Prep Work
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@@ -494,13 +494,14 @@ BLIND // can't see anything
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if(!species_restricted)
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return // This item doesn't use the species_restricted system
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/* //TODO - Implement when ready. P.S. It isn't ready.
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// Set species_restricted list
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switch(target_species)
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if(SPECIES_HUMAN, SPECIES_SKRELL) // Humanoid bodytypes
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species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_PROMETHEAN) // humans and most species can wear each other's suits
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if(SPECIES_CATEGORY_BASIC) // Humanoid bodytypes
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species_restricted = list(SPECIES_CATEGORY_BASIC)
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else
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species_restricted = list(target_species)
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*/
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// Set icon
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if (sprite_sheets_refit && (target_species in sprite_sheets_refit))
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sprite_sheets[target_species] = sprite_sheets_refit[target_species]
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@@ -514,14 +515,15 @@ BLIND // can't see anything
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if(!species_restricted)
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return // This item doesn't use the species_restricted system
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/* //TODO - Implement when ready. P.S. It isn't ready.
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// Set species_restricted list
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switch(target_species)
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if(SPECIES_SKRELL)
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species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_PROMETHEAN) //skrell helmets fit humans too
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if(SPECIES_CATEGORY_BASIC)
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species_restricted = list(SPECIES_CATEGORY_BASIC)
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else
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species_restricted = list(target_species)
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*/
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// Set icon
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if (sprite_sheets_refit && (target_species in sprite_sheets_refit))
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sprite_sheets[target_species] = sprite_sheets_refit[target_species]
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