Lets families compile
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@@ -455,6 +455,14 @@
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#define COMSIG_MINE_TRIGGERED "minegoboom" ///from [/obj/effect/mine/proc/triggermine]:
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// Uncovered information
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#define COMPONENT_DEEPSCAN_UNCOVERED_INFORMATION 1
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///Called when an item is being offered, from [/obj/item/proc/on_offered(mob/living/carbon/giver)]
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#define COMSIG_ITEM_OFFERING "item_offering"
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///Interrupts the offer proc
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#define COMPONENT_OFFER_INTERRUPT (1<<0)
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///Called when an someone tries accepting an offered item, from [/obj/item/proc/on_offer_taken(mob/living/carbon/giver, mob/living/carbon/taker)]
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#define COMSIG_ITEM_OFFER_TAKEN "item_offer_taken"
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///Interrupts the offer acceptance
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#define COMPONENT_OFFER_TAKE_INTERRUPT (1<<0)
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///from [/obj/structure/closet/supplypod/proc/endlaunch]:
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#define COMSIG_SUPPLYPOD_LANDED "supplypodgoboom"
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@@ -0,0 +1,4 @@
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///the area channel of the important_recursive_contents list, everything in here will be sent a signal when their last holding object changes areas
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#define RECURSIVE_CONTENTS_AREA_SENSITIVE "recursive_contents_area_sensitive"
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///the hearing channel of the important_recursive_contents list, everything in here will count as a hearing atom
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#define RECURSIVE_CONTENTS_HEARING_SENSITIVE "recursive_contents_hearing_sensitive"
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@@ -200,6 +200,7 @@
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#define TRAIT_FRIENDLY "friendly"
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#define TRAIT_SNOB "snob"
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#define TRAIT_MULTILINGUAL "multilingual"
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#define TRAIT_HEARING_SENSITIVE "hearing_sensitive"
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#define TRAIT_CULT_EYES "cult_eyes"
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#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
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#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
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