Now it's tested.
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@@ -278,9 +278,10 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
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DISABLE_BITFIELD(flags_1, CONDUCT_1)
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materials = null
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damtype = STAMINA
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force += 5 //to compensate the higher stamina K.O. threshold compared to actual health.
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throwforce += 5
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force += 3 //to compensate the higher stamina K.O. threshold compared to actual health.
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throwforce += 3
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attack_verb += "bounced"
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hitsound = 'sound/effects/clownstep1.ogg'
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if(!GLOB.rubber_toolbox_icons[icon_state])
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generate_rubber_toolbox_icon()
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icon = GLOB.rubber_toolbox_icons[icon_state]
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