Prep Work

This commit is contained in:
Zandario
2020-10-02 17:17:50 -05:00
parent da0c7a0ff2
commit bdd121cd81
35 changed files with 150 additions and 123 deletions
+8 -6
View File
@@ -494,13 +494,14 @@ BLIND // can't see anything
if(!species_restricted)
return // This item doesn't use the species_restricted system
/* //TODO - Implement when ready. P.S. It isn't ready.
// Set species_restricted list
switch(target_species)
if(SPECIES_HUMAN, SPECIES_SKRELL) // Humanoid bodytypes
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_PROMETHEAN) // humans and most species can wear each other's suits
if(SPECIES_CATEGORY_BASIC) // Humanoid bodytypes
species_restricted = list(SPECIES_CATEGORY_BASIC)
else
species_restricted = list(target_species)
*/
// Set icon
if (sprite_sheets_refit && (target_species in sprite_sheets_refit))
sprite_sheets[target_species] = sprite_sheets_refit[target_species]
@@ -514,14 +515,15 @@ BLIND // can't see anything
if(!species_restricted)
return // This item doesn't use the species_restricted system
/* //TODO - Implement when ready. P.S. It isn't ready.
// Set species_restricted list
switch(target_species)
if(SPECIES_SKRELL)
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_PROMETHEAN) //skrell helmets fit humans too
if(SPECIES_CATEGORY_BASIC)
species_restricted = list(SPECIES_CATEGORY_BASIC)
else
species_restricted = list(target_species)
*/
// Set icon
if (sprite_sheets_refit && (target_species in sprite_sheets_refit))
sprite_sheets[target_species] = sprite_sheets_refit[target_species]