Update species.dm
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@@ -1434,7 +1434,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(!SEND_SIGNAL(target, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
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damage *= 1.2
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if(!CHECK_MOBILITY(user, MOBILITY_STAND))
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damage *= 0.8
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damage *= 0.65
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if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
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damage *= 0.8
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//END OF CITADEL CHANGES
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@@ -1456,7 +1456,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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else if(HAS_TRAIT(user, TRAIT_PUGILIST)) //pugilists, being good at Punching People, also never miss
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miss_chance = 0
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else
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miss_chance = min(10 + max(puncherstam * 0.5, puncherbrute * 0.5), 100) //probability of miss has a base of 10, and modified based on half brute total. Capped at max 100 to prevent weirdness in prob()
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miss_chance = min(5 + max(puncherstam * 0.15, puncherbrute * 0.15), 100) //probability of miss has a base of 10, and modified based on half brute total. Capped at max 100 to prevent weirdness in prob()
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if(!damage || !affecting || prob(miss_chance))//future-proofing for species that have 0 damage/weird cases where no zone is targeted
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playsound(target.loc, user.dna.species.miss_sound, 25, TRUE, -1)
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