diff --git a/code/modules/mob/login.dm b/code/modules/mob/login.dm index a91db7f177..7e7a86a9e4 100644 --- a/code/modules/mob/login.dm +++ b/code/modules/mob/login.dm @@ -30,8 +30,6 @@ sync_mind() - client.sethotkeys() //set mob specific hotkeys - //Reload alternate appearances for(var/v in GLOB.active_alternate_appearances) if(!v) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 1bc7552c3f..6c4f0398c1 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -30,6 +30,7 @@ GLOB.dead_mob_list += src else GLOB.alive_mob_list += src + set_focus(src) prepare_huds() for(var/v in GLOB.active_alternate_appearances) if(!v) @@ -125,7 +126,7 @@ if(self_message) msg = self_message else - if(M.see_invisibleThis mob type cannot throw items.") - return - - -/client/Northwest() - var/obj/item/I = usr.get_active_held_item() - if(!I) - to_chat(usr, "You have nothing to drop in your hand!") - return - usr.dropItemToGround(I) - -//This gets called when you press the delete button. -/client/verb/delete_key_pressed() - set hidden = 1 - - if(!isliving(usr)) - return - if(!usr.pulling) - to_chat(usr, "You are not pulling anything.") - return - usr.stop_pulling() - -/client/verb/swap_hand() - set category = "IC" - set name = "Swap hands" - - if(mob) - mob.swap_hand() - -/client/verb/attack_self() - set hidden = 1 - if(mob) - mob.mode() - return - - /client/verb/drop_item() set hidden = 1 if(!iscyborg(mob) && mob.stat == CONSCIOUS) mob.dropItemToGround(mob.get_active_held_item()) return - -/client/Center() - if(isobj(mob.loc)) - var/obj/O = mob.loc - if(mob.canmove) - return O.relaymove(mob, 0) - return - - /client/proc/Move_object(direct) if(mob && mob.control_object) if(mob.control_object.density) @@ -114,19 +32,23 @@ #define MOVEMENT_DELAY_BUFFER_DELTA 1.25 /client/Move(n, direct) - if(world.time < move_delay) + if(world.time < move_delay) //do not move anything ahead of this check please return FALSE + else + next_move_dir_add = 0 + next_move_dir_sub = 0 var/old_move_delay = move_delay move_delay = world.time+world.tick_lag //this is here because Move() can now be called mutiple times per tick if(!mob || !mob.loc) return FALSE - var/oldloc = mob.loc + if(!n || !direct) + return FALSE if(mob.notransform) return FALSE //This is sota the goto stop mobs from moving var if(mob.control_object) return Move_object(direct) if(!isliving(mob)) - return mob.Move(n,direct) + return mob.Move(n, direct) if(mob.stat == DEAD) mob.ghostize() return FALSE @@ -159,26 +81,32 @@ if(!mob.Process_Spacemove(direct)) return FALSE - //We are now going to move - var/delay = mob.movement_delay() - if(old_move_delay + (delay*MOVEMENT_DELAY_BUFFER_DELTA) + MOVEMENT_DELAY_BUFFER > world.time) - move_delay = old_move_delay + delay + var/add_delay = mob.movement_delay() + if(old_move_delay + (add_delay*MOVEMENT_DELAY_BUFFER_DELTA) + MOVEMENT_DELAY_BUFFER > world.time) + move_delay = old_move_delay else - move_delay = delay + world.time + move_delay = world.time + var/oldloc = mob.loc if(mob.confused) + var/newdir = 0 if(mob.confused > 40) - step(mob, pick(GLOB.cardinals)) + newdir = pick(GLOB.alldirs) else if(prob(mob.confused * 1.5)) - step(mob, angle2dir(dir2angle(direct) + pick(90, -90))) + newdir = angle2dir(dir2angle(direct) + pick(90, -90)) else if(prob(mob.confused * 3)) - step(mob, angle2dir(dir2angle(direct) + pick(45, -45))) - else - step(mob, direct) - else - . = ..() + newdir = angle2dir(dir2angle(direct) + pick(45, -45)) + if(newdir) + direct = newdir + n = get_step(mob, direct) + . = ..() + + if((direct & (direct - 1)) && mob.loc == n) //moved diagonally successfully + add_delay *= 2 + if(mob.loc != oldloc) + move_delay += add_delay if(.) // If mob is null here, we deserve the runtime if(mob.throwing) mob.throwing.finalize(FALSE) diff --git a/code/modules/mob/say.dm b/code/modules/mob/say.dm index 1ee7f27452..514846ebdf 100644 --- a/code/modules/mob/say.dm +++ b/code/modules/mob/say.dm @@ -5,7 +5,8 @@ if(GLOB.say_disabled) //This is here to try to identify lag problems to_chat(usr, "Speech is currently admin-disabled.") return - usr.say(message) + if(message) + say(message) /mob/verb/whisper_verb(message as text) @@ -72,6 +73,11 @@ deadchat_broadcast(rendered, follow_target = src, speaker_key = K) +/mob/proc/check_emote(message) + if(copytext(message, 1, 2) == "*") + emote(copytext(message, 2)) + return 1 + /mob/proc/emote(var/act) return diff --git a/code/modules/mob/say_readme.dm b/code/modules/mob/say_readme.dm index a4f85c1422..00e0f66246 100644 --- a/code/modules/mob/say_readme.dm +++ b/code/modules/mob/say_readme.dm @@ -11,7 +11,7 @@ This rewrite was needed, but is far from perfect. Report any bugs you come acros Radio code, while very much related to saycode, is not something I wanted to touch, so the code related to that may be messy. If you came here to see how to use saycode, all you will ever really need to call is say(message). -To have things react when other things speak around them, add the HEAR_1 flag to their flags_1 variable and +To have things react when other things speak around them, add the HEAR_1 flag to their flags variable and override their Hear() proc. =======================PROCS & VARIABLES======================= @@ -43,7 +43,7 @@ global procs Attaches span classes around input. /atom/movable - flags_1 + flags The HEAR_1 flag determines whether something is a hearer or not. Hear() is only called on procs with this flag.