src.name] while it's opened!</span>")
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to_chat(user, "<span class='warning'>You can't load [src] while it's opened!</span>")
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return
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if (disabled)
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return
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@@ -84,19 +84,19 @@
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console.SyncRDevices()
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if(!linked_console)
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to_chat(user, "<span class='warning'>The [name] must be linked to an R&D console first!</span>")
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to_chat(user, "<span class='warning'>[src] must be linked to an R&D console first!</span>")
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return
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if (busy)
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to_chat(user, "<span class='warning'>The [src.name] is busy right now.</span>")
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to_chat(user, "<span class='warning'>[src] is busy right now.</span>")
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return
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if(stat & BROKEN)
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to_chat(user, "<span class='warning'>The [src.name] is broken.</span>")
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to_chat(user, "<span class='warning'>[src] is broken.</span>")
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return
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if(stat & NOPOWER)
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to_chat(user, "<span class='warning'>The [src.name] has no power.</span>")
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to_chat(user, "<span class='warning'>[src] has no power.</span>")
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return
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if(loaded_item)
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to_chat(user, "<span class='warning'>The [src] is already loaded.</span>")
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to_chat(user, "<span class='warning'>[src] is already loaded.</span>")
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return
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return 1
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